Uncovering the Mysteries of the Curse of Stranf

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The Curse of Stranf is a mysterious and eerie legend that has been passed down through generations. It is said to haunt a small village in the outskirts of the countryside. The origins of the curse are unclear, with some locals believing it to be a product of ancient magic, while others think it is a punishment for the sins committed by the ancestors of the village. Legend has it that the curse manifests in various forms, but its most common form is a deep sense of unease and dread that lingers in the air. The villagers often report seeing shadowy figures lurking in the corners of their vision, hearing ghostly whispers carried on the wind, and experiencing inexplicable phenomena such as objects moving on their own. The Curse of Stranf is said to bring misfortune upon anyone who enters the village.


It gives them the power to blame everything on the curse rather than their own incompetence.

My thought is that the spirit in the box, on encountering a typical party of adventurers, would curse them by raising their dump stat to an obscene degree. how about whenever they try to take anything out of their pokets bags ect there is a 50 chance of them pulling out a chiken ok i got from somewhere but i m not telling where.

Curse of stranf

The Curse of Stranf is said to bring misfortune upon anyone who enters the village. Visitors often find themselves plagued by a series of unfortunate events, such as accidents, sickness, or financial ruin. Some even claim to have seen apparitions of lost souls wandering the streets at night, sorrowfully moaning and seeking redemption.

Strange curse.

I'm GMing a ''comedy campaign'', and I've had the idea of a big treasure chest holding some kind of spirit that curses the PC's with a pointless curse when they manage to free him from the chest.
Okay, so I actually stole it from Paper Mario.
The thing is, I can't think of a useless curse to bestow upon the PC's. Giving the PC's the ability to transform into a paper plane isn't exactly what I'm looking for, you know. I was thinking of giving them a bonus to stealth, while the evil spirit goes on about how terrible it is for them that nobody can hear them approaching.
I was wondering if anyone else has some ideas.

SmiloDan RPG Superstar 2012 Top 32 Jun 26, 2010, 11:30 pm

The ability to turn Copper into Tin? So it makes all the cps they buy ale with useless, so they have to leave giant tips whenever they get thirsty!

They all grow extra fingers, making their old gloves useless?

They see a giant (illusory) whale hovering over their heads that will drop on them the next time they eat fish sticks.

A meteor that only they see follows them around so it can kill their next opponent to deny them the satisfaction?

A deep and terrible curse of the elven tribes of old that causes any meat eaten to taste of grape jelly and garlic. (They were humble vegetarians)

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

An annoying fairy constantly seeks their attention? HEY! LISTEN!

Worse they have to split their experience with it.

how about whenever they try to take anything out of their pokets/bags/ect there is a 50% chance of them pulling out a chiken (ok i got from somewhere but i'm not telling where)

How about a curse that fools the subject into believing they are cursed?

. I mean, yes, technically they are but. the curse is believing you are cursed with no other adverse effects.

It gives them the power to blame everything on the curse rather than their own incompetence.

GAH DAMN THIS CURSE!1!!

Kevin Andrew Murphy Contributor Jun 27, 2010, 01:51 am
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Well, what you're pretty much doing here is the "cursed with awesome" routine, where the curse is really a blessing, but there should still be some curse mixed into it such that the characters who get it regret it slightly. Not enough to ever want to get rid of it, mind you, but make it not quite all positive.

My thought is that the spirit in the box, on encountering a typical party of adventurers, would curse them by raising their dump stat to an obscene degree. Something like this:

Spirit cackles. "Fools! You have released me! I who can see what you desire most and want least! You, wizard! You hunger for magic and power and spells, or so you think, but I see deeper and know what you truly desire--the admiration and respect of your wizardly peers! Well, I curse you such that you shall never have it and no one will ever take you seriously as a wizard!" Spirit raises wizard's Strength to 20+ giving him the bulging muscles and form of a cartoon barbarian. "And you, fighter! So blissfully unaware of anything other than the glory of battle! Well, I take that bliss away and let you understand the true picture!" Spirit raises fighters Intelligence to 20+ and packs his skills with stuff like Knowledge History and Knowledge Nobility and Royalty including all the dirty details of historic warfare. The Spirit then goes on to give the Paladin a huge bonus to pickpocketing, the rogue a holy aura, and the necromancer the ability to talk to small woodland creatures that will follow him around like Snow White, completely ruining his reputation. For extra bonus points, make these "curses" things that other members of the party would kill to have but of course they don't get to exchange their gifts.

Kevin Andrew Murphy wrote:

Well, what you're pretty much doing here is the "cursed with awesome" routine, where the curse is really a blessing, but there should still be some curse mixed into it such that the characters who get it regret it slightly. Not enough to ever want to get rid of it, mind you, but make it not quite all positive.

My thought is that the spirit in the box, on encountering a typical party of adventurers, would curse them by raising their dump stat to an obscene degree. Something like this:

Spirit cackles. "Fools! You have released me! I who can see what you desire most and want least! You, wizard! You hunger for magic and power and spells, or so you think, but I see deeper and know what you truly desire--the admiration and respect of your wizardly peers! Well, I curse you such that you shall never have it and no one will ever take you seriously as a wizard!" Spirit raises wizard's Strength to 20+ giving him the bulging muscles and form of a cartoon barbarian. "And you, fighter! So blissfully unaware of anything other than the glory of battle! Well, I take that bliss away and let you understand the true picture!" Spirit raises fighters Intelligence to 20+ and packs his skills with stuff like Knowledge History and Knowledge Nobility and Royalty including all the dirty details of historic warfare. The Spirit then goes on to give the Paladin a huge bonus to pickpocketing, the rogue a holy aura, and the necromancer the ability to talk to small woodland creatures that will follow him around like Snow White, completely ruining his reputation. For extra bonus points, make these "curses" things that other members of the party would kill to have but of course they don't get to exchange their gifts.

That is awesome. I am so gonna use that.

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. I mean, yes, technically they are but. the curse is believing you are cursed with no other adverse effects.
Curse of stranf

Many attempts have been made to break the curse, but all have failed until now. The villagers have sought the help of priests, shamans, and even modern-day paranormal investigators. Some have speculated that an ancient artifact hidden somewhere in the village is the key to lifting the curse, while others believe that solving the mystery behind the curse's origin might hold the answers. Despite the curse, the villagers have remained resilient and continue to live their lives in the shadow of the supernatural. They have learned to coexist with the eerie atmosphere and have developed their own rituals and superstitions to protect themselves. Some say that the curse has become an integral part of their identity, serving as a constant reminder of the fragility of life and the power of the unseen. The Curse of Stranf remains a captivating and unsettling tale that continues to intrigue both locals and outsiders. It serves as a chilling reminder of the unknown forces that may exist in our world and the mysteries that lie hidden beneath the surface of our everyday lives..

Reviews for "The Curse of Stranf: A Tale of Tragedy and Misfortune"

1. John - 2 stars - "Curse of Stranf was a disappointing film for me. The storyline was confusing and poorly developed, leaving me feeling disconnected from the characters and their motivations. The pacing was also off, with some scenes dragging on for too long and others feeling rushed. The special effects were lackluster and the acting was subpar. Overall, I was bored and unimpressed with this movie."
2. Sarah - 1 star - "I could hardly sit through Curse of Stranf. The plot was predictable and unoriginal, filled with clichés and tired tropes. The dialogue was cheesy and forced, making it difficult to take the film seriously. The performances were uninspiring, with the actors failing to bring any depth or nuance to their roles. The scares were predictable and lacked any real tension. Overall, I found this movie to be a waste of my time and money."
3. Robert - 2 stars - "As a horror fan, I had high hopes for Curse of Stranf, but unfortunately, it fell short. The jump scares were cheap and overused, relying on loud noises and sudden movements rather than genuine fright. The plot was convoluted and took too long to unfold, leaving me bored and unengaged. The ending was also unsatisfying, with loose ends left untied. While the cinematography was decent, it wasn't enough to salvage the overall disappointment of this film."
4. Lisa - 2 stars - "Curse of Stranf had potential but failed to deliver. The characters were poorly developed and lacked any real depth, making it difficult to care about their fates. The pacing was off, with the film dragging in some parts and rushing through others. The scares were predictable and relied heavily on tired horror clichés. The cinematography and special effects were decent, but couldn't make up for the lackluster plot and characters. Overall, I was left feeling unsatisfied and underwhelmed by this movie."

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