An Unsettling Magic: Examining the Psychological Impact of Black Magic Cinema

By admin

Black magic cinema is a genre of film that focuses on the dark and occult arts. It often explores themes of supernatural powers, witchcraft, and the manipulation of energy and reality. This genre has been popularized in various cultures around the world, with each region bringing its own unique twist to the concept of black magic. In Western cinema, black magic is often associated with horror films, where it is used to evoke fear and suspense. These movies often feature witches, demons, and cursed objects, creating a spooky and otherworldly atmosphere. In contrast, black magic cinema in South Asia, particularly in Bollywood, has a more fantastical approach.


DEX : Pump this after you’ve got your CON to a respectable level.

Sorcerous Versatility Change out underperforming cantrips or Metamagics at every level, which is something your DM would typically allow you to do anyway. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher.

Table for wild magic with D10000 possibilities

In contrast, black magic cinema in South Asia, particularly in Bollywood, has a more fantastical approach. It often includes elaborate dance sequences and dramatic visuals, blending elements of romance, comedy, and action into the supernatural narrative. These films usually portray black magic as a tool for revenge and conflicts between good and evil forces.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

The most important things to remember when considering spells for Wild Magic sorcerers are:
Black magic cunema

Black magic cinema can also be seen in other parts of the world, such as in African films that explore traditional spiritual practices and beliefs. These movies often celebrate African culture and folklore while emphasizing the power and significance of rituals, spells, and mystical entities. Overall, black magic cinema offers viewers a glimpse into the darker side of the human imagination. It allows them to be transported to a realm where the laws of nature and reason are suspended, enabling the exploration of human fears, desires, and the unknown. Whether it's for entertainment or cultural exploration, black magic cinema continues to captivate audiences and fuel their fascination with the mysterious and supernatural..

Reviews for "Magic Unleashed: Exploring the Special Effects in Black Magic Cinema"

1. Emma - 2/5 stars - I had high hopes for "Black Magic Cinema" after seeing some positive reviews, but I was left disappointed. The movie had a promising premise, but the execution fell flat. The plot was confusing and seemed disjointed, making it difficult to fully immerse myself in the story. Additionally, the acting felt forced and lacked emotional depth. Overall, I found "Black Magic Cinema" to be a forgettable film that failed to live up to its potential.
2. John - 1/5 stars - "Black Magic Cinema" was one of the worst movies I've ever seen. The story was convoluted and failed to engage me from the start. The characters were poorly written and lacked any real development, making it impossible to connect with them. The visual effects were also subpar, looking cheap and unrealistic. Overall, "Black Magic Cinema" was a waste of my time and I would not recommend it to anyone.
3. Sarah - 2/5 stars - I was initially drawn to "Black Magic Cinema" because of its intriguing title, but the film failed to deliver. The pacing was slow and dragged on, making it difficult to maintain interest throughout. The lack of meaningful character development made it hard to invest in their journey or care about what happened to them. The special effects were also lacking, which made some scenes appear amateurish. Overall, "Black Magic Cinema" had potential, but it fell short in many aspects, leaving me disappointed.

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