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Full Moon Circlet | Remnant 2 Wiki

Full Moon Circlet is an Amulet in Remnant 2. Full Moon Circlet is a Pan-crafted circlet featuring the crest of the full moon, granting lifesteal on ranged attacks and increased ranged damage at full health.

One of the ancient Pan rulers believed he could cheat death by stealing from the
Balance, but we are all one, and one cannot steal from oneself.

Remnant 2 Full Moon Circlet Effect

Full Moon Circlet provides the following effect:

  • Ranged damage Lifesteals 3% of base damage dealt. At full health, damage is increased by 20% .

Remnant 2 Full Moon Circlet Location

Full Moon Circlet can be found at the following locations:

  • Can be found in Yaesha - The Imperial Gardens, in a hidden room below a trapdoor marked with a golden full moon crest.
  • The trapdoor is located at the feet of a statue near the entrance of the ruins. Take the first left before the stairs and the statue will be right around the corner.
  • The trapdoor will only open during a blood moon.
  • Sometimes, the door will not open even during a Blood Moon. This seems to occur in rare instances when the exterior tilesets in your Yaesha instance are too small to spawn any wisps. Make sure you see wisps in an exterior area, then travel to Imperial Gardens and it should work.

Remnant 2 Full Moon Circlet Builds

Full Moon Circlet is used in the following Builds:

Remnant 2 Full Moon Circlet Notes & Trivia

  • Entering the room the Full Moon Circlet is in will award you the Red Room achievement.
  • The moon has watched over the Pan since before they arrived on Yaesha's shores, and her crest is a common theme in Pan craftsmanship. She bears many faces, but the full moon is the most widely worshipped.
  • Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot.
  • Notes, Tips, and Trivia for Full Moon Circlet in Remnant 2 go here.
Join the page discussion Tired of anon posting? Register! Submit Submit Submit Close Anonymous

I got the bloodmoon event to spawn outside the map(forbidden grove in my case) found some whisps in the area, then went inside the imperial gardens, the door opened to me as I approached the statue.

1 +1 0 -1 Submit Anonymous

I'm on adventure mode. I'm not even sure the blood Moon event is active. Door opened as soon as I got close to it, achievement and all. I saw a couple comments saying it wouldn't open on adventure. Hope this helps. I don't have any weird load out, but I am wearing the red widow armor. not sure if that has anything to do with it. again this is on adventure mode and it did in fact open and give me the full moon amulet. Quite excited as I thought I would have to reroll campaign after reading comments.

1 +1 0 -1 Submit Anonymous Does the healing amount get boosted from the Medic's triage trait? 1 +1 0 -1 Submit Anonymous Fuk this door, almost 200 hours in, multiple rolls, full bloodmoons and it NEVER opens 3 +1 2 -1 Submit Anonymous IM DONE, THE ****** TRAPDOOR WON'T OPEN EVEN ON MY SECOND IMPERIAL GARDENS ROLL 2 +1 3 -1 Submit Anonymous

So I use it on archer build for flat dmg + survivability, as this amulet gives you flat +20 to ranged damage if at full hp and heals for full hp with every shot if you are not full hp. This amulet was created for archers and their insane 5k dmg shots

3 +1 0 -1 Submit

First blood moon did not open the hatch for me. I had to get another blood happen in the far woods thenm travel to imperial court for the trap door to open. This was on adventure mode. For me it was bugged when I spawned a blood moon in the Imperial Gardens. Idk if this will fix anyone elses problem but get a moon to spawn in a different area then travel to imperial. hope that works for everyone whos bugged.

3 +1 1 -1 Submit Anonymous

There is an achievement to discovering a blood moon room which was bugged in an earlier build. I have this amulet and do not have the achievement.

2 +1 0 -1 Submit Anonymous

The way to get a working blood moon appears to be:

- If the instance you need a blood moon for is in adventure mode, switch to campaign mode and then close the game. (Or switch to adventure mode and close the game if you need it for a campaign mode dungeon)

- Restart the game and switch to the mode you want to be in. Enter and exit the instance until a blood moon spawns (advancing the system clock after each loading screen does seem to speed up the process, I used 1 hour increments, but 30 minutes might work too ?).

Once the blood moon starts it looks like it will last about 20 minutes or so when crossing between maps, and possibly indefinitely if you don't leave a map. I was able to use one blood moon to get the doors for both Cathedral of Omens and Imperial Gardens despite being oblivious enough to not find the door in IG until after I had cleared the whole instance and died a couple times.

Credit to Reddit user flawzies for discovering this method.

Moonlighter Review

Roguelikes and Roguelites are ten a penny these days, so you might be forgiven for turning your nose up at yet another one to join the fray. There is nothing wrong with the genre, but sometimes it does feel like a new addition is announced every week; so when you hear, “there’s this new game called Moonlighter; it’s a Roguelite,” there is every chance that your eyes will glaze over and everything else becomes white noise.

Stay with me here, though. Yes, Moonlighter is a Roguelite (hey, I see your eyes glazing over, snap out of it!) but it brings with it a unique idea: what if you’re looting dungeons in order to sell the items you find? No, I don’t mean offloading crappy gear for souls, or selling those Feeble Swords of Floppiness for gold; I mean setting out your wares in a shop, deciding on prices and keeping your customers happy. Seriously, imagine a dungeon crawler by way of Stardew Valley. It makes no sense, but it really does work.

There is an ultimate goal in Moonlighter, as our shopkeeper Will dreams of becoming a hero. There are five dungeon doors outside of the town of Rynoka, but the fifth has remained a mystery over the ages and young Will is determined to find a way to open it. It’s a very basic plot, only really serving as a vehicle for the dungeon-delving and item-selling, but there is a rich lore weaved throughout Moonlighter’s world, just hidden enough so that it gives players a reason to keep going back.

Of course, you might never want to go beyond the first dungeon, instead deciding to just enjoy grabbing a few things and selling them at your store. This will limit you somewhat, but the game won’t force you into the bottom level of every dungeon. In fact, you could spend all your time in the first dungeon if you really want, grabbing some goodies and returning to your store in the morning. It’s a good job then, that the store portion of the game is so well-crafted. I mean, it’s actually quite addicting, especially when you find new items and have to judge what they might be worth. You even get to know which customer will come in for certain items, while others will actively tell you what they’re after, via little icons in speech bubbles above their head. Markets will change though and you have to pay attention to the way customers react to your products; they may react poorly but still buy an item, suggesting that demand is actually quite low at this point, so maybe focus on something else for a while.

The downside to this is that you have no say in what you find during your time in the dungeons. Everything is randomly generated, including the dungeon layouts, so sometimes you might want to simply place your findings in storage instead of opening the shop that day. Then you can go straight back down into the dungeon and grab more stock, sometimes even discarding items in favour of delving deeper or simply holding out for something new/different. You can’t carry an infinite amount of items however; when you find your bag is full during an expedition, you can use the “mirror,” into which you toss unwanted artefacts for an instant monetary gain. Alternatively, you can simply spend a little gold to allow your amulet to warp you back to town, forfeiting any progress in order to return to your shop with your goods and your head intact. A little later, you’ll be introduced to a way of returning to the point from which you exited a dungeon, but it will cost considerably more than using your amulet. Might be worth it though, if you’re near a boss door and want to ensure you don’t lose everything.

This is a Roguelite after all, so death will indeed mean the loss of most of your items. You’ll also be spat out of the dungeon door, through the same mysterious green goop that sucks you in at the start. As you run around, you have a few slots in your inventory that are (I assume) meant to represent your pockets, so if you die, the items there will remain when you’re unceremoniously dumped on the ground outside the dungeon. Anything that was in your bag will be lost forever; there is no picking up lost items from your corpse here, because the dungeons are entirely different every time. This means that you really have to think about how you pack the items you find; do you pack everything in willy-nilly or do you take the time to organise things, like I did?

Stuffing rarer items in my pockets just seemed the logical move. But some items inexplicably need to be place at the top or bottom of your bag, or at the sides; other items will destroy an adjacent item once you leave the dungeon; and others will even send an adjacent item directly back to your shop, among other special conditions. It reminded me of trying to pack Leon’s briefcase in Resident Evil 4; you know, the one he doesn’t actually carry but magically has access to at any moment. Sometimes, especially in a game like Moonlighter, you just don’t question the weirdness of inventory management.

Surviving however, is one of the major parts of Moonlighter. If you want to take all these items home, you’re going to have to learn how to fight the various creatures that populate the mysterious dungeons outside Rynoka. This boils down to slashing swords, blocking and rolling, leading to the obvious comparison to Dark Souls. It always has to happen in these types of games, doesn’t it? But beyond the basics, Moonlighter feels closer to the original Legend of Zelda than anything else. Perhaps with a dash of Rogue Legacy and Swords of Ditto for good measure. That said, the combat doesn’t feel anywhere near as tight as any of the games that seemingly inspired it. I lost count of the number of times that I’d swing my sword, only for the animation to move me into an enemy’s path and needlessly cost me some health. It may seem like a petty thing to complain about, but when it costs you everything when you die, this seemingly minor issue becomes quite a major one.

Boss fights are impressive, mind. They’re big and impressive, with some fantastic designs and huge rewards. There is also a nasty beastie that doesn’t seem to like you pilfering goodies from its dungeons. As you fill your bag with loot, your amulet will begin to pulse and soon after, an eye will appear in the bottom left corner of the screen, searching for you. Take too long and you’ll discover just what takes exception to your looting. Panicked amulet activation will soon follow, I can assure you. It‘s a little bit like when Death used to rock up, in Gauntlet.

Sometimes there are ideas that are so incredibly simple that you cannot believe nobody has thought of them before, and Moonlighter is one of those ideas. It takes a simple premise and turns it into a game that is a joy to play, even when it’s killing you or stealing items from your store, after it’s taken a little too long just to set the price. With its gorgeous pixel art and the old man that gives you the “it’s dangerous to go alone,” speech before handing you a sword and shield, there are just so many reasons to enjoy Digital Sun’s fantastic game.

Moonlighter Perfect Item Prices (v1.6)

Patch 1.6 introduced a popularity system and changed the prices for every item in the game. These are the new values as tested by me. Even 1 gold more than these prices will give you a negative reaction, though they will still buy it (as well as lowering the popularity of the item).

Warning: I encourage you to play the game without this guide your first playthrough.

Is this the highest price for an item?
No. When an item has high popularity you can sell it for more, and specialist buyers will also buy at even higher prices. This is the highest price a customer will pay without affecting popularity and keeping them happy.

Why not go for the highest price then?
The modifiers that affect pricing require a lot of hands on maintenance. You need to be aware of which customers are in your shop, whether the items are in the showcase and the popularity for each item. This allows you to get the most money by just filling your shop up and letting customers buy without having to micromanage.

Why aren’t these prices working?
It is likely that the developers have updated the game and changed the prices. This works for patch 1.6 but I can’t make any promises for future versions.

Golem Dungeon

  • Vine – 3
  • Root – 6
  • Teethstone – 6
  • Whetstone – 17
  • Iron Bar – 28
  • Crystal Rock – 83
  • Ancient Pot – 110
  • Crystallized Energy – 110
  • Glass Lenses – 110
  • Golem Core – 110
  • Water Sphere – 110
  • Broken Sword – 165
  • Foundry Rests – 165
  • Fabric – 275
  • Water Lamp – 275
  • White Stone – 275
  • Gold Runes – 330
  • Hardened Steel – 330
  • Old Golem Minion Design – 440
  • Golem Volume – 440
  • Golem Chisel – 550
  • Golem Designs I – 1650
  • Golem Designs II – 1650
  • Golem Designs III – 1650
  • Rune Tool – 1650
  • Golem History I – 2750
  • Golem History II – 2750
  • Golem History III – 2750
  • Golem King Jottings – 2750
  • Golem King Energy Crystal – 2750

Forest Dungeon

  • Magic Mushroom – 66
  • Plant Flesh – 66
  • Venomous Spores – 66
  • Magic Wood – 110
  • Petals – 110
  • Blade Leaves – 330
  • Life Fluid – 440
  • Light Essence – 440
  • Pure Acid – 440
  • Strong Leaves – 440
  • Straw – 550
  • Preserved Root – 660
  • Modified Seeds – 935
  • Ancient Wood – 1100
  • Fertile Soil – 1100
  • Fertilizer – 1100
  • Fluid Vessel – 1705
  • Nutritive Water – 1925
  • Forest fruits – 1980
  • Botany Jottings I – 2200
  • Botany Jottings II – 2200
  • Botany Jottings III – 2200
  • Old Bulb – 2200
  • Speed Powder – 2200
  • Carnivorous Mutae Jottings – 5500
  • Carnivorous Mutae Seeds – 5500
  • Forest History I – 5500
  • Forest History II – 5500
  • Forest History III – 5500

Desert Dungeon

  • Volcanic Stone – 110
  • Magnetic Core – 330
  • Flamable Dust – 440
  • Desert Rope – 495
  • Diamagnetic Sand – 550
  • Magnetite – 880
  • Fireproof Cloth – 1265
  • Fire Gem – 1870
  • Insulating Dust – 2255
  • Chilled Lava – 2750
  • Desert Steel Sheet – 2750
  • Desert Stone – 2970
  • Cloth Dye – 3025
  • Fluid Conduct – 4015
  • Resistant Glass – 4730
  • Inflamable Liquid – 4950
  • Soldering Iron – 5885
  • Magnetic Tool – 7150
  • Desert Steel Ingot – 8250
  • Thermo Magnetic Engine – 10120
  • Desert History I – 16500
  • Desert History II – 16500
  • Desert History III – 16500
  • High Levitation Core – 16500
  • Naja Jottings – 16500

Tech Dungeon

  • Crystal Shards – 550
  • Conductor Metal – 660
  • Mercury – 1705
  • Gold Strands – 2310
  • Plastic Film – 2420
  • Wires – 2805
  • Broken Battery – 3135
  • Welding Rods – 3740
  • Energy Capacitor – 4950
  • Tesla Coil Engine – 5500
  • Treated Wood – 5665
  • Wolfram Rock – 6985
  • Vacuum Tube – 7590
  • Copper Reel – 8250
  • Tungsten Reel – 9460
  • Triple Cell Battery – 11000
  • Welding Gun – 12815
  • Argon Bottle – 13255
  • Power Supply – 16005
  • AC Adapter – 17105
  • Flux Energy Jottings – 26400
  • Tech History I – 26400
  • Tech History II – 26400
  • Tech History III – 26400

Merchant Items

Potions

  • HP Potion I – 145
  • HP Potion II – 880
  • HP Potion III – 3300
  • HP Potion IV – 8800
  • Hyper Potion – 22572
  • Guidance Golem Potion – 440
  • Guidance Forest Potion – 2750
  • Guidance Desert Potion – 8800
  • Guidance Tech Potion – 17600
  • Reveal Golem Potion – 880
  • Reveal Forest Potion – 5500
  • Reveal Desert Potion – 17600
  • Reveal Tech Potion – 35200

Jelly

  • Rich Jelly – 6
  • Venom Jelly – 22
  • Fire Jelly – 110
  • Electric Jelly – 440
  • Empowering Crystal – 110

Armour

  • Fabric Bandana – 4400
  • Fabric Boots – 4400
  • Fabric Chestplate – 4400
  • Hardened Steel Boots – 4400
  • Hardened Steel Chestplate – 4400
  • Hardened Steel Helmet – 4400
  • Iron Boots – 4400
  • Iron Chestplate – 4400
  • Iron Helmet – 4400
  • Fabric Bandana II – 48400
  • Fabric Boots II – 48400
  • Fabric Chestplate II – 48400
  • Hardened Steel Boots II – 48400
  • Hardened Steel Chestplate II – 48400
  • Hardened Steel Helmet II – 48400
  • Iron Boots II – 48400
  • Iron Chestplate II – 48400
  • Iron Helmet II – 48400
  • Fabric Bandana III – 105600
  • Fabric Boots III – 105600
  • Fabric Chestplate III – 105600
  • Hardened Steel Boots III – 105600
  • Hardened Steel Chestplate III – 105600
  • Hardened Steel Helmet III – 105600
  • Iron Boots III – 105600
  • Iron Chestplate III – 105600
  • Iron Helmet III – 105600
  • Fabric Bandana IV – 211200
  • Fabric Boots IV – 211200
  • Fabric Chestplate IV – 211200
  • Hardened Steel Boots IV – 211200
  • Hardened Steel Chestplate IV – 211200
  • Hardened Steel Helmet IV – 211200
  • Iron Boots IV – 211200
  • Iron Chestplate IV – 211200
  • Iron Helmet IV – 211200

Weapons

  • Broom Spear – 55
  • Training Big Sword – 1100
  • Training Bow – 1100
  • Training Gloves – 1100
  • Training Spear – 1100
  • Training Short Sword – 1100
  • Buster Big Sword – 4400
  • Catapult Bow – 4400
  • Rock Big Sword – 4400
  • Rough Gloves – 4400
  • Rusty Short Sword – 4400
  • Soldier Short Sword – 4400
  • Warrior Spear – 4400
  • Fighter Gloves – 4400
  • Golem Drill Spear – 4400
  • Hunter Bow – 4400
  • Wood’s Spear – 70400
  • Knight Short Sword – 70400
  • Natural Bow – 70400
  • Poison Bow – 70400
  • Toxic Big Sword – 70400
  • Venom Sting Spear – 70400
  • Venom Short Sword – 70400
  • Forest Spirit Gloves – 70400
  • Venom Twins Gloves – 70400
  • Wild Big Sword – 70400
  • Blaze Big Sword – 281600
  • Captain Gloves – 281600
  • Commander Short Sword – 281600
  • Flame Gloves – 281600
  • Flamethrower Bow – 281600
  • Hell Spear – 281600
  • Monkey Spear – 281600
  • Reborn Short Sword – 281600
  • Soldier Bow – 281600
  • Vulcan Big Sword – 281600
  • Exeter Bow – 563200
  • Fighter Spear – 563200
  • Fusion Big Sword – 563200
  • King Short Sword – 563200
  • Vampire Short Sword – 563200
  • Lightning Bow – 563200
  • Lightning Rod Spear – 563200
  • Star Platinum Gloves – 563200
  • Storm Big Sword – 563200
  • Thunder Gloves – 563200

Broken Weapons

  • Broken Mace – 330
  • Broken Sling – 330
  • Broken Club Nightstick – 330
  • Broken Katana – 2100
  • Broken Rapier – 2100
  • Broken Crossbow – 11000
  • Broken Morningstar – 11000
  • Broken Dagger – 22000
  • Broken Whip – 22000

It’s end. I hope “Total War Warhammer 2 Save Game Location” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

You may also be interested in:

  • Moonlighter All Culture Items Prices
  • Moonlighter Achievement Guide
  • Moonlighter: How to Make Easy Gold
  • Moonlighter Object Prices

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Breaking Boundaries with Black Magic Lipstick

Black Magic Lipstick: Making a Bold Statement in Beauty