Rise of the Hexes: Unlocking the Witch Raid in Pathfinder Kingmaker

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In Pathfinder Kingmaker, players have the opportunity to undertake a quest known as the Witch Raid. This quest involves a group of witches who have been causing havoc in the Stolen Lands and need to be dealt with. The main objective of the quest is to locate and defeat the leader of the coven. To begin the quest, players must first receive a rumor or a quest notification to investigate the witches. They can do this by talking to NPCs in various towns or by stumbling upon the witches themselves. Once the quest is started, players will need to track down the witches by following various clues and speaking to different NPCs who may have information about their whereabouts.


The Editors of Encyclopaedia Britannica This article was most recently revised and updated by Melissa Petruzzello.

As the trials progressed, and growing numbers of person confessed to being witches, Mather became firmly convinced that an Army of Devils is horribly broke in upon the place which is our center. His Manuductio ad Ministerium 1726 was a handbook of advice for young graduates to the ministry on doing good, on college love affairs, on poetry and music, and on style.

Cotton Mather and the persecution of witches in Salem

Once the quest is started, players will need to track down the witches by following various clues and speaking to different NPCs who may have information about their whereabouts. The main challenge of the Witch Raid quest is the combat encounters players will face along the way. The witches are powerful spellcasters and can pose a significant threat if not approached with caution.

Cotton Mather

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  • The University of Virginia - Salem Witch Trials - Cotton Mather
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The Editors of Encyclopaedia Britannica Last Updated: Sep 25, 2023 • Article History Table of Contents Cotton Mather Category: History & Society born: February 12, 1663, Boston, Massachusetts Bay Colony [U.S.] . (Show more) died: February 13, 1728, Boston (aged 65) . (Show more) Notable Family Members: father Increase Mather . (Show more)

Cotton Mather, (born February 12, 1663, Boston, Massachusetts Bay Colony [U.S.]—died February 13, 1728, Boston), American Congregational minister and author, supporter of the old order of the ruling clergy, who became the most celebrated of all New England Puritans. He combined a mystical strain (he believed in the existence of witchcraft) with a modern scientific interest (he supported smallpox inoculation).

The son of Increase Mather and the grandson of John Cotton and Richard Mather, Cotton Mather lived all his life in Boston. He entered Harvard at the age of 12, easily passing entrance requirements to read and write Latin and to “decline the Greek nouns and verbs.” He devoted himself unremittingly to study and prayer. At 18 he received his M.A. degree from the hands of his father, who was president of the college.

Mather once noted that his life was “a continual conversation with heaven,” but he spent agonizing hours convinced that he was damned and equal time in ecstasies that he was not. For a while, he feared he could not enter the ministry because of a speech impediment, and he considered becoming a physician; the subject of medicine was of lifelong interest to him. After a friend persuaded him “to oblige himself to a dilated Deliberation in speaking,” he conquered his weakness and returned to religious studies. He preached his first sermon in his father’s church in August 1680 and in October another from his grandfather John Cotton’s pulpit. He was formally ordained in 1685 and became his father’s colleague.

He devoted his life to praying, preaching, writing, and publishing and still followed his main purpose in life of doing good. His book, Bonifacius, or Essays to Do Good (1710), instructs others in humanitarian acts, some ideas being far ahead of his time: the schoolmaster to reward instead of punish his students, the physician to study the state of mind of his patient as a probable cause of illness. He established societies for community projects.

He joined his father in cautioning judges against the use of “spectre evidence” (testimony of a victim of witchcraft that he had been attacked by a spectre bearing the appearance of someone he knew) in the witchcraft trials and in working for the ouster of Sir Edmund Andros as governor of Massachusetts. He was also a leader in the fight for inoculation against smallpox, incurring popular disapproval. He was introduced to the idea by Onesimus, an enslaved West African man in his household. When Cotton inoculated his own son, who almost died from it, the whole community was wrathful, and a bomb was thrown through his chamber window. Satan seemed on the side of his enemies; various members of his family became ill, and some died. Worst of all, his son Increase was arrested for rioting.

Mather’s interest in science and particularly in various American phenomena—published in his Curiosa Americana (1712–24)—won him membership in the Royal Society of London. His account of the inoculation episode was published in the society’s transactions. He corresponded extensively with notable scientists, such as Robert Boyle. His Christian Philosopher (1721) recognizes God in the wonders of the earth and the universe beyond; it is both philosophical and scientific and, ironically, anticipates 18th-century Deism, despite his clinging to the old order.

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Mather was not against the institution of slavery, and he enslaved a number of people in his household. Many Puritans, including members of his own congregation, actively participated in slave trafficking and were involved in the selling of Native Americans overseas and the importation of Africans. He defended the practice as being biblically rooted and famously asserted that the souls of black-skinned slaves were washed white with baptism and that they become “the Free-men of the Lord” while still enslaved (A Good Master Well Served: A Brief Discourse on the Necessary Properties & Practices of a Good Servant in Every-Kind of Servitude [1696]). In The Negro Christianized (1706), a pamphlet widely attributed to Mather, he urged slave-owners to teach their “servants” Christianity, accepting them as spiritual brethren, and to treat them justly and kindly.

Cotton Mather wrote and published more than 400 works. His magnum opus was Magnalia Christi Americana (1702), an ecclesiastical history of America from the founding of New England to his own time. His Manuductio ad Ministerium (1726) was a handbook of advice for young graduates to the ministry: on doing good, on college love affairs, on poetry and music, and on style. His ambitious 20-year work on biblical learning was interrupted by his death.

He died only five years after his father, whose colleague he had been for 40 years. He was widowed twice and had 15 children by his three wives—Abigail Phillips, Elizabeth (née Clark) Hubbard, and Lydia (née Lee) George—only two survived him.

Cotton Mather’s heritage from his two grandfathers, Richard Mather and John Cotton, was both fortunate and unfortunate. Like them, he had an active mind and the will to use it. He lived in the shadow of their greatness and expected to carry on the tradition and to assume their role in the Puritan community. Unfortunately, he could not see that the old order was passing. As colonial communities became more secure from earlier hardships of settlements, they also became more complacent and less in need of a confining spiritual leadership. Cotton fought for the continuance of the old order of the ruling clergy, sometimes with frustration, sometimes in anger. His Diary was edited by W.C. Ford (1911–12).

The Editors of Encyclopaedia Britannica This article was most recently revised and updated by Melissa Petruzzello.

Witch raid in pathfinder kingmaker

Players will need to carefully plan their strategies, utilize their party members' unique abilities, and properly equip their characters to have the best chance at success. In addition to the combat encounters, there are also various puzzles and obstacles that players will encounter on their way to the witch's hideout. These puzzles can range from simple riddles to complex environmental challenges that require careful thinking and problem-solving skills. Ultimately, the main goal of the Witch Raid quest is to defeat the leader of the coven and bring an end to their reign of terror in the Stolen Lands. This requires players to overcome a series of challenges and obstacles in order to confront and defeat the powerful witches. Overall, the Witch Raid quest in Pathfinder Kingmaker is an exciting and challenging endeavor for players. It tests their combat prowess, problem-solving skills, and ability to work as a team. Successfully completing this quest will not only bring peace to the Stolen Lands but also provide valuable rewards and experience for the player's party..

Reviews for "A Fierce Battle: Fighting the Witch Raid Boss in Pathfinder Kingmaker"

1. Jack - ★★☆☆☆
I was really disappointed with the witch raid in Pathfinder Kingmaker. The concept seemed interesting, but the execution fell flat for me. The mechanics of the raid were confusing and felt unbalanced. The difficulty level was way too high, even for experienced players. Additionally, the rewards for completing the raid were underwhelming. Overall, I found the witch raid to be a frustrating and unenjoyable experience.
2. Lisa - ★☆☆☆☆
I found the witch raid in Pathfinder Kingmaker to be incredibly dull and uninspiring. The storyline leading up to the raid was lackluster, and the mission objectives were repetitive and uninteresting. The combat encounters during the raid were unchallenging and felt like a slog. The whole experience felt like a chore, and I quickly lost interest. I would not recommend wasting time on the witch raid in this game.
3. Mike - ★★☆☆☆
I was really looking forward to the witch raid in Pathfinder Kingmaker, but unfortunately, it didn't live up to my expectations. The raid itself lacked depth and strategy, with most battles devolving into simple button mashing. The rewards for completing the raid were also lackluster, making the whole experience feel like a waste of time. I was left feeling underwhelmed and unsatisfied with the witch raid in this game.

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