the loft tahoe

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In a world of fantasy role-playing games (RPGs), one of the most exciting aspects for players is the acquisition of magical items. These powerful artifacts can provide various benefits and abilities to enhance a character's abilities and chances of success during their adventures. To keep the game interesting and dynamic, RPGs often feature bazaars or markets where players can buy or trade for these coveted magic items. A **magic item bazaar generator** is a tool or mechanic used by the game master (GM) or a computer program to generate a diverse and ever-changing selection of magic items for players to discover and acquire. This generator ensures that players have the opportunity to encounter a wide variety of items, preventing the game from becoming repetitive or stagnant. The **main idea** behind the magic item bazaar generator is to create a system that can randomly generate magical items and assign them to different vendors or stalls within the bazaar.


The problem with the Homorphus Charm is that it has to be cast close to the target, and I don't think two 13-year-olds were going to be able to get close enough to Lupin to do it.

It s a lot easier attacking somebody who just murdered your best friend then somebody who was best friends with your dad and is one of your only decent DADA teachers. Well, you can use the charm given by Sam and the common defensive spells given by CHT64, and if you can t think straight and you re in panic, just run.

Spell of the werewolf chimp

The **main idea** behind the magic item bazaar generator is to create a system that can randomly generate magical items and assign them to different vendors or stalls within the bazaar. This system can take into account various factors, such as the level or experience of the players, their resources, and the current state of the game world. The **randomness** of the generator ensures that each visit to the magic item bazaar is a unique experience.

How Can You Identify Lycanthropes?

Assume the PC's know of a village that contains "some" werewolves. Is there a magical way to discern who are werewolves and who are not? Just curious. Thanks!

Dosgamer wrote:

Assume the PC's know of a village that contains "some" werewolves. Is there a magical way to discern who are werewolves and who are not? Just curious. Thanks!

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Caoulhoun wrote:

Uhm, I'm pretty sure evil peasants exist, w/o being lycanthropes.

Maybe also try a heal check to detect disease, since it's an affliction?

Wait until a full moon, and have lots of silver weapons on hand?

It may be a high Knowledge Nature DC.

Force them to eat Wolvesbane?

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I'd try to avoid letting the PC's waive their "magic wand" and figure it out.

Let it be a detective story. Try to figure out who the Big Bad is through old fashion means. Remember, at least some are going to be involuntarily turned and you are better off trying to cure than to smite them. This is especially true for the more alignment conscious people.

As a matter of Rules though (rather than just opinion) I don't see any spells that would allow you to just cast and detect. At least not in the core rules.

True Seeing looks like it might do it- but only if the individual(s) in question have changed into hybrid or animal forms.. Not terribly useful for the Hybrid form but it could show you that the pack of wolves hanging around wasn't actually a pack of wolves.

In folklore, there are some traditional signs associated with weres.
Such as hairy palms, 1 eyebrow, or having your ring and middle finger be the same length. (If I recall correctly.)

So you could make a case for allowing a k(something) roll if the GM was willing to set the precedent.

One of my players (I'm the DM) briefly mentioned some type of "silver light" spell? I'm not familiar with it. I don't own Ultimate Magic but checked the PRD and didn't see any such spell in it. Maybe it's an old 3.5 spell?

I have ways of allowing perception and knowledge checks to potentially identify who are werewolves and who aren't, but even then it wouldn't be 100% foolproof. I just wasn't sure if I was missing any obvious spells that might work. Thanks!

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Buy up all the copper and gold coins with silver and see who refuses to handle them.

gbonehead Owner - House of Books and Games LLC Jul 26, 2011, 08:41 am

Not sure what level you're talking here, but I would think true seeing would be rather revealing - but that's probably up to the GM.

Plus, detect evil would work fairly well, since it not only tells you whether evil is present, but also how powerful it is.

Edit: Also, anything that forced people to tell the truth would also be pretty telling, especially if the townsfolk were made aware and cooperated.

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if any body shows up naked covered in blood the morning after a full moon! dead give away

Druids used to be able to do just that with a knowledge Nature check. :D So I would put it there, and just lower the DC for druids or other lycanthropes especially to identify their sub-species type.

While there is no single foolproof detect lycanthrope spell, the PCS, if they use their ingenuity, should be able to figure out a lot over time. Detect evil could certainly narrow the field, if they have a way of covering everyone. If they can question people, zone of truth would as well. True seeing would be great, of course, but by that level you probably aren't too worried by normal werewolves.

Combine these magicla aids with good old-fashioned detective work, and detecting lycanthropes in a small village population shouldn't be impossible.

Of course it becomes much more difficult if the people don't trust you or don't cooperate with your investigation.

I could picture animals being able to sense the predator in the human body by their enhanced senses - try to use animal companions, buy some hunting dogs, half orcs with scent or shapeshifted druids (and ask your DM if this idea is viable ^^)
Try to tease the beast within with some raw blood - bring a recent slaughtered pig or something like that along
Use strong smelling herbs and smoke - at least mythological werewolves should have some problems with that (since it's originated in rabies and rabies make you dislike any strong smells) - especially for the herbs, ask your DM if you can make a Knowledge (Nature) roll or something like that to remeber what werewolves hate (garlic, thyme, rosemary. )
Use other stuff like wolfsbane, for example eucalytpus, rye or mistletoe

Holding an appropriate bane weapon against their skin would be pretty effective I think. In this case a silver weapon would be equally effective. '

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Hold a fancy dinner party and see who avoids the salad fork.

Pathfinder Starfinder Roleplaying Game Subscriber

Were's also tend to have exaggerated personality types associated with the wereform. Werewolves for instance will tend to gather in packs even in thier human form and will play out the same kind of dominance issues.

LazarX wrote:

Were's also tend to have exaggerated personality types associated with the wereform. Werewolves for instance will tend to gather in packs even in thier human form and will play out the same kind of dominance issues.

So look for groups of people air-humping each other to show the other one who's boss. Probably just guys actually. It seems like a very guy thing to do, Then just hose the whole group down with alchemical silver.

Best option I can find is Locate Creature (Bard/Sorc/Wiz 4). *If* you have seen the particular kind of lycanthrope up close before, and there is a lycanthrope within range, it should be able to locate it.

Interesting (and humorous!) ideas. I'll have to see what my players come up with on their own and report back. Thanks!

You could allow for a combination of knowledge (local) and perception checks to pick out some of the details that others have mentioned. But really, Know(local) would be the important skill to figure out who/what a werewolf was.

Local (legends, personalities, inhabitants, laws,
customs, traditions, humanoids)

You can use this skill to identify monsters and their
special powers or vulnerabilities. In general, the DC of
such a check equals 10 + the monster’s CR. For common
monsters, such as goblins, the DC of this check equals
5 + the monster’s CR. For particularly rare monsters,
such as the tarrasque, the DC of this check equals 15 +
the monster’s CR, or more. A successful check allows
you to remember a bit of useful information about
that monster. For every 5 points by which your check
result exceeds the DC, you recall another piece of useful
information. Many of the Knowledge skills have specific
uses as noted on Table 4–6.

Werewolf
Human natural werewolf fighter 2
CE Medium humanoid (human, shapechanger)

Druids used to be able to do just that with a knowledge Nature check. :D So I would put it there, and just lower the DC for druids or other lycanthropes especially to identify their sub-species type.
The loft tahoe

Players may find an assortment of spell scrolls, enchanted weapons, or even powerful artifacts that grant special abilities or bonuses. This uncertainty adds an element of surprise and excitement to the game, as players never quite know what they will find when they enter the bazaar. The **variety** of magic items available in the bazaar is also crucial. The generator should be designed to produce a wide range of items, including those that align with different character classes, playstyles, and strategies. This diversity caters to the needs and preferences of different players, allowing each character to find something suitable and interesting. By utilizing a magic item bazaar generator, players can have a constantly evolving array of magic items to choose from. Not only does this keep the game fresh and engaging, but it also encourages players to strategize and adapt their approach based on the items they acquire. These magical artifacts become an integral part of the RPG experience, shaping the narrative and the success of each player's character. In conclusion, a **magic item bazaar generator** is a valuable tool in RPGs that adds depth, excitement, and variety to the game. It generates a random selection of magic items for players to acquire and explore, ensuring that each visit to the bazaar is a unique experience. By incorporating this generator, game masters can keep their players engaged and immersed in the fantasy world they have created, enhancing the overall enjoyment of the game..

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the loft tahoe

the loft tahoe

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