Mastering the Art of Trap Magic in Skylanders Trap Team

By admin

In the popular video game series Skylanders, the fourth installment titled "Trap Team" introduces an exciting new feature - the ability to trap and play as villains. This innovation comes in the form of magical Traptanium traps that can capture and store defeated villains. These villainous characters can then be harnessed and controlled by the player, adding a unique gameplay experience. The traps themselves are imbued with powerful magical energy, allowing them to capture and contain the essence of defeated foes. Once trapped, the player can insert the trap into the specially designed "Traptanium Portal" that connects to the game console, and the trapped villain is brought to life within the game. This integration of the physical traps with the digital gameplay creates an immersive and interactive experience for players of all ages.


I would've liked those extra reposes, but I think making exactly 5 villains for each element or something would've been a bit boring maybe. It's something that would've been too perfect. And skylanders always seem to do things a little left of perfect which keeps it fresh.

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Skylanders trap imbued with magic in Trap Team

This integration of the physical traps with the digital gameplay creates an immersive and interactive experience for players of all ages. Choosing the right trap is essential, as each one corresponds to a specific element - such as fire, water, or undead. This element determines the type of villains that can be captured and utilized.

darkSpyro

If you ask me, Masker Mind fits more in with the Undead element because, when encountered, he brings dead enemies back to life. But about the Magic element having only 3 villains, I don't know… Maybe it's the lack of a Doom Raider?

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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX

#3 Posted: 20:39:29 19/03/2015

Magic elemental villains except for Rage Mage make a lot less sense. Walking pinata and greek fire bomb turtle, not much Magic in those. But Maskermind reanimates enemy bodies so he was never Magic for sure.

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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 20:54:09 19/03/2015 by Bifrost #4 Posted: 21:55:21 19/03/2015

I think Magic has only 3 villains because the Magic Skylanders this year are just amazing. But I still think they should've brought back more of the old villains (Mesmeralda)

Edited 2 times - Last edited at 21:56:46 19/03/2015 by Deja Vu #5 Posted: 22:53:02 19/03/2015

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

#6 Posted: 23:19:24 19/03/2015 Quote: Badwolfmichael

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

Well, they could've even run out with Magic SKYLANDERS! Imagine Trap Team without Déjà Vu, Nonsense!

#7 Posted: 23:35:23 19/03/2015 Quote: Deja Vu Quote: Badwolfmichael

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

Well, they could've even run out with Magic SKYLANDERS! Imagine Trap Team without Déjà Vu, Nonsense!

Or without Enigma!

I think it was a choice.
Maybe bad, but a conscious choice.

Maybe there will be more to trap, in Skylanders 5.

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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154 #8 Posted: 20:37:58 20/03/2015

I think they are going for a little un predictability now , like the lack of a repose for earth, undead and tech this time.

I would've liked those extra reposes, but I think making exactly 5 villains for each element or something would've been a bit boring maybe. It's something that would've been too perfect. And skylanders always seem to do things a little left of perfect which keeps it fresh.

maskermind I think is pretty close to the undead spell punk so I think it makes sense. Just like how rage Mage and broccoli guy are pretty similar to their old spell punks.

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Anyone else think Short Cut should be making jokes about running with scissors? #9 Posted: 21:08:40 20/03/2015

There's a theory the fourth Magic Villain was Kaos, but they decided to give him the Kaos "Element" instead. See this topic: //forum.darkspyro.net/spyro/viewposts.php?topic=114220

#10 Posted: 21:32:52 20/03/2015 Quote: wild_defender

Rage Mage and Broccoli Guy are based on Trogmander models, which are the Undead Spell Punk replacement in Giants but not much else.

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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
#11 Posted: 21:47:42 20/03/2015 The only villain that feels like magic is Rage Mage. ---
what even is this site anymore lmao Page 1 of 1

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I think they are going for a little un predictability now , like the lack of a repose for earth, undead and tech this time.
Skylanders trap imbued with magic in trap team

For example, a water trap can capture aquatic villains, while a fire trap can house fiery enemies. By strategically selecting the appropriate trap for a particular level or challenge, players can exploit elemental weaknesses and gain an advantage in combat. The magic infused within the Traptanium traps goes beyond mere containment. It also grants the player enhanced abilities, unique to the trapped villain being used. These special abilities can range from high-powered attacks to defensive skills, providing a versatile and dynamic playstyle. By utilizing different traps and villains, players can assemble a team of ultimate warriors and strategize their approach to each level. The inclusion of the magic-infused Traptanium traps in Skylanders Trap Team adds a new layer of excitement and strategy to an already beloved franchise. With the ability to trap and control villains, players can immerse themselves in a thrilling adventure as they confront and overcome challenges. The integration of physical traps with digital gameplay demonstrates the innovation and creativity of the Skylanders series, captivating players with its enchanting world and interactive gameplay..

Reviews for "Delving into the Secrets of Magic Trapping in Skylanders Trap Team"

1. Emily - 2/5 - I had high hopes for "Skylanders trap imbued with magic in trap team" but was ultimately disappointed. The concept of trapping enemies and using them as allies sounded cool, but in practice, it felt tedious and repetitive. The game also seemed to heavily focus on purchasing additional traps and characters, making it feel like a cash grab. Additionally, I found the controls to be clunky and unresponsive at times, which hampered my enjoyment further. Overall, I found the game to be underwhelming and not worth the price.
2. Michael - 1/5 - I couldn't get into "Skylanders trap imbued with magic in trap team" at all. The gameplay felt shallow and monotonous, with the same repetitive actions needed to progress throughout the game. The story was lackluster and didn't captivate me, and the characters felt generic and uninteresting. Furthermore, the graphics and overall presentation were average at best, failing to make any notable impression. In the end, I quickly lost interest in the game and regretted my purchase.
3. Sarah - 2/5 - "Skylanders trap imbued with magic in trap team" just didn't click with me. The gameplay felt too simple and aimed at a younger audience, leaving me wanting more depth and challenge. I also found the storyline to be predictable and cliché, lacking any surprises or compelling moments. The character designs were also lackluster, and the overall visual appeal of the game was subpar. While the concept may have been promising, I felt that the execution fell short, resulting in a disappointing experience for me.

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