rise of thr tomb raider

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The topic "Magic Fence Athens TX" refers to the concept of a magical fence located in Athens, Texas. A magical fence is a concept derived from fantasy literature and folklore where a fence possesses supernatural or magical abilities. This notion is often accompanied by the belief that the fence can either protect or ward off intruders or provide other mystical benefits. Athens, Texas, is a real city located in Henderson County in the United States. It is known for its historical landmarks, such as the Athens Scuba Park and the East Texas Arboretum and Botanical Society. However, the existence of a magical fence in Athens, TX is purely imaginary and does not reflect any known reality.

Rune scape login

However, the existence of a magical fence in Athens, TX is purely imaginary and does not reflect any known reality. The idea of a magical fence can be seen in various fantasy stories and is often depicted as having protective qualities. In these narratives, the fence may be enchanted to ensure the safety and security of those inside its boundaries, acting as a physical barrier against outside threats.

Thread: Custom Login screen

Purpose: Custom Login screen
Difficulty: 3/10
Assumed Knowledge: Copying and pasting & Basic Client Knowledge
Classes Modified: Client.java
Additional Information: This tutorial doesn't explain how to make a transparent login box, I only made it look that way. You'll need the transparent method to do so.

Step 1.) Download the following sprites here(includes .psd), make a new folder in your sprite folder and call it Login, place all of the sprites in that folder.

Step 2.) Open client.java and add public boolean normalLogin = true; anywhere if you don't have it already.

Step 3.) Under private void loadTitleScreen() look for

Code:
aBackground_966 = new Background(titleStreamLoader, "titlebox", 0); aBackground_967 = new Background(titleStreamLoader, "titlebutton", 0);

(Note: That in some clients it may be renamed from aBackground_966 to titleBox, and titleButton.)

Now replace that with

Code: if(normalLogin == true) < aBackground_966 = new Background(titleStreamLoader, "titlebox", 0); aBackground_967 = new Background(titleStreamLoader, "titlebutton", 0); >else

Step 4.) under private void resetImageProducers() look for

Code:
aRSImageProducer_1109 = new RSImageProducer(360, 200, getGameComponent()); DrawingArea.setAllPixelsToZero();

Replace that with

Code:
if(normalLogin == true) < aRSImageProducer_1109 = new RSImageProducer(360, 200, getGameComponent()); DrawingArea.setAllPixelsToZero(); >else if(normalLogin == false) < aRSImageProducer_1109 = new RSImageProducer(500, 200, getGameComponent());//size of drawing area for login box DrawingArea.setAllPixelsToZero(); >
Step 5.) Add the following ints anywhere
Code:
public int rememberMe = 0; public int loginButtonint; public int rememberMehover; public int textbox; public int textbox1;
Step 6.) under private void drawLoginScreen(boolean flag) add
Code:
if (normalLogin == true) 
Then add this at the bottom 
Code: > else if(normalLogin == false) < worldLoginScreen(); resetImageProducers(); aRSImageProducer_1109.initDrawingArea(); Sprite loginTest = new Sprite("Login/login"); loginTest.drawSprite(0, 0); if(loginMessage1.length() >0) < chatTextDrawingArea.method382(0x00ccff, 255, loginMessage2, 60, true); >else < chatTextDrawingArea.method382(0x00ccff, 255, loginMessage2, 60, true); >if (loginButtonint == 0) < LOGINBUTTON[0].drawSprite(382, 89); >else if (loginButtonint == 1) < LOGINBUTTON[1].drawSprite(382, 89); >if (rememberMe == 0) < Sprite unclickedR = new Sprite("Login/unclicked"); unclickedR.drawSprite(13, 130); >else if (rememberMe == 1) < Sprite clickedR = new Sprite("Login/clicked"); clickedR.drawSprite(13, 130); >if (rememberMe == 1) < >else if (rememberMehover == 0) < Sprite unclickedR2 = new Sprite("Login/unclicked"); unclickedR2.drawSprite(13, 130); >else if (rememberMehover == 1) < Sprite hoverR = new Sprite("Login/hoverboxR"); hoverR.drawSprite(13, 130); >if (textbox == 0) < Sprite textbox = new Sprite("Login/textbox"); textbox.drawSprite(13, 91); >else if (textbox == 1) < Sprite textbox1 = new Sprite("Login/textbox1"); textbox1.drawSprite(13, 91); >if (textbox1 == 0) < Sprite textbox = new Sprite("Login/textbox"); textbox.drawSprite(197, 91); >else if (textbox1 == 1) < Sprite textbox1 = new Sprite("Login/textbox1"); textbox1.drawSprite(197, 91); >/** Font types **/ //chatTextDrawingArea.method389(true, 18, 0x00f0ff, "" + capitalize(myUsername) + ((loginScreenCursorPos == 0) & (loopCycle % 40 < 20) ? "|" : ""), 110); aTextDrawingArea_1271.method389(false,18,0x000000,"" + (myUsername) + ((loginScreenCursorPos == 0) & (loopCycle % 40 < 20) ? "|" : ""), 110); //chatTextDrawingArea.method389(true, 203, 0x00f0ff, "" + TextClass.passwordAsterisks(myPassword) + ((loginScreenCursorPos == 1) & (loopCycle % 40

(Note: Under /** Font types **/ You might have to switch the two fonts depending on what your ints are called.)

Step 7.) under public void processLoginScreenInput() add

Code:
if (normalLogin == true) 
Then at the bottom again add 
Code:
> else if(normalLogin == false) < //Username Clicking area if(super.clickMode3 == 1 && super.saveClickX >= 145 && super.saveClickX = 261 && super.saveClickY = 331 && super.saveClickX = 261 && super.saveClickY = 145 && super.mouseX = 261 && super.mouseY else < textbox = 0; >if(super.mouseX >= 331 && super.mouseX = 261 && super.mouseY else < textbox1 = 0; >//LoginBox clicking area if(super.clickMode3 == 1 && super.saveClickX >= 515 && super.saveClickX = 261 && super.saveClickY //LoginBox hover if (super.mouseX >= 515 && super.mouseX = 261 && super.mouseY else < loginButtonint = 0; >//RememberMe Hover if (super.mouseX >= 145 && super.mouseX = 302 && super.mouseY else < rememberMehover = 0; >//Help Button if(super.clickMode3 == 1 && super.saveClickX >= 560 && super.saveClickX = 172 && super.saveClickY //RememberMe clicking if(super.clickMode3 == 1 && super.saveClickX >= 145 && super.saveClickX = 302 && super.saveClickY else if (rememberMe == 1) < rememberMe = 0; UserLoader.saveuser(); myUsername = ""; myPassword = ""; System.out.println("Saving file"); >> //Username and password crap do < int l1 = readChar(-796); if(l1 == -1) break; boolean flag1 = false; for(int i2 = 0; i2 < validUserPassChars.length(); i2++) < if(l1 != validUserPassChars.charAt(i2)) continue; flag1 = true; break; >if(loginScreenCursorPos == 0) < if(l1 == 8 && myUsername.length() >0) myUsername = myUsername.substring(0, myUsername.length() - 1); if(l1 == 9 || l1 == 10 || l1 == 13) loginScreenCursorPos = 1; if(flag1) myUsername += (char)l1; if(myUsername.length() > 12) myUsername = (myUsername.substring(0, 12)); > else if(loginScreenCursorPos == 1) < if(l1 == 8 && myPassword.length() >0) myPassword = myPassword.substring(0, myPassword.length() - 1); if (l1 == 9 || l1 == 10 || l1 == 13) if (myUsername == "") loginScreenCursorPos = 0; else if (myPassword == "") < >else login(myUsername, myPassword, false); if(flag1) myPassword += (char)l1; if(myPassword.length() > 20) myPassword = myPassword.substring(0, 20); > > while(true); return; >
Step 8.) Add this under your loadExtraSprites method
Code:
for(int i = 0; i 
If you don't have that method add this anywhere
Code:
public void loadExtraSprites() < for(int i = 0; i >
Then add this under drawLoadingText(112, "Unpacking media");
Code:
loadExtraSprites();

That should be everything. I made this tutorial a while ago but never did post it. So if something is missing just tell me and I'll double check. The final result should be:

Spoiler for Image:

If you want the "Remember me" method you'll need to find one else where.

Step 3.) Under private void loadTitleScreen() look for
Rise of thr tomb raider

It can be imbued with spells or charms that deter trespassers or even specific magical creatures. However, it is important to note that the concept of a magical fence is purely fictional. While there may be real fences in Athens, TX, they do not possess any magical properties. This topic illustrates the imaginative nature of fantasy literature and how it can create new mythologies, even within real-world locations. In conclusion, the topic "Magic Fence Athens TX" explores the fictional concept of a magical fence located in Athens, Texas. This idea stems from fantasy literature and folklore, where such fences possess supernatural abilities. While Athens, TX is a real city, the existence of a magical fence there is purely imaginary and does not reflect reality. It serves as an example of the imaginative nature of fantasy stories and how they can create new mythologies..

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rise of thr tomb raider

rise of thr tomb raider