The Impact of Price on the Red Magi 8 Pro's Market Success

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The Red Magic 8 Pro is a flagship smartphone from the Chinese company, Nubia. The device comes with a range of impressive features and specifications that make it stand out in the competitive smartphone market. One of the key highlights of the Red Magic 8 Pro is its powerful performance capabilities. The smartphone is powered by the Qualcomm Snapdragon 888 processor, which ensures smooth and lag-free performance, even when running intensive applications or games. Additionally, it is equipped with up to 12GB of RAM, which allows for multitasking and quick app switching. The Red Magic 8 Pro also boasts a large and vibrant display.


Then, reaching the higher levels (Maybe starting at 5, maybe even at Magery 1 for the weakest "verbs") Magery would stand in for Realm levels (Thaumatology p. 188). The cost for a Realm suggested there is 60, x5 if it's only a single realm, which would cost 300. In a 9 Realm setting (without weaknesses) it would be 9 times 1 for nine realms (without weaknesses) times the amount of levels (somewhere from 3 to 6 is suggested). Let's assume a 5 level realm (which IMO fits nicely with the 10 verbs of Syntactic Magic (although that's Verb-Noun)): (60/5 levels) = 12 points per level. So full power in all realms would be ~540 points. Total cost (above) for magery 10 would be 550 points. That'd fit nicely with the 9 colleges above, which would be treated as "Realms" at the higher levels.

Magery levels cost would be altered though Each level of magery would cost 10 CP more than the last one, Meaning 10 Points for level 1, 20 points for level 2 Total 30 , 30 points for level 3 Total 60 up to Magery 10 for 100 points Total cost 550 points. the points they paid above the standard cost for something akin to GURPS Thaumatology Sorcery , where the basic magery talent replaces Sorcery Talent.

Coud this he magic

The Red Magic 8 Pro also boasts a large and vibrant display. The device features a 6.65-inch AMOLED display with a 144Hz refresh rate, which results in smooth and responsive visuals.

Coud this he magic

I've always wanted to have a Magic System that included "lesser" and "greater" magic. At the low end, there's "crude" magic - tiring, limited, can only affect small parts of the world, and so on. At the high end, there'd be the spells that can affect the population of a planet, where the mage coud make everyone on it forget one secret (except maybe Aunt May. oh, and. and Mary Jane!), put a super buff on the entire team, and so on.

Starting Mages would use the GURPS Standard (Ritual) Magic - no large effects possible, but fast and easily understandable from a (new) player's perspective: You roll against skill, pay energy, and the spell geos off (or not).

As the campaign (and maybe the players?) mature(s) wizards could increasingly cast more powerful spells (especially ones from other published GURPS Magic systems). And ideally, I'd want it to be tied to one advantage: Magery. This would preferably be a campaign that would ideally take years.

Here are may ideas so far:

Starting Magery would be based on GURPS Ritual Magic (Core skill - College skill - Technique as in GURPS Magic p. 200 and GURPS Thaumatology p. 72)

Magery levels cost would be altered though: Each level of magery would cost 10 CP more than the last one, Meaning 10 Points for level 1, 20 points for level 2 (Total: 30), 30 points for level 3 (Total: 60) up to Magery 10 for 100 points (Total cost: 550 points)

Magery would still add to the Core and College skill as usual. I'd alter the Colleges to something akin to Super Colleges - which gets important later -> "Dividing up the Universe" for Realm/Word-Noun Magic.

Starting at Magery 2-3, mages could get access to "Threshold limited magic" (Thaumatology p. 76) with "Variable Energy Access" - but with slight changes: If a mage wants to cast a standard spell he can pay for it using his threshold instead of fatigue/Energy Reserve, but this is ineffective - every time he pays for standard spells, he adds and additional1d6 (2d6? 3d6?) to the full spell cost to his tally, making this a bit of a gamble. He just doesn't understand the greater magical secrets yet.

Also, mages could use (some of?) the points they paid above the standard cost for something akin to GURPS Thaumatology: Sorcery, where the basic magery talent replaces Sorcery Talent. Especially for "Hardcore improvisations". (So a Mage with Magery 5 [150] could use 100 poits to improvise Sorcery "spells")

Then, reaching the higher levels (Maybe starting at 5, maybe even at Magery 1 for the weakest "verbs") Magery would stand in for Realm levels (Thaumatology p. 188). The cost for a Realm suggested there is 60, x5 if it's only a single realm, which would cost 300. In a 9 Realm setting (without weaknesses) it would be 9 times 1 for nine realms (without weaknesses) times the amount of levels (somewhere from 3 to 6 is suggested). Let's assume a 5 level realm (which IMO fits nicely with the 10 verbs of Syntactic Magic (although that's Verb-Noun)): (60/5 levels) = 12 points per level. So full power in all realms would be ~540 points. Total cost (above) for magery 10 would be 550 points. That'd fit nicely with the 9 colleges above, which would be treated as "Realms" at the higher levels.

Now, maybe with each level of magery, the mage also learns a verb - starting with "Sense" at Magery 1 (or starting with 2 verbs per level at Magery 5? Like "Sense" and "Communicate") and at Magery 9 and 10 they'd learn things like "Transform" and "Transcend" or so. So he'd use Syntactic Magic: somewhat based off Realms. Realm "Verbs" come from the Magery advantage, the "nouns" come from the colleges above.

When casting such "epic" syntactic spells though, Magery would not add to College skills, but cap them at 12+Magery, because additionally, at the higher levels (say 7+ or even 9+) "Extended Workings" (Thaumatology p. 184) become available with cumulative Margin of Success. The first casting roll would be "free", but every additional roll would add the working's full cost to the wizard's tally - he could not pay those spells from personal reserves, only with the running tally. So "working miracles" would be chancy, but potentially very (extremely!) powerful.

These "Epic Spells" often make the wizards in fiction somewhat "lesser" or "weaker" (they give something of themselves) - so maybe, depending on the duration the wizard rolled with his MoS (or even disregarding duration altogether) he adds these costs to his tally - but the amount he spent from his tally does not recover as long as he maintains it. He'd not pay additional energy, the spell just doesn't give back what he took from the mage, as long as he keeps it "on".

That way, he could create a "Champion" (which gives someone the Strength of Heracles, the Wisdom of Salomon, The Speed of Hermes. ) or create a huge floating fortress with a perpetually burning wall of fire around it, that could be in the world for thousands of years, turn a prince into a monster and his entire household into furniture and kitchenware, but he'd only recover the tally points spent if he (somehow?) ends the spell, or a condition is fulfilled. Maybe this even endures after the mage dies - he paid for this "dent" into reality. Of course, a wizard of equal power could use similar magic to end the effect.

Last edited by Silverblade; 04-23-2023 at 12:49 PM .
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I just took the example of some famous magic weapons to state my case. I also clearly understand the balance problems. Yet I find too, as [Blighted Wolf] that having a magic dealing weapon converts part of the physical damage would make more sense to me than the actual scheme.
Red magi 8 pro precio

The high refresh rate is especially beneficial for gamers, as it provides a more immersive and enjoyable gaming experience. In terms of photography capabilities, the Red Magic 8 Pro does not disappoint. It sports a triple camera setup, comprising a 64MP primary camera, an 8MP ultra-wide-angle lens, and a 2MP macro lens. This setup allows for the capture of high-quality photos in various shooting scenarios. On the front, there is an 8MP selfie camera, which produces sharp and vibrant self-portraits. Another key feature of the Red Magic 8 Pro is its long-lasting battery life. The device comes with a sizable 4,500mAh battery, which can easily last a full day with moderate use. Additionally, it supports 66W fast charging, which means that the device can be charged up quickly and efficiently. In terms of pricing, the Red Magic 8 Pro is priced competitively compared to other flagship smartphones on the market. The exact price may vary depending on the region and specific configuration chosen by the buyer. However, considering the powerful specifications and features offered by the device, the price can be considered reasonable and justified. Overall, the Red Magic 8 Pro is a feature-packed smartphone that offers powerful performance, a vibrant display, impressive camera capabilities, long battery life, and competitive pricing. It is an excellent choice for gamers and tech enthusiasts who are looking for a high-quality smartphone that can handle demanding tasks and provide an immersive entertainment experience..

Reviews for "Red Magi 8 Pro: How Does its Price Compare to Other Mid-Range Smartphones?"

1. John D. - Rating: 1/5
I was extremely disappointed with the Red Magi 8 Pro price. Despite the high price tag, the phone's performance and features were subpar. The camera quality was average, and the battery life did not last as long as advertised. Additionally, the overall design of the phone felt cheap and plasticky. I would not recommend spending your hard-earned money on this device.
2. Sarah G. - Rating: 2/5
The Red Magi 8 Pro might have an attractive price, but the quality of the phone leaves much to be desired. The user interface is clunky and frustrating to navigate, and the phone frequently freezes or crashes. The camera produces grainy and unimpressive photos, and the battery drains quickly even with minimal usage. Overall, I regret buying this phone and would not recommend it to others.
3. Michael B. - Rating: 2/5
Considering the price I paid for the Red Magi 8 Pro, I expected a better experience. The phone constantly lags and takes ages to load even simple apps. The screen resolution is average, and the colors appear washed out. The battery life is also disappointing and often requires multiple charges throughout the day. If you're looking for a reliable and high-performing phone, I would steer clear of the Red Magi 8 Pro.
4. Emily W. - Rating: 3/5
I bought the Red Magi 8 Pro primarily for its camera capabilities, but I was let down by the quality of the photos. The images lacked sharpness and appeared over-processed. The phone's performance was also average, with occasional lag and a less-than-responsive touchscreen. Although it has a few redeeming features like a decent display and good sound quality, I don't believe it justifies the price.

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