Embracing the Shadows: Discover Occult Magic on Patreon

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Occult magic patreon refers to the practice of accessing and sharing occult knowledge and teachings through the online platform Patreon. Patreon is a crowdfunding platform that allows individuals, or creators, to receive financial support from their fans or patrons in exchange for exclusive content or perks. In recent years, there has been a rise in the popularity of occult magic, with many individuals seeking to explore and learn about esoteric practices, such as divination, spellcasting, and rituals. This has led to the emergence of various occult communities and platforms where individuals can connect and share their knowledge. Patreon has become one such platform where occult practitioners and enthusiasts can create exclusive content for their patrons. These creators often offer a range of benefits to their patrons, such as personalized readings, access to online courses or workshops, and behind-the-scenes insights into their own magical practices.


If you want to ascend, cards like Deadeye Brawler are great to put in your deck since they're naturally defensive—and then can start taking control of the game once you've hit ten permanents.

The closing of the Ixalan block brings everything to a head quests for power, shifting allegiances, and the fate of an ancient artifact that holds within it the destiny of entire worlds. If you lose all your permanents after gaining the city s blessing, well that sucks and you re probably going to lose, but you ll keep the city s blessing.

Discover and ascend magical set

These creators often offer a range of benefits to their patrons, such as personalized readings, access to online courses or workshops, and behind-the-scenes insights into their own magical practices. By providing these exclusive perks, creators are able to generate a steady income and build a community around their work. The occult magic patreon community is diverse, encompassing practitioners of various traditions, such as Wicca, witchcraft, ceremonial magic, and Hermeticism.

MTG Dark Ascension & An Introduction

My name is Sebastian and I work mostly behind the scenes designing graphics, assisting with layout, and working on projects which relate to the publishing house C&G is a part of. (Full disclosure: I am also the brother of the editor-in-chief.) We got into this business around the same time and have been developing our products and services alongside one another ever since. Usually I take a back seat in matters relating to comics & gaming, simply because my gaming days are far away. I am, however, a huge fan of Magic the Gathering, both online and in paper. The latest set released by the, safe to say, geniuses at Wizards of the Coast is Dark Ascension, a 158 card expansion to the smash hit Innistrad, released September 30th 2011. Dark Ascension was built with over two decades of experience, and it shows. Innistrad was intelligent, it was diverse, it introduced a fascinating new design concept in two-sided cards, it had astounding thematic flavour which drew from gothic horror, and, basically, it was bloody fun. Pros and amateurs alike called it the ‘most fun set to draft ever’ and it blew wide open the doors in the often stale and repetitive standard constructed environment, the competitive level which uses the newest sets. Dark Ascension is a continuation of the success of Innistrad and accents the larger set remarkably well, plain and simple.

I’d like to try and convince you to play the game. If you remember it from when you were a kid, or if you are a complete newbie, now is really the time to dig into the world of Magic. First, let me say that the misconception that magic is played by anti-socialites is entirely false. At my local store where I draft on Thursdays, I meet with a group of artist friends and we battle jovially and passionately. Sure, there’s the smelly guy, there’s the waif, there’s the overbearing know-it-all, but this motley group reinforces the game’s wide appeal. On occasion a girl will even pick up a deck and start slaying foes. In other words, Magic is growing and there is good reason for it. Since the set Lorwyn, where Wizards really aimed at creating an inclusive experience that was bright and playful, the company has been on a hot streak. I am sure some would disagree, citing Shards of Alara, the set after Lorwyn, as too complicated and responsible for introducing a strategy into the standard environment that was unhealthy, and perhaps some players may chalk Zendikar, a set which left players defeated in 3 minute-long games, as a failure, but overall, the game has only gotten better. Last year the company delved into sensitive territory by revisiting Mirrodin, the set where the most players quit the game out of any period in Magic’s history, and re-built it. Scars of Mirrodin, the new set, proved Wizards knew how to recognize and correct mistakes. It’s better to focus more on play than on politics, but at the end of 2011 anyone interested in Magic couldn’t ignore the direction Wizards was taking with its competitive points system. Basically, they struck down their old system, utilizing the ELO rating system familiar to chess players, and erected a ‘planeswalker points’ system. Players were on the fence, but when more changes were announced, in a way which surprised players and struck them as inconsiderate, pros and amateurs alike spoke out vehemently against the changes. And you know what? Wizards listened. Magic is a game which is intimately united with its audience, and Wizards wields their power responsibly, consistently delivering a game that is exciting and compulsively playable.

The office received several packs of Dark Ascension along with an intro pack called Monstrous Surprise. I am monstrously surprised at how fun and well-built the intro pack actually is. The good folks over at Wizards are really trying to develop a game that balances long-time fans with new initiates, and they are getting really good at it. This intro pack was downright cool, and for two players attempting to become familiar with the game, there really is no better way to begin. The standard environment at the moment is brimming with innovation and so an intro pack can easily transform into a competitive deck. The pack comes with 60 cards, designed to cohere and synergize with eachother, plus a booster pack of 15 randomly selected cards. This little booster allows players to play the game of chance. If a rare peeks out from the back of the pack worth money, it could be traded for cards to help transform the intro pack into a real deck (Jacob Van Lunen writes about a competitive deck which uses many of the cards in Monstrous Surpise: Click Here) If not, the deck is still of a grade higher than previous intro packs. The reason why you should really try the game is the satisfaction which comes from maneuvering through card interactions and playing a rigorous mental game with your opponent. I have heard Magic called ‘the most challenging game on Earth’ as well as ‘the best game on the planet.’ There is nothing quite like the feeling which comes when you realize you can defeat your opponent in one turn, just as you thought all hope was lost. Sometimes you just want to crush opponents with sheer brute force, and sometimes you can manipulate a loop-hole and create an unexpected combo, but whatever way you prefer, there is a deck of cards which will fit you. The unlimited variety of the game is truly what marks the product as a worldwide success, and with Dark Ascension and Innistrad, the company has managed to compact the abundance of options available into two sets which offer endless possibilities. There is a reason why Magic the Gathering is the only serious trading card game left standing, and Innistrad and Dark Ascension provide the answer.

Your goal with ascend is to hit ten permanents. As soon as you do so and either have an ascend card on the battlefield or resolve an ascend spell, you earn the city's blessing. The blessing can never go away once you have it—and having it enhances every card with the mechanic!
Occult magic patreon

Creators often use their platform to share their personal experiences, provide guidance and instruction, and offer new perspectives on occult practices. One of the main advantages of the occult magic patreon model is the ability for creators to directly connect with their supporters. This allows for a more personal and interactive experience, where creators can respond to questions, provide feedback, and tailor their content to meet the specific needs and interests of their audience. However, there are also some criticisms and concerns associated with occult magic patreon. Some argue that the commercialization of occult practices devalues their sacredness and turns them into consumer products. Others express concerns about the lack of regulation and accountability in the online occult community, where anyone can present themselves as an expert or authority without proper credentials or experience. Despite these concerns, occult magic patreon continues to grow as a platform for the dissemination of occult knowledge and practices. It provides an accessible and interactive way for individuals to engage with and support the occult community, while also allowing creators to pursue their passion and share their expertise..

Reviews for "Seeking Enlightenment: The Occult Magic Community on Patreon"

1. Jane - 2 stars - I was really disappointed with the "Occult Magic Patreon." The content promised to provide interesting and insightful information about occult practices, but it fell short. The videos were poorly produced, with low-quality audio and visuals. Additionally, the information provided was very basic and did not offer anything new or unique. I felt like I could have found better information for free on the internet. Overall, I would not recommend this Patreon for anyone looking to deepen their knowledge of the occult.
2. Mark - 1 star - I had high hopes for the "Occult Magic Patreon," but it turned out to be a big letdown. The content was disorganized and lacked proper explanations. It seemed like the creator didn't put much effort into planning the material, which made it difficult to follow. Furthermore, the videos were too short and lacked depth. I expected more in-depth discussions and teachings, but what I got was a superficial overview. It's a shame because I was really excited to learn more about occult practices, but this Patreon did not deliver.
3. Sarah - 2 stars - I found the "Occult Magic Patreon" to be quite underwhelming. The content didn't live up to the hype, and it lacked actionable advice or practical demonstrations. The information provided was too general, and it felt like the creator was holding back key details to entice people to join higher-priced tiers. Additionally, the community aspect was lacking, with little engagement or interaction among members. Overall, I was hoping for a more comprehensive and engaging experience, but this Patreon fell short of my expectations.

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