Turning Witches into Profits: Building an Automatic Farm in Minecraft 1.19

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Minecraft 1.19 Witch Automatic Farm: Minecraft is a popular sandbox game that allows players to freely explore and create their own worlds. One of the many aspects of the game is farming, which involves growing crops and raising animals for various purposes. However, with the release of Minecraft 1.19, players can now also automate the process of farming witches, a unique and valuable mob in the game. Witches are hostile mobs that drop various useful items, such as redstone, glowstone dust, glass bottles, and even the rare potion of healing.


There is one final point to be made. In one of Data's final episodes of Build Big Or Go Home, where he fixed any of his mighty machines that were broken before Minecraft Down Under started, he did not fix his witch farm. By this stage, his once grand design where he had once had a shifting floor (and no more), where he had taken note of leaving the 20-metre radius of air blocks, had broken to the point where it was near-useless. Other mobs were spawning in it where it had been rigorously designed so they didn't, and after 15-20 minutes there would barely be any witches. I was also sure that in another episode before this one, Data had mentioned the spawning rate dropped off suddenly after a while, so I tested the old shifting floor design via one of his world downloads, and found there was a sudden drop in the spawn rate at 50 minutes, with no explanation.

Have dispensers filled with water on one wall, which can all be triggered simultaneously with the redstone circuit from Koala s mob farm, so that they re given about 30 seconds to build up, then just enough water flow 5 seconds or so to wash them all off the platform, straight down a 30-block deep pit to their doom. Data s design is like the one in a zombie-spawner XP farm - move the zombies away, up a tunnel that forces them to rise, and then drop them from a suitable height.

Minecraft 1 19 witch automatic farm

Witches are hostile mobs that drop various useful items, such as redstone, glowstone dust, glass bottles, and even the rare potion of healing. By building an automatic witch farm, players can constantly collect these valuable drops without having to manually hunt and kill witches. **The main idea here is the automation of witch farming in Minecraft.

Minecraft 1 19 witch automatic farm

PROJECT 7: HEAVY ON THE MAGICK WITCH FARM

Project coordinates: X -1789 : Y +19 : Z +1702
Screenshots: 14 (+ 5 Sinclair) Date completed: 2 January 2015
Version: 1.8.1 Minecraft day completed: 2053

Ever since witches appeared in 1.4, there's been a fervour to farm them for their drops. Imagine an unlimited supply of redstone, glowstone, gunpowder, sticks, bottles. and the rather less useful sugar (no, not the canes, annoyingly) and spider eyes. All you need to do is find a witch hut - a 9×7 platform where only witches can spawn - and turn it into an automated farm!

Actually, it's not quite so easy. I found this out when Data first made one in his old Build Big Or Go Home series, and big it was - mainly due to the amount of work needed to make it work properly. Slabbing an area something like 280×280 blocks? It took him six days, if I remember rightly. And then it had to go through several revisions as it kept breaking - there was lots of finnicky redstone in restricted places because he, like just about everyone else involved in complex redstonery, firmly believed that there had to be a 20×20 distance each side of the spawning pad made only of air blocks in order for the spawn rates to be acceptable.

The original shifting floor design, the kind usually associated with JL2579 and his German pals, is one that's banned according to my rules because it relies on the witches glitching through the redstone block floor as it moves. Data's next design was a chequerboard floor with only half the spawning space. And I just couldn't bring myself to believe that this business with the air blocks was true, especially as one design - that of Anthomas101's 60 Minute Minecraft - used enclosed spawning pads to great effect. Because everything's in the dark there, the witches will spawn in the hut, and every so often a timer releases water from dispensers in the corners of the spawning pads, actively washing the witches down a hole where they are splattered to death. Data's design is like the one in a zombie-spawner XP farm - move the zombies away, up a tunnel that forces them to rise, and then drop them from a suitable height.

I made several tests of various designs in a creative test world. Some kept the air blocks and made sure the witches were constrained to their spawning area with glass, others were totally enclosed. Some transported the witches away to a far distance before sending them up a chute then down to their deaths - some just dropped them off the platform.

One of the most annoying things about witch farms is the way the land around them needs to be "conditioned" to eliminate spawning space for any other mobs - hence Data's massive odyssey of slabbing a 280×280 area on the surface. All the caves in that area - actually, a 280×280×63 volume below the surface - need to be brightly lit so that regular mobs don't spawn there in the dark and that is far from trivial. However, help seemed to be at hand in the form of sZPeddy's redstone-free witch farm, where the witches are killed by iron golems. sZPeddy suggests leaving the golems to do their thing while you wait AFK at an area high above ground level - high enough so that nothing can spawn in the caves below the surface, and all the spawns will occur in the witch hut. I thought it was too good to be true. and it was. The witches would eventually kill the golems, and would spawn and spawn and spawn on one of the levels, constantly attacking each other and healing so that none of them ever die. What I wanted to do was drop the witches off the platform but also wait AFK high in the air. The thing is, mobs despawn when you're more than 128 blocks away. sZPeddy's idea was to be about 125 blocks above ground level because the witches don't have to drop downwards. whereas what I needed to do was drop them down about 30-odd blocks. And that meant. if I reduced the height of the AFK pillar, then there'd be 32 levels below ground all with dark caves spawning regular mobs that would in turn ruin the spawn rate of the witches. Gah!

An even worse complication was that Mojang has tweaked the light level code, so that mob spawns in dark areas were only about 40% of what they once were, thus bashing the efficiency of witch farms down to 40% of what they once were. At least respite came in the 1.8.1 update, where all of a sudden the witch spawn height around the hut was increased by two blocks. this meant a three-platform witch farm was now possible rather than just two of the classic design.

My final test was to see how efficient the "enclosed" design would be, if all the spawning space in the 280×280×63 volume was removed. which I did with lengthy use of the new /fill command. Whether or not the air block malarkey does affect the witch spawn rates I no longer cared after running this test. Splat, splat, splatsplatsplatsplatsplat they went, filling a double chest with their various wares in an hour. That should be more than enough. So I knew my tactics. Build three spawning floors, making sure they're at the correct height. Ignore the air block business and shroud the spawning platforms in darkness. Have dispensers filled with water on one wall, which can all be triggered simultaneously with the redstone circuit from Koala's mob farm, so that they're given about 30 seconds to build up, then just enough water flow (5 seconds or so) to wash them all off the platform, straight down a 30-block deep pit to their doom. Unfortunately, this meant my AFK area would have to be underground, and so I'd need to light ALL the caves! Grinding tedium lay ahead. Minecraft isn't always fun, you know.

This farm has been updated: see Project 18: Fixing The Holes.

Typical production rate per hour: 894 sticks, 409 bottles, 429 redstone, 437 glowstone, 453 gunpowder,
429 sugar, 416 spider eyes - total 3,466 items

There is one final point to be made. In one of Data's final episodes of Build Big Or Go Home, where he fixed any of his mighty machines that were broken before Minecraft Down Under started, he did not fix his witch farm. By this stage, his once grand design where he had once had a shifting floor (and no more), where he had taken note of leaving the 20-metre radius of air blocks, had broken to the point where it was near-useless. Other mobs were spawning in it where it had been rigorously designed so they didn't, and after 15-20 minutes there would barely be any witches. I was also sure that in another episode before this one, Data had mentioned the spawning rate dropped off suddenly after a while, so I tested the old shifting floor design via one of his world downloads, and found there was a sudden drop in the spawn rate at 50 minutes, with no explanation.

This was a huge concern when I built this witch farm - if I can leave it AFK while I'm in bed (in real life!) overnight, that's a potential 7-8 hours of loot gathering time which I don't want to disturb continuously. So to get the production rates, I set the farm going and recorded what was in it every 10 minutes - even the sugar and spider eyes that I wouldn't usually collect. The spawn rates for all the items do vary, from 50-something to 90-something in each 10-minute chunk, but will all add up to 570 plus or minus 50 and will do so consistently even after two hours, with no noticeable decrease in the overall drop rate. So I concluded this farm is working just fine, and should be until the end of days.

Summarize any YouTube video by yourself
Minecraft 1 19 witch automatic farm

** How does an automatic witch farm work? In Minecraft 1.19, witches will naturally spawn in witch huts, which are generated structures found in swamps. To create an automatic farm, players need to carefully study the mechanics of spawning witches and design a farm that maximizes their spawn rates. **This involves understanding the spawning mechanics of witches in Minecraft and designing a farm accordingly.** Once the farm is built, players can use various methods to lure witches into a containment area, where they can be killed efficiently. Popular methods include using minecart systems, water currents, or even manual luring using a player's presence. **Different methods can be used to lure witches into a containment area for easy killing.** To optimize the efficiency of the automatic witch farm, players can also incorporate different redstone mechanisms such as tripwires, pistons, and hoppers. These mechanisms help in automatically killing witches, collecting their drops, and even automatically refilling the farm with new witches. By automating these processes, players can ensure a steady stream of valuable drops without constant manual intervention. **Redstone mechanisms can be used to automate the killing of witches, collection of drops, and refilling the farm with new witches to maximize efficiency.** It's important to note that building an automatic witch farm requires a good understanding of the game's mechanics and may be challenging for beginner players. However, the rewards are worth it, as an efficient witch farm can provide an abundance of valuable items that can greatly enhance a player's gameplay experience. **Building an automatic witch farm may be challenging, but the rewards are worth it as players can obtain valuable items to enhance their gameplay experience.** In conclusion, Minecraft 1.19 introduced the ability to automate the farming of witches. By understanding the mechanics of witch spawning and designing an efficient farm, players can maximize their yields of valuable drops. With the right knowledge and effort, an automatic witch farm can be a valuable addition to any Minecraft world. **In conclusion, Minecraft 1.19 allows players to automate witch farming, which can greatly enhance their gameplay experience by providing valuable drops through efficient farming techniques.**.

Reviews for "Crafting the Perfect Witch Farm: A Guide for Minecraft 1.19"

1. John - 1 star - I was really disappointed with "Minecraft 1 19 witch automatic farm". The automatic farm didn't work properly and it was difficult to set up. I followed the instructions given, but no matter what I tried, I couldn't get it to function correctly. It was a waste of time and resources. I would not recommend this farm to anyone looking for efficiency and reliability.
2. Sarah - 2 stars - "Minecraft 1 19 witch automatic farm" was a letdown for me. While the concept of an automatic witch farm sounded promising, the execution was lacking. The farm was buggy and often produced inconsistent results. It required constant tinkering and maintenance, which defeated the purpose of an automatic system. It didn't live up to its hype and I ended up switching to a different farm design that worked much better.
3. Michael - 1 star - I found "Minecraft 1 19 witch automatic farm" to be frustrating and glitchy. The farm frequently stopped working, and I had to constantly go back and forth to fix it. The redstone mechanisms were not reliable, and the whole system felt unreliable. It was a waste of materials and time to invest in this farm. I would advise others to look for better alternatives that offer a more stable and efficient solution.
4. Emily - 2 stars - I had high hopes for "Minecraft 1 19 witch automatic farm" but was left disappointed. The construction and setup process was overly complex, and the results were lackluster. The farm's performance was inconsistent, with occasional breakdowns that required troubleshooting. Overall, it was too much effort for too little reward. I would not recommend this farm to anyone looking for a reliable and hassle-free automatic system.
5. Benjamin - 1 star - "Minecraft 1 19 witch automatic farm" was a complete disaster. The farm design lacked proper functionality, resulting in more frustration than productivity. It had numerous bugs and issues, making it unreliable and impractical. I ended up spending more time fixing the farm than actually benefitting from it. Save your time and resources by avoiding this farm altogether.

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