Conquering the PvP Arena in Might and Magic X Clash of Heroes DS

By admin

Might and Magic: Clash of Heroes is a popular video game for the Nintendo DS. Developed by Capybara Games and published by Ubisoft, it was released in 2009. The game is a puzzle role-playing game, combining elements of strategy and tactics with a fantasy storyline. In Might and Magic: Clash of Heroes, players assume the role of a hero and embark on a journey to save the world of Ashan from an ancient evil. The gameplay is divided into various levels and quests, where players must battle against enemies using a unique puzzle-based combat system. The combat in the game revolves around creating and aligning formations of units on a grid.


From time to time, you’ll get into a battle that feels incredibly unlucky. This can be disappointing, no doubt about it, but the game is forgiving when it comes to losses. As someone who isn’t particularly great at certain puzzle games, I found this to be very reassuring.

1 It is the third standalone game set in the Ubisoft continuity, and serves as a prequel to the events of Heroes of Might and Magic V , taking place 40 years prior to Queen Isabel s War. Originally developed by the same core team at Capybara Games that went on to make the excellent Grindstone, this Definitive Edition has been handled entirely by remake house Dotemu, and yep, I now see what all the fuss is about.

Might and magicx clssh of heroes ds

The combat in the game revolves around creating and aligning formations of units on a grid. By matching units of the same color, players can create powerful attacks or defend against enemy assaults. Timing and strategy are key elements in succeeding in battles, as players must carefully plan their moves and foresee their opponent's actions.

Review: Might & Magic: Clash of Heroes

I’m unsure how sales for the original DS version of Might & Magic: Clash of Heroes were, but I’d be willing to wager they weren’t nearly as high as they should have been.

Capybara Games has taken that excellent handheld puzzle/role-playing game experience, stripped out the pixel art in favor of hand-drawn work more fitting for high-definition televisions, added in bonus content, and put it up on PlayStation Network and Xbox Live Arcade. Surprise — it’s still phenomenal.

At this point, I’m starting to think these guys can do no wrong.

Might & Magic: Clash of Heroes (PlayStation Network, Xbox Live Arcade [reviewed])
Developer: Capybara Games
Publisher: Ubisoft
Released: April 12, 2011 (PSN) / April 13, 2011 (XBLA)
MSRP: $14.99 / 1200 Microsoft Points

For those unfortunate souls who are new to Clash of Heroes, think along the lines of Puzzle Quest and another Capybara production, Critter Crunch. This is another deliciously evil combination of RPG-like progression mixed with turn-based puzzle battles that make grinding enjoyable, for the most part.

The screen is split in half horizontally, with your troops always stuck on the bottom portion, and your foes on top. You can pull a single, bottom-most unit at a time and drop it anywhere on your playing field, which is restricted to a grid. Units are color coded, and — you guessed it — matching colors is your goal.

Of course, you’re restricted to a few moves per turn, and you can also delete units, which adds them back to your off-screen repository. While the standard troops only need to be vertically touching two units of the same type and color to enter an attack formation (or horizontally, to create a defensive barrier), beefier unit types will need to be matched with up to four units of the same color to be enabled.

From there, your attack formations will gain strength every turn before finally running toward your opponents, hopefully destroying everything in the way and reaching the top, which is how damage is done to your enemy’s overall health. Know that there’s much more to the combat system than this basic outline — enough to hold you all the way through the game — but I won’t be going any deeper. And if it sounds confusing, it is — in text. Not so much in practice.

I’ll readily admit that my exposure to the lore of Might and Magic is severely limited. And, that’s the thing — you don’t need any knowledge about the fiction to get — or get into — Clash of Heroes. In fact, you can pretty much forget that part of the name exists, if it makes you feel better.

This game tells a fairly standard fantasy tale about the looming threat of an evil force (in this case, demons), and the coming together of various factions to put an end to said threat. This makes quite a bit of sense from a gameplay perspective in that you’ll spend a few hours playing as each of the five main characters.

As such, you’re always watching those experience bars fill up; in every instance, I was just shy of the level cap for my character when it was time to switch out for someone new. There’s also the benefit of not growing overly tired with the same old units, since each faction handles differently enough to keep your interest.

Initially, the story seemed kind of goofy — and, it kind of is — but it grew on me considerably. After a few hours, I was pulled in. I wanted to see where the narrative would end up, and what would become of the heroes I had been playing as. So, if you play the demo and have a stance similar to my initial one, don’t entirely write off Clash of Heroes.

As previously noted, grinding is mostly enjoyable. The core puzzle mechanic is immensely satisfying, so that’d make sense, right? While outside of battles, you move your character across a mostly linear map, sort of like the map screens from SNES-era platformers (Super Mario World, Donkey Kong Country, etc.).

Unless you are some sort of puzzle fiend, you’ll likely have to travel off the beaten path occasionally to pick up some extra experience points. There were maybe two spots where I felt like the game was asking me to do battle after battle without giving me anything new to go on, story-wise. Considering this is a 20+ hour game, I can’t complain too much.

From time to time, you’ll get into a battle that feels incredibly unlucky. This can be disappointing, no doubt about it, but the game is forgiving when it comes to losses. As someone who isn’t particularly great at certain puzzle games, I found this to be very reassuring.

They also let you go back in and roam the map after completing a faction’s story, which is commendable. This does lead to the most blatant issue with Clash of Heroes, though — the loading. It’s, well, frustrating. The maps you move across cover multiple screens, and every time you leave the screen, you are hit with a load. We’re talking a good ten seconds here, and there’s also loading prior to every fight.

It may not seem too annoying, but it can be. Especially if you are backtracking, cannot remember where a certain shop was located, and wind up going in the entirely wrong direction.

If you were into the DS version, this high-def remake is worth playing thanks to the new hand-drawn art alone. It’s gorgeous and frighteningly smooth. With so many characters on screen at once, Clash of Heroes really does feel like a great fit for larger screens.

I will briefly mention that depending on your TV, you may have a hard time reading some of the smaller text. For instance, units are numbered to tell you when they’ll launch an attack, and this can be hard to make out at times.

Naturally, there’s the benefit of online multiplayer here, with two-on-two battles being new to this XBLA/PSN version. On DS, there was multiplayer as well, but if you ask me, these console platforms lend themselves more to online play than the DS tends to.

Without a doubt, Clash of Heroes is one of the best downloadable console games I’ve played this generation. The story could use a little work, to be sure, but the puzzle mechanics are endlessly fun (and challenging), and there’s an almost overwhelming amount of content packed into this $15 download. It’ll likely consume your gaming time for the foreseeable future.

You owe it to yourself to check out Clash of Heroes if this is your first time playing, and again if you played through the DS version. As far as I am concerned, this should be the standard for the genre going forward.

9

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.

How we score: The Destructoid Reviews Guide About The Author Jordan Devore

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.

Capybara Games has taken that excellent handheld puzzle/role-playing game experience, stripped out the pixel art in favor of hand-drawn work more fitting for high-definition televisions, added in bonus content, and put it up on PlayStation Network and Xbox Live Arcade. Surprise — it’s still phenomenal.
Might and magicx clssh of heroes ds

The game features several different factions, each with its own set of heroes and units. Players can choose to play as knights, wizards, necromancers, or other fantasy characters, each with their own abilities and playstyles. As the game progresses, players can earn experience points, level up their heroes, and unlock new units and abilities. Aside from the main story campaign, Might and Magic: Clash of Heroes also offers multiplayer functionalities, allowing players to compete against each other in local or online matches. This adds an extra layer of challenge and depth to the game, as players can face off against human opponents and test their skills. The graphics and art style of the game are bright and vibrant, with detailed character designs and colorful environments. The music and sound effects help to immerse players in the fantasy world of Ashan, adding to the overall atmosphere of the game. Might and Magic: Clash of Heroes received positive reviews from both critics and players, praising its innovative combat system, engaging storyline, and addictive gameplay. It has since gained a cult following and is considered one of the best puzzle RPGs on the Nintendo DS. In conclusion, Might and Magic: Clash of Heroes for the Nintendo DS is a captivating and challenging game that combines puzzle-solving with role-playing elements. With its unique combat system, engaging storyline, and multiplayer options, it offers hours of entertainment for fans of the genre. Whether playing alone or against friends, this game is a must-play for any RPG enthusiast..

Reviews for "Developing Effective Battle Strategies in Might and Magic X Clash of Heroes DS"

1. John - 1/5 stars - I was really disappointed with Might and Magic: Clash of Heroes DS. The game had such potential with its interesting concept of combining puzzle gameplay with RPG elements. However, the execution fell short. The puzzles quickly became repetitive and the battles felt unbalanced. The game also lacked depth and the story was forgettable. Overall, I found it to be a frustrating and unenjoyable experience.
2. Sarah - 2/5 stars - Might and Magic: Clash of Heroes DS had its moments, but overall, I was not a fan. The gameplay mechanics were confusing and it took me a while to grasp the concept. Once I did, I found the puzzles to be repetitive and lacking in challenge. The RPG elements were also underdeveloped, with shallow character progression and limited customization options. The game had potential, but it simply did not deliver on its promises.
3. Mark - 2/5 stars - I had high hopes for Might and Magic: Clash of Heroes DS, but unfortunately, it fell short of my expectations. The graphics and sound design were decent, but the gameplay quickly became tedious. The puzzles didn't offer enough variety and the battles felt repetitive. The story was lackluster and failed to engage me. Overall, it was a disappointing experience and I wouldn't recommend it to others.

Defeating the Most Formidable Bosses in Might and Magic X Clash of Heroes DS

Optimizing Your Hero's Skill Tree in Might and Magic X Clash of Heroes DS