The Benefits of a Magic Tilt Double Jet Ski Trailer

By admin

The Magic Tilt double jet ski trailer is a high-quality and reliable option for transporting jet skis. This trailer is designed to securely and safely carry two jet skis at a time, making it perfect for anyone who needs to transport multiple watercrafts. One of the main features of the Magic Tilt double jet ski trailer is its durable construction. It is built with strong and durable materials that are designed to withstand the demands of transporting heavy jet skis. The trailer is made from galvanized steel, which is known for its corrosion resistance and long-lasting durability. In addition to its sturdy construction, the Magic Tilt double jet ski trailer also offers excellent functionality.


The cast includes BRIANA BROOKS as Belle; ALEXANDER MENDOZA as Beast; MATTHEW REDDEN as Gaston; MARTIN BURKE as Lumiere; JOHN CHRISTOPHER as Cogsworth; MEREDITH McCALL as Mrs. Potts; JENNIFER BLAKENEY YOUNG as Babette; JUNE JULIAN as Madame de la Bouche; MICHAEL FERSTENFELD as Maurice; KEVIN PELLICONE as Lefou; WILKES GOODNER as Chip #1; LUCCA OSTROVICH as Chip #2; VICTORIA BROWN as Enchantress/Ensemble; ANTHONY VINCENT TOUDJAROV as Monsieur D’Arque/Ensemble; and SHANNON CONBOY, GRACE MUAWAD, and KHALI SYKES as Silly Girls/Ensemble. ETHAN ROGERS and TY SHAMAR with Swings cast OWEN SCALES, CAMRYN LAMONTAGNE, JOHNATHAN MACEDO, and FRANCENE BAYOLA.

The design team has done wonders and I am excited to work with the talented cast on this well-crafted Disney classic with its big melodic heart and so many wonderful lessons within. If you happen to get stuck with an AS roll on weapon, don t fret, you can stay within this breakpoint even with an additional unwanted AS roll on weapon.

Ignite enchantress curse

In addition to its sturdy construction, the Magic Tilt double jet ski trailer also offers excellent functionality. It is equipped with two sets of bunks that provide a secure and stable platform for the jet skis to rest on during transportation. The bunks are adjustable, allowing you to easily accommodate jet skis of different sizes.

DiabloFans

Teleport through the ether to the selected location up to 50 yards away.

  • Safe Passage

For 5 seconds after you Teleport, you will take 25% less damage.

Arcane Torrent Flame Ward
  • Arcane Torrent

Cost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.

  • Flame Ward

You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5% , up to a maximum total of 25% damage reduction.

Arcane Torrent's damage turns into Fire.

Magic Weapon Ignite
  • Magic Weapon

Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.

Meteor Meteor Shower

Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.

  • Meteor Shower

Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.

Ice Armor Crystallize
  • Ice Armor

Cost: 25 Arcane Power

Surround yourself in a barrier of ice that reduces damage from melee attacks by 12% . Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

Only one Armor may be active at a time.

  • Crystallize

When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.

Frost Nova Bone Chill
  • Frost Nova

Cooldown: 11 seconds

Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

  • Bone Chill

Enemies take 33% more damage while frozen or chilled by Frost Nova.

  • Audacity

You deal 30% additional damage to enemies within 15 yards.

  • Illusionist

When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

Decrease damage taken by 17% .

  • Unwavering Will

Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%

Items

  • Firebird's Plume
  • 21 - 24 Armor
  • Primary Stats
    • Sockets ( 1 )
    • Firebird's Finery
    • Firebird's Plume
    • Firebird's Pinions
    • Firebird's Breast
    • Firebird's Down
    • Firebird's Tarsi
    • Firebird's Talons
    • Firebird's Eye
    • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
    • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
    • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Firebird's Pinions
    • 59 - 68 Armor
      • Firebird's Finery
      • Firebird's Plume
      • Firebird's Pinions
      • Firebird's Breast
      • Firebird's Down
      • Firebird's Tarsi
      • Firebird's Talons
      • Firebird's Eye
      • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
      • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
      • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Traveler's Pledge
      • Primary Stats
        • +626 - 750 Strength
        • +626 - 750 Dexterity
        • +626 - 750 Intelligence
        • Critical Hit Damage Increased by 51 - 100%
        • Endless Walk
        • The Traveler's Pledge
        • The Compass Rose
        • ( 2 ) Set: While moving, damage taken is reduced by up to 50%. While standing still, damage dealt is increased by up to 100%.
        • Firebird's Breast
        • 51 - 68 Armor
        • Primary Stats
          • Sockets ( 1 )
          • Firebird's Finery
          • Firebird's Plume
          • Firebird's Pinions
          • Firebird's Breast
          • Firebird's Down
          • Firebird's Tarsi
          • Firebird's Talons
          • Firebird's Eye
          • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
          • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
          • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
          • Ancient Parthan Defenders
          • 8 - 10 Armor
          • Primary Stats
            • +416 - 500 Strength
            • +416 - 500 Dexterity
            • +416 - 500 Intelligence
            • Each stunned enemy within 25 yards reduces your damage taken by 9 - 12% .
            • Firebird's Talons
            • 42 - 55 Armor
            • Primary Stats
              • Critical Hit Chance Increased by 6 - 6.5%
              • Firebird's Finery
              • Firebird's Plume
              • Firebird's Pinions
              • Firebird's Breast
              • Firebird's Down
              • Firebird's Tarsi
              • Firebird's Talons
              • Firebird's Eye
              • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
              • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
              • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
              • Hergbrash's Binding
              • 6 - 7 Armor
              • Primary Stats
                • +416 - 500 Strength
                • +416 - 500 Dexterity
                • +416 - 500 Intelligence
                • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50 - 65% .
                • Firebird's Down
                • 33 - 38 Armor
                • Primary Stats
                  • Sockets ( 1 )
                  • Firebird's Finery
                  • Firebird's Plume
                  • Firebird's Pinions
                  • Firebird's Breast
                  • Firebird's Down
                  • Firebird's Tarsi
                  • Firebird's Talons
                  • Firebird's Eye
                  • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
                  • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
                  • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
                  • Firebird's Tarsi
                  • 30 - 35 Armor
                  • Primary Stats
                    • +78 - 83 Vitality
                    • Firebird's Finery
                    • Firebird's Plume
                    • Firebird's Pinions
                    • Firebird's Breast
                    • Firebird's Down
                    • Firebird's Tarsi
                    • Firebird's Talons
                    • Firebird's Eye
                    • ( 2 ) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
                    • ( 4 ) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
                    • ( 6 ) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
                    • Primary Stats
                      • Critical Hit Chance Increased by 4.5–6.0 %
                      • Increases damage against elites by 12.0–15.0 %
                      • +2 Random Magic Properties
                      • All damage taken is split between wearers of this item.
                      • One of 3 Magic Properties (varies)
                      • +220–349 Dexterity
                      • +220–349 Strength
                      • +220–349 Intelligence
                      • The Compass Rose
                      • Primary Stats
                        • +10–12 % Movement Speed
                        • +4 Random Magic Properties
                        • One of 3 Magic Properties (varies)
                        • +220–349 Dexterity
                        • +220–349 Strength
                        • +220–349 Intelligence
                        • Endless Walk
                        • The Traveler's Pledge
                        • The Compass Rose
                        • ( 2 ) Set: While standing still, damage dealt is increased by up to 100%. While standing still, damage dealt is increased by up to 100%.
                        • Deathwish
                        • 4.2 Damage Per Second
                        • Secondary Stats
                          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 250 - 325% .
                          • One of 2 Magic Properties (varies)
                          • +66 - 132 Minimum Damage
                          • +88 - 176 Maximum Damage
                          • Etched Sigil
                          • Primary Stats
                            • +1.471363E-43 Maximum Damage
                            • +626 - 750 Intelligence
                            • Critical Hit Chance Increased by 7 - 10%
                            • While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, the damage of your Arcane Power Spenders is increased by 125 - 150% , and you also cast one of your other damaging Arcane Power Spenders every second.
                            • One of 1 Magic Properties (varies)
                            • +1.443337E-43 Minimum Damage

                            Head

                            • Firebird's Plume
                            • Stat Priority: None

                            Shoulders

                            • Firebird's Pinions
                            • Mantle of Channeling
                            • Stat Priority: None

                            Amulet

                            • The Traveler's Pledge
                            • Stat Priority: None

                            Torso

                            • Firebird's Breast
                            • Aquila Cuirass
                            • Stat Priority: None

                            Wrists

                            • Ancient Parthan Defenders
                            • Stat Priority: None

                            Hands

                            • Firebird's Talons
                            • Stat Priority: None

                            Waist

                            • Hergbrash's Binding
                            • Stat Priority: None

                            Legs

                            • Firebird's Down
                            • Stat Priority: None

                            Feet

                            • Firebird's Tarsi
                            • Stat Priority: None

                            Rings

                            • Unity
                            • The Compass Rose
                            • Ring of Royal Grandeur
                            • Stat Priority: None

                            Weapon

                            • Deathwish
                            • Stat Priority: None

                            Offhand

                            • Etched Sigil
                            • Stat Priority: None

                            Legendary Gems

                            • Bane of the Trapped
                            • Bane of the Trapped
                            • Secondary Stats
                              • Increase damage against enemies under the effects of control-impairing effects by 15% .
                              • Secondary Stats
                                • Gain 2% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
                                • Bane of the Stricken
                                • Secondary Stats
                                  • Each attack you make against an enemy increases the damage it takes from your attacks by 0.8% .

                                  Kanai's Cube

                                  • The Grand Vizier
                                  • 1062.5 Damage Per Second
                                  • Secondary Stats
                                    • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300 - 400% .
                                    • One of 7 Magic Properties (varies)
                                    • + (132 - 308) Physical Damage
                                    • + (132 - 308) Fire Damage
                                    • + (132 - 308) Lightning Damage
                                    • + (132 - 308) Cold Damage
                                    • + (132 - 308) Poison Damage
                                    • + (132 - 308) Arcane Damage
                                    • + (132 - 308) Holy Damage
                                    • Nilfur's Boast
                                    • 309 - 366 Armor
                                    • Primary Stats
                                      • + 51 - 60 Resistance to All Elements
                                      • Increase the damage of Meteor by 600% . When your Meteor hits 3 or fewer enemies, the damage is increased by 675 - 900% .
                                      • Halo of Arlyse
                                      • Primary Stats
                                        • Sockets ( 1 )
                                        • Your Ice Armor now reduces damage from melee attacks by 50 - 60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.
                                        • Head: INT / Meteor% / CHC / Socket (Amethyst)
                                        • Shoulder: INT / VIT / Life% / +Armor or AD
                                        • Amulet: Fire% / CHC / CHD / Socket
                                        • Chest: INT / VIT / EliteDmgReduction% / Sockets (Topaz)
                                        • Gloves: INT / VIT / CHC / CHD
                                        • Bracer: Fire% / INT / VIT or LoH / CHC
                                        • Belt: INT / VIT / Life% / +Armor
                                        • Legs: INT / VIT / +Armor / Sockets (Topaz)
                                        • Feet: INT / VIT / +Armor / Meteor%
                                        • Ring1: EliteDmg% / CHC / CHD / Socket
                                        • Ring2: INT / +Avg Dmg / CHC / CHD / Socket
                                        • Weapon: %Dmg / INT / VIT or LoH / Socket (Emerald)
                                        • Offhand: INT / Meteor% / CHC / APoC

                                        Favorable secondary affixes: +single resistance, %cc resist, %ranged reduction, +pickup radius.

                                        %CC resistance is really helpful to this build. I recommend 2-4 rolls of this on gear, as it significantly increases your ability to engage elite packs with cc type effects.

                                        APoC is required on source. This ensures you're able to keep up channeling, even on single target RGs. It's really important that you be able to stack stricken as fast as possible. This means not running out of resource.

                                        +Armor is defensive option for shoulder. AD is offensive option for shoulder. AD only works with your manual meteor casts, not etched sigil cast meteors, keep this in mind.

                                        Need at least one LoH roll, either weapon or bracer. Having both is an option as well. I think you can tailor the LoH depending on your preference, placing it on:

                                        • Bracer if you highly favor the min/maxing DPS / Toughness (more fishing, but would likely perform better on the perfect rift).
                                        • Weapon if you enjoy a balanced approach. VIT on bracer is less than you'd get from weapon, but the increased LoH should make for slightly better recovery.
                                        • Both Bracer and Weapon if you enjoy really high recovery (less fishing, performs slightly worse on the perfect rift because of lower toughness).

                                        In the video, I'm running LoH on bracer with an INT / VIT / LoH weapon. Sadly, no %DMG, but quite nice toughness and recovery. If you favor higher defense, this configuration is also an option.

                                        I really like that this build fits in a lot of VIT. Having at least 2 VIT rolls between weapon, gloves, and bracer is really nice for toughness.

                                        AD or EliteDmg% could work as an affix on weapon (offensive option), but I prefer to go defensive for that slot.

                                        Unity will be preferred worn for the EliteDmg% affix. However, if you don't have a good Unity, you can wear the Halo of Arlyse instead. If wearing Halo, put +Avg Dmg on the third affix slot.

                                        Paragon Priorities

                                        Core

                                        Offense

                                        Defense

                                        Utility

                                        AS in paragon is important to hit the recommended breakpoint. See below section for more info.

                                        Build Guide

                                        Meteors rain from the sky in this build. We use the FB6 bonus to gain both damage and defense. Seek out either high density or an elite (preferrably both). It's really easy to Ignite enemies with this build, all you need to do is channel, and perhaps cast Meteor a few times. The Magic weapon Ignite makes it such that you both don't need another fire spell, and it ensures etched sigil doesn't cast any other spell but meteor.

                                        The main damage method is channeling to proc etched sigil. However, we also manually cast meteor in between ES about once every 3s. See below for more info on the rotation. Make sure you are holding down channeling, lest you risk dropping your Deathwish, Etched Sigil, and Taeguk bonuses.

                                        For defense, you'll need to make sure you're positioned for increased DR from the Halo of Arlyse / APD combo. standing near density and near your enemies is fairly crucial with this build.

                                        You can either Kite elites to more density, and begin killing of that additional density, or you can whittle the elites down, in the hopes of singling them out. This will allow your Nilfur's Boast Boots to deal quite a bit of increased damage.

                                        In order to be able to face elites in this manner, we've placed some additional defense in the build. Unity makes an appearance, granting 50% DR (assuming follower and follower token).

                                        We also use Flame Ward, Safe Passage, Blur, Unwavering Will to our advantage, allowing us to both move and stand still, with Illusionist helping keep our EW damage bonus high. FB2 pc also gives us a nifty Revive.

                                        Additonal multipliers Audacity and Trapped give us more damage when up close. Bone Chill for the additive damage when Halo of Arlyse procs Frost nova on enemies. Stricken improves our capability against single target, which would otherwise be somewhat of a weakness of the build.

                                        Hergbrash's Binding and APoC on source help ensure we don't run low on resource, even with single target RGs. The Grand Vizier in the cube is one of our other multipliers, but it also happens to help save AP on manual casting of Meteor.

                                        For Follower: Oculus Ring, Unity, Enchanting Favor. Ess of Johan or Overwhelming Desire for amulet. Templar is preferred for increased regen, healing.

                                        Etched Sigil AS Breakpoint :

                                        Etched Sigil was bug fixed on the PTR. Its' ICD is now approximately 60 frames (1 second) as the item tooltip indicates. However, you need to stay in certain attack speed breakpoints to get as close to this ICD as possible, and subsequently proc etched sigil as fast as possible. See this link for the full breakpoint chart. The breakpoint we are looking to hit is:

                                        • 1.538462538 AS to 1.666666667 AS or 12 Frames / Tick

                                        This breakpoint is easy enough to hit. All you need to do is max out your attack speed in paragon. This will give you exactly 1.54 AS on sheet. If you happen to get stuck with an AS roll on weapon, don't fret, you can stay within this breakpoint even with an additional (unwanted) AS roll on weapon.

                                        Meteor Shower Cast Rotation. Yes. You will want to manually cast meteor, even on a channeling build. This will bring down more meteors over time, and since we can channel during those impacts, this will bring more damage to the table than just channeling. However, you only want to manually cast meteor about once every 3 seconds.

                                        Why 3 seconds? I timed both manually casting meteor shower and using meteor shower in combination with Etched Sigil + Arcane torrent.

                                        • Manually casted meteor took 138 to 141 frames to have all 7 meteors impact from the initial time of cast.
                                        • Channeled + manually cast meteor took 155 to 176 frames to have all 14 meteors impact from the initial time of cast.

                                        Since 60 frames is equivalent to 1 second of game time, and 180 frames is 3 seconds, this puts the rotation for manually casting in between our channeled abillity at about once every 3 seconds.

                                        1. Channel.
                                        2. Immediately manually cast meteor.
                                        3. Continue holding down your channeling ability.
                                        4. Note that ES will continue to proc every second while holding down channeling.
                                        5. Wait until Meteors from both your initial ES proc and your manual cast finish impacting.
                                        6. Decide if you can stand and continue dpsing, or if you need to move your character (either dodge attacks, grouping, or for oculus) at this point.
                                        7. Rinse and repeat.

                                        Note that manually casting a second time (before 3 seconds have passed) will likely decrease your overall damage, as you wouldn't be benefiting from the multipliers of DW + ES as often during your meteor impacts. This is why it is very important to not manually cast too often either.

                                        • This is not a ranged build. You need to be close to enemies that you want to deal the most damage to. Unless you are igniting, or have an oculus spawn that is mid range, you should channel and cast meteor shower close to your character.
                                        • Kiting and rounding up density properly can be very helpful. If you have a follower with Ess of Johan, try and position your follower properly so that his next pull will be helpful in this effort. In general, keeping your follower nearby your own character will help to condense the pack of mobs better. Often I will go to my follower after rounding up density for this reason.
                                        • Oculus ring spawns can be very beneficial if positioned properly (near density, and near possible targets). Usually these are worth going for if they spawn closer to your target density. However, if they spawn farther out, usually they are not worth going for, as you will lose out on Audacity (30%), Trapped (40%+), and even Bone Chill (33% additive). That being said, you can use some mid-range spawns to both maintain multiplier somewhat, while simultaneously aggroing or kiting to density that previously might have been just out of reach.
                                        • Try not to drop Taeguk after having kited, amassed, and engaged a group.
                                        • Remember your Endless walk. If you are engaged and trying to kill enemies, try to remain as still as possible to get the full benefit of the damage bonus.
                                        • Try and stick to the rotation, but if you have to move out of order, make it be for a good reason. Positioning is key for both damage and defense.
                                        • Unity on both yourself and your follower with enchanting favor.
                                        • Make sure you are properly igniting elites and maintaining that bonus. Certain elite mob types can burrow or Vanish, sometimes removing the FB6 bonuses. Moving too far away from an elite (about a screen and a half) will also cause FB6 to disappear. This is due to the current design of the set.
                                        • When pushing, you will need mob types that help proc your Halo / APD combo to allow survival, usually this means smaller mob types or summoners. You will die if the mob type / map does not provide enough density from the get-go.
                                        • Try and cycle around the cc resistance of mobs. If you know you've been engaged with a nearby set of monsters for 7-8s, they'll likely become cc immune, and therefore won't provide you any more DR from APDs. Shuffling them around, moving next to a new group, or pulling in more density will help you survive.
                                        • Ranged attacks can be tricky, especially when there are a lot of ranged attackers. Make sure you are getting hit with a melee attack once every so often to keep up your Ice Armor: Crystallize bonus. If this drops, toughness can become an issue temporarily, and if you're not prepared for it, might result in a death.
                                        • Disregarding APD stacks, and assuming max Crystallize / EW at 100%, highest toughness will be after having cast Teleport, when Taeguk is at max, and after having stood still for 1.5s, to benefit from Unwavering Will. In this sense, you will be weakest right after casting Teleport. Use teleport to reposition to safer positions and be sure to stand still if you want to get that higher toughness from UW as quick as possible.
                                        • While using Teleport on cooldown may seem tempting, and is usually a good choice (25% DR), it may not be required, depending on the situation. Recall that we also have Unwavering Will (20% armor, 20% resistance) and Taeguk (20% armor). These combined will provide slightly higher toughness than Safe Passage alone (near equivalent though). Having all of these bonuses up would be great, but if you have extra APD stacks or are engaging enemies that aren't doing as much damage, it's not required you do. That being said, I do advise having Safe Passage up as much as possible when you do need to move or reposition.
                                        • Manage your EW bonus properly. When under duress, you can sacrifice some damage by moving around more to get extra defense. While kiting or grouping up density, this and Safe Passage will work together to help keep you alive.
                                        • Unstable Anomaly: Double revive is also very strong. However, the defense from UW is the better choice overall I think. UA is still a good swap for lower GRs. Swap out UW.
                                        • Invigorating Gemstone: While not the best gem for solo pushing, this is a great substitute for lower than solo push gem ups or pseudo-speeds. I'd probably swap out either Taeguk or Stricken, depending on the GR level you're intending to go after. It makes you immune to CC, so no frozen, jailer, knockback, vortex, etc. However, wormhole still affects. This gem also gives a nice 30%+ healing received bonus, which works great for boosting LoH and recovery.
                                        • For group speed build I now highly recommend AdamAdisco's FB meteor build: http://www.diablofans.com/builds/95115
                                        The child of the sea was none other than the son of Captain Teyitha Contelli, the “Stormfury,” long thought lost to the ocean’s cruelty. The compass of Ilaedron the Fair had led the taurian pirate to find Li-varili deep within the Namiraa Trench, but the nereid Soriali insisted she had no knowledge of the child’s location. This, however, had been a lie. The nereid revealed to her Awakener that the boy had been protected by her fae magic long ago within a bubble, which she placed within the Great Worm Uskashyth so that he would be safe from harm. “He was too precious,” Soriali insisted, speaking of him as one might a pretty shipwrecked bauble.
                                        Magic tilt double jet ski trailer

                                        Another notable feature of the Magic Tilt double jet ski trailer is its ease of use. It is equipped with a user-friendly winch and strap system, which makes loading and unloading the jet skis quick and effortless. The trailer also has a convenient tongue jack, allowing you to easily maneuver it into position when hitching it to your vehicle. Overall, the Magic Tilt double jet ski trailer is a reliable and functional option for transporting two jet skis. Its sturdy construction, excellent functionality, and user-friendly features make it a popular choice for jet ski owners. Whether you need to transport your jet skis to the lake or the beach, this trailer is designed to provide a safe and secure transport solution..

                                        Reviews for "Tips for Safe and Easy Maneuvering with a Magic Tilt Double Jet Ski Trailer"

                                        1. John - ★☆☆☆☆
                                        I am extremely disappointed with the Magic tilt double jet ski trailer. Not only did it arrive with several dents and scratches, but it also had poor construction quality. The metal frame was flimsy and seemed like it could break at any moment. Additionally, the trailer did not come with clear instructions for assembly, making it a frustrating and time-consuming process. I would not recommend this trailer to anyone.
                                        2. Sarah - ★★☆☆☆
                                        I had high hopes for the Magic tilt double jet ski trailer, but it failed to meet my expectations. While the initial appearance was decent, the functionality left much to be desired. The trailer's wheels constantly seemed misaligned, causing the jet skis to wobble during transport. This not only made me anxious about potential damages to my jet skis but also made for an uncomfortable driving experience. Moreover, the trailer lacked sufficient tie-down points, making it difficult to secure the jet skis properly. Overall, I found this trailer to be unreliable and not worth the investment.
                                        3. Mike - ★☆☆☆☆
                                        Purchasing the Magic tilt double jet ski trailer was a big mistake. Upon arrival, the trailer had multiple rust spots and signs of poor maintenance. Despite thoroughly cleaning and lubricating the trailer's components, I faced constant issues with the brakes and lighting system. It seemed like I was constantly repairing or replacing some part of the trailer, which was not only frustrating but also costly. The lack of durability and subpar quality of materials used in this trailer is simply unacceptable. I regret purchasing it and would advise others to steer clear as well.

                                        Why a Magic Tilt Double Jet Ski Trailer is Perfect for Water Enthusiasts

                                        A Comprehensive Guide to Maintaining Your Magic Tilt Double Jet Ski Trailer