Master your strategies with the Heroes of Might and Magic 8

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Heroes of Might and Magic 8 is a popular video game in the Heroes of Might and Magic series. Developed by Ubisoft, this turn-based strategy game offers players an immersive fantasy world filled with epic battles, magical creatures, and strategic gameplay. In Heroes of Might and Magic 8, players take on the role of a hero who embarks on a quest to conquer lands, gather resources, and build an army to defeat their enemies. The game features various factions, each with its unique abilities, units, and playstyle. Players must carefully choose their faction and heroes, as each decision can greatly impact their chances of success. One of the most significant aspects of Heroes of Might and Magic 8 is the vast and diverse world that players can explore.

Heroes of mighr and magic 8

One of the most significant aspects of Heroes of Might and Magic 8 is the vast and diverse world that players can explore. From lush forests to treacherous mountains and haunted crypts, each region presents its challenges and opportunities. As heroes venture across the map, they can discover hidden treasures, recruit powerful creatures, and engage in thrilling battles against other heroes and monsters.

The Heroes Round Table

Starting this baby again. I finished the game two times before, both times with a knight as my main character. Anyway, wanna give it a go again, with probably dark elf or vampire as my main. And, of course, wanna go into that blasted vault of time. When I realized how to get in, I was already finished with the game, so didn't bother. I know starting class ain't that important, since you can go with 4 dragons later on (lame if you ask me), but are, for example, Trolls and Minotaurs good? I am a bit suspicious towards minotaurs, since they can't equip helmets and boots. Any input or your experience is appreciated.

Tress Raider
Posts: 798 Joined: 05 Dec 2007

Unread post by Tress » 27 Apr 2010, 09:22

Havent really tested Troll that much, but i think they hit pretty hard and gm mace can paralyze opponents that is pretty much ticket towards easy endgame. All in all troll is not bad substitute for knight even if he hits bit weaker.
Minotaur on other hand is quite unlucky design. And inability to wear helms is quite small con in light of the others. Main problem is that they cant grand master any armor. That leaves them with nasty recovery rate or your forced to wear chain, that doesn't work too well as armor. They have weak ego magic skill available but that's pretty much useless if you already have cleric or even vampire that is alot better caster. Also game feature too few good axes, and minotaur only axe is one hander what is shame since they cant use shield anyway. They can halve armor for all its good but still I noticed that my minotaur did less damage than similar level knight.They can get GM perception but dragon can do same.
They have really nice voice and portrait tough

Variol Pit Lord
Posts: 1249 Joined: 05 Sep 2008

Unread post by Variol » 27 Apr 2010, 10:13

I pretty much solo MM8. You can solo with a troll, but I do not like using a minotaur that way. If you're gonna use NPC's, any class will get you through the game, just like MM6 & 7.

DaveO Assassin
Posts: 295 Joined: 15 Jan 2006

Unread post by DaveO » 27 Apr 2010, 15:08

In my opinion, Trolls or Minotaurs are not bad choices. You can check my character creation videos where I discuss the classes. Look to the Let's Play MM8 thread for the video link.

I'd rather be part bull than a complete sheep. Macros the Black Druid
Posts: 892 Joined: 21 May 2008 Location: Elemental Plane of Air

Unread post by Macros the Black » 27 Apr 2010, 20:42

Trolls almost never die, even in solo game, because of body building and regeneration, and although they're not as powerful in melee as a knight they do get 20% chance to stun AND 20% chance to paralyze an enemy. That means once every 3 attacks you're going to disable an enemy. With some luck you can keep the enemy you're attacking disabled! All in all, the Troll is a more defensive choice than the Knight.. Depends on your playstyle I guess. If you do want a Troll in your party though it's best to make him your main character (start the game with a Troll) because there are no really good NPC Trolls around.

Minotaurs though. worst class in the game imo. No helm or boots is just lame, and even their skills are kinda weaksauce. They're the Ranger of MM8, except they don't get elemental magic.

You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead. GrayFace Round Table Hero
Posts: 1660 Joined: 29 Nov 2005

Re: Might and Magic VIII

Unread post by GrayFace » 28 Apr 2010, 04:38

Trolls are fine, Minotaurs are the worst class.
Macros the Black wrote: regeneration

That's good while you aren't strong. Just don't waste skill points on it. At least Master and GM are a total waste.

My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

vladimir-maestro Genie
Posts: 1015 Joined: 19 Jun 2008

Unread post by vladimir-maestro » 28 Apr 2010, 06:05

hmmm.
i've noticed that regeneration spell is kind a uncomplete in mm8!
at GM level it only restore +15HP every 5 minutes. and in mm7 it was +50HP!! or i missed something?

You can contact me here:
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Holly Leprechaun
Posts: 40 Joined: 09 Dec 2008

Unread post by Holly » 28 Apr 2010, 14:21

Thank you for the replies. I think I'll just start with troll and work my way around with it. Alternative I'll go with dark elf.

UndeadHalfOrc Cyber Zombie
Posts: 1362 Joined: 13 Mar 2007

Unread post by UndeadHalfOrc » 28 Apr 2010, 17:48

Troll is a great starting option, if nothing else because they're the only class without a recruitable level 5 early in the game.

And I agree that Minotaurs are underwhelming. Which is a shame since minotaur UNITS in the heroes series have always been great in all installments. (and some of the Minotaur heroes in H3 were pretty damn neat too. Logistics specialist? Meteor Shower specalist? yes please!)

They at least should have given them a shield! What's the point of a single handed axe if you can't hold anything in your left hand?

GreatEmerald CH Staff
Posts: 3330 Joined: 24 Jul 2009 Location: Netherlands

Unread post by GreatEmerald » 28 Apr 2010, 18:26

UndeadHalfOrc wrote: And I agree that Minotaurs are underwhelming. Which is a shame since minotaur UNITS in the heroes series have always been great in all installments. (and some of the Minotaur heroes in H3 were pretty damn neat too. Logistics specialist? Meteor Shower specalist? yes please!)

You kidding? Minotaurs in HoMM are nothing. It's in MM series that they are strong, with MM6 Minotaurs being one of the weaker kinds. I'd go into spoiler territory if I talked too much about the other MMs, though

Tress Raider
Posts: 798 Joined: 05 Dec 2007

Unread post by Tress » 29 Apr 2010, 10:45

Troll is a great starting option, if nothing else because they're the only class without a recruitable level 5 early in the game.

"This" and possibly dark elf since its other class that cant be recruited in first 2 locations. Would really make game more repayable if low level npc,s would be shuffled around randomly at start.
Unfortunately that how is unlucky they made game design that most classes can be easily recruited at start while some are harder to come by. Personally i think best starting class is DE since trolls dont have much useful skill to team and can be substituted by almost any other class, while by picking elf you get both disarm and merchant from the start.

DaveO Assassin
Posts: 295 Joined: 15 Jan 2006

Unread post by DaveO » 30 Apr 2010, 16:23

Each class has an advantage and disadvantage. As far as Minotaurs go, I'll have one in my LP party. Minotaurs are almost equivalent to Paladins in MM6, so that means the use of them involves the utility skills of Disarm Trap and Perception. Of course, Dark Elf also has better ability to learn the utility skills and I consider it an unbalanced class since Dark Elves can learn a lot of the utility skills to Master or Grandmaster.

I'd rather be part bull than a complete sheep. UndeadHalfOrc Cyber Zombie
Posts: 1362 Joined: 13 Mar 2007

Unread post by UndeadHalfOrc » 30 Apr 2010, 17:07

>>> "This" and possibly dark elf since its other class that cant be recruited in first 2 locations

Well, level 5 dark elf Rohani is at least as easier to get than the first dragon, at least. She's in a house a Alvar, joins for free, not to hard to get there from the first big town.

Tress Raider
Posts: 798 Joined: 05 Dec 2007

Unread post by Tress » 30 Apr 2010, 19:26

Ye but Alvar is 3rd location, and by that time lvl 5 char can be somewhat too low, while lvl 15 elf isnt as eager to come. Also DE is class with one of the highest utility and that makes game's start bit less convenient .

Macros the Black Druid
Posts: 892 Joined: 21 May 2008 Location: Elemental Plane of Air

Unread post by Macros the Black » 30 Apr 2010, 21:30

So, my opinion for starting NPC is Dark Elf if using a Knight (you get one early), Troll if using a Troll. Necromancer and Cleric are great but you get both of them at the start and you only need one of both. So basically you need to choose between Vampire and Troll or Knight and Dark Elf. Though if you choose Knight and Dark Elf you could switch in a Vampire every once in a while; some dungeons are way easier with Levitate.

Using a Necromancer does not rule out using a Dark Elf, and using a Cleric does not rule out using a Vampire. Those classes do have magic skills that are similar, but that's not the best thing about them. What makes them great is utility skills and overall usefulness in any kind of situation.

vladimir-maestro wrote: hmmm.
i've noticed that regeneration spell is kind a uncomplete in mm8!
at GM level it only restore +15HP every 5 minutes. and in mm7 it was +50HP!! or i missed something?

In MM7 it's a spell you have to cast on someone, and only at later level of mastery does it last very long. Even then it's overpowered though. But in MM8 it's a passive skill that only one character (the Troll) can GM. Would be way unbalanced if it was that good. MM7, while it's kinda overpowered, it's like Protection from Magic: the game is designed with in mind. You kinda need the spell if you want to have a smooth playthrough. Btw I actually preferred not having to pause all the time to heal up my party in MM7, it kept the game fresh.. But yeah it's a different situation.

tress wrote: Would really make game more repayable if low level npc,s would be shuffled around randomly at start.

Woah, that's a really cool idea. I definately agree, that would have fixed MM8's replayability problem for sure. Especially if you get lucky every once in a while and have a dragon available but they'd have to be very rare..

"This" and possibly dark elf since its other class that cant be recruited in first 2 locations. Would really make game more repayable if low level npc,s would be shuffled around randomly at start.
Unfortunately that how is unlucky they made game design that most classes can be easily recruited at start while some are harder to come by. Personally i think best starting class is DE since trolls dont have much useful skill to team and can be substituted by almost any other class, while by picking elf you get both disarm and merchant from the start.
Heroes of mighr and magic 8

Strategic planning and decision-making are crucial in Heroes of Might and Magic 8. Players must consider their resources, unit capabilities, and enemy movements to create effective battle strategies. The game offers a wide range of spells, artifacts, and buildings that players can use to gain an advantage in combat. From summoning mighty dragons to casting devastating spells, the choices are endless. Heroes of Might and Magic 8 also features a compelling storyline that unfolds as players progress through the game. The narrative offers rich lore and memorable characters, adding depth and immersion to the gaming experience. Players can engage in quests, interact with non-playable characters, and make choices that impact the outcome of the story. Furthermore, Heroes of Might and Magic 8 offers various game modes, including single-player campaigns, multiplayer battles, and map creation tools. This allows players to enjoy the game in their preferred style and provides endless replayability. Overall, Heroes of Might and Magic 8 is a captivating and immersive game that combines strategy, exploration, and fantasy elements. With its intricate gameplay mechanics, compelling storyline, and vast world to discover, it has become a fan-favorite in the turn-based strategy genre. Whether you are a seasoned player or new to the series, Heroes of Might and Magic 8 offers a thrilling gaming experience that will keep you engaged for hours on end..

Reviews for "The addictive gameplay of Heroes of Might and Magic 8"

1. John - 1/5 stars - I was really disappointed with "Heroes of Might and Magic 8". The graphics were outdated and the gameplay felt very repetitive. There was a lack of innovation and it didn't live up to the standards set by previous games in the series. Overall, I found it to be a boring and uninteresting experience.
2. Emily - 2/5 stars - I was a big fan of the previous "Heroes of Might and Magic" games, but I found the 8th installment to be a major letdown. The storyline was weak, and the characters lacked depth. The combat system felt unbalanced and the AI was frustratingly predictable. It felt like a rushed and unfinished game, and I was left feeling very disappointed.
3. Matthew - 2/5 stars - As a long-time fan of the "Heroes of Might and Magic" series, I had high expectations for the 8th installment. Unfortunately, it fell short in many areas. The graphics were lackluster, the campaign was short and unsatisfying, and the game overall felt unpolished. It lacked the magic and charm that made the previous games so enjoyable. I hope they can redeem themselves with the next installment, but this one was a miss for me.
4. Samantha - 1/5 stars - I absolutely hated "Heroes of Might and Magic 8". The controls were clunky and the interface was confusing. The game would often crash and I would lose progress, which was incredibly frustrating. The AI was incredibly dumb and the gameplay lacked any challenge. I regret wasting my money on this game and would not recommend it to anyone.

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