Tap into the Power of Nature with the Evermore Spell Course

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Evermore Spell Course The Evermore Spell Course is a comprehensive training program designed to teach individuals the art of spellcasting. It is a highly sought-after course that offers a well-rounded education in various spellcasting techniques. The course is divided into different modules that cover different aspects of spellcasting. These modules include topics such as spellcasting basics, potion brewing, divination, enchantments, and magical rituals. Each module provides in-depth knowledge and hands-on practice to ensure that students gain a thorough understanding of the subject matter. The Evermore Spell Course is taught by experienced spellcasters who have studied and practiced magic for many years.


There are a total of 34 alchemy formulas (and 1 dummy formula). 18 formulas are defensive/light ones which help the player in a certain way, be it healing, buffing Stats, allowing progress, etc. The other 16 formulas are offensive/dark ones, which all deal damage (except Stop) and sometimes have a secondary effect like add damage over time, heal the player for the damage dealt, etc.

Speed Prehistoria - Volcano Summit Alchemist Acid Rain Man 18T Use Antiqua - Blimp Madronius 26J Use Gothica - Regrowth Woman Lance 26G Use Omnitopia - N A 8,658T 12,506J 12,506G N A Prehistoria Travel and power-cast it between the two alchemists. Regrowth Prehistoria - N A Antiqua - N A Gothica - Regrowth Woman 24G Use Omnitopia - N A N A N A 11,544G N A Gothica Power-cast in front of the Regrowth Alchemist after saving up the Gold.

Evermore spell course

The Evermore Spell Course is taught by experienced spellcasters who have studied and practiced magic for many years. They share their expertise and guide students through each module, offering valuable insights and practical tips. The instructors encourage students to ask questions and actively engage in the learning process, creating a supportive and interactive environment.

Evermore spell course

Alchemy Formulas - Index

(By PKT_Paladin)

Acid Rain Atlas Barrier Call Up Corrosion Crush
Cure Defend Double Drain Drain Energize Escape
Explosion Fireball Fire Power Flash Hard Ball Heal
Lance Laser Levitate Lightning Storm Miracle Cure Nitro
One Up Reflect Regrowth Revealer Revive Slow Burn
Speed Sting Stop Super Heal
Leveling-Up Guide

Alchemy Formulas

Leveling Up / Cheapest Buys


Formula Cheapest by Location Mastery Cost (9:00) Level-Up Locations
Acid Rain Prehistoria - Acid Rain Man: 22T/Use
Antiqua - Blimp: 36J/Use
Gothica - Regrowth Woman: 31G/Use
Omnitopia: N/A
10,582T
17,316J
14,911G
N/A
Prehistoria: Skelesnails to the west of the Acid Rain Man; single-target on low-levels, then multi-target when it strengthens.
Atlas Prehistoria - N/A
Antiqua - Blimp / Atlas Guy: 112J/Use
Gothica - N/A
Omnitopia - N/A
N/A
53,872J
N/A
N/A
Antiqua: Buy one Atlas Medallion at a time and use in Nobillia until you run out of Ash; then return to Blimp.
Barrier Prehistoria - N/A
Antiqua - Blimp: 72J/Use
Gothica - N/A
Omnitopia - N/A
N/A
N/A
34,632G
N/A
Antiqua: Save up the Jewels and power-cast in front of Blimp.
Call Up Prehistoria - N/A
Antiqua - N/A
Gothica - N/A
Omnitopia - N/A
N/A
N/A
N/A
N/A
You can't buy the ingredients, so you can't level up the spell.
Corrosion Prehistoria - N/A
Antiqua - N/A
Gothica - Regrowth Woman: 71G/Use
Omnitopia - N/A
N/A
N/A
34,151G
N/A
Gothica: Stock up at the Regrowth Spell Woman, then go to the Chess board to kill Skullclaws.
Crush Prehistoria - N/A
Antiqua - Blimp & Madronius: 44J/Use
Gothica - N/A
Omnitopia - N/A
N/A
21,164J
N/A
N/A
Antiqua: Fight the group of 4 Mad Monks right in front of the Halls of Collosia. Stock up on Wax at Madronius, then Limestone at Blimp. If you only shop at Blimp's, the cost rises to 48J/Use.
Cure Prehistoria - Strongheart: 36T/Use
Antiqua - Madronius: 32J/Use
Gothica - One-Up Man: 96G/Use
Omnitopia - 96C/Use
17,316T
15,392J
46176G
46,176C
Antiqua: Save up your Jewels from fighting Mad Monks and power-cast in front of Madronius.
Defend Prehistoria - Volcano Summit: 16T/Use
Antiqua - N/A
Gothica - Regrowth Woman: 16G/Use
Omnitopia - N/A
7,696T
N/A
7,696G
N/A
Prehistoria: Save up some Talons and power-cast in fromt of the Volcano Summit Alchemist. If you've already gotten to Gothica, then do the same there instead.
Double-Drain Prehistoria - Strongheart: 36T/Use (Vinegar Only)
Antiqua - Drain Alchemist: 40J/Use (Ethanol Only)
Gothica - Lance: 12G/Use (Ethanol Only)
Omnitopia - 80C/Use (Ethanol Only)
17316T
19,240
5,772G
38,480
Prehistoria/Gothica: Buy all of Strongheart's Vinegar, then head to Lance to get the rest. The best way is to have some Talons saved up before you start trying to level the formula, then just fight Skullclaws at the Chessboard.
Drain Prehistoria - N/A
Antiqua - Drain Alchemist & Madronius: 40J/Use
Gothica - Lance & Regrowth Woman: 44G/Use
Omnitopia - 104C/Use
N/A
19,240J
21,164G
50,024C
Antiqua: Fight Mad Monks in front of the Halls of Collosia and restock at both Alchemists. Going to the Drain Alchemist for convenience's sake raises the price to 44J/Use. If you level it up in Gothica, Lance and the Regrowth Woman are right next to each other after restoring Ebon Keep.
Energize Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 64G/Use
Omnitopia - N/A
N/A
N/A
30784G
N/A
Gothica: Return to Lance after getting the spell in Omnitopia and power-cast with the saved up Gold.
Escape Prehistoria - Strongheart: 38T/Use
Antiqua - Madronius: 30J/Use
Gothica - N/A
Omnitopia - N/A
18,278T
14,430J
N/A
N/A
Antiqua: Fight Mad Monks outside of the Halls of Collosia, then Madronius is right there. If you waited until Omnitopia to level up the spell, you're forced to do it at Strongheart's in Prehistoria.
Explosion Prehistoria - N/A
Antiqua - Blimp & Drain Man: 52J/Use
Gothica - Lance: 36G/Use
Omnitopia - N/A
N/A
25,012J
17,316G
N/A
Gothica: Fight Skullclaws at the Chessboard, which are weak against the spell.
Fireball Prehistoria - N/A
Antiqua - Madronius: 60J/Use
Gothica - Lance: 54G/Use
Omnitopia - N/A
N/A
28,860J
25,974G
N/A
Antiqua: Fight Mad Monks outside of the Halls of Collosia, or wait until Gothica to fight Skullclaws at the Chessboard, which are weak against the spell.
Fire Power Prehistoria - N/A
Antiqua - N/A
Gothica - One-Up Alchemist & Lance: 230G/Use
Omnitopia - N/A
N/A
N/A
110,630G
N/A
Gothica: Buy the ingredients from the two separate alchemists, then cast the spell on groups of SkullClaws at the chessboard. If you have gotten to Omnitopia for the first time and have some gold saved up, feathers are much cheaper when leveling up there instead of purchasing them from the One-Up Alchemist in Gothica.
Flash Prehistoria - Bugmuck Alchemist: 40T/Use
Antiqua - Blimp: 36J/Use
Gothica - One-Up Alchemist & Lance: 44G/Use
Omnitopia - N/A
19,240T
17,316J
21,164G
N/A
Prehistoria: Before leaving Prehistoria, you can level up Flash by casting it on groups of Skelesnails, then returning to Bugmuck Cave to restock on ingredients. If you're willing to make the long trip to the top of the volcano to get Wax for 10T/E and it will only be 29T/Use, but this option expires once you leave Prehistoria.
Force Field Prehistoria - N/A
Antiqua - N/A
Gothica - Chessboard Alchemist & Lance: 40G/Use
Omnitopia - N/A
N/A
N/A
19,240G
N/A
Gothica: Power-level back and forth between both alchemists so that you only have to make one trip each time you cast the spell 95+ times.
Hard Ball Prehistoria - Acid Rain Man: 18T/Use
Antiqua - N/A
Gothica - Regrowth Woman & Lance: 22G/Use
Omnitopia - N/A
8,658T
N/A
10,582J
N/A
Prehistoria: Use it on groups of Skelesnails, then return to the Acid Rain Alchemist just nearby.
Heal Prehistoria - Acid Rain Man & Strongheart: 16T/Use
Antiqua - Blimp & Madronius: 18J/Use
Gothica - Regrowth Woman: 46G/Use
Omnitopia - N/A
7,696T
8,658J
22,126G
N/A
Prehistoria: Powercast it 95+ times in front of the two alchemists after having saved up the talons.
Lance Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 48G/Use
Omnitopia - N/A
N/A
N/A
23,088G
N/A
Gothica: Cast it on groups of SkullClaws in the Chessboard maze.
Laser Prehistoria - Acid Rain Man: 4T/Use*
Antiqua - Blimp: 60G/Use
Gothica - N/A
Omnitopia - N/A

28,860J
N/A
N/A
Antiqua: It's probably a mistake to bother leveling the spell, but if you decide to, Antiqua's the best place to do it. Power-cast it on any enemies that you can before stocking up on supplies.
Levitate Prehistoria - N/A
Antiqua - Blimp & Madronius: 68G/Use
Gothica - N/A/Use
Omnitopia - N/A
1,924T*
32,708J
N/A
N/A
Prehistoria: Repeatedly defeat the Viper Captains; if you're impatient, save up the money and do it in Antiqua (there's a rock in Nobillia). Ultimately, it's a worthless spell to level since it does nothing, but since you'll get the Mud Peppers from the Viper Captains anyway, you might as well use them.
Lightning Storm Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 60G/Use
Omnitopia - N/A
N/A
N/A
28,860G
N/A
Gothica: Cast it on groups of SkullClaws.
Miracle Cure Prehistoria - Strongheart: 38T/Use
Antiqua - N/A
Gothica - N/A
Omnitopia - N/A
18,278T
N/A
N/A
N/A
Prehistoria: Power-cast it in front of Strongheart after saving up the Talons.
Nitro Prehistoria - N/A
Antiqua - N/A
Gothica - Chessboard Alchemist: 32G/Use (Grease Only)
Omnitopia - 600C/Use (Gunpowder Only)
N/A
N/A
15,392G
288,600C
Omnitopia: Since you need far more Credits, cast the spell on groups of enemies within Omnitopia. You'll likely have to supplement this with other, cheaper attack methods in order to break even.
One Up Prehistoria - N/A
Antiqua - N/A
Gothica - One Up Alchemist: 216G/Use
Omnitopia - 532C/Use
N/A
N/A
103,896G
255,892C
Omnitopia: If you convert your Gold to Credits, you can save 575,276 credits than if you were to master the spell in Gothica. To do this, you would need a minimum of 31,987G to convert.
Regrowth Prehistoria - N/A
Antiqua - N/A
Gothica - Regrowth Woman: 24G/Use
Omnitopia - N/A
N/A
N/A
11,544G
N/A
Gothica: Power-cast in front of the Regrowth Alchemist after saving up the Gold.
Revealer Prehistoria - Acid Rain Man: 26T/Use
Antiqua - Madronius: 34J/Use
Gothica - Regrowth Woman & Lance: 34G/Use
Omnitopia - N/A
12,506T
16,354J
16,354G
N/A
Antiqua: Outside of Horace's Camp, power-cast the spell on the bridge, then just fall off of it to wind back up next to Madronius again. It's useless, like Laser and Levitate to level up outside of completion's sake.
Revive Prehistoria - N/A
Antiqua - Blimp & Madronius: 54J/Use
Gothica - N/A
Omnitopia - N/A
N/A
25,974J
N/A
N/A
Antiqua: Since the dog has to be dead to use this, you'll want to power-cast the spell each time you get the chance. To defeat the dog easily (ironic, huh?), unequip his collar and go fight Mad Monks outside of the Halls of Collosia. If they inflict the Plague status effect, sit around and wait for the Dog to lose all of his HP, then revive him. Repeat until you require more ingredients.
Slow Burn Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 54G/Use
Omnitopia - N/A
N/A
N/A
25,974G
N/A
Gothica: Cast on groups of SkullClaws at the chessboard. They don't have a lot of HP, so just wait for them to die or attack them afterwards. Speed-up really helps (if you're using an emulator).
Speed Prehistoria - Volcano Summit Alchemist & Acid Rain Man: 18T/Use
Antiqua - Blimp & Madronius: 26J/Use
Gothica - Regrowth Woman & Lance: 26G/Use
Omnitopia - N/A
8,658T
12,506J
12,506G
N/A
Prehistoria: Travel and power-cast it between the two alchemists. If you prefer not to travel, you can stay at the Volcano Summit Alchemist for 26T/Use (12,506T Total), or the Acid Rain man for 24T/Use (11,544T Total).
Sting Prehistoria - N/A
Antiqua - Blimp & Madronius: 36J/Use
Gothica - N/A
Omnitopia - N/A
N/A
17,316J
N/A
N/A
Antiqua: Purchase the ingredients, then use the spell on groups of Mad Monks outside of the Halls of Collosia.
Stop Prehistoria - Acid Rain Man: 44T/Use
Antiqua - Blimp: 40J/Use
Gothica - N/A
Omnitopia - N/A
21,164T
19,240J
N/A
N/A
Prehistoria/Antiqua: The currency you can supply for the ingredients determines the location in this case, though Antiqua is ultimately cheaper. Power-cast it in front of Blimp and fight Mad Monks outside of the Halls of Collosia if you need the Jewels.
Super Heal Prehistoria - N/A
Antiqua - N/A/Use
Gothica - Tinker & Regrowth Woman: 50G/Use
Omnitopia - N/A
21,164T
19,240J
N/A
N/A
Save up the Gold and power-cast it, but only if necessary. You don't have to level this spell up at all, because doing so does nothing.

Unlike traditional RPG magic systems, Evermore does not use MP for its equivalent of spells, but each spell is made on the spot by combining the necessary ingredients to create an alchemical reaction. The player is not able to freely combine alchemy ingredients, though. Numerous characters make livings as alchemists, developing formulas and gathering ingredients to sell to other practitioners.
Evermore spell course

The course curriculum is carefully curated to provide a well-balanced education that combines both theory and practice. Students not only learn the theories and principles behind spellcasting but also get ample opportunities to apply their knowledge through practical exercises and spellcasting demonstrations. One of the unique features of the Evermore Spell Course is its emphasis on ethical spellcasting. The instructors highlight the importance of using magic responsibly and with good intentions. They teach students to consider the potential consequences of their spells and to only cast spells that align with their personal values. Upon completion of the Evermore Spell Course, students receive a certification that validates their skills and knowledge in spellcasting. This certification can be a valuable asset for those seeking to pursue a career in magic or for individuals who wish to establish themselves as professional spellcasters. Overall, the Evermore Spell Course is a comprehensive and well-structured program that offers a solid foundation in spellcasting. It equips students with the knowledge, skills, and ethical framework needed to practice magic responsibly and effectively..

Reviews for "Embrace Your True Potential with the Evermore Spell Course"

1. Sarah - 2 stars - The "Evermore spell course" was a huge disappointment for me. I was expecting to learn some powerful and useful spells, but all I got were basic and trivial spells that I could have easily found for free on the internet. The course lacked depth and substance, and I felt like the instructor rushed through the material without providing any real explanation or practical application. Overall, I would not recommend this course to anyone looking for a serious and comprehensive spellcasting education.
2. Mark - 1 star - This spell course was a complete waste of time and money. The instructor seemed more interested in promoting their own products and services rather than actually teaching us useful spells. The course materials were poorly organized and difficult to follow, and the videos were of low quality. The instructor also failed to answer questions or provide any meaningful support throughout the course. Save your money and look for a different spellcasting course that actually delivers what it promises.
3. Emily - 2 stars - I regret enrolling in the "Evermore spell course". It promised to teach advanced spellcasting techniques, but the content was repetitive and basic. The instructor spent a lot of time discussing their own experiences and personal beliefs, which I found irrelevant and unhelpful. The course also lacked practical exercises or assignments for us to practice our spellcasting skills. Overall, I found the course to be dull and uninformative. I would not recommend it to anyone serious about learning the art of spellcasting.
4. John - 1 star - I was excited to learn spellcasting through the "Evermore spell course", but unfortunately, it fell far short of my expectations. The content was disorganized and poorly structured, making it difficult to understand and follow along. The delivery was also quite monotonous, and I often found myself losing interest and zoning out. I wish the instructor had provided more engaging and interactive lessons to keep the students engaged. Overall, I was highly disappointed with this course and would advise others to look for a better alternative.

Manifest Your Desires with the Evermore Spell Course

Awaken Your Inner Magic with the Evermore Spell Course