The Diabolical Witch's Curse: Battling the Forces of Evil.

By admin

Once upon a time, in a dark and mysterious forest, there lived a diabolical witch and her mischievous sidekick, an aerial monkey. The witch, known for her wickedness and black magic, had a reputation that struck fear into the hearts of all who crossed her path. With her piercing green eyes and a sinister cackle that echoed through the trees, the diabolical witch would concoct evil spells and potions to wreak havoc on the unsuspecting villagers who lived nearby. She would often enlist the help of her loyal companion, the aerial monkey, to carry out her dastardly schemes. The aerial monkey, a nimble and agile creature with a talent for flying, would soar through the air, creating chaos wherever he went. Together, the witch and monkey formed a formidable duo, causing mayhem and leaving destruction in their wake.


The jabberwock is a legendary creature, so it gets legendary actions, allowing it to make a Perception check, attack with its tail, or batter with its wings, dealing creatures within 15' bludgeoning damage, potentially knocking them prone, and then flying half its flying speed.

EM Well, I started really widely reading editorial cartoons in elementary school because my city library had a lot of books of them, covering over a hundred years, from Thomas Nast in the 1860s and 70s, to Bill Mauldin during World War II, to Watergate cartoons from the 1970s. The jabberwock also has Legendary Resistance, and it s surrounded by an aura of arcane energy which imposes disadvantage on all attack rolls against it; this aura is disrupted for the rest of the round if the jabberwock is hit by a successful attack, if it becomes incapacitated, or if its speed drops to 0.

Diabolical witch and aerial monkey

Together, the witch and monkey formed a formidable duo, causing mayhem and leaving destruction in their wake. **The main idea** of this enchanting tale is the partnership between a diabolical witch and an aerial monkey, and the havoc they wreak upon the world around them. It explores the themes of wickedness, magic, and the consequences of their actions.

Diabolical witch and aerial monkey

Greetings, aspiring gods!

I am thrilled to invite you to the fifth open playtest of "Genesis of a Small God"! Here are the new features and improvements in store for you.

If you already tried the demo/previous playtest, I encourage you to try from scratch and reset the game in the options menu before trying this playtest. Keeping the same save may cause issues.

Gameplay:
  • Hand Throwing Rework: Modification of the hand throwing mechanics for improved consistency and bug fixes.
  • Harvester Role Improvement: Harvester now focus on filling the pantry and other buildings. Characters can now carry more than one item at a time.
  • Tutorial Messages: New tutorial messages have been added for Grab Power and Horn of Plenty. And new Visual effects confirm the validity of plant positions.
  • New Quests: No spoiler.
  • Random Events: No spoiler.
  • New Powera: Animal Transformation, Tornado, Blizzard, and Stalactite powers have been added.
  • Game Balance: Fall and impact damage have been adjusted for balance.
  • Stuck Detection: Characters now detect when they are stuck, triggering relevant quests.
Audio:
  • New Sound Effects: Animals now have unique sound effects, enhancing the overall audio experience.
  • Audio Grab/Ungrab: Audio cues have been added for object grabbing and releasing.
Visual:
  • Character Customization: Heretic characters now have distinct visual elements (mask and cape) to differentiate them from standard villagers.
  • UI: The Character UI has been modified to reflect the faith state of characters.
  • Powers: Sphere projections have been added to hands.
Technical:
  • Physics Enhancements: Ragdoll physics have been improved, ensuring smoother character animations and interactions.
  • AI Behavior: AI movement has been optimized to reduce wasted actions. Characters will now avoid some of the unnecessary movement.
Bug Fixes:
  • Various Fixes: Multiple bug fixes have been applied, addressing issues with AI behavior, power animations, and game mechanics.

I appreciate your time and effort in helping me making Genesis of a Small God the best it can be. Thank you for your support, and I look forward to hearing from you soon on Discord or in the steam forum.

Best regards,
Pierre Nury

Поделиться: Cats on Duty - Mr. Horrible Gelatinous Blob

We're excited to introduce the first deadly boss in Cats on Duty - the DEAD! The game's Prologue is coming to Steam very soon, and you'll definitely encounter this skeletal necromancer. Be sure to add Cats on Duty to your wishlist and stay tuned for updates!

Поделиться: TFM: The First Men - Gathering Tree

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

We're bursting with anticipation to share what we've been up to since our last update. Our team, driven by your invaluable feedback, has delved deep into refining and enhancing the core experience of TFM. Every hour, every day, has been about perfection. We've been cooking – not just in the in-game Pit Ovens – but whipping up a storm of changes with an unmatched passion. ːkrheroesː

Our aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː

Changelog

Total number of additions implemented this week: 19 ːhappyhfː
Changes made in response to community input and assistance are 47% and marked with ːhappyheartː
(These changes are not live on Steam yet and will be available in a future release)

ːhappyhfː [Feature] Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile.
ːhappyhfː [Content] New tags and related features have been rolled out.
ːhappyheartː [Content] Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms.
ːhappyhfː [Content] Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut.
ːhappyheartː [Content] Blacksmiths get a variety of new cook weapon slot tools.
ːhappyhfː [Content] Massive addition of icons and sound effects catered for new items, traits, and map elements.
ːhappyheartː [Content] Overhaul of genetic traits, streamlining for clarity.
ːhappyhfː [Content] New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters.
ːhappyhfː [Balance] Complete overhaul of item, trait, and path reward rarities for a more refined experience.
ːhappyheartː [Balance] Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners.
ːhappyhfː [Balance] Removed all stat prerequisites from path item crafting.
ːhappyheartː [Balance] The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs.
ːhappyhfː [Balance] Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing.
ːhappyheartː [Balance] Adjusted the Dryad size from 1.5 to 1.2.
ːhappyhfː [Balance] Comprehensive cost adjustments across numerous paths.
ːhappyheartː [Balance] Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game.
ːhappyheartː [UI/UX] Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists.
ːhappyhfː [UI/UX] Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature.
ːhappyheartː [Fix] Resolved accessibility issues with the Smith's Workbench.

The above is just a snippet of all the magic we've been weaving. Remember, every change, every tweak, has been fueled by your feedback, your experiences, and your stories. And while we're tirelessly churning behind the scenes for this major update, we're equally eager to hear your thoughts once it rolls out. ːreimpressedː

Stay tuned, adventurers, because we're confident that the upcoming update will be a game-changer! Your patience, support, and feedback have been our guiding light. We hope you're as excited as we are! ːreexcitedː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː

EM: Yeah, I don't know. That's just the way I've always been. I've always had far more ideas than the day ever has hours for me to work on. I know what you're saying, there's a lot of great artists, like maybe Charles Schulz, who spend their lifetimes really perfecting that one comic strip, but I guess maybe I was more influenced by artists like Leonardo da Vinci who were doing a bazillion different things? Or maybe I just walked into an art museum as a kid, looked at everything and said, "I want to do all of this and more."
Diabolical witch and aerial monkey

This story serves as a cautionary tale, a reminder that even the most diabolical alliances can be overcome with courage and unity..

Reviews for "Up, Up, and Away: The Aerial Monkey's Daring Feats in the Sky."

1. John Smith - 2 stars - I was really disappointed with "Diabolical witch and aerial monkey". The story was confusing and hard to follow, and the characters felt flat and uninteresting. The dialogue was forced and unnatural, making it difficult to connect with any of them. Additionally, the pacing was off, with the plot dragging in some parts and rushing through important moments in others. Overall, I found the book to be a frustrating and unsatisfying read.
2. Emily Thompson - 1 star - I couldn't finish "Diabolical witch and aerial monkey". The writing style was choppy and the grammar mistakes were distracting. The plot seemed promising, but it quickly became convoluted and hard to keep up with. The characters lacked depth and motivation, making their actions and decisions feel unrealistic. I found myself losing interest early on and eventually gave up on trying to make sense of the story. Unfortunately, this book was a big miss for me.
3. Daniel Johnson - 2 stars - "Diabolical witch and aerial monkey" had an intriguing premise, but it fell flat in execution. The world-building was minimal, leaving me with many unanswered questions. The pacing was inconsistent, with tedious stretches of detailed descriptions followed by rushed action scenes. The dialogue felt forced and awkward, lacking the natural flow of real conversation. While the book had the potential to be something great, it ultimately failed to captivate me or make me care about the characters and their journey.

Behind the Curtain: The Aerial Monkey's Story of Dedication and Perseverance.

The Diabolical Witch's Enigma: Solving the Riddles of Evil.