Expanding the Curse of the Dead Gods Rating System: Pros and Cons

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The Curse of the Dead Gods rating system is an important aspect of the game that allows players to understand and analyze their performance. The main idea behind the rating system is to provide a clear indication of how well players have done in their run, allowing them to improve and strive for better results. The rating system in Curse of the Dead Gods is based on several factors, including the time taken to complete an area, the number of enemies defeated, and the amount of damage taken. These factors are combined to give players an overall rating at the end of each run. **The main focus of the rating system is to encourage players to improve their gameplay by rewarding efficient and skillful play.** By completing areas quickly, defeating enemies swiftly, and avoiding damage, players can earn a higher rating.


Every time I've opened one, I fight a few monsters, and then the Vault explodes, and that's it. So I've been just skipping that room altogether. What am I missing?

Overall, I feel the curse system provides just the right balance between risk reward and allows you to get super-powered weapons upgrades even if you are a few coins short. Each curse affects the gameplay usually only in minor ways and is rarely too much of annoyance until you get a fifth curse which is always quite severe and often leads to an early end to your run.

Curse of the dead gods rating system

** By completing areas quickly, defeating enemies swiftly, and avoiding damage, players can earn a higher rating. This incentivizes players to prioritize strategy and precision in their gameplay. The rating system in Curse of the Dead Gods also serves as a way for players to track their progress and compare their performance to others.

Curse of the Dead Gods - a decent Hades-like

Curse of the Dead Gods is a highly polished, isometric, hack-and-slash dungeon crawler, rogue-lite that follows a character through three sequential dungeons in a supernatural underworld. Sounds familiar right? This game came out not too long after Hades blew up across the video game world, and yet, I really haven't seen Curse of the Dead Gods discussed too much.

Before talking about my experience with Curse of the Dead Gods, I feel like I should address the elephant in the room: Hades. As a parent, I've found that rogue-likes and rogue-lites are very easy to simply pick up, play a run, and put back down. And yet, I rarely beat these games. Either the RNG becomes too frustrating or the progression stalls at some point. Games like Dead Cells, Moonlighter, Enter the Gungeon have all bested me and my aging reflexes.

And then came Hades. I absolutely adore Hades. It's probably my favorite game of the past 5 years. Not only did I "beat" the game, but I got up to like double digit heat on every weapon which I know isn't anything crazy, but I've never been a new game+ kind of person. To me, Hades has just the right amount of progression and motivation to keep going. I'd find myself saying, "oh god, how am I going to get past this boss, it's way too hard," and then, with a few more runs, I'd beat it and feel an immense sense of satisfaction. And then, not long after that, I found myself consistently beating that boss and getting into a familiar place with the next boss. And then there was the compelling story to further motivate continuous progression.

This leads me back to Curse of the Dead Gods. It plays and feels very similar to Hades. You have a whole host of different melee and longer ranged weapons with secondary (and two-handed) weapons which allows you to play around with and find a certain play style you like. There are also different upgrades and weapons you can choose from as you progress through each level. You can also improve your character after each run similarly to Hades, albeit in a slightly less meaningful way.

Where this game differs from Hades significantly is the curse system. With each room and with certain enemy damage, you fill your curse meter up until you reach a certain amount and then become "cursed". Each curse affects the gameplay usually only in minor ways and is rarely too much of annoyance until you get a fifth curse which is always quite severe and often leads to an early end to your run. The curse system is important because you can actually pay for weapons and upgrades if you don't have enough money by paying via "blood" which increases your cursed meter. Overall, I feel the curse system provides just the right balance between risk/reward and allows you to get super-powered weapons/upgrades even if you are a few coins short.

Another major difference between Hades and Curse of the Dead Gods is the utter lack of a story. I generally wouldn't mind this as most of these types of games a propelled more-so by their gameplay, however, Hades proved that a compelling story can keep you motivated to continue even when things get a bit more difficult.

The bosses are also less fun in my opinion. At least the later bosses are. It felt like they took less strategy and were more about faster reflexes compared to Hades.

Ultimately, between the later game difficulty and the lack of a reason to see what happens next (again, no real story), I couldn't bring myself to finish this game. That being said, I really enjoyed Curse of the Dead Gods quite a bit. The gameplay felt nice and snappy. Everything seemed very polished. The curse system kept things interesting. And the rogue-like aspect meant you were always progressing and improving your character. But at the end of the day, it just couldn't quite reach the continuous highs of Hades that had kept me coming back for more and more.

Where this game differs from Hades significantly is the curse system. With each room and with certain enemy damage, you fill your curse meter up until you reach a certain amount and then become "cursed". Each curse affects the gameplay usually only in minor ways and is rarely too much of annoyance until you get a fifth curse which is always quite severe and often leads to an early end to your run. The curse system is important because you can actually pay for weapons and upgrades if you don't have enough money by paying via "blood" which increases your cursed meter. Overall, I feel the curse system provides just the right balance between risk/reward and allows you to get super-powered weapons/upgrades even if you are a few coins short.
Curse of the dead gods rating system

It adds a competitive element to the game, as players can strive to achieve higher ratings and see where they rank among other players. In addition to the overall rating, the game also provides a breakdown of each individual area within a run. This breakdown shows players how well they performed in each area, allowing them to identify areas of improvement. It highlights their strengths and weaknesses and gives them a roadmap for future runs. Overall, the Curse of the Dead Gods rating system adds depth and replayability to the game. **It encourages players to strive for better results, rewards skillful play, and provides a measure of progress and improvement.** By focusing on efficiency and precision, players can earn higher ratings and ultimately become more proficient in the game..

Reviews for "Breaking Down the Levels and Tiers of the Curse of the Dead Gods Rating System"

- John - 1 star - The rating system in Curse of the Dead Gods is completely unfair and frustrating. It seems to penalize players for every mistake they make, making it almost impossible to progress. Even if you have a good run and defeat a boss, your rating will plummet if you take too much damage or use too many resources. This makes the game incredibly discouraging and takes away from the enjoyment of playing. I would not recommend this game to anyone who wants a fair and rewarding experience.
- Sarah - 2 stars - The rating system in Curse of the Dead Gods is poorly implemented and doesn't accurately reflect a player's skill or progress. It often feels arbitrary and punishing, with seemingly random deductions for actions that are necessary for survival. Additionally, the rating system doesn't provide any tangible benefits or rewards, so it becomes meaningless and discouraging to even try to achieve a higher rating. It's a shame because the game itself has potential, but the rating system really brings it down.
- Michael - 2 stars - I found the rating system in Curse of the Dead Gods to be highly frustrating and not enjoyable. It seems to focus more on punishing players for any mistake they make rather than rewarding skilled gameplay. It penalizes you for taking damage, using your abilities, or even buying items. This makes it feel like a constant uphill battle without much incentive to improve or progress. I would have preferred a system that encourages and rewards strategic decisions rather than punishing every little misstep. Overall, the rating system in this game is a major drawback and takes away from the overall experience.

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