Experience the thrill of flying with the witch on a flying carpet

By admin

In mythology and folklore, witches are often portrayed as riding on broomsticks or flying on magic carpets. The juxtaposition of a witch on a flying carpet is an interesting concept that merges these two iconic images. The image of a witch riding on a flying carpet brings to mind a sense of mystery and magic. The carpet itself symbolizes transportation and freedom, as it allows the witch to soar through the sky, unbound by the limitations of the ground. There is an element of enchantment and wonder in this imagery, as it defies the laws of nature and the expectations of the ordinary world. The idea of a witch on a flying carpet also evokes an image of a powerful and independent woman.


Каждый ваш выбор и каждое ваше решение очень важны. В своих странствиях по Афесу вы узнаете правду о проклятии, которое лежит на городе и познакомитесь с его историей, узнавая детали из диалогов с жителями, документов и роликов. В этом вам также поможет дневник Хильды, в котором она будет записывать наблюдения и делать зарисовки.

Aphes is a city full of history, and there s a ton of worldbuilding throughout conversations and many over 250 richly detailed documents littered around the place. Using the daggers evasion or a stance ability helps a lot long iframes and invulnerability considering I had 160 AP and the trinket to recover 3AP in 3s, that last quite long.

Ast3rigos curse of the stars dlc

The idea of a witch on a flying carpet also evokes an image of a powerful and independent woman. In folklore, witches are often portrayed as strong, knowledgeable, and in control of their own destiny. By placing a witch on a flying carpet, it emphasizes her ability to navigate and transcend boundaries, both physical and metaphorical.

Ast3rigos curse of the stars dlc

I know I'm on the highest difficulty and resistances are totally trashed in that mode, but this challenge just feels straight up unfun. The dodge hitboxes are simultaneously incredibly generous yet not generous enough.

I get the idea behind the challenge, dodge through the assailants, but there are a few quirks that make this unfair:

The Flaming Bulls' hitboxes feel too big for how cluttered they get. However, the bigger offender is the visual noise: they're so big, bright and particley that it's hard to parse visually or auditorily the bigger issue, that being -

The archers and their ice fields. Not only do they have huge hitboxes in the air, they leave persistent ice fields on the ground that are incredibly hard to see on the white/beige ground, but also do WAY too much damage when you step over them, which is really easy to do when you're busy running around trying to evade the big bulls (that you can hardly see past) AND the rolling stone waves. I've had attempts where I've gotten, presumably, far in, only to accidentally walk over the nigh-impossible to see ice fields then die to huge chunks of damage in about a second, assuming I don't just get pegged in the head from the Archers shooting me since I had to dodge in a small radius due to the overlapping waves of bulls.

I'll muscle through it, but this was not a good first impression to the DLC, imo. Maybe it's different on lower difficulties, but even having accepted that the Challenge mode basically makes armor pointless, this just feels bad.

Сообщения 1 – 9 из 9 24 фев в 14:36

I had a similar experience, and you've got the right idea that you just need to muscle through it. The rest of the challenges have been fun to overcome, imo. It was just that first one that got me to rage quit after a few attempts.

24 фев в 17:44

Haven't played the DLC yet, but this doesn't surprise me. You can lower the difficulty temporarily (I didn't realize this was possible until recently).

I normally don't like doing that sort of thing, but I now do this with some bosses. It just isn't fun for me to spend 30-60 minutes grinding a single boss.

24 фев в 22:57 Автор сообщения: Casul Gamer

Haven't played the DLC yet, but this doesn't surprise me. You can lower the difficulty temporarily (I didn't realize this was possible until recently).

I normally don't like doing that sort of thing, but I now do this with some bosses. It just isn't fun for me to spend 30-60 minutes grinding a single boss.

I'd prefer not to lower the difficulty, haha. I wouldn't even mind it if it was a boss, I don't mind bashing my head against a fight wall.

This ♥♥♥♥ just absolutely sucks though. Easily the worst experience of the game so far. I literally can't even get to the rest of the dlc til I get past this garbage.

25 фев в 3:31

Yeah I found that the most annoying "fight" of the entire DLC (dodge the flaming bulls + the rolling floor + the archers). Using the daggers evasion or a stance ability helps a lot: long iframes and invulnerability (considering I had 160 AP and the trinket to recover 3AP in 3s, that last quite long). The real fight vs the boss is quite easy actually.

The same applies for Singularity aka the final "fight". You just fight adds, while standing in a circle near some pillars to charge them (for 3 times) and then just resist the attacks until the "boss" health drops to 0. Stance abilities + daggers evade are your BFFs

25 фев в 4:34

Died quite a few times before getting through it too. I usually dodged through the rolling stone walls on the ground, and dagger dodge through the bulls. Try to lure the arrows on the sides of the map. Don't be afraid of moving from one side of the screen to the other. Then the boss at the end is pretty trivial. Hope this helps, good luck :)

Отредактировано majik; 26 фев в 12:21 25 фев в 10:02

♥♥♥♥ the Hippo challenge. The amount of times shields did not block the shots was way too frequent. The Judge boss can hit you for well over 5000 damage, invincible wasn't even a suggestion if you want to take a hit.

Then there's the spear boss who you just body because it's a simple trash fight into a duel. She may hit hard, but she's also well telegraphed and has poor tracking outside of dashes.

25 фев в 12:04 Автор сообщения: majik

Died quite a few times before getting through it too. I usually dodged through the rolling stone walls on the ground, and dagger dodge through the bulls. Try to lure the arrows on the sides of the map. Don't be afraid to moving from one side of the screen to the other. Then the boss at the end is pretty trivial. Hope this helps, good luck :)

This was very helpful, thank you! I'd used the daggers the whole game, but I only used the Dagger Dash to gapclose and attack, didn't consider the I-frames. I finally got past the WAAAAY too long phase 3 of the bulls. Thank god the Archers go on a 5 minute break in the middle. However, I got ♥♥♥♥♥♥ in the boss and found out you have to do the ENTIRE thing over again JUST to get back to the boss.

WHO was this for? How did it manage to get even worse? It's not even like the boss is hard, i literally got hit twice, each hit just did like 1432 damage a piece, so i died in 1 combo where the first hit launched me 30 feet in the air, so I can't even input any commands.

Edit: Jesus Christ, 30 minutes later, I finally got it. Boss was easy to cheese with the auto targeting fire spirit spell as I ran around making sure I didn't get ganked by the bulls or Arrows. Absolutely dreadful for this challenge.

To illucidate for people who may not be on Challenging Mode or made the effort to try to negate C. Modes Resistance debuff, this is the kind of damage I had to deal with in conjunction with the game's jank:

Bulls: 1468 on hit, alongside being launched into the air and stunned.

Stone Waves: About 200-300 damage per tick, but it pushes you back and briefly stuns + it can chain into itself. Plus, the Bulls can hit you while staggering from the waves.

Arrows: Hard to calculate since if you get hit by one, you're probably getting hit by multiple, but I frequently saw 'at least' 1300 HP on 1/2 hitting me.

Ice field: Hard to see and the ticks did about 250 hp. I 'think' multiple fields stacked on top of each other also stack damage.

So it often came down to if I screwed up even once, it was an insta wipe. There were tons of runs where I'd make it partway through phase 3, only to accidentally run out of stamina or dodge slightly short and get chained by 1 Bull and die instantly.

As I mentioned in the OP, I'm aware that the Challenge mode borks resistances and in the main game, I was willing to bite my tongue on it as I didn't actually mind it too much since I think it's an interesting way to not directly rack up the numbers on the enemies. But this challenge highlights so many of the games little issues with stunlocking and dodging, it was just a completely un-fun experience, quite easily the worst one I've had in the game by far.

Базар Аргес: вход в зал испытаний расположен в укрытии беженцев. Попасть туда можно только после того, как жрец Троицы отдаст вам ледяной чаровит.
Witch on a flying carpet

It suggests that she possesses a deep connection with the mystical and supernatural, allowing her to harness its energy and use it to her advantage. Furthermore, the concept of a witch on a flying carpet can be seen as a metaphor for personal and spiritual growth. Just as the carpet allows the witch to rise above the ground and explore new heights, it represents the potential for personal transformation and expansion. It suggests that the witch is on a journey of self-discovery and exploration, using her powers to learn and grow along the way. In conclusion, the image of a witch on a flying carpet is a compelling and fascinating one. It combines the symbolism of a witch with the sense of wonder and freedom associated with flying carpets. This image highlights the power and independence of the witch, as well as her connection to the mystical and supernatural. It also represents the potential for personal growth and transformation. Overall, the concept of a witch on a flying carpet is a captivating and evocative image that sparks the imagination and invites us to explore the realms of magic and fantasy..

Reviews for "Explore the mythical world of the witch on a flying carpet"

1. Sarah - 2 stars - I found "Witch on a flying carpet" to be quite underwhelming. The plot was weak and the characters lacked depth. The writing style felt rushed and there were many grammatical errors throughout the book. Additionally, the story had a confusing and inconsistent timeline that made it difficult to follow. Overall, I was disappointed with this book and would not recommend it.
2. Mark - 1 star - "Witch on a flying carpet" was a complete letdown. The concept of a witch on a flying carpet sounded intriguing, but the execution was terrible. The story was predictable and cliché, with stereotypical characters and an unimaginative plot. The writing was uninspired and lacked creativity. I struggled to stay engaged with the book and was ultimately bored. I would not recommend this book to anyone looking for an exciting or unique read.
3. Jessica - 2 stars - I had high hopes for "Witch on a flying carpet," but unfortunately, it fell short of my expectations. The story had potential, but it was poorly developed. The pacing was off, with slow and dragging sections followed by rushed and confusing passages. The characters lacked depth and were difficult to connect with. The overall writing style was mediocre, making it hard to stay engaged. I was disappointed with this book and would not recommend it to others.

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