The Witch's Playground: Delving into the World of Toys

By admin

Once upon a time, in a small village nestled deep in the forest, lived a witch named Morgana. Morgana was known throughout the land for her powerful spells and mysterious potions. She was feared by many but revered for her wisdom and knowledge of the supernatural. Despite her reputation, Morgana had a secret weakness - she was mesmerized by toys. Every time she entered the village market, her eyes would light up with childlike wonder as she gazed upon the colorful dolls and miniature carriages. The villagers, fascinated by this unexpected obsession, would often bring her new toys as gifts.


Especially at night there isn't much you can do. You attack spells will fail most of the time and melee attack also wouldn't hit very often. And this dragon is almost equal to your spellcasting power, so don't expect your spells to survive a dispell from it.

Originally, the difficulty of finding and assembling all 7 Dragon Balls meant that they had plenty of time to disperse the negative power accumulated from each wish, but increasingly advanced technology such as the Dragon Radar made finding the artifacts a simple task. Despite this being a rather large wish, Naturon is the weakest of the evil dragons on his own and relies on his ability to absorb creatures in order to fight.

Spell cast by the shadow dragon

The villagers, fascinated by this unexpected obsession, would often bring her new toys as gifts. Morgana's cottage soon became a treasure trove of playthings. Dolls with porcelain faces lined the shelves, wooden trains sat on the floor, and stacks of stuffed animals were piled high in corners.

Dealing with a Shadow Dragon?

Okay, our party had some dramas with an old black dragon recently.

Our tactics relied on trying to avoid the breath weapon (as much as you can) and using the Fly ability (spell or potion) to combat it in the air (since it wouldn't land). We prevailed, but it was tough.

Now we are preparing to set an ambush for an old shadow dragon (looks black but has shadows around it etc).

Any hints about preparation? Any good way to force it to land?

Not looking for metagame solutions, just sound tactics. One Wizard and one Cleric. Plenty of swords. Average level about 9-10th (I know that is low for the encounter, but we have little choice). Probably be a night encounter, as that is when it is active (we are in surveillance mode at the moment). We are in a forested environment.

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maggot

First Post
Death ward.

kirinke

First Post

Locate the lair. Avoid the shadow dragon. Then go find a bigger dragon, bribe him or her with lots of sparkly things and sic said dragon on shadow dragon. While they are otherwise occupied loot the shadow dragon's treasure horde.

Welll. On a more serious note do some major scouting, locate it its lair and stay low until you acess it's capabilities. Once you do, trap it inside the lair. Heck, if you have it, use a horn of blasting to collaspe whatever lair its in on top of it. If you can't here are some more helpful hints.

Polymorph is your friend. By now, you guys should have access to it. Use it. Change into a half-way ghost-like creature and start going in and out with your swords. Should be fun. Um, Cones of cold, Flame strike, bless, and summon nature's ally are also fun spells. Baleful polymorph the shadow-dragon into a squirrel if you can. Then roast it. Hold monster, the various summon monster spells, stock up on healing potions and wands. Basically, stay as far away from the dragon as possible and hit it with as many varied attacks as you can.

Confuse the heck out of it. Heck, throw rocks at him. Gusts of wind. the various wall spells. Drop a fire wall on its head. All are good tactics. Never, ever go into a fight with a dragon half-prepared. If you can, buy lots of dragon-slaying related gear and weapons. Hire mage and cleric cohorts/hechment to supplement whatever magicker's you have. You will need them.

Derren

Hero

A old shadow dragon should kill you easily especially at night.

Imo the only chance for you to win is either pure luck (and lots of it), the DM lets you win or the DM doesn't know how to play dragons.

Especially at night there isn't much you can do. You attack spells will fail most of the time and melee attack also wouldn't hit very often. And this dragon is almost equal to your spellcasting power, so don't expect your spells to survive a dispell from it.

But thats basically also true for black dragons, so maybe you have a chance (because one of the tree situations I described above is true) although a shadow dragon is quite a bit stronger than a black one.

How many party members are there in total, have you time/ressources and the possibility to buy equipment and can you set the time of the encounter? If you can, don't attack at night. Thats suicide.

Your best hope ist that this isn't a shadow dragon, but a black one who used its darkness ability when you watched it.

Last edited: Jul 12, 2004

Thanee

First Post

Bah, you need to read more shadowrun novels.

Never deal with a dragon!

We had to deal with a shadow dragon once, we employed the Blindsight spell to see in darkness (Deeper Darkvision would work, too), which the dragon was quite fond to veil himself in for obvious reasons. It'd also help to protect against the breath weapon (if you know that it drains levels, because that can really ruin your day ). Other than that, it's still a dragon, of course, and therefore a quite dangerous opponent.

Mephistopheles

First Post

If your characters are reasonably sure that it is a shadow dragon and they have some idea of what a shadow dragon is capable of I'd suggest some of the following. Use the counters for the abilities your characters know about, ignore the ones you don't know about, make sure you pack a pillow to bite on and hope for the best. Normally I'd tell you that you should also make funeral arrangements before you head off to fight it, but as Derren noted if you were able to defeat an old black dragon in your game then you might have a shot at an old shadow dragon.

* Shadow Blend: Good use of daylight spells, possibly cast on the armour of your melee fighters who you expect to get within 60 feet of the dragon.
* Negative level breath weapon damage: Death ward (or negative energy protection if you're playing 3.0), probably also on those with daylight on their items as they'll be closest and possibly most likely to catch the breath.
* Dimension Door: Dimensional anchor. Your wizard should be able to make the ranged touch attack easily enough, there is no saving throw, and creatures don't get spell resistance against it. Should help to cut down the dragon's mobility a little and cut off some potential nasty surprise tactics it could pull on you with dimension door.
* Spells: Pack a few dispel magic spells as the dragon only has a caster level of 9 so you will have decent odds of getting rid of any buffs and/or protective spells it manages to cast on itself.
* Spell Resistance: Your casters will have pretty poor odds of penetrating its spell resistance so I'd probably sink all your magic into the spells listed in the above points (as suits your characters knowledge of the dragon's abilities), along with buffs and protective spells spread across the party to avoid having all your buff eggs in one basket.

The Evil Dragons, known as Shadow Dragons in the Funimation Dub are a group that act as the overarching antagonistic race in the Dragon Ball anime trilogy and the last main villains of Dragon Ball GT, being the titular main antagonists of the Shadow Dragon Saga. They are seven dragons that resulted from overuse of the Dragon Balls and were created from the negative energy of various wishes made by the characters throughout the Dragon Ball series.
Witch mesmerized by toys

For Morgana, these toys were more than just objects - they were gateways to a simpler time when she herself was a child. The villagers marveled at how a witch could be so enchanted by something as ordinary as a toy. They would often peek through her window, watching as Morgana played with the dolls and toy soldiers, lost in her own magical world. Some whispered that she used the toys to cast spells, while others believed they were the key to unlocking her true powers. But the truth was far simpler. Deep down, Morgana longed for the innocence and joy of childhood that had been stolen from her by a tragic past. The toys reminded her of happier times, and in their presence, she felt a sense of comfort and solace. As the years went by, Morgana's collection grew larger, with new toys arriving each day. But in this collection, there was one toy that stood out from the rest - a small, worn-out teddy bear. It was a gift from a kind-hearted villager who had noticed Morgana's love for toys. The bear had a missing eye, matted fur, and a tattered bow tie, but to Morgana, it was the most precious gift of all. In the presence of the teddy bear, Morgana's powers seemed to intensify. Villagers would seek her out, begging for her assistance in their most desperate times. They believed the teddy bear held the secret to her magic, but the truth was simpler than they imagined. The teddy bear represented the love and comfort that Morgana had longed for all her life. In its presence, her heart felt lighter, and her spells seemed to flow effortlessly. In the end, it wasn't the magic of the toys that bewitched Morgana, but rather the memories and emotions they evoked. The fascination she held for toys was a reminder that even the most powerful beings crave the simple joys of childhood. And so, the villagers learned to appreciate not only Morgana's mystical abilities but also her human vulnerabilities..

Reviews for "The Witch's Workshop: Exploring a Magical Collection of Toys"

1. Sarah - 2/5 - I was really excited to read "Witch mesmerized by toys" as I love fantasy novels. However, I was quite disappointed with this book. The plot was not well-developed and the characters felt one-dimensional. The writing style was also quite simplistic and lacked depth. Overall, I found it to be a forgettable read and would not recommend it to others.
2. Mark - 1/5 - "Witch mesmerized by toys" was a complete letdown for me. The story lacked cohesiveness and seemed to jump from one scene to another without proper transitions. The main character was uninteresting and I couldn't connect with her at all. The dialogue was also quite forced and unnatural. I struggled to get through this book and it was not an enjoyable experience for me.
3. Emily - 2/5 - I had high hopes for "Witch mesmerized by toys" but unfortunately, it fell short of my expectations. The writing was quite lackluster and I never felt fully immersed in the story. The pacing was also off, with some parts dragging on while others felt rushed. Additionally, I found the plot to be predictable and unoriginal. I wouldn't recommend this book to anyone looking for a captivating and well-written fantasy novel.

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