A handheld magic mirror is a unique and enchanting device that has captured the imagination of people for centuries. This mystical object is said to possess the power to reveal hidden truths, see into the future, and even communicate with the spirit world. Traditionally, magic mirrors were large and ornate, often adorned with intricate carvings and embellishments. However, in recent years, advancements in technology have brought about the creation of handheld magic mirrors that are more compact and convenient to use. The handheld magic mirror is typically made of high-quality glass that is crafted and polished to perfection. It is designed to be held in one's hand, allowing the user to gaze into its reflective surface to access its magical properties.
Increases the level of the target and its surroundings by 1 when thrown. (1 tile radius)
Only grants 500 experience points when Shiren or his allies get hit by the talisman,
so it's mainly used to level up monsters.
Trail Past Present Future Fortune Miracle Rocks Gen Pitfall Manor E SE - SE SE S - FPZM SE FPZM Bizarre Onigiri Chasm Well Lake Inori Old Descent FSPZ FPZM FSPZM FPZM FS FPZM FPZM FSPZM. Perhaps he lost his faith when he came upon the Talisman of Beasts, an amulet in the shape of the Old One, which has the power to cast magic and perform miracles; proving that God and the Old One are one in the same.
It is designed to be held in one's hand, allowing the user to gaze into its reflective surface to access its magical properties. One of the most intriguing aspects of the handheld magic mirror is its ability to reveal hidden truths. It is believed that by staring into the mirror, one can see past illusions and uncover the reality of a situation.
Details
Inflicts Shadow Bound status on a target and its surroundings when thrown. (1 tile radius)
Lasts 10 turns, and nice for run-away play or defeating enemies from a distance.
Buy | 600 | Duration | 10 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Shadow Bound status. (While afflicted with Shadow Bound status, creatures are unable to move. Be advised, creatures can still attack in this state.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FPZM | FSP | FPZM | FPZM | FSPZM |
Conf. Talisman
Inflicts Confused status on a target and its surroundings when thrown. (1 tile radius)
Easiest to use among the common talismans. (shadow bind, confusion, seal, and sleep)
There's some risk of monsters leveling up or hitting you with direct attacks, but the
confusion lasts 20 turns and is generally reliable for overcoming confrontations.
Buy | 600 | Duration | 20 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Confused status. (While you are afflicted by Confused status, your attacks and movement will be erratic.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FSPZM | FSP | FPZM | FPZM | FSPZM |
Seal Talisman
Inflicts Sealed status on a target and its surroundings when thrown. (1 tile radius)
It's better to use staves or scrolls if a monster with a dangerous special attack
is adjacent to you, since thrown items only have 84% accuracy in this game.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target to afflict all creatures in the area with Sealed status. (Monsters with Sealed status cannot use special attacks.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FSPZME | FSPZME | FPZME | FSPE | FPZM | FPZM | FSPZME |
Fear Talisman
Inflicts Afraid status on a target and its surroundings when thrown. (1 tile radius)
Lasts 15 turns which is less than Conf. Talisman, but has the advantage of predictability.
It's a bit rarer than the 4 common talismans. (shadow bind, confusion, seal, sleep)
Can be used to level up monsters.
Buy | 600 | Duration | 15 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Afraid status. (While afflicted with Afraid status, your attacks will go in the opposite direction.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | FPZM | SE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FSPZME | FSPZME | FSPZM | FSPE | FPZM | FPZM | FSPZME |
Berserker Tal.
Inflicts Berserk status on a target and its surroundings when thrown. (1 tile radius)
Lasts for 30 turns, and effectively prevents an enemy from using their special attack.
Can be used to level up monsters.
Buy | 600 | Duration | 30 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Berserk status. (A creature afflicted with Berserk status will attack everything, friend or foe.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | E | - | E | E | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | - | FSPZM | FSPZM | - | - | FPZM | FSPZM |
Inacc. Talisman
Inflicts Inaccurate status on a target and its surroundings when thrown. (1 tile radius)
Lasts 10 turns, and doesn't prevent monsters from using their special attacks.
Nice when you want Floaty family monsters to throw you to another floor,
or when you want a Nigiri Morph to change an item into a Large Onigiri, etc.
Buy | 600 | Duration | 10 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Inaccurate status. (Creatures afflicted with Inaccurate status will always miss their attacks. Special attacks will still hit.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | E | - | E | E | - | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FSPZME | SE | SE | FSPZME | FSPZME |
Sleep Talisman
Inflicts Asleep status on a target and its surroundings when thrown. (1 tile radius)
Completely shuts down all targets, making it the best talisman on paper.
However, in practice you'll find that groups of enemies or naturally Swift enemies
will often wake up before you have a chance to defeat them, since it only lasts 6 turns.
Buy | 600 | Duration | 6 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Asleep status. (While you are afflicted by Asleep status, you can't perform any actions.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | FPZM | SE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FPZM | FS | FPZM | FPZM | FSPZM |
Slumber Scroll
Inflicts Sound Asleep status on a target and its surroundings when thrown. (1 tile radius)
Basically a Sleep Talisman that lasts twice as long (12 turns), but with the risk
of targets waking up with increased speed if you don't finish them off in time.
Buy | 600 | Duration | 12 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Sound Asleep status. (Creatures afflicted with Sound Asleep status will Sleep and be unable to act. They will eventually wake, and when they do, they'll have higher stats.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FSPZME | SE | SE | FSPZME | FSPZME |
Slow Talisman
Slows a target and its surroundings by 1 stage when thrown. (1 tile radius)
The decrease in speed is permanent for enemies, so it's quite reliable.
However, it's not as effective against naturally Swift enemies.
Action speed stages (enemy):
Swift (2 attacks) → Swift (1 attack) → Normal → Slow
※ Talismans remove auras if they hit, so no need to worry about Yellow Auras.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target and decrease the speed of everything in the vicinity by 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FPZME | SE | SE | FSPZME | FSPZME |
Swift Talisman
Hastens a target and its surroundings by 1 stage when thrown. (1 tile radius)
Throw it at allies to give them Swift status, or at Bored Kappas to give Shiren Swift status.
Action speed stages (enemy):
Slow → Normal → Swift (1 attack) → Swift (2 attacks)
※ Talismans remove auras if they hit, so no need to worry about Yellow Auras.
Synthesize a sword with 2 from the following items to create the Quick Hitting rune:
Swift Grass, Swift Staff, or Swift Talisman.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target and increase the speed of everything in the vicinity by 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | Quick Hitting |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Enraged Talisman
Inflicts Enraged status on a target and its surroundings when thrown. (1 tile radius)
Throw it at a Bored Kappa monster to give Shiren Enraged status for 15 turns.
The use case is so limited, it's usually a waste of inventory space to carry it.
Buy | 600 | Duration | 50 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Rage status. (Creatures afflicted by Rage status gain increased attack power.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Furious Talisman
Inflicts Furious status on a target and its surroundings when thrown. (1 tile radius)
Throw it at a Bored Kappa monster to give Shiren Furious status for 15 turns.
The use case is so limited, it's usually a waste of inventory space to carry it.
Buy | 600 | Duration | 15 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Furious status. (Creatures afflicted by Furious status gain increased speed and attack power.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Glorious Talisman
Increases the level of the target and its surroundings by 1 when thrown. (1 tile radius)
Only grants 500 experience points when Shiren or his allies get hit by the talisman,
so it's mainly used to level up monsters.
Buy | 600 | Duration | - | Item Book | Throw this at a target and cause everything in the vicinity to gain 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | - | FSPZM |
Inflicts Sealed status on a target and its surroundings when thrown. (1 tile radius)
It's better to use staves or scrolls if a monster with a dangerous special attack
is adjacent to you, since thrown items only have 84% accuracy in this game.
This power has made the mirror a popular tool for divination and self-reflection. Furthermore, the handheld magic mirror is said to have the power to glimpse into the future. By peering into its reflective surface, one can potentially catch a glimpse of what lies ahead. This ability has made the mirror a sought-after tool for fortune-tellers and those seeking insight into their future. In addition to its abilities to reveal hidden truths and foresee the future, the handheld magic mirror is also said to be a portal to the spirit world. Some believe that by using the mirror, one can communicate with spirits and receive guidance from the other side. This spiritual aspect of the mirror has made it a valuable tool for mediums and those interested in contacting the supernatural. In conclusion, the handheld magic mirror is a captivating and mystical object that has fascinated people for centuries. Its ability to reveal hidden truths, see into the future, and communicate with spirits has made it a sought-after tool for divination and self-reflection. Whether used for practical or spiritual purposes, the handheld magic mirror continues to inspire wonder and intrigue in those who encounter it..
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