old apple jacks characters

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Wiccan beliefs include the worship and reverence of nature, recognizing the divine in all living things. Wiccans believe in a dual deity system, with a God and a Goddess, who are seen as the embodiment of masculine and feminine energy respectively. They believe in the concept of polarity, where the energies of the God and Goddess complement each other and bring balance to the universe. Wiccans also have a strong belief in the power of magic and the practice of witchcraft. They believe that through spells, rituals, and meditation, they can harness and direct energies to create positive change in their lives and in the world around them. Wiccans see magic as a way to connect with the spiritual realm and to manifest their intentions.


Amber, a dark elf, was abandoned as baby in the woods south of Icesilia. She was found and raised by Vin, a witch, who decided she should become an alchemist. When Amber turned sixteen, Vin sent her to Icesilia as apprentice to the legendary mage Haros.

In the big town of Icesilia, she ll train and once she reachs adult age, become a master alchemist running her own shop, and along the way also meet interesting characters who might become something more than just friends. For VN RPGs the thing is different, since you can tweak the battles as you play read the story, that s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay.

Ambdrs magic shop

Wiccans see magic as a way to connect with the spiritual realm and to manifest their intentions. Additionally, Wiccans hold a strong belief in personal responsibility and ethics. They follow the Wiccan Rede, which states "An it harm none, do what ye will.

Amber’s Magic Shop officially out!

First of all, public service announcement: after a month of very intensive testing, my dating sim with optional crafting gameplay Amber’s Magic Shop it’s finally out!

You can download a demo and get more info at the game’s official page: http://winterwolves.com/ambersmagicshop.htm

As usual, if you buy from my site you’ll also get a free Steam key once it’s out there (not sure yet when, but should be in the next months). A mobile version is also planned and should be out probably around June on Android, followed by the iOS version later.

Gameplay and prototypes

Today I also wanted to talk a bit about what I’ve learned in the past months. As you know I like to try different things. This lead to two “experiments”: Queen Of Thieves’ randomized missions, and Amber’s Magic Shop crafting simulation.

While I know many people who liked both games gameplay, I am the first to admit that the result was less fun than I originally planned. Talking with people in forums and other devs, I think I found some basic mistakes I have done:

  • First of all, for both games I had the story written BEFORE the gameplay, and that forced me to tweak the gameplay based on the story and not the opposite
  • I didn’t really make any prototype for both games. I did one for the combat of Queen Of Thieves, but not for the whole “robbery missions” thing. Doing prototypes is essential to know if a game is fun or not early during development
  • Last but not least, I don’t enjoy particularly sim games. I mean I like playing them, but I’m not obsessed. My tastes have also changed with age: when I was 20 years old I remember playing very long games with Civilization (can’t remember which version was). Nowadays? I can barely play for a few hours. While for example I played a lot games like Horizons: Zero Dawn, starting the final battle at level 44… 😀

The conclusion I can draw from those observation is simple: if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first, and then worry about the story later. Otherwise, the final result it’s never going to be as good as it could have.

For VN/RPGs the thing is different, since you can tweak the battles as you play/read the story, that’s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay. Same thing for PSCD, which probably has the best gameplay of all my games (unless you really hate card games…!).

In summary any kind of game that has a story mixed with combat/fights at certain key point of the story it’s safe to do for me. For other kind of games, I really need to try a different approach, to have a better final result 🙂

Last but not least, Love Bites coding/playtesting is progressing well. Below you see a fun scene where Brandon tries to invite Viktor to dance 🙂

Old apple jacks characters

" This means that Wiccans strive to live in harmony with nature and others, and to act in a way that does not cause harm to themselves or others. Wiccans also celebrate the turning of the seasons and the cycles of the moon. They have eight major Sabbats, or holidays, which mark the solstices, equinoxes, and points in between. These Sabbats are a time for Wiccans to honor nature, give thanks, and connect with the energies of the season. Overall, Wiccan beliefs center around the interconnectedness of all things, the power of nature, the practice of magic, personal responsibility, and the celebration of the cycles of life..

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old apple jacks characters

old apple jacks characters