Unleashing the Power of the Magoc Broom in FFXIV

By admin

A magic broom in Final Fantasy XIV, also known as a broom mount, is a flying mount that has the appearance of a traditional broom. This mount became available in the game through promotional events and collaborations with other franchises. In terms of gameplay, the magic broom functions like any other flying mount, allowing players to explore the game's open world and travel faster. The broom itself has unique animations and effects, which adds to its charm and appeal. Obtaining a magic broom in FFXIV typically requires participating in limited-time events or purchasing it through the game's online store. These events often involve completing specific objectives, participating in quests, or acquiring special in-game items.


You might want to broaden it a bit and utilize the yogic idea of prana (what the Chinese call chi or qi, and the Japanese call ki, and is known as the etheric in Western esotericism). It is the life body or subtle energy body that is utilized in Traditional Chinese Medicine, Yoga, Ayurveda, Herbalism, and other holistic modalities.

Matter - the physical body Life - prana, chi, ether, the subtle energy body Mind - the astral body or domain of emotions and thoughts Soul - the archetypal domain, or essential individual being Spirit - universal being or God. You might want to broaden it a bit and utilize the yogic idea of prana what the Chinese call chi or qi , and the Japanese call ki , and is known as the etheric in Western esotericism.

Esoteric spell converter

These events often involve completing specific objectives, participating in quests, or acquiring special in-game items. The magic broom serves not only as a mode of transportation but also as a prestigious and unique mount for players to show off their achievements. It adds a touch of whimsy and fantasy to the game's world, allowing players to experience the thrill of flying on a magical broomstick.

Esoteric spell converter

Post by SmootRK » Thu Sep 23, 2010 10:52 am

I have already sent this off to Solomoriah to make into a supplement, but I thought I would give a sneak preview to those who frequent this forum.

Spell Channeling Items

Magical Spell Channeling Items are a different sort of magical item that allows a spell caster to convert the magical energies of currently memorized spells into another predetermined spell. For example, a Wand of Magic Missile Channeling would convert any other currently memorized first level spell into a Magic Missile spell cast as if the caster actually had that spell memorized instead. Such an items may appear as a wand, rod, ring, staff, or other appropriate form, often dictated by the effect. For instance, a Monocle of Detect Magic Channeling or a Crystal Ball of Clairvoyance Channeling.

  • There are Arcane (Magic-User classes) and Divine (Clerical classes) Channeling Items. Such Arcane Spell Channeling Items are more common because Divine Spell Channeling Items are usually associated with a particular Deity, Power, or Pantheon and may not be usable by non-believers or non-worshipers. Even Clerics of one faith may not be able to utilize another faith’s items. This may vary according to the Game Master’s campaign and his or her ideas on how the divine powers interact with their followers.
  • A spell caster can only utilize a Spell Channeling Item that produces a spell that can be potentially cast by the user (as in it appears on his or her spell list). The character need not actually know the spell in question personally, but must be capable of casting the spell otherwise. This caveat occurs when additional supplement classes are used in the Game Master’s campaign (such as Illusionists or Necromancers). When the specific spell exists at differing spell levels for different classes, the spell is channeled according to the caster’s own spell list.
  • Spells spent to power a Spell Channeling Item must be of the appropriate level or higher, but no benefit is gained by using a higher level spell slot. For example, a Wand of Magic Missile Channeling (1st level spell) powered by a memorized Fireball spell (3rd level spell) still only produces a single instance of Magic Missile cast normally by the caster, wasting the extra energies.
  • Spells requiring additional materials must still have the necessary materials on hand for the spell to be produced. The memorized spell does not necessarily need the additional materials, but the Channeled Spell does.
  • Multi-Function items should follow a theme or otherwise be logical in their design. A magnifying glass item that channels various Detect Spells would be appropriate. However Slippers of Fire Ball and Ice Storm Channeling would be odd and likely not to work.
  • Enhancing items are possible. The most obvious would be increasing the effective caster level of the channeled spell. For example a Wand of Fireball Channeling +2 would allow a fifth level caster to cast the spell at 7th level with regard to damage, range, area of effect. Such enhancements should be very carefully considered.

Spell Channeling Items provide an alternative to many magical items that are charged. Charged Items provide a temporary big boost to the character, often to the point of imbalance. A standard Wand of Magic Missiles enables a Magic User to become very potent, at least until the charges expire, then is greatly reduced in power. A Channeling item, by virtue of being tied to the character’s existing casting expertise, scales with the character and simply provides the opportunity to be more creative with memorization of more esoteric spells. Rather than being prudent and memorizing one or more instances of ‘tried and true spells’ the character who owns one or more channeling items is freed from the necessity of memorizing that particular spell. Additionally, the item is permanent, not unlike a fighter’s magical weapon, always usable throughout their career. It is only outgrown as the usefulness of the spell wanes as the character acquires levels such as sleep spell after the character moves onto more challenging monster types. The following list of examples is not meant to constrain one’s imagination or to otherwise limit the possibilities, but as a quick starter.

Wands are especially appropriate for spells that directed or aimed.
Wand of Magic Missile Channeling - Magic Missile (1st)
Wand of Lightning Bolt Channeling - Lightning Bolt (3rd)
Wand of the Fire Lord - Fireball (3rd), Wall of Fire (4th), Conjure Elemental (5th, Fire Elemental only)

Rings, Amulets, Talisman, or similar items work well for non-directional effects or personal affecting items
Amulet of Protection from Evil Channeling - Protection from Evil (1st)
Ring of Transparency - Invisibility (2nd), Invisibility 10ft radius (3rd), Invisible Stalker (6th)
Talisman of Charm Channeling - Charm Person (1st), Charm Monster (4th), Geas (6th)
Holy Symbol of Bless Channeling (divine) - Bless (1st)

Various other items can be used as well.
Walking Stick of Doors - Hold Portal (1st), Knock (2nd), Dimension Door (4th), Passwall (5th). Also functions as +2 Magical weapon (Walking Staff). Rapping the stick against a door, wall, or floor is necessary to channel the various spells.
Spectacles of Detect Invisible - Detect Invisible (2nd)
Holy Relic of the Healer (divine) - Cure Light Wounds (1st), Cure Disease (3rd), Neutralize Poison (4th), Regenerate (6th)
Druid’s Staff (divine) - Charm Animal (2nd), Speak with Animal (2nd), Growth of Animals (3rd), Speak with Plants (4th), Insect Plague (5th). This item also functions as a club/cudgel/walking staff +2. If the optional druid subclass is utilized by the Game Master, then the spells may be of other levels determined by the druid spell list.

This general concept of items that transform one spell into another is not entirely new, appearing in one form or another in various game editions and supplemental material produced for various games, however, the idea is new for Basic Fantasy Role-Playing Game. The mechanics presented here may be very similar to previous writings, but the explanations and presentation is entirely original

Magoc broom ffxiv

In conclusion, the magic broom in FFXIV is a sought-after flying mount that adds an element of fun and wonder to the game. It is obtained through special events and collaborations, and serves as both a means of transportation and a symbol of accomplishment for players..

Reviews for "The Magoc Broom: Enhancing Your Gameplay in FFXIV"

1. Emily - 1/5 stars - I was really disappointed with the "Magic Broom" in FFXIV. First of all, it wasn't even a proper mount like I imagined. Instead, it just transformed my character into a broomstick. And even though the idea was cute, it quickly got old and lost its novelty. It felt more like a gimmick than a useful and enjoyable mount. I wish I had spent my time and money on something else in the game.
2. Justin - 2/5 stars - The "Magic Broom" in FFXIV was a letdown for me. The concept seemed interesting, but the execution fell short. Riding on a broomstick felt clunky and awkward, and I found it difficult to control compared to other mounts. Additionally, the limited functionality of the broom made it less useful in various situations in the game. Overall, it wasn't a mount that I enjoyed using or felt was worth the effort to obtain.
3. Sarah - 3/5 stars - While the "Magic Broom" in FFXIV had its moments of charm, it ultimately didn't live up to my expectations. The broomstick transformation was fun at first, but the lack of customization options and its limited abilities made it less appealing over time. I also found it frustrating that it couldn't fly in certain areas where other mounts could. Overall, it was a decent addition to my mount collection, but definitely not one I would use frequently or consider a must-have.

The Lore and Origins of the Magoc Broom in FFXIV

Exploring Eorzea on the Magoc Broom in FFXIV

We recommend