Make a Stylish Statement with a Magic 8 Ball Halloween Costume

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The Magic 8 Ball Halloween costume is a creative and fun idea for those looking to have a unique and interactive costume. The Magic 8 Ball is a popular toy that provides answers to yes or no questions, and this costume allows the wearer to embody that playful spirit. To create a Magic 8 Ball costume, you will need a few key materials. Start by finding a large, round black or dark-colored fabric such as felt or foam. This will be the base of your costume and should resemble the shape of a Magic 8 Ball. Next, cut out a round opening in the front of the fabric for your face to fit through.


Post by Username17 » Tue Jan 11, 2005 2:58 am

Normally, a dragon can just fly away when the spell is over, but since these are dragons you create, I think continued exsistance could be a good bargaining chip. Normally, a dragon can just fly away when the spell is over, but since these are dragons you create, I think continued exsistance could be a good bargaining chip.

Shadow magic restraint

Next, cut out a round opening in the front of the fabric for your face to fit through. Make sure it's large enough for you to see out of, but not too big that it ruins the overall shape. You may also want to add some black mesh or thin fabric over the opening to hide your face slightly and create a more mysterious look.

Shadow magic?

Just had a couple general questions about the shadow magic trait in relation to spells.
I can see this called out in the traits sections on spell descriptions, but there aren't any specific rules for them anywhere. Is there anything special about shadow spells in 2E? I also noticed a lack of shadow conjuration or the like, was wondering if this is just no longer a thing (except shadow blast), or if it might be coming in a later content/rules supplement.

I like that shadow blast doesn't have the "60% as effective" type rules as shadow magic in 1E, but if I were to recreate the conjuration or other shadow spells from 1E for my table, should I keep that bit or let it go?

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As of right now I cannot see any specific interactions with the Shadow trait. My guess is that the current state of the "Shadow" trait is future proofing so that they can at some point in time introduce creatures/hazards/mechanics that can interact with Shadow spells in a certain way.

As the GM it is ultimately up to you how you would like them to work at your table but I think introducing a blanket restriction/nerf to how they are currently in the book probably wouldn't be the best way to go. I would leave as is. Maybe if I was feeling creative add some shadow resistances/weaknesses to appropriate creatures or special interactions if your group were to be doing any delving into/messing with the Shadow Plane.

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The APG is going to introduce both Shadowdancers and Shadow Sorcerers, so I'm guessing that the Shadow trait will become meaningful.

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Also Shadow Blast does do less damage than comparable level blasts. It makes up for it w/ versatility, much like the PF1 version did. PF2's simply doesn't reference the other spells, and for futureproofing, it shouldn't.

Pathfinder Rulebook Subscriber Castilliano wrote:

Also Shadow Blast does do less damage than comparable level blasts. It makes up for it w/ versatility, much like the PF1 version did. PF2's simply doesn't reference the other spells, and for futureproofing, it shouldn't.

So like a built in lower %? Interesting, something to ponder.

Pathfinder Rulebook Subscriber

So for shadow conjugation, maybe have weapons you create do a dice less in base damage. remove the % chance it does nothing, and just go with a lower base.

Kryzbyn wrote:

So for shadow conjugation, maybe have weapons you create do a dice less in base damage. remove the % chance it does nothing, and just go with a lower base.

Re: Shadow Blast, you use it to adapt to the Weakness (or lack of Resistance) of the enemy, or perhaps their formation.

For Shadow Conjuration and its chums, I'd expect a default set of stats, much like Polymorph Battle Forms have: competitive, but hard to tinker with or exploit. Then you could pick which option off a list, though I'm not sure what would be on that list. General shape? Role? Type?
If we're lucky, maybe we'll be able to choose abilities rather than a type, even if some have different point costs. Then if we need a flyer w/ grapple, we can summon a winged, tentacle beast.

ETA: That would keep with the theme of versatility, though maybe that'd make their stats a nudge lower than an actual Summon (which for now have limited options, though that will change a lot w/ more Bestiaries).

But the most impressive use of Shadow Casting that 3.5 opened up is Trap the Soul. It is the only PHB 8th level spell that Shades can duplicate, so I can only assume that you are supposed to copy it with Shades. And since it doesn't require you to start with a gem, and the gem could have started in the enemy pocket - you basically get to Pokemon them with a failed Will Save, and even a successful Will Save gives you a percentage chance of Pokemoning them.
Magic 8 ball hallowren codtume

After creating the base of the costume, it's time to decorate it to resemble a Magic 8 Ball. Use white fabric paint or white adhesive vinyl to create the iconic Magic 8 Ball design. This includes a white circle in the center with the number 8 and various answer options surrounding it. You can reference a real Magic 8 Ball or find images online to guide your design. Lastly, add straps or handles to the inside of the costume to make it easier to wear. These can be made from fabric, elastic, or even repurposed backpack straps. Make sure they are secure and comfortable so you can move around easily throughout the night. To complete the Magic 8 Ball look, consider adding some accessories such as a question mark necklace or a black hat. You can also carry around a smaller Magic 8 Ball toy to enhance the interactive aspect of your costume. Overall, the Magic 8 Ball Halloween costume is a fun and creative choice that allows you to engage with others by providing humorous and mysterious answers to their questions. With some basic materials and a little creativity, you can bring this classic toy to life and have a memorable Halloween experience..

Reviews for "Awaken Your Inner Psychic with a Magic 8 Ball Halloween Costume"

1. Emily - 1 star
I was really disappointed with the Magic 8 ball halloween costume. First of all, the material was cheap and flimsy. It felt like I was wearing a trash bag rather than a costume. Secondly, the design was poorly executed. The "8" on the front was barely visible and the print was already fading after just one use. Overall, the costume looked nothing like the picture and I felt like I wasted my money on it. I would not recommend this costume to anyone.
2. Mark - 2 stars
I had high hopes for the Magic 8 ball halloween costume, but unfortunately, it fell short of my expectations. The fit was awkward and uncomfortable. The costume was too tight around the shoulders and too loose around the waist. It was also surprisingly difficult to see through the small mesh panel in the front. The inflatable 8 ball shape was just not practical for moving around and I found myself bumping into things all night. In summary, while the concept is fun, the execution of this costume needs improvement.
3. Sarah - 2 stars
Honestly, I was not impressed with the Magic 8 ball halloween costume. The quality of the costume was below average, the seams were poorly stitched and started to come undone after just a few hours of wearing it. The sizing was also off, it was way too short for my liking and made me feel self-conscious. Additionally, the costume lacked any sort of accessories or extra details, making it a very plain and uninteresting costume. I would suggest looking for a different option if you want to make an impact at your Halloween party.

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