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After tagging the flag, you can head South and recruit the Horned Demon and pick up a pile of gold to the East. However, since there are quite a few mines coming up, you can ignore the rather-useless demon and this small amount of money, and charge straight east to fight Gilraen, who's waiting for you in front of a garrison (1). This is not a very difficult battle, but you should be careful not to lose many units, as you will need them for the next two weeks. Split out one-unit familiar stack to absorb the counter attack from the blade dancers, and mob them up with your main stack of familiars and hell hounds. Your nightmare can charge right into the master hunters and neutralize them there. You can also phantom clone your familiars, hoping to draw some attention from Gilraen's arrows. Note: on lower difficulty levels and earlier patches, Gilraen actually runs away as soon as you touch him.

Leadership should also be considered, if only to offset the morale penalties and increase your ability to recruit the random sylvan units that spawn all over the map. I picked nightmares as my starting bonus I d recommend pit fiends, personally, in hindsight and started out by getting the moral and luck bonuses around the inferno town before fighting Gilraen, to insure I d lose as little units as possible in the first fight.

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Heroes 5 walkthrough | Campaign 2 - Inferno | Mission 3 - The Conquest

The first few steps are really sterotype:
1) Buy 1 new hero (Best if the hell hound speciality); pick up imps; transfer army.

2) Battle Gilean. (if imps are present, druids target them 1st)
3) Gallop to mines, witch huts, PIXIES, exp points etc.
4) DO NOT ATTACK THE 1ST TOWN.
(Once attacked, the slyvian week is triggered every week, Gilean will be unstoppable. However there's a BUG to this, I'II explain later)
5) Route I took: Gold mine->Gem mine->Crystal Mine->pass slyanna tree->Gold mine->Sulphur mine->Wood shed->Red Tent
6) Picked up 44 peasants
7) Battle swarm of plague zombies->crypt->Red Key Gate
8) Hell of a fight with air elemental (Why? Lacking in mercury)
Meanwhile the 2nd hero gallop to gather dwelling creatures; castle: all creature necessasities->city hall->max basic dwellings->max upgraded dwellings
9) Skeleton archers->More mercury->Vampires->Enchanted Spring-> back to main castle->wait a couple of days->build mage guild level 3->learn summon creatures-> gallop to raja rakasha-> get orange key-> gallop back(no town portal spell)
10) Defeat military post; more work to do for 1st hero; so buy another one(transfer geek: better if it's Grok, logistics ^^)
11) Gallop to Fort->clear the guards-> upgrade creatures

Now you have a choice:

A) Defeat top left hand castle first
- relatively easy (1~2 enemy heroes at most)
- Capture town
- don't worry about mines; buy a 3rd hero at the new town; accumulate peasants ($$$); get mines etc.
- gallop to top right hand town. By this time, the army is huge enough to scare Gilean in the town itself. (Even though he has emerald dragons)
- END OF WEEK 4
- Death knight->Armor of forgotten hero->Frenzy scroll etc
- Hell of a fight with Emerald dragons
- More creatures summon. 5~7 days later Gilean moves
- Wait at slylanna tree
- Once he's near, attack the 1st town. Do it on 1st day of the week. So that you have 6 days before the slylanna week to grab the last town.
-----------BUG Alert!-------------
If you attack the first town last after gilean, you are stuck! No "Letter" cut scene. Scenario is bugged. Gilean will attack but there is no "Failure" cut scene.
-----------------------------------
- Once defeated him, get the last town
- gallop to elders
- End game

B) Defeat the top right hand town. As it has the most upgraded facilities.
- AS LONG AS THE 1ST TOWN IS DEFEATED LAST, GILEAN WILL APPEAR IN THE TOP LEFT HAND TOWN. HE WILL NOT APPEAR IN THE 1ST TOWN.
- Buy stuff in the town, guard it.
- Gilean attacks
- Cat and mouse chase in any Clockwise or anticlockwise fashion.
- Weaken his army by letting him attack the towns along the way.
- He wouldn't put his dragons into the sieges but at least the towers got rid most of his druids/elves
- meanwhile, as gilean chases, he wouldn't bother about your main castle. Save your 5000 + Ore on fort (Cant't upgrade to castle anyway)
- Once he is nicely reduced in army strength, trashed him (remember to get 1st town before doing that)
- get the last town; others as per norm

I have to disagree on not building up the main town. There's a fort nearby. So it doesn't matter. The script is not very well written. With the slyanna creatures increase every week. Relying on the bug would be easier. I did not use any Slyanna creatures in combat only in seiges. I am a pure Inferno Heretic! Even without expoiting the bug, the "cat mouse chase" strategy works every time.

Hope this helps.

Written by khruloc

Im glad im not the only one that had trouble with inferno mission 3, my tactic was similar to many ive read here.

1. Take the sylvan castle in the first week
2. Take all the mines surrounding (minimal losses) while building up to dragons
3. Near the end of month 2 go and take the top left sylvan castle.

Now here like many others i was attacked by gylian(sp) with near double my army in sylvan troops 9 to my 5 dragons and the like, with him at an equivalent level.

A lot of you ended the mission here but try this tactic and you should be able to take him out in a costly battle.

1. Make sure he attacks you in a a fully developed castle.
2. I blocked the castle gate with 14 treants
3. The treants were attacked by the dragons and unicorns and both were rooted blocking all other access to the castle for most of the fight.
4. Kill the unicorns and dragons down till there are only 2 or 3 left to lessen the damage on the treants
5. Defend the ancient treants who will receive a lot of punishment, every hero turn animate dead on them and i was able to keep them up.
6. Kill off the range then the melle stuck outside starting with the vicious hunters.

It was a pretty awesome battle and i escaped with around 20 hunters and druids, though i was getting pretty worried on how difficult the campaign might become, im nearly halfway through the necromancer one now and thankfully there has been no level like it yet.

Written by darkbooger

I'm playing on normal, as I'm not quite so good at Heroes, but this strategy worked for me, with some variance.

I picked nightmares as my starting bonus (I'd recommend pit fiends, personally, in hindsight) and started out by getting the moral and luck bonuses around the inferno town before fighting Gilraen, to insure I'd lose as little units as possible in the first fight. Then, as I waited for week two to start, I captured the ore mine, the gold mine guarded by the treants, and the lumber mill next to the elf town. Once week two started, I took the elf town, and rushed up. On the way up I took the crystal mine, and then the gem mine.

Taking the NW town is kind of a pain; I wasn't able to beat the hero with my intial force, or even dent him. However, he seems to be in mostly non-aggressive exploration mode, so I was able to slip past and take the town when he was out. After that, he just ignored me and moved south to take the town down there. I had to go back and retake everything a little later on; not a problem. I was back well before Gilraen showed up.

From there I rushed to build as many structures as possible; By the end of week 2 I had treants and unicorns, by the end of week 3 I had dragons. From there it was just a matter of building up my units and insuring his stray heroes didn't hold the southern town or the mines around it. The key to this map seems to be both in keeping a high flow of resources as well as a steady stream of units. Ironically, on higher difficulties it may be 'easier', as Gilraen dosen't come out until week 10 or more on average, so when he finally does show he has an incredibly large number of dragons, hunters, and druids. He also seems to have expert luck, so don't go in with a similair force expecting you can squeak by unless you can say the same for yourself. I had his stack of 15 dragons kill my stack of 20 on one of my previous attempts just because of a lucky shot. If you still can't muster a force, as the quoted poster suggested, have some heroes rush up units from the southern base. Since you have a little more time in normal, you should be able to safely build the southern base up to have all tiers of units.

Another thing to note about this map - character build can really, seriously have an effect on how well you do. My first attempts, I had taken sorcery and destruction. (I later found that destruction was useless, as I was just casting phantom forces every round on this map to multiply my archers.) On my second attempt I replaced them with luck (which is retardedly helpful on this map) and Defense (also very useful) and had a much, much easier time. Leadership should also be considered, if only to offset the morale penalties and increase your ability to recruit the random sylvan units that spawn all over the map. (Agrael CAN recruit them by the way, you don't need an elf hero, just a sufficiently big army.)

Written by Belmarduk

mac at 2016-10-01 23:15 wrote:
Hi all.

PS: even on heroic, Gilraen wont get Frezy before You. Day 3 2nd week get red key and straight away up! (maybe its doable without losses 1st week too, never tried) You will get frenzy like 2 turns before Gilraen comes. Of course You can not take 1st town first week, if You go that way.

Important Note: The Conquest is a scenario that gives headaches to many players -- it is quite a challenge at the Heroic level. The first thing to do if you have problems is to download patch 1.1, which weakens Gilraen to some extent and fixes a script. But you will need to restart the mission after you apply the patch. Patch 1.2 and 1.3 made this mission a little harder. However, from time to time some script error occurs, and Gilraen does not do anything, killing all the challenge and fun. At the beginning of the scenario, you must choose a bonus among the following:

2 Pit Fiends
43 Horned Overseers
4 Nightmares

The Pit Fiends appear to be an interesting option, but you will probably lose one in your first battle against Gilraen. The Horned Overseers will probably live through the whole scenario, but their lack of speed make them less valuable. The Nightmares are probably a decent choice, as they can sometimes reach the enemy rank before the enemy gets an act, and from time to time frighten the enemy with their melee attack.
Timing is crucial in this scenario. Many players restarted at least once before they found their way around. However, there is one exception to speed -- taking the first castle before the end of the first week will make things more difficult. The first thing to do is to complete your army with the Imps in the castle and in the dwelling to your right. While you could consider building up your Inferno town, most people ignore it and use Sylvan troops instead, even though that is inconsistent with the plot; that is what I did as well to make Agrael's life much easier.

After tagging the flag, you can head South and recruit the Horned Demon and pick up a pile of gold to the East. However, since there are quite a few mines coming up, you can ignore the rather-useless demon and this small amount of money, and charge straight east to fight Gilraen, who's waiting for you in front of a garrison (1). This is not a very difficult battle, but you should be careful not to lose many units, as you will need them for the next two weeks. Split out one-unit familiar stack to absorb the counter attack from the blade dancers, and mob them up with your main stack of familiars and hell hounds. Your nightmare can charge right into the master hunters and neutralize them there. You can also phantom clone your familiars, hoping to draw some attention from Gilraen's arrows. Note: on lower difficulty levels and earlier patches, Gilraen actually runs away as soon as you touch him.

Follow the road East and South, fighting any creature that blocks the way. Choosing your optional battles carefully since you should not lose more than a few familiars at this point. Stop to pick up any resources you may find as they will be required to build up your castles. The mines are critical, but they are lightly-guarded fortunately. Make sure you rotate the camera while moving down the road as a few resources are hidden behind the trees. You will soon see a Sylvan castle (2) further down the road. Do NOT capture it right away because this would trigger a weekly event that spawns countless stacks of Sylvan creatures everywhere on the map. With the proper timing (i.e. Day 1, Week 2), you will be able to reach the second Sylvan castle before any reinforcement arrives (starting Day 1, Week 3).

Continue to the right side of the castle and keep capturing resources and mines. The sulfur mine is guarded by Cerberi, which should be an easy target. The gold mine is guarded by Inquisitors, which may be too costy for you on heroic, though. Your can also consider the wood pile and campfire just east of the sulfur pit, guarded by steel golems. No matter what you do, come back to the castle door at the end of Day 7, Week 1. The troops defending the castle will fall easily on the next Day (Day 1, Week 2).

Start building your Sylvan castle, focusing on the the economic buildings and the hunter cabin. There is a good chance that you will lose this town to AI (if it functions normally), so don't pour all your resources here. A tavern would be nice, since a secondary hero could chain units to Agrael. By the way, it would be really helpful if you hire a new hero now in the Inferno town, and ship fresh inferno troop to Agrael. Cerberus (upgraded from Hell Hound) is probably the most valuable creature you are going to have in the next two weeks.

Agrael should leave this S town (and might very well never come back) and move up the road on the west side. Capture the gold and gem mines, the mercury lab, and turn right at the fork to head for a group of mages blocking the road (3). The stack of Phoenix to the west is a tough fight, so avoid them. The mages guarding the crystal mine are no piece of cake either, but at least less devastating. By this time, your reinforcement from the Inferno town should have arrived. Keep moving up to the Coliseum, picking up any bonus that's available, and turn left until you meet a stack of Earth Elementals (4). If you have pixies / spirtes / cerberi, then deploy one stack of them only, and enjoy a perfect hit-and-run victory!

Now make a straight run towards the NW town (5). This castle attack is very easy before patch 1.2. After patch 1.2, this town is guarded by quite a decent Sylvan army. Fortunately, the AI likes to put this army on some low-level hero and send him away (Talanar is probably the one you will see), so it is very likely that you can steal the NW town before Talanar makes his way back. You might not want to fight Talanar before taking the town, if you are playing on heroic. It will cost you a lot of troops, and you can't afford to lose this much this early. Nevertheless, still try to dispose him as early as possible.

From now on, the NW town will be your headquarter. Do pour your resources in it. Hire a new hero to flag mines nearby if your Inferno low-level hero is stuck somewhere in the middle. When Week 3 comes, you will be overwhelmed by the number of the Sylvan party. Your next priority is to stop the Sylvan army from spawning by killing off the druids at the center of the map (marked by a yellow D)

Starting now you can mix Sylvan army into your rank. The hunters, sprites, druids and unicorns are all useful. Patch 1.3 lowered the cash requirement for dragons, so make sure you grab them soon as well. The Sylvan troops will take a huge morale hit; hopefully you have the Leadership skill, or tag some morale bonus along the way. You can reach the druids via the intersection at (6). However, you need to be a little more prepared. Try to ship some army from the S town if you still own it (hunters and sprites, mainly), and gather one more week worth of troop from your NW town. Build up the mage guild to level 3, so you can summon creatures from the NW town later. Now you are ready to kill the druids at once! Try to do it as early as you can, because Gilraen feeds heavily on these Sylvan army spawns, and on heroic the number he gathers is INSANE.

The druid fight is a race of time. Forget about gating and charge with everything you have, especially the Inferno troops. You can afford to lose all your Inferno units here as your Sylvan army reserves are rapidly growing back home. If everything goes well, you should be able to kill the druids around the beginning of Month 2 or even earlier than that. At this point, Gilraen should have come out from his NE town (7) and starts to roam the map to pick up resources and neutral creatures. Due to AI's huge bank account, it is very likely that Gilraen has at least one of the neutral stacks joined him. This probably makes him impossible to defeat for now, and he might actually come directly after Agrael if the power difference it too large.

You can visit a Redwood Observatory just east of the flag that leads you to the druid circle. This reveals a large area of map that just covers the NE Sylvan town. If you see almost no army stationed inside the town, then Gilraen has come out and will probably look for you soon. If you see quite a large army in town, Gilraen is probably in town and has never moved, and will never move.

If Gilraen has come out, your next priority is to take the NE Sylvan town (7) by stealth. You can lure away Gilraen with some other secondary hero, and rush the NE town with Agrael. Gilraen is scripted that he will attempt to protect the NE town when Agrael gets close, so don't conclude you've got him too early. By the way, Gilraen is smart enough not to assault a castle where Agrael is defending, so you can drop that idea of fighting him inside the castle wall. When Gilraen is not too much more powerful than Agrael, he will not actively challenge Agrael. Actually, he tries to avoid Agrael even though he has a good chance to crush Agrael on the field. Therefore, it is possible to squeeze Gilraen with Agrael step by step, to finally gain an edge to rush the NE town.

If Gilraen stays in his NE town and never moves, you can simply take your time to build up the two Sylvan towns you own, and crush him when you are powerful enough.

As soon as you take the NE town, you can finally relax. With the weekly new creatures in both well-built Sylvan towns, you will be able to crush Gilraen in the near future. Now is a good time to visit a few more stat bonuses on the map. As soon as you take all Sylvan towns and defeat Gilraen, you win this mission. This mission has been made harder on heroic with patch 1.2 onward, so you can really congratulate yourself when you beat it now!

Note 1: There is a Scroll of Frenzy located at (8). On heroic Gilraen will always get it before you (if he ever leaves home), and happily cast Frenzy over and over again on your most powerful stack. Sometimes you can use this misfortune to your advantage, by moving nearby stacks away from the frenzied one.

Note 2: In the area marked by (9), you will find a double-mana well that makes Summon Creature almost free. Besides, there is a keymaster tent nearby that unlocks the high-level Inferno creature dwelling SE of your starting area, but you are not going to need it anyways.

After restarting the this mission for the third time i get to the point that i have everything explorered on the map. I have all the towns and huge army and resources and i cant finish this level :(

I killed Gilraen once at start, but then i think i killed him again when i was trying to take one of the towns.. So i'm stuck in this bugged scenario and kinda dissapointed for the waste of the time and effort i put in this!

I have completed all the objectives except the one that says defeat gilraen.. But i cant find him on the map, even if i have explore it all, i have found all the artifacts, even the hidden ones in the bottom right corner. Killed all the hard monsters left even the 80 elementals/160 griffin/25 death knights etc. How i'm i supposed to defeat gilraen if he doesnt exist! :((((

ps. thx for idea not attacking the first village first.

If Gilraen stays in his NE town and never moves, you can simply take your time to build up the two Sylvan towns you own, and crush him when you are powerful enough.
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