The history and symbolism behind the compact crocheted witch hat

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The compact crocheted witch hat is a stylish and functional accessory that is perfect for anyone looking to add a touch of whimsy to their Halloween costume or everyday wardrobe. Made from high-quality yarn and expertly crafted with precision, this hat is sure to turn heads wherever you go. The main idea of the compact crocheted witch hat is its combination of style and practicality. With its compact size, it can be easily carried around in a bag or purse, making it a convenient accessory for spontaneous costume changes or impromptu Halloween parties. The hat's crocheted construction ensures that it is lightweight and comfortable to wear, allowing you to enjoy your festivities without feeling weighed down or uncomfortable. The intricate stitching and attention to detail make this hat a true work of art, adding a touch of elegance to any outfit.


Battery save included
No passwords required! Witch n' Wiz is built with full battery save support, and has multiple save slots, so the whole family can play on one cart!

If your item is still pending shipment it is because you have another item tied to your order that is not yet complete and will be shipped out together. This was not the end of Witch n Wiz s development though, and I spent the next few months expanding the game from 32 levels to over 100, and adding brand new puzzle mechanics.

Witch n wiz

The intricate stitching and attention to detail make this hat a true work of art, adding a touch of elegance to any outfit. Furthermore, the compact crocheted witch hat is available in a variety of colors and designs to suit your personal style and preferences. Whether you prefer classic black, vibrant purple, or even a unique pattern, there is a hat out there that is perfect for you.

Witch n wiz

This is really amazing! Catrap is one of my favorite gameboy games, and this captures the feel perfectly, and you've really gone beyond the original. Great work! Also, I just posted something similar to what you're doing with your title screen - I thought I was being original :P

P#39981 2017-04-27 13:18 ( Edited 2017-04-27 17:18) gradualgames Mark as Spam Mark as Abuse

Oh my! This is wonderful! Reminds me of Solomon's Key perhaps, but I love the music/atmosphere of this.

P#40146 2017-05-02 21:54 ( Edited 2017-05-03 01:54) mhughson Mark as Spam Mark as Abuse

@daann: It was my first time trying to create a game booklet like this. Glad you enjoyed it!

@01010111: Thanks! Catrap is truly one of the most underrated games I've ever played!

@gradualgames: Thanks! Music and sound was by Gruber music (https://twitter.com/gruber_music) if you want to hear more.

P#40475 2017-05-11 17:23 ( Edited 2017-05-11 21:23) dw817 Mark as Spam Mark as Abuse

I was looking at the source to your game, MHughson. Your logo is taking over 6700 bytes in sourcecode string space. might save a bit of space if you used my compressor:

And yes, this is a very cute version of Cattrap. That's one of the first games I bought at Funcoland for my Gameboy at the time. The REWIND ability was the best - and you definitely included that in your game too. Nice !

P#56037 2018-09-02 02:32 ( Edited 2018-09-02 06:36) Felice Mark as Spam Mark as Abuse

He doesn't need to compress the string representation of the graphics. The text of the source code, which includes string initializers of course, is automatically compressed by PICO-8 (using a form of LZSS, as I recall) during the save to .p8.png or @clip, and then decompressed on load.

All he'd be doing is wasting tokens on the decompression code.

Edit: I checked, and the encoded string by itself compresses from 6718 to 2964 bytes. You can confirm this by deleting all but the string and entering info at the PICO-8 command line.

P#56069 2018-09-02 16:39 ( Edited 2018-09-02 21:22) dw817 Mark as Spam Mark as Abuse

I'm glad you brought this up, Felice. This is something I wanted to check on.

If you click twice in the bottom-right-hand corner of the sourcecode editor (IDE) you have a value listed as "COMPRESSED SIZE."

Is this the amount of compression that PICO internally gives for all data, maps tiles, sfx, music ? Or if not, what does it represent ?

If PICO is indeed applying its own compression, then outside of sourcecode space, code that compresses such as both myself and ZEP have written are not needed in light of this latest version of PICO ?

P#56089 2018-09-02 23:06 ( Edited 2018-09-03 03:35) Felice Mark as Spam Mark as Abuse

PICO-8's been compressing the source code for years.

ROM space (0x0000-0x4300) is stored as-is in its entirety, presumably for quick reload()s, so there's no way to compress it.

You can write compressors that take advantage of foreknowledge about data formats, and those might be worth it, but for generic data compression, I'd say no, it's mostly not worth the bother or the tokens. Some people even find that compressing their data so that the string initializers are smaller causes the built-in compressor to do more poorly and produce compressed source no better or even worse than the original. Entropy is as entropy does.

P#56124 2018-09-03 15:21 ( Edited 2018-09-03 19:21) dw817 Mark as Spam Mark as Abuse

Can you answer this then ?

Let's say I store an image that is 4-bits for color, so you get 2-pixels per byte, yielding 8192-bytes for the total string size.

If I were to store a logo like this using only hex notation, it would look like this: "EF8A43392615"

Now would this compression be better this way than as I am doing now with converting 8-bit to 6-bit characters, where you the average is 6000-characters in the string ?

As you mentioned, compressing data can cause the built-in compressor to do more poorly ?

P#56126 2018-09-03 15:26 ( Edited 2018-09-03 19:26) Felice Mark as Spam Mark as Abuse

You could answer the question yourself by converting your image to each representation and simply typing info on a cart with each one in turn. However, remember to include the source for the decompressor with your compressed version, since it's effectively a required part of the data.

I would assume your version would do less well, since the built-in compression is (to the best of my knowledge) byte-based. Repeating patterns in the image will align with compression boundaries, whereas your base64 representation basically has a granularity of 3 bytes, or 6 bytes if the image pattern is, say, 2x2 dithering rather than solid colors.

P#56127 2018-09-03 15:33 ( Edited 2018-09-03 19:40) dw817 Mark as Spam Mark as Abuse

No, my compressor looks for patterns too, and compresses based on that. Currently the compressor is set to level 2, that is, to find up to 2-character patterns in any data.

It can go all the way up to 255 if you like, but it's quite slow then. :)

It has shown good compression at a level of 8 with varying data, including the screen, sprites, and mapper data.

But yes, I can check to see with info(). The results will likely be of interest to others besides ourselves - to answer the question, "Is writing a compressor for image data or otherwise even useful in current version of Pico-8 ?"

P#56129 2018-09-03 16:06 ( Edited 2018-09-03 20:06) dw817 Mark as Spam Mark as Abuse

Alright, a little research done. Yes, my compressor with one single compressed picture is indeed larger than a single program with one logo stored as 2-character hex. That's a very good observation you made, Felice.

But for more than one logo in the same code, my compressor yields a far smaller footprint.

In fact, in my compression demo, you will see that I have 6 full screens showing their compression size. I doubt you could put that many decompressed strings as straight out 16384-bytes per hex code per picture in one program of PICO. You would run out of coding space long before then.

Even the most robust logo uses 4,000 - 7,000 6-bit text characters by itself in using the compressor.

So . results ? If you just want =one= 128x128 picture in your game, let's say the logo, you would do better to not use my compressor.

But if you want more than one, that includes elements such as a logo, introduction/instructions page, author page, win game screen, and lose game screen, you'd do better to use my compressor.

And it stands to reason, I could optimize my compressor. Rewriting software is always better the next time around .

So saying here, one picture is enough for this good puzzle game. :) And this game certainly does deserve a star. ⭐

I would assume your version would do less well, since the built-in compression is (to the best of my knowledge) byte-based. Repeating patterns in the image will align with compression boundaries, whereas your base64 representation basically has a granularity of 3 bytes, or 6 bytes if the image pattern is, say, 2x2 dithering rather than solid colors.
Compact crocheted witch hat

In addition to its aesthetic appeal, this hat also provides protection from the elements, making it a practical choice for those chilly autumn nights. The brim is designed to shield your face from the wind and rain, keeping you warm and dry while you celebrate. To conclude, the compact crocheted witch hat is a versatile and fashionable accessory that is perfect for adding a touch of flair to any outfit. Its combination of style, practicality, and quality craftsmanship make it a must-have for anyone looking to stand out from the crowd. So go ahead, embrace your inner witch, and let this hat be your statement piece..

Reviews for "Elevate your Halloween costume with a handmade compact witch hat"

1. Sarah - 2 stars - I was really excited to receive the compact crocheted witch hat because I love unique and quirky accessories. However, I was disappointed with the quality of the product. The hat looked poorly made and the materials used felt cheap. It didn't fit my head properly and looked lopsided when I tried to wear it. I wouldn't recommend buying this hat if you're looking for a well-made and stylish accessory.
2. Michael - 1 star - I purchased the compact crocheted witch hat as a Halloween costume addition, but it was a complete letdown. The hat was too small and uncomfortable to wear for even a short period of time. The crocheting was sloppy, with loose threads sticking out everywhere. The overall design also looked cheap and lacked the elegance and style I was expecting. Save your money and look for a better quality witch hat elsewhere.
3. Jessica - 2 stars - I really wanted to love the compact crocheted witch hat, but unfortunately, it just didn't meet my expectations. The hat felt flimsy and it didn't hold its shape well. It would constantly lose its form and look messy on my head. The sizing was also off, as the hat was too tight and caused discomfort. I had high hopes for this hat, but it fell short of my expectations in terms of quality and fit.

Add a touch of magic to your outfit with a compact crocheted witch hat

Stay warm and stylish with a compact crocheted witch hat