Witchy Wardrobe Staples: Must-Have Pieces for Every Charmed Witch Enthusiast

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A charmed witch garment is a piece of clothing or accessory that is enchanted with magical powers. It is often worn by witches and wizards to enhance their abilities and protect them from harm. These garments can be imbued with various spells and enchantments, depending on the needs and preferences of the wearer. The charmed witch garment is not just a fashion statement, but also a crucial tool for a witch's craft. It can aid in casting spells, providing extra power or focus to the wearer. For example, a cloak may be charmed to help the witch blend into her surroundings, making her nearly invisible.

Noita curse of greed

For example, a cloak may be charmed to help the witch blend into her surroundings, making her nearly invisible. This can be especially useful for witches who need to remain hidden or perform covert magical activities. In addition to its magical properties, the charmed witch garment can also offer protection to the wearer.

Noita curse of greed

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For those who have never heard of it: "Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself."

"Your own magic: Create new spells as you delve deeper into the caverns. Use your magic to crush your enemies and manipulate the world around you."

Made by Nolla Games, which includes the goon Hempuli (maker of Baba Is You), as well as Olli Harjola (maker of Swapper) and Petri Purho (maker of Crayon Physics).

Streamers I have watched play the preview build have all agreed: The game is awesome.
Between Noita and Disco Elysium which released October 15th, 2019, (thread: https://forums.somethingawful.com/showthread.php?threadid=3899418 ) this will be a great time to play indie games.


For videos of the gameplay and physics madness, see the store page:

IronicDongz posted:

fun thing about noita:
berserk potions double damage
bomb radius is affected by damage

Quick cliff notes version:

Your spells can be divided into cast spells (eg spark bolt, bomb, nuke) that create objects in the world, and modifiers (eg fire trail, dualcast) that affect other spells.

Your wand reads the spells you put in from left to right.
If it reads a modifier, it will apply the modifier to the next spell.
If that spell is a modifier it will apply both the next spell, and so on until it hits a cast spell.
If the modifier is one that multi-casts, it will look ahead to get the next two/three/however many cast spells that the modifier requires.
If the cast spell has a trigger or timer, it will cast the next spell without any of the modifiers that the first spell had.

When you reach the end of the spell list, the wand needs time to recharge (how much time is a wand stat).
If your wand is a Shuffle wand, it jumbles up all your spells each time it recharges. This is not a good thing but is usually balanced by the wand having stronger stats.
Each spell takes mana; a bundle of modifiers and spells add all their mana requirements. If your wand doesn't have enough mana, it will skip to the next spell it can cast.
Your wand's cast delay limits how fast you can cast your spells if they are not restricted by recharges or mana.

Awards:
Finalist - Seumas McNally Grand Prize - Independent Games Festival 2019

Finalist - Excellence in Design - Independent Games Festival 2019

Finalist - Nuovo Award - Independent Games Festival 2019

The Audience Choice Award - Fantastic Arcade 2018

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From the noitagame website:

"Action roguelite: Death is permanent and always a looming threat. When you die, don�t despair, use what you�ve learned to get further on your next adventure."

" Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper."

I know there are Temples that act like shops between environment levels. In the temples you can craft spell combos into your wands and buy new goodies.

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Ive been following this game for years now, can't wait to play it!

A Sometimes Food posted:

How Roguelite is the rogueliteness of this? Is there like a persistent town/base or is it more like you can eventually unlock stuff by clearing or whatever?


From what I've seen, very little. I think the devs at some point said there were some things that would carry over but it pretty much looks like you start fresh every run

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It shows up as 16,99� for me on Steam. A bargain for such a game.

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Oh and on Reddit one of the devs said it�s actually probably impossible to get it to run on the Switch

Why Early Access?
�TLDR: Right now Noita is already really fun to play and has dozens of hours of content. Early Access allows us to get important feedback to make the game even better.

Noita is a physics-based rogue-lite, and rogue-lite games generally benefit from additional content updates. The game is also being made with a custom engine (Falling Everything Engine), and even though the game is fairly stable we haven't been able to test every permutation due to the highly emergent nature of the game. For the same reason we're really excited to see how the players will exploit the game systems.�

Approximately how long will this game be in Early Access?

�We're currently estimating that the game would be in Early Access for about a year.�

How is the full version planned to differ from the Early Access version?

�The full version will be more polished and have more content. Essentially the full version will be a more refined version; there shouldn't be any drastic changes or fundamental differences. For example, the full version might have a larger variety of enemies/items/areas.�

What is the current state of the Early Access version?

�The game is playable and is polished to a nearly-finished state up to a certain point in the game's progression. Past that point game elements are a bit less polished. A functional final boss and ending exists, but they lack polish and testing.�

Will the game be priced differently during and after Early Access?

�Our plan is to release the Early Access version with a lower price, and we'll probably raise the price as we approach the full release.�

How are you planning on involving the Community in your development process?

�We're looking for feedback from players so that we can fix bugs, design issues and so on. We're interested in seeing how the gameplay experience changes as players get better at the game, and adjust the game to our best capability so that the experience stays interesting for both new and more experienced players.�

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A Sometimes Food posted:

How Roguelite is the rogueliteness of this? Is there like a persistent town/base or is it more like you can eventually unlock stuff by clearing or whatever?


There's no immediately apparent unlocks or meta progression . There's a log that tracks the different spell effects and perks you've discovered but that's it as far as I can tell

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grate deceiver posted:

I'm liking ths violent suicide simulator

love to attach fire trails to everything then wonder why im on fire and dying

Johnny Joestar posted:

as far as areas and whatever go how does it seem to compare to the streamer build that was out over the past week? i know that was cut back so as to not show everything.


Don't quote me on this but I heard that the stream build was 4 environments, the early access build should be 20? Possibly not all content is polished in later levels? I could be wrong, I am reporting hearsay.

Got Fire immunity perk, exploded myself with my hubris. Goty

SlightlyMad posted:

Don't quote me on this but I heard that the stream build was 4 environments, the early access build should be 20? Possibly not all content is polished in later levels? I could be wrong, I am reporting hearsay.


hell, 15-20 would be amazing, so i'm excited

SlightlyMad posted:

Don't quote me on this but I heard that the stream build was 4 environments, the early access build should be 20? Possibly not all content is polished in later levels? I could be wrong, I am reporting hearsay.


That's a lot of levels! If I'm cautious I can consistently make it to the ice caves in level 3 but between the having to watch out for damage from freezing vapor & how devastating the electricity demons are I usually eat it almost immediately. Also I just had a really fun run -- I picked up a "high recoil" spell modifier and wondered when the hell you'd ever use it, but then the next perk I got was Low Gravity -- combining the two let me fly all over the map REALLY fast and it felt great

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This game's like way the gently caress too hard.

Oldstench posted:

Mouse+keyboard or controller?

M+KB for sure

Oldstench posted:

Mouse+keyboard or controller?


I couldn't imagine playing without the precision aiming of a mouse, but just in case it does look like it supports gamepads.

i'm sure it works just fine with a controller but you're going to be playing at a disadvantage inherently

goferchan posted:

M+KB for sure


I tried controller at first, and aiming/shooting accurately sucked rear end. I'm doing way better with M+KB.
YMMV if you're much more used to using a controller than I am; I'm pretty PC centric.

Yeah Noita is insanely good. I've been playing the preview build for a few weeks now and while I waited for my preview to go up, I put together a small video of some of my favourite dumb poo poo in the game, including a chainsaw wand.

Obviously don't watch if you want to go in 100% pure but if you want to check out the game before buying (and you absolutely should buy it), here you go.

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grate deceiver posted:

Yo, you can go past the mountain. There's an entire biome thataway. Be ready for some hard fuckery.

wait, how
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grate deceiver posted:

Yo, you can go past the mountain. There's an entire biome thataway. Be ready for some hard fuckery.


Yeah I also found a way into a (different, I think?) ice biome by crossing the really big lake of lava in the east of the mines. Seems like there's more options than straight down 👀

I've found a few cool things, including an egg outside on a high tree branch that hatched a small worm the first time I got it and a bigger worm when I did it again next game and a scroll with some words about self sacrifice being pleasing to the gods or something like that. I couldn't figure out anything to do with it.

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So yeah, there's deffo a lot of stuff to explore sideways on every level.

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violent sex idiot posted:

is anyone else having the game tell you its a new record for everything every time you die?


I think it's the same bug as restarts the game every new run. Seems to clear all progression, at least for me. Every run is the first one.


There's no immediately apparent unlocks or meta progression . There's a log that tracks the different spell effects and perks you've discovered but that's it as far as I can tell
Charmed witch garment

It may have spells woven into the fabric, providing a shield against physical or magical attacks. This protection can be particularly important when dealing with dangerous creatures or engaging in battles with other magical beings. Witches often personalize their charmed garments to reflect their own style and magical preferences. Some may adorn their garments with symbols or sigils that hold significance to them, such as representations of their coven or deities they worship. Others may choose fabrics and colors that resonate with their magical practices or align with certain elements or energies. Obtaining a charmed witch garment can be a complex and specialized process. It typically requires a skilled witch or wizard to enchant the clothing with the desired spells and enchantments. This process may involve rituals, incantations, and the use of various magical ingredients or tools. The level of skill and knowledge required for creating these garments can make them highly sought after, and they may be considered valuable and rare in the magical community. Ultimately, a charmed witch garment is a powerful and essential tool for any witch or wizard. It allows them to tap into their magical abilities, offers protection, and allows them to express their individuality and connection to the magical world. Whether it's a cloak, robe, hat, or accessory, a witch's charmed garment serves as a physical representation of their magical prowess and dedication to the craft..

Reviews for "From the Screen to the Streets: Fashion Lessons from the Charmed Witch"

1. Emma - 2 stars - I was really disappointed with the Charmed witch garment. The quality was poor and it felt cheaply made. The fabric was thin and the stitching was uneven. It didn't fit well either, despite following the size chart. I expected better for the price I paid, and I won't be buying from this brand again.
2. Mark - 1 star - I can't believe how awful the Charmed witch garment was. The design looked much better in pictures, but in person, it was tacky and poorly executed. The colors were dull, and the print was faded. It looked like something you'd find in a discount Halloween costume store. I regret purchasing and would not recommend it to anyone.
3. Sarah - 2 stars - The Charmed witch garment was a huge letdown. The sizing was completely off, and it was far too tight in some areas while being too loose in others. The fabric was also uncomfortable and itchy on my skin, making it unbearable to wear for more than a few minutes. It was a waste of money and I would not recommend it to anyone looking for a quality witch garment.
4. Josh - 1 star - I had high hopes for the Charmed witch garment, but it was a total flop. The craftsmanship was terrible, with loose threads and sloppy seams. The overall fit was awkward and unflattering, and it didn't accentuate any of the right areas. The garment also arrived with a terrible odor that wouldn't go away even after washing. I would not recommend wasting your money on this subpar witch garment.

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