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Cinnamoroll is a popular mascot character created by the Japanese company Sanrio. The character is known for its effortlessly cute and charming appearance, with its signature fluffy white fur, big blue eyes, and tiny pink cheeks. Cinnamoroll has a distinct look that sets it apart from other mascot characters, making it highly recognizable and beloved by many. One aspect that fans adore about Cinnamoroll is its adorable clothing choices. The character is often depicted wearing various outfits and accessories that enhance its cuteness and add to its charm. These clothing choices allow fans to connect with Cinnamoroll on a deeper level, as they get to see the character express its personality and individual style through its outfits.



building a psychic, get access to wizard spells

i was wondering if there is a way to get access to wizard spells as a psychic.
Right now to get fireball could go Samsaran with Mystic Past Life, to grab fireball from the Occultist spell-list.

is there any other ways to get access to other spells. I hate playing classes where i dont have any true offensive capability

Rebirth Psychic Disciple lets you pick another spell, one level lower then your highest level. You can change the spell daily, and changed the tuned class each level up.

I second Rebirth for your Psychic Discipline.
If you're looking for offensive capability rather than versatility though, have a look at the Mind Thrust line of psychic spells. They might just be what you're looking for (pick the Will of the Dead phrenic amplification if you expect to face lots of undead).

Not exactly what you asked but there's the psychic bloodline for sorcerers that makes them psychic casters.

azighal wrote:

i was wondering if there is a way to get access to wizard spells as a psychic.

Right now to get fireball could go Samsaran with Mystic Past Life, to grab fireball from the Occultist spell-list.

is there any other ways to get access to other spells. I hate playing classes where i dont have any true offensive capability

As mentioned the Rebirth discipline. Combine that with scribe scroll to make psychic scroll versions of sorcerer\wizards spells and then use mnemonic vestment as well as similar items (pages of spell knowledge)) and I think it's probably a viable workaround.

The relevant bit from the Rebirth discipline.

Spoiler: Mnemonic Esoterica (Ex)

By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class's spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic.

You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

Slithery D wrote:

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

That would be more a GM's call given wording and no errata (that I could find) on the subject. Each level you may keep or swap out a extra spell list from which to draw an extra known spell daily.

At my table if a player wanted to invest their gold so they could have a psychic version of fireball (Crafting a scroll for 187 gp and 5 sp plus another 2,500 gp for a mnemonic vestment or 8,000 gp for a page of spell knowledge) I'd let them. Especially with the consideration of the Psychic Bloodline for Sorcerer.

Or the Psychic could just do Spell Research and add a psychic version of Fireball to their class list for 300 gp.

Unless, gold is especially plentiful in the game, I see no game balance issues considering the other things it could be spent on (and the fact there is a existing arcane class that is snagging psychic signature spells not to mention the other crossovers like with the Medium via Archmage or Hierophant).

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Grue wrote: Slithery D wrote:

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

That would be more a GM's call given wording and no errata (that I could find) on the subject. Each level you may keep or swap out a extra spell list from which to draw an extra known spell daily.

At my table if a player wanted to invest their gold so they could have a psychic version of fireball (Crafting a scroll for 187 gp and 5 sp plus another 2,500 gp for a mnemonic vestment or 8,000 gp for a page of spell knowledge) I'd let them. Especially with the consideration of the Psychic Bloodline for Sorcerer.

Or the Psychic could just do Spell Research and add a psychic version of Fireball to their class list for 300 gp.

Unless, gold is especially plentiful in the game, I see no game balance issues considering the other things it could be spent on (and the fact there is a existing arcane class that is snagging psychic signature spells not to mention the other crossovers like with the Medium via Archmage or Hierophant).

That's not at all how that ability works. Slithery D is correct.

Mnemonic Esoterica (Ex) wrote:

By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class's spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic.

You can decide to change the spell-casting class from which you draw this spell each time you gain a new level.

You pick a class. Once per day you can add a single spell from that class's list to your spells known. At the end of the day, it leaves your list. The next day you can pick it again, or another spell. It doesn't put that entire classes' spells on your list. As such, it's not on your class spell list except for that day you pick it, so those scrolls you write aren't coming from your class spell list either. The fact that the scroll is psychic (vs. arcane or divine) is irrelevant at that point - it being on the class spell list at the time you cast is the true determining factor of whether or not you need UMD.

You're certainly free to house-rule it, but there's no GM call needed to interpret it as written.

Thread: CTP's Guide to the Pathfinder Psychic

I've once again wasted a large portion of my time making a new guide! This one's for the psychic, introduced in Occult Adventures.

If anyone has items, tricks and tips, etc., feel free to chip in your 2 cp.

Also, haven't done a Google doc guide before, so hopefully the link is viewable, etc.

Edit: Ah, nuts, I forgot to add a section on psychic duels to the appendix. Will update in the future!

Last edited by CockroachTeaParty; 2015-09-23 at 02:44 PM .
Spoilers
Spamalot in the Playground Join Date Oct 2010 Gender

These clothing choices allow fans to connect with Cinnamoroll on a deeper level, as they get to see the character express its personality and individual style through its outfits. Cinnamoroll's clothing tends to be a reflection of its fun-loving and playful nature. The character is often seen wearing colorful and whimsical attire, such as frilly dresses, cute t-shirts, and cozy sweaters.

Re: CTP's Guide to the Pathfinder Psychic

Excellent work! This was going to be my next guide but I'm glad someone beat me to it.

Note that when comparing Planar Ally/Binding to Simulacrum, remember that the former two give you a full-strength version of the creature. With the latter, it's up to the GM exactly what you get, because the "half-HD" provision can mean a lot of different things.

Originally Posted by The Giant

But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?

Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
Spoilers
Troll in the Playground Join Date Apr 2006 Location A pie factory. Gender
Chad and leslye 107 7

Additionally, Cinnamoroll is often depicted wearing accessorizes like bows, hats, and scarves, which further enhance its charm and appeal. Sanrio understands the importance of Cinnamoroll's clothing choices to its fans, which is why they regularly release merchandise featuring the character's outfits. Fans can find a wide range of Cinnamoroll clothing items, such as t-shirts, hoodies, pajamas, and even costumes. These clothing items allow fans to show their love for the character and express their own personal style at the same time. Overall, Cinnamoroll's mascot clothing plays an integral role in its popularity and connection with fans. The character's cute and stylish outfits not only enhance its charm but also allow fans to express their love for Cinnamoroll through their own fashion choices. With its timeless appeal and adorable clothing choices, it's no wonder that Cinnamoroll has become such a beloved mascot character worldwide..

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chad and leslye 107 7

chad and leslye 107 7