Tips and Tricks for Using Blue Magic Hair Cream Effectively

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Blue Magic Hair Cream is a popular hair product that is specifically designed to help with the styling and maintenance of black hair. It is known for its unique blue color and its ability to nourish, moisturize, and promote healthy hair growth. One of the key features of Blue Magic Hair Cream is its ability to provide a firm hold, making it ideal for creating various hairstyles. It helps to tame frizz and flyaways, allowing for a sleek and polished look. This hair cream is also lightweight, so it does not weigh the hair down or leave it feeling greasy. Blue Magic Hair Cream contains a blend of natural oils and vitamins that help to nourish the hair and scalp.


Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.

If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw.

Magic missile wand cost 5e

Blue Magic Hair Cream contains a blend of natural oils and vitamins that help to nourish the hair and scalp. These ingredients include jojoba oil, vitamin E, and aloe vera, which all contribute to softer, smoother, and more manageable hair. The cream also helps to seal in moisture, preventing dryness and brittleness.

DnD Magical Item Wand of Magic Missiles

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

  • Magical Item – Uncommon – Wand of Magic Missile – 400 gp
    • Standard: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
    • The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.

    Example Campaign Items – Wand of Magic Missiles

    • Horsebone Wand (F007)
    • Tuma Wand of Magic Missiles (W007)
    Horsebone Wand (F007)
    • Magical Item – Uncommon – Horsebone Wand – 400 gp
      • Standard: Made from Human bone, with a horse motif. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
      • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand. A hungry attuned item becomes hungrier wanting life from its attuned owner only, taking 1 hp to activate for 24 hrs, this can’t be recovered by any means during this time, and can’t be removed or unattuned. If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned.
      • Relic: An elf can assist with a force based spell without using a charge from the wand.
      • Details built from: Created by Undead, Quirk of Hungry.
      • Owners:
        • 1000-02-14 – M’drak (Dwarf Bard) room L6 Necromancers Cave near Red Larch, Northern Reaches.
        • 1000-07-26 – Tydrus (Dwarf Bard) M’drak takes on the name Tydrus after he changes his dwarven subrace.
        • 1003-07-06 – Shofa (Elf Bard) Tydrus takes on the name Shofa after he changes to a female elf.
        Tuma Bone Wand (W007)
        • Magical Item – Uncommon – Tume Bone Wand – 400 gp
          • Standard: Made of bone, showing symbology of Tuma, the handle has a strange shape to it with scratch marks. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item.
          • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
          • Relic: An elf can assist with a force based spell without using a charge from the wand.
          • Details built from: Created by Undead, Arcane History, Minor Property of key, Quirk of Painful.
          • Owners:
            • 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered in the Hall of Rock, while serving Karameikos.

            Original Item – Wand of Magic Missles

            Source : Dungeon Masters Guide (dmg211)

            WAND OF MAGIC MISSILES

            This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

            The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

            Content Updates

            • 2021-07-17 – Added in Original Item version.
            • 2021-04-30 – Update and layout with links.
            • 2020-10-26 – Layout.
            Magical Items
            C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
            Blue magic hsir cream

            In addition to its styling capabilities, Blue Magic Hair Cream also promotes hair growth and overall hair health. The ingredients in the cream stimulate the scalp and follicles, leading to improved circulation and increased hair growth. It also helps to prevent breakage and split ends, resulting in longer and stronger hair. To use Blue Magic Hair Cream, simply apply a small amount to damp or dry hair and style as desired. It can be used for everyday styling or for more formal occasions. Overall, Blue Magic Hair Cream is a versatile and effective hair product that can help individuals with black hair achieve their desired look while maintaining healthy and nourished hair..

            Reviews for "Get the Blue Hair of Your Dreams with Blue Magic Hair Cream"

            1. Sarah Johnson - 2 stars - I was really disappointed with Blue Magic Hair Cream. I had read so many positive reviews about it, but it just didn't work for me. It left my hair feeling greasy and weighed down, even though I applied a small amount as instructed. I also didn't notice any improvement in the frizziness or dryness of my hair. Overall, I found it to be quite ineffective and not worth the hype.
            2. Michael Thompson - 1 star - Blue Magic Hair Cream did not meet my expectations at all. I have thick, coarse hair that tends to get dry easily. I thought this product would be a great solution to moisturize and soften my hair, but it did the opposite. It made my hair feel even drier and didn't provide any noticeable improvement in terms of manageability or styling. I ended up having to wash my hair again to get rid of the greasy residue it left behind. I would not recommend this product to others with similar hair types.
            3. Emily Turner - 3 stars - Blue Magic Hair Cream didn't work as well as I had hoped. While it did provide some moisture to my hair, it didn't have the long-lasting effect that other products I've used do. I also found the scent to be too strong and overpowering for my liking. However, I must admit that it did help tame my frizz to some extent. It might work better for those with different hair types or preferences, but for me, it was just an average product.

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