An Unforgettable Conclusion: Witch Trilogy Finale's Legacy

By admin

The Witch trilogy finale serves as the conclusion to a three-part series that follows the journey of a powerful witch named Adeline. Throughout the trilogy, Adeline embarks on various quests, battles supernatural creatures, and unravels deep family secrets. In the finale, the stakes are higher than ever before as Adeline must confront her ultimate nemesis and save the world from impending doom. Along the way, she is joined by her loyal companions, including a charismatic vampire, a cunning warlock, and a fearless werewolf. Together, they navigate treacherous terrains, ancient magical artifacts, and dangerous alliances. The storyline of the finale is filled with suspense, mystery, and unexpected twists.


This blog has been updated to give you the best information to date!

Inpulsa at the start of a league costs about your firstborn child, so if you have a good relation with adoption agencies and are careless about condom use, you can get one. This build makes use of Inpulsa s for the fast clear capabilities it bestows upon it s wearer and Storm Burst for overlapping a bunch of balls together to slap them on to the face of whatever unlucky monster you choose to target.

Witchcraft bubble wraps

The storyline of the finale is filled with suspense, mystery, and unexpected twists. Adeline's personal growth as a witch is highlighted, as she learns to embrace her hidden powers and tap into her full potential. She faces numerous challenges and is tested both mentally and physically.

[3.3] Rasgeroth's Bubble Wrap. (Storm Burst Elementalist.) Shaper/Red Elder Viable.

DISCLAIMER: This is a build using Orb of Storms to clear, and Storm Burst to burst down bosses. So there will be some mentions of orbs and balls, damage per ball or orb, spreading and what not. THIS IS THE PLACE TO GET ALL OF THE JUVENILE JOKES OUT OF YOUR SYSTEM. Snicker, laugh away, do whatever you want, but do it before you start reading. Builds in Path of Exile is serious business, and I know full well what kind of elementary school level puns a build such as this one might invoke.

Hello there, my name is Rasgeroth and I like balls. Orbs? ORBS! Goooooooood f****** dammit.

You may disregard the disclaimer already.

I'm a Path of Exile player since 2013, and lately I've been fiddling with a lot of builds to finally decide to share a few of them. I first used the Storm Burst on a Scion to somewhat successful degree (Up to guardians) back when it was first released in the Harbinger League. A little gem in the patch notes told me about elemental leech and the noticeable damage buff for the Storm Burst itself, so I decided to have another go at it. (Movie Preview Voice: This time, it was personal.)

Other than this build, I've got a bunch of goodies waiting around in my standard league roster, and I am a newbie streamer. You can take a look at my profile with Path of Building, and watch me baby rage about lag spikes right here:

3.4 Changes: No nerfs for this one. Orb of Storms trap or totem is of no use for this build, and no changes to anything this build does make use of. Plays the same, hits the same. Probably, only change you will see is the global illumination changes for those with good PC's.

ABOUT THE BUILD:

This build makes use of Inpulsa's for the fast clear capabilities it bestows upon it's wearer and Storm Burst for overlapping a bunch of balls together to slap them on to the face of whatever unlucky monster you choose to target.

Here are some graphic images about how the build should look and feel while playing it:

Spoiler

Here is how it looks in game:

To get the culling from my golems, I ran headfirst in to a Shaper Orb. Was fun. Can we add Shaper Slam immunity to their Elemental damage immunity pretty please?

On a more serious note, I do love how Storm Burst sounds and it gave me the idea about how to name the build, but while it deals a ton of damage, you won't be using it much other than for single target. Inpulsa's be broken, yo!

Spoiler

With great Inpulsa's, comes great responsibility. The build revolves around orbs, first one is dropping an Orb of Storms to pop an entire screen worth of mobs. (Exquisite in incursions, especially if those regular joes are cuddling the architect.) Second is channeling Storm Burst, sending a barrage of small orbs at your target, alt-tab, go to youtube, type WTF BOOM, put it on a loop, and watch the mayhem.

Since Storm Burst isn't the usual channeled spell, you won't be standing around much. What you want is to make sure you channel at most 2 seconds, most of the time it is even less. Most damage comes from shotgunning the orbs together, which means you have an area where your optimal damage occurs, and that area is usually half a screen away. You can create damage zones via creating waves of orbs, but the damage is high enough to just click half a second and move on for the next target.

One of the main issues of the build is that GGG hates self casters. AHEM.

Nevermind that, one of the main issues of the build is that you need a Watcher's Eye for the Wrath Mana Leech effect. There is no regen in the game that makes sure you can channel as long as you want to with this build. You need the leech, and you need it bad. Since Watcher's Eye is a lot more permanent than using blasphemy and Warlord's Mark, I opted for that. The life leech will come from your gear and ascendancy. (0.9 percent life leech is enough to get you to the cap.)

Other than that, the required gear is rather cheap atm.

For the ungodly clear speed it provides. Being unaffected by Shock is also a great bonus for a fragile build like this one.

For the extra projectile and cast speed. Cast speed means more balls, extra projectile means more balls. Seriously, you want to go Onyxia Raid Wipe kind of more balls with this build. (Those that understood the reference, meet up and we'll drink to how fucking old we got over the years.)

Free conductivity is free, allows you to get another curse to increase your damage.I went with Elemental Weakness , if you want to be more defensive, Enfeeble is a good choice as well. (Projectile Weakness isn't good enough damage increase, especially considering you want your target to be wrapped with balls, not be pushed away by them.)

Elemental Proliferation is what you need on these, along with the Elemental Damage Leech. Any Shaper Sceptre with Increased Crit and Elemental Proliferation will also do, as long as you can enchant 0.2% Lightning Damage Leech from Catarina on it. The perfect Shaper Sceptre gives more damage, and it also does not exist. (Lightning Pen, Inc Crit For spells, Elem Prolif, Cast Speed, Adds Lightning Dam to Spells, Cata Mod.) These two are cheap and very very effective, so go for them. If you got Bill Gates Exalts, look for or craft the Shaper Sceptre.

Spoiler
  • Popping. Lots and lots of popping. Inpulsa's pops the density, Storm Burst pops the remaining few.
  • Can deal with most map mods. Cannot Leech being the only exception. You can shut down your second curse aura, spam a mana flask along with a life flask. But if you like torturing yourself like that, why are you playing a game that is MOSTLY enjoyable? (Looking at you, damn porcupines.)
  • Fast. Hella fast. A few bursts from the Storm Burst and things drop like flies. Every magic monster die from a few zaps from the Orb of Storms, and with a build that focuses on high cast speed to overlap orbs, Storms zap quite a lot in a quite little amount of time. Rares get betrayed by their own henchmen's health pools, and Beyond monsters don't live long enough to be seen that they spawned. Even beyond bosses, most of the time.
  • (Edna Mode Voice:) No corpses!. Inpulsa sweeps screens crystal clear, and porcupines and a certain jackass that loves to blow those pesky corpses up can go screw themselves.
  • Fast clearing self caster, roar with defiance against game designers. Then cross your fingers and pray a lot to not get banned. Maybe don't write this down on the game's own forums? WHAT ARE YOU DOING?!
  • Very affordable. Even the required Watcher's Eye is doesn't cost much. Though if you have currency to burn, you can go for double wrath versions to do even more damage.
  • Inpulsa's. Need I say more? Shock immunity without the immunity, people.
  • Fragile. With 6K HP, and armor/evasion that equals to protection of a cosplay armor, this isn't the build to face tank anything. You don't need to stand still too long to deal a ton of damage though.
  • Self caster, not for everyone.
  • Not the best league starter. Doryani's at the start of the league cost an arm and a leg each, and you need the hands that usually come attached to the arms you just sold to get the Sceptre to play the game. Inpulsa at the start of a league costs about your firstborn child, so if you have a good relation with adoption agencies and are careless about condom use, you can get one. Snakepits are also another problem as nobody comes outta Twilight Strand and enters Lair of the Hydra. Second curse is optional so Impresence isn't the most important required item, but the rest are pretty much out of reach for a while.
  • Not enough cons to balance out the pros? Seriously, can't think of anything.

PASSIVES & ASCENDANCY:
Spoiler Passives:
Spoiler

Current version for Path of Building. For non-PoB version, the leveling section has the tree.
https://pastebin.com/7YzEYhXU


Bandits:
Spoiler Pop those lawless troublemakers. Even the gentle one, Oak.
Pantheon:
Spoiler

Major God: Soul of the Brine King. You are a fragile build, you need this. It would be all too easy to stun-lock you and end you otherwise.
Minor God: Soul of Shakari, Soul of Gruthkul. Either is useful, I prefer poison immunity for the convenience. In this build, you don't stand still long enough to make use of Soul of Tukohama.


Ascendancy:
Spoiler

In order of importance:
Paragon of Calamity: Bread and butter of self casting. You really need the leech from here. Defensive bonuses are good, and reflect immunity is a must.
Pendulum of Destruction: Checkpoint for the Heralds, increased area helps with increasing the overlap of your storm burst orbs.
Mastermind of Discord: Lots of penetration and Herald of Lightning goes with the theme by popping those barrels. Thanks to Inpulsa and Orb of Storms, it is active as long as you need, and deals enough damage to regular monsters to keep your popping chain going.
Liege of the Primordial: More cast speed for more ball overlapping. Second golem is up to you, I went with Flame for more damage, but Stone is also a good option if you want to be safer in the labyrinth for example. Just keep in mind that Stone Golem won't have the Elemental damage immunity of the Flame Golem.

If you think your shocking capabilities are sub-par, you can drop Liege of the Primordial for Shaper of Desolation. For your information, nothing lives long enough to make use of those freezes and ignites though.

I may be taking my son, Thomas, on Monday, to fly out to Virginia to check out a college. This is completely last minute so we are trying to make it work!
Witch trilogy finale

The finale also delves deeper into the backstory of the trilogy's main antagonist, shedding light on their motivations and past conflicts with Adeline's family. This adds a layer of complexity to the narrative and creates a sense of empathy towards the antagonist's actions. Throughout the finale, themes of love, sacrifice, and resilience are explored. Adeline's relationships with her companions deepen, and she must make difficult choices that could alter the course of their lives forever. The bonds she forms with her friends become crucial in the final battle against evil. The climax of the trilogy is an epic showdown between Adeline and her nemesis. As their powers collide, the fate of the world hangs in the balance. The tension and intensity build until the final moment, where Adeline's bravery and determination ultimately lead to the triumph of good over evil. In the conclusion of the Witch trilogy, loose ends are tied up, lingering questions are answered, and characters achieve resolution and closure. The finale leaves readers with a sense of satisfaction and fulfillment, while also hinting at the possibility of future adventures in this mystical world. Overall, the Witch trilogy finale is a thrilling and emotionally charged conclusion to an enchanting series. It showcases the growth of its protagonist, explores complex themes, and delivers an epic and satisfying conclusion that will leave readers eager for more..

Reviews for "The Witch Trilogy Finale's Impact on the Fantasy Genre"

1. Samantha - 2/5 - I have been a big fan of the Witch trilogy, but I was extremely disappointed with the finale. The story felt rushed and lacking depth, and the character development was almost non-existent. It seemed like the author slapped together a quick ending just to wrap things up, without giving the readers the closure we deserved. Overall, a major letdown after investing so much time and emotion into this series.
2. Mark - 2/5 - The final book in the Witch trilogy fell flat for me. The plot felt convoluted and confusing, with too many unnecessary twists and subplots that didn't add much value to the overall story. Additionally, the pacing was off, making it hard to stay engaged and invested. I was really hoping for a strong conclusion that would tie everything together, but sadly, this book didn't deliver. It's a disappointing end to what started off as a promising series.
3. Emily - 3/5 - As someone who thoroughly enjoyed the first two books in the Witch trilogy, I was left feeling underwhelmed by the finale. While there were some exciting moments and a few surprises, the overall execution of the story fell short. The ending felt rushed and forced, leaving loose ends and unanswered questions. It's frustrating to invest time into a series only to be left unsatisfied with the conclusion. I wish the author had taken more time to develop the story and characters in a way that would have done justice to the trilogy.
4. Alex - 2/5 - I couldn't help but feel disappointed by the final installment of the Witch trilogy. The writing style seemed to have changed, with the dialogue feeling forced and unnatural. The characters, who were once so well-developed, now seemed flat and one-dimensional. The plot twists felt predictable and lacked the excitement and intrigue that I had come to expect from this series. Overall, it was a letdown and not the satisfying ending I was hoping for.

Unmasking the Truth: Witch Trilogy Finale's Final Revelations

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