The Moon and Its Influence on Wiccan Spiritual Guidance

By admin

Wiccans, who practice the modern pagan religion of Wicca, call upon various deities and entities for spiritual guidance. The specific deity or entity invoked may vary depending on the individual Wiccan's personal beliefs and preferences. However, there are some common deities that are often revered and called upon in Wiccan rituals. These include, but are not limited to, the Triple Goddess (consisting of the Maiden, Mother, and Crone), the Horned God, and various ancient gods and goddesses from different mythologies. The Triple Goddess represents the cyclical nature of life, and is often associated with the phases of the moon. She is believed to provide guidance and assistance in matters related to personal growth, creativity, and intuition.


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Furthermore, all gods can potentially provide an appropriate human summon, if the character is able to get their etiquette streetwise skills high enough. This ring combines all of the religous ring abilities in one ring with a double of power usually 25 bonus The same for the Amulet of the Eight , eight amulets plus 50 gold ingots.

Talisman of the Divine Arkay

She is believed to provide guidance and assistance in matters related to personal growth, creativity, and intuition. The Horned God, on the other hand, is often associated with the masculine energy and is seen as a symbol of fertility and the untamed forces of nature. Wiccans may also call upon specific gods and goddesses from various mythologies, such as the Greek goddess Artemis or the Norse god Odin, depending on their personal connections and desires.

Daggerfall Workshop Forums

I recently started writing a Divine Aid mod because I wanted to address the lack of summoning in the game, and I didn't like the way later Elder Scrolls games implemented summoning.

The more recent games allowed Conjuration summoning spells, but I don't like the idea of snapping your fingers and summoning creatures that throw their lives away on the character's behalf. I also don't like the predictability and level of control the spells offer. (Note: I may write a Create Atronach spell mod after completing this mod)

I am nearing completion of the Divine Aid mod, with most of the basic mechanics already implemented. At this point I would like to invite any additional suggestions/comments before polishing it up and releasing it.

Here is the rundown of how the mod currently functions:

-If the character has a reputation higher than zero with any god at character creation, they will be granted a divine Focus item to use for prayer/summoning; this is usually achieved by answering the 'What god, if any, do you worship?' question with something other than 'None'. The item itself uses the standard ReligousItem/Talisman graphic, except that it is considered to be a summoned item to prevent the player from accidentally losing it. The reported item condition is directly correlated with the character's reputation with their chosen deity(e.g. item condition 'New' implies high reputation with the chosen divine). The divine reputation is used to determine success when praying for a boon.

-When the player Uses the Focus item, a boon *may* be granted depending on divine reputation and current conditions. Most boons (like summoning) only occur when the character is in combat.

-If a summoning is granted, the summon type is particular to the character's god, the character's language skills, and the location of the summoning (ground units, air units, underwater units). The possible summon types are correlated with the language skills offered at the Divine's temple. If the character doesn't have any appropriate language skill, they will be limited to animal (non-speaking) summons only. The reason language skill is needed is because the summons is not guaranteed to be allied with the player; the god is less likely to grant the summon unless the character has some measure of appropriate language skill. At higher levels, animal summons are no longer provided, so the character must have language skills to continue receiving summons. Furthermore, all gods can potentially provide an appropriate human summon, if the character is able to get their etiquette/streetwise skills high enough.

- More than one summon might be granted if reputation is high enough and/or there are multiple enemies.

-There is a time limit to the summons, dependent on divine reputation, after which they are unsummoned and returned to whence they came. If a summoned creature is reduced to zero health, they will be whisked away to prevent them from dying, and presumably healed.

-The character can only pray for aid so often, typically every few hours dependent on divine reputation. If a significant boon is granted, the character will likely lose a bit of reputation with their god. Divine Aid is meant to be an occasional tool for the player to use, it is not a crutch.

-Other general boons that all gods can grant include healing, fatigue reduction, curing paralysis, and breath (when swimming).

-There are other deity-specific boons that might be granted in lieu of a summons, currently these are:
Akatosh: Increase player speed, decrease enemy speed in area
Arkay: pacify undead (dependent on willpower)
Dibella: charm human-like enemies (dependent on luck)
Julianos: restore magicka
Kynareth: levitate indoors, fly (fast levitate) outdoors. Currently the only non-combat boon available.
Mara: pacify humans (dependent on personality)
Stendarr: pacify humanoids (humans, orcs, etc.) (dependent on willpower)
Zenithar: likely to find extra gold on enemies
. of course I'm open to other ideas.

-Current list of per-deity summons:
Akatosh: Dragonling, Fire Daedra, Daedroth, Knight, Monk
Arkay: Frost Daedra, Daedroth, Sorcerer, Assassin
(Note: I toyed with the idea of giving Arkay undead summons, but that smacks of necromancy and Arkay is supposed to dislike that)
Dibella: Nymph, Lamia, Daedra Seducer, Orc Sergeant, Orc Shaman, Orc Warlord, Spellsword, Bard, Burglar, Acrobat
Julianos: Imp, Dreugh, Mage, Battlemage, Frost Daedra, Fire Daedra
Kynareth: Dragonling, Harpy, Fire Daedra, Daedra Seducer, Archer, Healer, Acrobat
Mara: Nymph, Lamia, Harpy, Fire Daedra, Daedra Seducer, Spellsword, Bard, Ranger, Burglar, Thief
Stendarr: Healer, Frost Daedra, Daedroth
(Note: Stendarr is somewhat less combat-oriented)
Zenithar: Centaur, Fire Daedra, Daedroth, Giant, Gargoyle, Harpy, Spriggan, Warrior, Barbarian, Rogue, Nightblade

-Other notes:
-I'm looking into having the player/character occasionally summoned by another, a little tit-for-tat so to speak.

Jarlyjarljarl Posts: 64 Joined: Sat Aug 01, 2020 6:37 am

Re: [WIP] Divine Aid : Looking for Suggestions

Post by Jarlyjarljarl » Sat May 22, 2021 3:11 pm

DunnyOfPenwick wrote: ↑ Sat May 22, 2021 1:46 pm I recently started writing a Divine Aid mod because I wanted to address the lack of summoning in the game, and I didn't like the way later Elder Scrolls games implemented summoning.

The more recent games allowed Conjuration summoning spells, but I don't like the idea of snapping your fingers and summoning creatures that throw their lives away on the character's behalf. I also don't like the predictability and level of control the spells offer. (Note: I may write a Create Atronach spell mod after completing this mod)

I am nearing completion of the Divine Aid mod, with most of the basic mechanics already implemented. At this point I would like to invite any additional suggestions/comments before polishing it up and releasing it.

Here is the rundown of how the mod currently functions:

-If the character has a reputation higher than zero with any god at character creation, they will be granted a divine Focus item to use for prayer/summoning; this is usually achieved by answering the 'What god, if any, do you worship?' question with something other than 'None'. The item itself uses the standard ReligousItem/Talisman graphic, except that it is considered to be a summoned item to prevent the player from accidentally losing it. The reported item condition is directly correlated with the character's reputation with their chosen deity(e.g. item condition 'New' implies high reputation with the chosen divine). The divine reputation is used to determine success when praying for a boon.

-When the player Uses the Focus item, a boon *may* be granted depending on divine reputation and current conditions. Most boons (like summoning) only occur when the character is in combat.

-If a summoning is granted, the summon type is particular to the character's god, the character's language skills, and the location of the summoning (ground units, air units, underwater units). The possible summon types are correlated with the language skills offered at the Divine's temple. If the character doesn't have any appropriate language skill, they will be limited to animal (non-speaking) summons only. The reason language skill is needed is because the summons is not guaranteed to be allied with the player; the god is less likely to grant the summon unless the character has some measure of appropriate language skill. At higher levels, animal summons are no longer provided, so the character must have language skills to continue receiving summons. Furthermore, all gods can potentially provide an appropriate human summon, if the character is able to get their etiquette/streetwise skills high enough.

- More than one summon might be granted if reputation is high enough and/or there are multiple enemies.

-There is a time limit to the summons, dependent on divine reputation, after which they are unsummoned and returned to whence they came. If a summoned creature is reduced to zero health, they will be whisked away to prevent them from dying, and presumably healed.

-The character can only pray for aid so often, typically every few hours dependent on divine reputation. If a significant boon is granted, the character will likely lose a bit of reputation with their god. Divine Aid is meant to be an occasional tool for the player to use, it is not a crutch.

-Other general boons that all gods can grant include healing, fatigue reduction, curing paralysis, and breath (when swimming).

-There are other deity-specific boons that might be granted in lieu of a summons, currently these are:
Akatosh: Increase player speed, decrease enemy speed in area
Arkay: pacify undead (dependent on willpower)
Dibella: charm human-like enemies (dependent on luck)
Julianos: restore magicka
Kynareth: levitate indoors, fly (fast levitate) outdoors. Currently the only non-combat boon available.
Mara: pacify humans (dependent on personality)
Stendarr: pacify humanoids (humans, orcs, etc.) (dependent on willpower)
Zenithar: likely to find extra gold on enemies
. of course I'm open to other ideas.

-Current list of per-deity summons:
Akatosh: Dragonling, Fire Daedra, Daedroth, Knight, Monk
Arkay: Frost Daedra, Daedroth, Sorcerer, Assassin
(Note: I toyed with the idea of giving Arkay undead summons, but that smacks of necromancy and Arkay is supposed to dislike that)
Dibella: Nymph, Lamia, Daedra Seducer, Orc Sergeant, Orc Shaman, Orc Warlord, Spellsword, Bard, Burglar, Acrobat
Julianos: Imp, Dreugh, Mage, Battlemage, Frost Daedra, Fire Daedra
Kynareth: Dragonling, Harpy, Fire Daedra, Daedra Seducer, Archer, Healer, Acrobat
Mara: Nymph, Lamia, Harpy, Fire Daedra, Daedra Seducer, Spellsword, Bard, Ranger, Burglar, Thief
Stendarr: Healer, Frost Daedra, Daedroth
(Note: Stendarr is somewhat less combat-oriented)
Zenithar: Centaur, Fire Daedra, Daedroth, Giant, Gargoyle, Harpy, Spriggan, Warrior, Barbarian, Rogue, Nightblade

-Other notes:
-I'm looking into having the player/character occasionally summoned by another, a little tit-for-tat so to speak.

I like the idea buy it's not in step with the lore.

The gods don't grant any summons, they don't have the power to. That's a sacrifice they made (willing or not) when they created Nirn.

The summons that we use in TES are all summoned from the Planes of Oblivion and have ties to different Daedric lords, which is why conjuration is looked down on by many people and seen as dangerous because the essence of conjuration at the end of the day is pulling Daedra from Oblivion (forcibly unless you are a follower if a Daedric Lord and are summoning from their cohorts with their blessing) and using a spell to dominate the mind of the Daedra to do your bidding; the stronger the domination the longer the Daedra remains under your control.

-There is a time limit to the summons, dependent on divine reputation, after which they are unsummoned and returned to whence they came. If a summoned creature is reduced to zero health, they will be whisked away to prevent them from dying, and presumably healed.
Who do wiccans call upon for spiritual guidance

In addition to deities, Wiccans may also call upon other spiritual entities, such as spirits of nature or ancestors, for guidance and assistance. The main idea is that Wiccans call upon various deities and entities for spiritual guidance, which may include the Triple Goddess, the Horned God, and specific gods and goddesses from different mythologies..

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