Unveiling the mysteries of Wendy's magical powers in every direction

By admin

Once upon a time, in a small village called Willowdale, lived a young girl named Wendy. Wendy was an extraordinary girl with a wild imagination. She had a special ability to see magic in every direction she looked, whether it was through the vibrant colors of nature or the twinkling stars in the night sky. Wendy would often spend her days exploring the enchanted forest that lay just beyond the village. She would get lost in the rustling of the leaves, the soft whispers of the wind, and the mysterious creatures that called the forest their home. To Wendy, the forest was a playground of magic waiting to be discovered.


Most tabletop RPGs involve doing some amount of math, though this varies. PF2 is reasonably light on math: if you can handle adding and subtracting two-digit numbers, and very occasionally multiplying or dividing two-digt numbers, you’ll be fine. If you’re worried, bring a calculator (a calculator app on a phone works great, too). The most math that you’ll need to do unassisted is adding up the totals of damage dice from spells, and even then that won’t be difficult until you’ve been playing for a while and gained a bunch of levels (and real-world practice).

The most math that you ll need to do unassisted is adding up the totals of damage dice from spells, and even then that won t be difficult until you ve been playing for a while and gained a bunch of levels and real-world practice. The most math that you ll need to do unassisted is adding up the totals of damage dice from spells, and even then that won t be difficult until you ve been playing for a while and gained a bunch of levels and real-world practice.

Divine beings and enchantment pathfinder 2e

To Wendy, the forest was a playground of magic waiting to be discovered. One day, while venturing deeper into the forest, Wendy stumbled upon a hidden glade. The glade was a place of pure enchantment, filled with colorful flowers, sparkling streams, and delicate butterflies fluttering about.

[Pathfinder 2nd edition] Advice for a Divine Sorcerer? (1 Viewer)

While this is true, a Divine Sorcerer with Heal as a Signature Spell will probably do fine as a party's in-combat healer (admittedly tighter in the early levels), with investment in Medicine and its associated Feats for the out-of-combat healing.


Oh, they'll do okay. But they will never be as good. Because the cleric can get all the same feats, and gets bonus heal spells, and can grab the healing hands feat very easily.

Deathoftheauthor

Validated User
Validated User

Oh, they'll do okay. But they will never be as good. Because the cleric can get all the same feats, and gets bonus heal spells, and can grab the healing hands feat very easily.

If a divine sorc isn’t a heal bot, what’s their real specialty?

Victim

Validated User
Validated User 20 Year Hero!

How much heal spell do you really need anyway? It kind of seemed like Medicine should be doing most of the grunt work for HP recovery with the spell being more of a situational tool.

Capellan

Member
RPGnet Member Validated User If a divine sorc isn’t a heal bot, what’s their real specialty?

Well that, I think, is the interesting bit!

If I'm building a heal bot, divine sorc is sub-optimal. Nothing in the CRB competes with cleric. (Which is not to say that a divine sorc should never take heal as a spell - it's handy to have a backup in-combat healer!)

But what fun things can we do with the concept, while also getting that extra healing option? There lies opportunity!

I'll probably post at least one idea later today.

Deathoftheauthor

Validated User
Validated User

Well that, I think, is the interesting bit!

If I'm building a heal bot, divine sorc is sub-optimal. Nothing in the CRB competes with cleric. (Which is not to say that a divine sorc should never take heal as a spell - it's handy to have a backup in-combat healer!)

But what fun things can we do with the concept, while also getting that extra healing option? There lies opportunity!

I'll probably post at least one idea later today.

The campaign I'm in is going with a sort of improvised 2.5 Pathfinder, so Divine Lance is going to work. however it works with no alignments.

Capellan

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RPGnet Member Validated User

The campaign I'm in is going with a sort of improvised 2.5 Pathfinder, so Divine Lance is going to work. however it works with no alignments.

So here's one idea, built to 5th level (but with no gear selected): a Diabolic-bloodline noble who discovered the dark secret in her family tree and has dedicated herself to opposing the machinations of devils as a personal quest.

Leyath Flamedaughter, Sorcerer 5

CG Medium Human Skilled Heritage Humanoid
Perception +8;
Languages None selected
Skills Acrobatics +5, Athletics +7, Deception +11, Diplomacy +13, Intimidation +11, Lore: Genealogy +8, Medicine +10, Religion +10, Society +8
Str +0, Dex +3, Con +3, Int +1, Wis +1, Cha +4
Items Unarmored
AC 20; Fort +12, Ref +10, Will +10
HP 53
Speed 30 feet
Battle Medicine


Reach Spell

Range 30 feet; Targets 1 willing living creature Duration 1 round You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a -1 status penalty to all its attack rolls and skill checks.
Additional Feats Clever Improviser, Continual Recovery, Courtly Graces, Dangerous Sorcery, Divine Evolution, Fleet, Skilled Heritage, Untrained Improvisation
Additional Specials Bloodline (Diabolic), Signature Spells, Skilled Heritage (Diplomacy)

I like the Diabolic bloodline because it gives a solid attack cantrip (though divine lance may also be better, soon, and this will matter less) and you get some enchantment abilities that tie in nicely with a character that should already be good at Charisma-based things.

She's a good back-up for healing in combat, and a near fully-fledged non-combat healer, but most of her spell selection is oriented to fire/light effects. And those that aren't directly fire/light-based I would describe in ways that were. Her blindness manifests a blazing light in the target's eyes, her water walk is a cushion of tiny flames that keep her above the water, she can see invisibility by bending heat and light, etc.

Pathfinder (both editions) is created and published by Paizo, and was originally a modification to Dungeons and Dragons 3rd edition. Pathfinder 2nd edition is a much different game, but does draw many of its mechanical and thematic roots from Dungeons and Dragons.
Wendy every magic direction

As she stepped into the glade, Wendy felt an overwhelming sense of joy and wonder. She knew that she had found a magical place, a place where dreams came true. From that day forward, Wendy made it her mission to spread the magic she discovered in the glade to the world around her. She would gather the most beautiful flowers and arrange them into breathtaking bouquets, which she would present to the villagers. The bouquets were not just flowers; they were tokens of joy, carrying the magic of the glade. Wendy's acts of kindness and her ability to see magic in the smallest of things inspired the villagers. They began to appreciate the beauty that surrounded them and the wonders that could be found in the simplest of moments. Wendy's magic was infectious, spreading like wildfire throughout the village. As Wendy grew older, her magic continued to touch the lives of those around her. She became known as the village magician, using her wild imagination to create incredible shows and performances. People would come from far and wide to witness the enchantment she could conjure, feeling a spark of inspiration in their own hearts. Wendy's magic direction was not just about the glade or the performances she put on; it was a way of life. It was about finding beauty in the ordinary, seeing the extraordinary in the ordinary, and spreading joy through acts of kindness and creativity. Wendy taught the villagers that magic was not something reserved for fairy tales, but something they could create in their own lives. In the end, Wendy's magic direction became more than just a story in a small village; it became a legacy. The villagers carried on her spirit of wonder and imagination, passing it down from one generation to the next. And so, the magic of Wendy's wild imagination continued to touch the lives of those who believed in the power of magic and the beauty of the world around them..

Reviews for "Wendy's magical realm: an exploration of all directions"

1. John - 2/5 stars
I was really disappointed with "Wendy every magic direction." The plot was confusing and hard to follow. The characters felt underdeveloped and lacked depth. The writing style also left much to be desired, with awkward wording and clunky sentence structures. Overall, I couldn't connect with the story and found it to be a tedious read.
2. Sarah - 1/5 stars
I regret picking up "Wendy every magic direction." The story dragged on without any clear direction or purpose. The world-building was weak and inconsistent, leaving me feeling disconnected from the narrative. The dialogue felt forced and unnatural, making it difficult to immerse myself in the story. I found the whole experience to be extremely disappointing and wouldn't recommend it to others.
3. Mike - 2/5 stars
I had high hopes for "Wendy every magic direction," but unfortunately, it fell flat for me. The pacing was slow, and there were too many unnecessary tangents that didn't contribute much to the overall story. The characters felt one-dimensional, and I didn't feel invested in their journey. The writing style was also underwhelming, lacking the descriptive elements that could have brought the magical world to life. Overall, I was left unsatisfied with this book.
4. Emma - 2/5 stars
"Wendy every magic direction" had an interesting premise, but it didn't live up to my expectations. The narrative was disjointed, jumping between different timelines and perspectives without much coherence. The lack of proper editing was evident, as there were numerous grammatical errors and inconsistencies throughout. The ending was also abrupt and left many loose ends unresolved. I found it difficult to fully engage with the story and couldn't overlook its flaws.

Exploring the limitless possibilities of Wendy's magic in every direction

Discovering the hidden depths of Wendy's magic in all directions