Unveiling the Secrets of the Witchcraft Institute of Akko

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The Witchcraft Institute of Akko, located in the historic city of Akko in Israel, is a unique educational institution that focuses on the study and practice of witchcraft. Founded in 2004, the institute offers a comprehensive curriculum that includes courses on spell casting, divination, potion making, and magical rituals. The main idea: The Witchcraft Institute of Akko is a unique educational institution that focuses on the study and practice of witchcraft..

Random mxgic table

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D&D 5E DMG random magic item table - Rules? Guidelines?

The DMG, in Chapter 7, presents random magic item tables.

Can anyone offer any insight into how these are constructed? What determines whether an item goes in Table B, versus Table C, versus Table E?

For example, I can tell that Table A is strictly common or uncommon items, mostly expendable items like scrolls and potions, with a small chance of select utility (non-combat) uncommon items.

EDIT: I think I roughly hacked the design of the magic item tables. not perfect, but perfect enough.

Table A. small table = common potions with small chance of select uncommon potion (greater healing), common scrolls (cantrip-1st) with small chance of 2nd level scrolls, small chance of select utility (non-combat) uncommon magic items.
Table B. uncommon potions, uncommon scrolls (2nd-3rd), uncommon items (including magic armors without +1 bonus), +1 ammo (NOT +1 weapons), Water breathing/swimming items.
Table C. rare potions (including Flying), rare scrolls (4th-5th), rare items that are either utility or limited-use combat (necklace of fireballs, beads of force), +2 ammo.
Table D. very rare potions (including Invisibility), very rare scrolls (6th-8th), select very rare / rare items (e.g. bag of devouring, horseshoes of a zephyr, portable hole), +3 ammo.
Table E. small table = a few very rare potions, very rare/legendary scrolls (8th-9th), very rare/legendary expendable items (e.g. sovereign glue)
Table F. NO potions/scrolls, weapon +1, shield +1, wand/rod +1, Flying items (broom of flying, winged boots), uncommon instruments, uncommon decks, stat-boosting items (gauntlets of ogre power), uncommon rings, uncommon staves, weird mix of uncommon items (e.g. boots of elvenkind)
Table G. NO potions/scrolls, weapon +2, shield +2, wand/rod +2, armor +1, rare rings, rare ioun stones, Flying items (cloak of the bat, ring of levitation, wings of flying), CR 5 Summoning items (brazier of commanding fire elementals), Teleportation (helm of teleportation), mix of rare items, figurines of wondrous power
Table H. NO potions/scrolls, weapon +3, shield +3, wand/rod +3, armor +2, rare staves, very rare weapons (sword of sharpness), very rare staves, very rare rings, very rare ioun stones, Flying items (carpet of flying), Planewalking items (amulet of the planes), CR 11 Summoning items (efreeti bottle), Permanent stat-boosting items (tome of leadership and influence)
Table I. NO potions/scrolls, armor +3, legendary items

99–00 You regain a used spell slot or use of a class feature.
The witchcraft institute of akko

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Reviews for "Tales of Witchcraft and Wizardry at the Institute of Akko"

1. Emily - 2 stars - I was really excited to read "The Witchcraft Institute of Akko" as I love books about magic and witches. However, this book left me disappointed. The plot felt extremely predictable and lacked any originality. The characters were flat and underdeveloped, making it hard to connect with them. Additionally, the pacing was slow, and it took too long for the story to gain momentum. Overall, I found "The Witchcraft Institute of Akko" to be a boring and forgettable read.
2. James - 3 stars - While "The Witchcraft Institute of Akko" had an interesting premise, I found the execution to be lacking. The world-building and magical elements were intriguing, but the writing style felt disjointed and confusing at times. It was difficult to follow the story, and the plot twists were not well executed. The book also introduced several minor characters who were never fully explored or given a proper conclusion. Overall, I felt that "The Witchcraft Institute of Akko" had potential, but it fell short in its delivery.
3. Sarah - 2 stars - I was really looking forward to reading "The Witchcraft Institute of Akko" after hearing so many positive reviews. However, I found the book to be overly cliché and unoriginal. The characters were stereotypes and lacked depth, making it hard to care about their fates. The dialogue was also unrealistic and at times cringeworthy. The romance aspect of the story felt forced and lacked chemistry. Sadly, "The Witchcraft Institute of Akko" did not live up to the hype for me.
4. Michael - 2 stars - "The Witchcraft Institute of Akko" was a disappointment for me. The writing style was overly simplistic and lacked depth. The story felt rushed, and important plot points were brushed over or left unexplained. The protagonist's behavior and decision-making felt inconsistent and frustrating. The book also contained numerous grammatical errors and typos, which detracted from the reading experience. Overall, I found "The Witchcraft Institute of Akko" to be a poorly executed and unenjoyable read.

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