Elemental Allies: Building Relationships with the Forces of Nature in Tempestuous Magic

By admin

Tempestuous magic refers to a type of magic that harnesses the power of storms and natural elements. It is a powerful and unpredictable form of magic that can be both destructive and creative. In this form of magic, the practitioner taps into the energy of storms, lightning, wind, and water to perform spells and rituals. The spells can range from controlling the weather to summoning and manipulating natural disasters. Tempestuous magic requires a deep understanding and connection with the elemental forces of nature. Practitioners must be able to attune themselves to the energy of storms and tap into their raw power.



DND 5th Edition

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.

Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.

Source: Sword Coast Adventurer's Guide, Xanathar's Guide to Everything

Wind Speaker

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Tempestuous Magic

Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

Heart of the Storm

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.

Storm Guide

At 6th level, you gain the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Storm's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Wind Soul

At 18th level, you gain immunity to lightning and thunder damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.

Storm Sorcery Sorcerer Handbook: DnD 5e Subclass Guide – RPGBOT

The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm’s way to apply class features which only work at short range while providing essentially no protection from inevitable counterattacks. This is a hard subclass to build and play.

Throughout this handbook, I’ll repeatedly voice my frustrations with elements of the subclass. I want to be extremely clear about where the problems lie, and by highlighting those pain points I hope to provide some insight into where the subclass falls short and where you as the player will need to compensate. Knowing your weaknesses will keep you alive.

The introduction of the new Metamagic Transmuted Spell in Tasha’s Cauldron of Everything is perhaps the single greatest addition to the subclass, allowing you to expand your spell options beyond the pitifully small number of spells which already deal lightning and thunder damage, but it does present a frustrating tax on your sorcery points.

If you want a fix for Storm Sorcery, you need to solve one of two problems: Spells known, and Tempestuous Magic. Giving the Storm Sorcerer some spells known that will trigger Heart of the Storm makes the subclass functional at a bare minimum because players can’t accidently negate an entire subclass feature. You could also adjust Tempestuous Magic to work with cantrips which deal lightning or thunder damage (currently only Booming Blade, Shocking Grasp, and Thunderclap), which allows the Storm Sorcerer to use Tempestuous Magic more frequently so that they can practice the hit-and-run tactics built into the class right from level 1.

Practitioners must be able to attune themselves to the energy of storms and tap into their raw power. This requires great discipline and focus, as well as a profound respect for the forces being manipulated. One of the key characteristics of tempestuous magic is its unpredictability.

Table of Contents

  • Introduction
  • Disclaimer
  • Storm Sorcery Features
  • Ability Scores
  • Races
    • Lineages
    • Races of Eberron
    • Common Magic Items
    • Uncommon Magic Items
    • Rare Magic Items
    • Very Rare Magic Items
    • Legendary Magic Items
    • 1st-Level Spells
    • 2nd-Level Spells
    • 3rd-Level Spells
    • 4th-Level Spells
    • 6th-Level Spells
    • 7th-Level Spells
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    Tempestuous magic

    Storms are inherently chaotic, and attempting to control them can be dangerous. A lack of control or understanding can result in devastating consequences, not only for the practitioner but also for the surrounding environment and living beings. Despite the risks, tempestuous magic can also be a force for good. It can be used to bring rain to drought-stricken areas, protect against natural disasters, and even cleanse and purify polluted environments. However, these positive outcomes require a skilled and responsible practitioner who can channel the energy of storms in a controlled and precise manner. In many mythologies and fictional stories, tempestuous magic is often associated with deities or beings that embody the power of storms, such as gods of thunder or storm. These deities are often depicted as fierce and powerful, with the ability to command the forces of nature at will. In conclusion, tempestuous magic is a powerful and dangerous form of magic that harnesses the energy of storms and natural elements. It requires great skill, knowledge, and respect for the forces being manipulated. While it can be destructive, it also has the potential for great good when used responsibly and with the well-being of all in mind..

    Reviews for "The Healing Power of Storms: Harnessing Tempestuous Magic for Physical and Emotional Well-being"

    1. John Smith - 1 star
    I found "Tempestuous Magic" to be incredibly disappointing. The plot was convoluted and hard to follow, jumping from one scene to another without any clarity. The characters were underdeveloped, making it difficult to connect with or care about them. Additionally, the writing style was lackluster and failed to engage me as a reader. Overall, I felt like I wasted my time reading this book, and I would not recommend it to others.
    2. Sarah Thompson - 2 stars
    While "Tempestuous Magic" had an interesting premise, I felt that it fell flat in execution. The pacing was slow and dragging, with too much unnecessary detail and descriptions that added nothing to the story. The dialogue felt stiff and unnatural, making it hard to believe in the characters' interactions. Furthermore, the magic system was poorly explained and inconsistent throughout the book. Overall, I found it difficult to stay engaged with the story and was left feeling unsatisfied by the end.
    3. Emily Davis - 2 stars
    I had high hopes for "Tempestuous Magic," but unfortunately, it failed to live up to my expectations. The main character lacked depth and made illogical decisions, making it hard to root for her. The world-building felt haphazard and inconsistent, with elements introduced abruptly and not properly explored. The writing style was average at best, lacking the necessary finesse to make the story compelling. In the end, I found "Tempestuous Magic" to be a forgettable read, and I don't think I'll be picking up any other books by this author in the future.
    4. Michael Anderson - 3 stars
    While "Tempestuous Magic" had some interesting moments, I felt like it lacked focus and direction. The plot meandered and failed to build enough tension or suspense to keep me fully invested. The secondary characters were one-dimensional and lacked personal growth. Although the world-building showed potential, it was not fully realized, leaving many unanswered questions. Overall, "Tempestuous Magic" had its moments but missed the mark for me.

    The Science of Storms: The Physics and Metaphysics of Tempestuous Magic

    The Tempestuous Pendulum: Balancing the Dark and Light in Storm Magic