Catch the Wave: Surf Curse Music Event Returns for Another Year

By admin

I am excited to inform you about an upcoming Surf Curse music event. Surf Curse is an American indie rock band known for their unique blend of surf and punk influences. The event is set to take place on Saturday, September 25th at the local music venue. The doors will open at 7 PM, and the show is expected to start at 8 PM. This is an all-ages event, so everyone is welcome to attend and enjoy the music. Surf Curse has gained a considerable following in recent years due to their energetic performances and catchy tunes.

Effectiveness rune pathfinder 2e

Surf Curse has gained a considerable following in recent years due to their energetic performances and catchy tunes. Their music is characterized by distorted guitars, reverb-soaked vocals, and nostalgic lyrics that resonate with their audience. During the event, Surf Curse will be performing songs from their latest album, along with some fan favorites from their previous releases.

Pathfinder 2E Finesse damage

I'm fairly sure that's the only way. I was going to say the Swashbuckler might have a way, but they just get a bit of Precision Damage when they have Panache.

The-Magic-Sword

Small Ball Archmage
Yup just thief rogues, its a very special feature just for them.

Staffan

Legend

It should be noted that this would mostly be an issue at lower levels. At higher levels, your ability bonus to damage becomes a smaller and smaller part of the whole. At 1st level, a rogue doing just 2d6 damage with a sneak-attacking rapier without ability bonus to damage is kinda weaksauce, and getting a +4 to that would be a huge improvement. But if we forward to 7th level you'd be hitting for 4d6+2 (1d6 bases, +1d6 for Striking, +2d6 sneak attack, +2 weapon specialization), which makes the +4 a much smaller part of the whole. Move up to 16th level, and you're doing 6d6+6 before adding +5 (or +6 if you got an early apex item) for your ability score. And that's assuming you don't put any elemental runes on your weapon, which could be adding another d6 or two, and that you don't have any Strength bonus at all to damage.

Reactions: kenada and Campbell

corwyn77

Adventurer

I was thinking more from the perspective of a dex-heavy bard for a melee option. OTOH, it's not hard to end up with 16 or 18 in everything by the end, but damage would suck early on.

BTW, what is the d6 from Striking? Do you mean the magic item? Is it assumed you can get that, generallly? Where are the rules for Elemental Runes?

Reactions: MacMathan

Staffan

Legend

I was thinking more from the perspective of a dex-heavy bard for a melee option. OTOH, it's not hard to end up with 16 or 18 in everything by the end, but damage would suck early on.

BTW, what is the d6 from Striking? Do you mean the magic item? Is it assumed you can get that, generallly? Where are the rules for Elemental Runes?

Magical weapons have two types of runes on them: fundamental runes, which are what make the weapon as such better, and property runes which add additional abilities. Fundamental weapon runes come in two further categories: potency (+1, +2, or +3 to hit) and striking (1, 2, or 3 dice extra weapon damage – so a striking battleaxe would deal 2d8 damage). Property runes are basically everything else you can do with a magic weapon, e.g. ghost touch, returning (on a thrown weapon), and so on. Quite a lot of these add 1d6 energy damage of some sort (flaming, frost, shock etc.), and these are colloquially called elemental runes, and they make pretty good runes to default to – basically, if you don't have a special plan intended for your weapon (like returning on a throwing weapon), you won't go wrong with an elemental rune for some extra damage. You can have a maximum of one property rune per "plus", so a +2 weapon can have two property runes.

Potency/Striking runes are an essential upgrade for every character who intends to actually use a weapon. Without getting those at the levels where they become available, you will lag behind quite a bit when it comes to combat ability.

Oh, and bards generally don't make good melee combatants in PF2. Bards are full casters, with the weapon proficiencies to match, meaning they only become Expert in their weapons at level 11 and never become Masters in fighting. Even the bard subclass that's supposed to be good at combat (Warrior muse, from Advanced Player's Guide) only get broader weapon proficiency, not better. I mean, it's not wrong for a bard to have a weapon for use when they have actions to spare, but swording opponents as a bard is at best a plan D (with plan C being arrowing them instead)

Party Level -4 @ Low-threat lackey
Party Level -3 @ Low- or moderate-threat lackey
Party Level -2 @ Any lackey or standard creature
Party Level -1 @ Any standard creature
Party Level +0 @ Any standard creature or low-threat boss
Party Level +1 @ Low- or moderate-threat boss
Party Level +2 @ 80 Moderate- or severe-threat boss
Party Level +3 @ Severe- or extreme-threat boss
Party Level +4 @ Extreme-threat solo boss
Surf curse music event

This is an excellent opportunity for fans to experience their favorite songs live and create lasting memories. Tickets for the event can be purchased online or at the venue's box office. It is advisable to get the tickets in advance, as there is a high demand for Surf Curse concerts. Prices for the tickets are reasonable, making it accessible for fans of all budgets. In summary, the Surf Curse music event is a must-attend for fans of indie rock, surf, and punk music. It promises to be an unforgettable night filled with energetic performances and catchy tunes. So make sure to mark your calendars and get your tickets soon to secure your spot at this exciting event..

Reviews for "Surf Curse Music Event: Where Indie Music Meets the Surfing Lifestyle"

1. Emily - 1/5 stars - I attended the Surf Curse music event last night and was extremely disappointed. The sound quality was terrible, with the vocals barely audible over the loud instruments. It was impossible to enjoy the music when you couldn't even hear what the singer was saying. Additionally, the venue was overcrowded and lacked proper ventilation, making it unbearable to stay for long periods of time. Overall, the event was a complete letdown and not worth the money.
2. James - 2/5 stars - As a fan of Surf Curse, I was excited to attend their music event. However, I was left feeling underwhelmed and frustrated. The band seemed unenthusiastic and lacked energy on stage, which made for a lackluster performance. The setlist also didn't flow well, with abrupt transitions between songs that disrupted the overall experience. Although the venue was decent, the overall atmosphere was lackluster. It's safe to say that I won't be attending another Surf Curse event anytime soon.
3. Amanda - 3/5 stars - The Surf Curse music event was an okay experience overall. While I enjoyed some aspects of the concert, there were also certain shortcomings that prevented it from being great. The band had some great moments where they showcased their talent and engaged with the audience, but there were also several points where the performance felt lackluster and disorganized. The event was decently organized, but the sound quality could have been better. Overall, it was an average music event that didn't exceed my expectations.
4. Mark - 2/5 stars - I had high hopes for the Surf Curse music event, but unfortunately, it fell short in several aspects. The band's performance was lackluster and felt rushed, as if they were simply going through the motions. The venue was overly crowded, making it difficult to fully enjoy the music without constantly being bumped into by other attendees. In addition, the event lacked adequate restroom facilities, resulting in long lines and a frustrating experience. Overall, I was disappointed with the overall execution of the Surf Curse music event.

Surf, Sun, and Soulful Sounds: The Surf Curse Music Event

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