Healing Touch: Essential Healing Spells for Witches in Pathfinder 2e

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Spells for practicing witches in Pathfinder 2e are an essential tool for harnessing their magical abilities and shaping the world around them. Witches draw their power from their innate connection to the supernatural and their understanding of the esoteric forces at work in the world. These spells allow witches to manipulate reality, commune with spirits, and protect themselves from harm. One key spell for witches is the Hex spell. Hexes are unique to witches and are powerful curses or blessings that can affect the minds and bodies of their targets. The Hex spell allows witches to afflict enemies with misfortune or bolster allies with good fortune.



Is the gaze effect of a medusa blocked by an antimagic field? [duplicate]

This question addresses the question of whether petrification effects are blocked by the Antimagic Field spell. But it does not seem to address the gaze itself—particularly the Petrifying Gaze of a Medusa. A Beholder's ray is clearly blocked as a magical beam, but what about the gaze of a Medusa? Is the gaze of a Medusa magical or non-magical? Alternatively, if not the gaze itself, what about the effect of the gaze? Is the effect of the gaze considered magical and blocked by an Antimagic Field? The text for Petrifying Gaze does not state either way whether the effect is magical.

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The Hex spell allows witches to afflict enemies with misfortune or bolster allies with good fortune. This versatile spell can be used in a variety of ways, making it an essential tool for any practicing witch. Another important spell for witches is the Charm spell.

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Antimagic Field states the following:

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it.

So in order to answer your question, we have to determine whether or not Petrifying Gaze constitutes a magical ability/attack,

Unfortunately, the source books for Fifth Edition do not provide an explicit definition for what exactly constitutes a magical ability. However, there exists an overall consensus summarized here based off the Sage Advice Compendium. Jeremy Crawford's original tweet neatly sumarizes the ruling as such:

A monster's attack is magical if its text says so.

The Medusa's Petrifying Gaze makes no mention of the attack being magical, so the effect would not be dispelled or prevented by Antimagic Field.

Overall, there is ample precedent to support this interpretation. This answer establishes that a Dragon's breath weapon is not considered magical based on similar logic, so I would say that the strongest interpretation is that the Medusa's Petrifying Gaze is not affected by Antimagic Field.

However, there's more information to consider.

If you're feeling creative. sort of yes.

According to the Monster Manual, Medusas are created under the following conditions:

Men and women who seek eternal youth, beauty, and adoration pray to malicious gods, beg dragons for ancient magic, [. ] seek out powerful archmages, [or] make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it.

A curse could easily constitute a "magical effect" as defined in the text for Antimagic Field.

So, as long as the curse was not bestowed by a god/deity, an interesting interpretation would be that the Medusa is temporarily freed of its curse, such that it would be unable to use its normal abilities.

Opinion: as a DM, I would say yes.

As the text for the Medusa's ability is vague in this context, I personally would rule in favor of the Antimagic Field suppressing the ability. The abilities of a CR6 creature like the Medusa should be trumped by a Level 8 spell like Antimagic Field, and both thematically and intuitively it makes sense that Antimagic Field would work in this way.

Additionally, I think the player's satisfaction at overcoming the Medusa in such a way is enough that I would rule in their favor regardless of the interpretation. Ruling against the player for situations like this break "the rule of fun" and can sting strongly of killing something interesting simply for the sake of a technicality.

Magic Mike’s Last Dance proves men are not up to the task of presenting the female gaze

Helen Warner does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

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Spells for practicing witches in pathfinder 2e

This spell allows witches to influence the thoughts and actions of others, bending their will to suit their own purposes. With the Charm spell, witches can manipulate social situations, convince enemies to become allies, or extract important information from unwilling subjects. This spell is particularly useful for witches who rely on their cunning and persuasion to achieve their goals. In addition to offensive and persuasive spells, witches also have access to a range of defensive spells to protect themselves. One such spell is the Shield spell. This spell creates a protective barrier that absorbs incoming attacks, providing witches with much-needed protection in combat. The Shield spell allows witches to withstand the onslaught of enemies, giving them the opportunity to retaliate or escape unscathed. Overall, spells are an essential aspect of being a practicing witch in Pathfinder 2e. They allow witches to tap into their innate magical abilities, shape reality to their liking, and protect themselves from harm. Whether they are using curses, charms, or defensive spells, witches rely on their spells to navigate the challenges of their adventures and wield their supernatural powers to great effect..

Reviews for "Protective Spells for Witches: Shields and Barriers to Defend Against Attacks in Pathfinder 2e"

1. Emily - 2 stars
I was really disappointed with "Spells for practicing witches in pathfinder 2e". While the concept was interesting, the execution fell flat. The spells were mostly variations of existing spells, and there wasn't much originality or creativity. I was hoping for more unique and powerful spells to enhance my witch character, but these spells just felt like a rehash of what was already available. Overall, I found it to be not worth the price and would not recommend it to other players.
2. John - 1 star
I found the "Spells for practicing witches in pathfinder 2e" to be incredibly underwhelming. The spells provided in this supplement were lackluster and didn't bring anything new to the game. Many of them seemed like filler spells that added little value to my witch character. Additionally, the book lacked clarity and organization, making it difficult to find and reference specific spells. I regret spending money on this supplement and would advise other players to steer clear.
3. Sarah - 2 stars
I was highly disappointed with "Spells for practicing witches in pathfinder 2e". The spells provided in this book were extremely situational and didn't offer much utility in actual gameplay. I was hoping to find spells that would enhance my witch's abilities and make her more dynamic, but these spells fell short of my expectations. Furthermore, the lack of originality was disheartening, as most of the spells were just rehashed versions of previously available spells. Overall, I would not recommend this supplement to other players as it adds very little value to the game.
4. Alex - 1.5 stars
I was expecting a lot more from "Spells for practicing witches in pathfinder 2e", but unfortunately, it failed to deliver. The spells provided lacked the creativity and uniqueness I was hoping for. They felt like generic additions that barely brought anything new to the game. On top of that, the book itself was poorly organized, making it difficult to navigate and find the spells I wanted to use. Overall, this supplement was a letdown, and I wouldn't recommend it to anyone looking for exciting and innovative spells for their witch character.

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