Immerse Yourself in the Beauty of the Pretty Princess Magical Garden Island

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The Pretty Princess Magical Garden Island is a whimsical and enchanting place located in a hidden corner of the world. It is home to the most beautiful and magical gardens one could ever imagine. The island is filled with lush greenery, vibrant flowers, and fantastical creatures. As you step foot onto the island, you are immediately greeted by the sweet scent of blooming flowers and the sound of birds chirping happily in the trees. Every flower on the island seems to possess a unique and mesmerizing beauty. Roses of all colors, sunflowers that stretch towards the sky, and delicate orchids that seem to dance in the wind.


This spell created an invisible, weightless whip of hard-edged air extending from a limb of the caster. With this construct, the caster could strike with his normal BAB at one chosen opponent, dealing 2 points of damage per level per successful attack. In any round in which the wind lash successfully struck, the target had to make a Dexterity check DC 15 or be hurled to the ground, taking an additional 1 point of damage.
The caster could switch targets at will, but switching targets consumed a round, during which time no one could be attacked by the wind lash. The nature of the wind lash was such that only the chosen target was struck. Other beings were aware of the spell because it emitted snarling wind noises and sometimes blew away small, light objects such as cap-feathers and parchments that were not securely gripped (but they suffered no damage). If the spellcaster cast another spell while this spell was still in effect, the wind lash dissipated immediately. A wind lash- wielder could employ magical items simultaneously with a lash if they could be wielded with one hand.

Other beings were aware of the spell because it emitted snarling wind noises and sometimes blew away small, light objects such as cap-feathers and parchments that were not securely gripped but they suffered no damage. As his body fell, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all their inhabitants.

Netherik empire of magic

Roses of all colors, sunflowers that stretch towards the sky, and delicate orchids that seem to dance in the wind. Walking through the garden pathways, you will come across mesmerizing waterfalls that cascade down into crystal-clear ponds. These ponds are teeming with colorful fish and aquatic plants.

Netherik empire of magic

"Finally, without warning or preamble, Larloch, the Shadow King, revealed the secret past of Netheril." Netheril: The Empire of Magic

So begins the first book in the Netheril boxed set, so begins the Netheril story. The Netheril Empire was located where the Anauroch -- that strange desert in the other wise green and frequently frosty north -- is now located in the modern period of the Forgotten Realms setting. In many ways, the desert is the scorch mark they left when their empire fell. The boxed set was published several years ago and was the first of the Arcane Age supplements. All told it is interesting and despite a few errors worth the money.

"The year 326 marked one of the most important dates in Netheril's history � the discovery of the nether scrolls." Netheril: The Empire of Magic

The boxed set contains two books and two maps, with the two books totaling about 158 pages. Each map is printed on both sides. The first shows Netheril at its height on one side and its frontier on the other � the frontier is Savage North in the current setting. The second map shows Netheril shortly before its collapse, illustrating a stark change as much of its lands have turned to desert. The reverse of the second maps illustrates the Karsus enclave. The first book is "The Winds of Netheril," which details the history of Netheril, offering campaign suggestion and parameters as well as a list of when spells where created. It also describes equipment available, the gods of the period and a list of important cities and locations in the Netheril Empire. Finally, it includes a detailed look at the Karsus enclave and a list and description of important people through the history of Netheril. The second book, the "Encyclopedia Arcana," details magic items unique to Netheril and a list of Netheres spells, such as "Karsus' Avatar": a spell that allowed a mage to become a god.

"This spell allowed the caster to become a god of his choosing, replacing a current with himself the moment the spell was completed." Netheril: The Empire of Magic

However it was not a good idea for Karsus to cast the spell because he choose Mystryl -- the goddess of magic at the time. In so doing he pretty much turned off all of magic for about and hour and a half. This caused all the floating Netheril cities -- the enclaves created and run by 20+ level mages -- to pile drive into the ground, old mages to turn to dust and all sort of trouble all over the place. Mystra � the next goddess of magic � came to power and rewrote all the rules so that could not happen again, basically setting up 1st edition until the Time of Trouble, when 2nd edition came about. Thematically the boxed set is very interesting. It portrays a human society that lasted more than 3,000 years and had its own flavor and so forth. The magic is interesting and the notion of a culture with many floating cities is truly fantastic. After reading the set it does feel like it is something of a sadness to have lost such a nation and people.

"As his body fell, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all their inhabitants. His heart broke � greed for the power of the gods themselves caused the destruction of his home, his family, his friends, and his people." Netheril: The Empire of Magic

Of course, the set is backwards engineered to fit into the current Forgotten Realms setting so the empire had to fall down and go boom. That aside, slade and Butler did a good job with the set. In many ways it is reminiscent of the stories of Atlantis � an ancient empire of humanity the rose to a great height but fell when they tinkered poorly with ultimate power. Likewise there is a subtle message about a people who were used to having everything handed to them and who were not able to survive on their own without everything being handed to them. Perhaps this message is why the set has gotten bad reviews elsewhere: gamers do not like games with a message or stories with a moral. They just want to kill thing and only want DM's around to facilitate their ability to do so. Be that as it may, the set is good because it portray a setting that is truly fantastic � great floating cities, magic that provides everyday household needs, strange non-human shaped beings and so forth. In many ways, most supplements and novels just feel like a day at a Ren-Fair where they have a modest laser-lights show budget. Much of "fantasy" in the Realms is no longer so fantastic. This boxed set bring the fantastic back. The set does have its faults. First among these are editorial errors, like in one place where "fate" is misspelled as "fat." These are mostly amusing until the history and time line sections where they become confusing. In addition, the scope of the history of Netheril poses some problems as well. In 3,000+ years, it only filled a space about the size on the Anauroch, rather than a territory much larger. In this 3,000+ year period there were never any major wars to speak of and little to no description of how Netheril dealt with other major world powers like Calimshan, Unther, Mulhorandi and what have you. Granted there was space limitations, but by comparison, "Cormanthyr: Empire of Elves" did a much better job in the history department. This should not stop you from picking up a copy, however. In the end, this boxed set has been unfairly disparaged and is worth picking for the way it details a truly fanatic and interesting setting.

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

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"The year 326 marked one of the most important dates in Netheril's history � the discovery of the nether scrolls." Netheril: The Empire of Magic
Prerty princess magical garden island

The sound of the waterfalls creates a soothing and peaceful atmosphere, making it the perfect spot for relaxation and meditation. The garden is also home to a variety of magical creatures. Fairies can be seen flitting about, their ethereal wings shimmering in the sunlight. They playfully sprinkle fairy dust, creating a soft glow that illuminates the garden at night. The island is also home to talking animals, such as rabbits, squirrels, and birds, who are always ready to share their wisdom and offer companionship. In the heart of the garden stands the grand castle of the Pretty Princess. It is a sight to behold, with its majestic architecture and sparkling towers. The castle is said to hold many secrets and treasures, waiting for those who are worthy to uncover them. The Princess herself is known for her kindness and beauty, and she welcomes all who visit her magical garden island with open arms. The Pretty Princess Magical Garden Island is a place of wonder and enchantment, where dreams come to life and imagination knows no bounds. It is a destination that allows one to escape from the worries of the world and indulge in the beauty of nature and magic. Visiting this island is a truly transformative experience that leaves a lasting impression on all who venture there. So, pack your bags and prepare to be captivated by the beauty and magic of the Pretty Princess Magical Garden Island..

Reviews for "Fall in Love with the Pretty Princess Magical Garden Island"

1. John - 2/5 rating - I was really disappointed with "Pretty Princess Magical Garden Island". The game looked promising with its beautiful graphics and magical theme, but the gameplay was extremely dull and repetitive. The tasks were mundane and there was no real challenge or excitement to keep me engaged. Overall, it felt like a waste of time and money.
2. Sarah - 1/5 rating - "Pretty Princess Magical Garden Island" was a complete letdown for me. The game's graphics were decent, but that's where the positives ended. The controls were clunky and unresponsive, making it frustrating to navigate through the game. The storyline seemed disjointed and lacked depth, leaving me feeling disconnected from the characters and their motivations. I would not recommend this game to anyone looking for a fun and immersive experience.
3. Michael - 2/5 rating - I found "Pretty Princess Magical Garden Island" to be quite underwhelming. While the visuals were appealing, the actual gameplay fell flat. The tasks and objectives became repetitive and mundane after a short while, making it feel like a chore to continue playing. Additionally, the game had a lackluster soundtrack and limited customization options, leaving me craving for more depth and variety. Overall, it was a forgettable experience that didn't live up to its potential.
4. Emily - 1/5 rating - I regret purchasing "Pretty Princess Magical Garden Island". The game was filled with bugs and glitches that made it nearly unplayable. The graphics were subpar and the game lacked any sort of engaging storyline. The characters seemed shallow and one-dimensional, and the dialogue was cringe-worthy. It's safe to say that this game was a waste of my time and money, and I would not recommend it to anyone.

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