Common Mistakes to Avoid When Using Spell Immunity in Pathfinder

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Pathfinder is a role-playing game that offers players a wide range of abilities and spells to use in their adventures. One such ability is spell immunity, which allows characters to become immune to certain types of spells. This can be a powerful tool for players to use in combat situations and can greatly increase their chances of survival. There are several ways that characters can achieve spell immunity in the Pathfinder game. One common method is through the use of certain spells or magical items. For example, the spell "spell immunity" can be cast on a character, granting them immunity to a specific spell or type of spell.



Spell Immunity

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Spell Immunity, Greater

This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Spell Immunity, Communal

School abjuration; Level cleric 5, inquisitor 5
Target creatures touched

Casting Time 1 standard action
Components V, S, DF

Range touch
Target creatures touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched.

Spell Immunity, Greater Communal

School abjuration; Level cleric 9

Casting Time 1 standard action
Components V, S, DF

Range touch
Target creatures touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals among the creatures touched.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

So I have got Spell Immunity but from what?

I am a 10 level cleric and these do gooders are just wreaking the place. I got some of my buffs up before the got to temple I must defend and this is one of them. What do I want to not happen to me. I already have the shield spell and protection from fire so I that removes many of spells from the list of choices but what do I choose. The only thing I know for sure is that they have a blaster that likes fire and druid.

As I DM I know what the best spell would be but I do not want to just pick a spell that party use regularly when this guy has no way to know that info. Give me your best guesses.

Enervation, ray of enfeeblement, touch of idiocy, balefull pokymorph and harm comes to mind

Those would be nice but they have to be 4th or below. The first 3 are good thoughts.

scorching ray (might be meta-magiced), slow, terrible remorse, charm monster, bone shatter, contagion, fear.

editing as i check my list.

Entangle, Call lightning if they have a Druid.

Think about your own character for a minute. Most clerics are weak on reflex saves. So, shore that up.

Disintegrate is a good one if you have a low Fort save. Don't want to get hit with that one at the wrong time.

Peet wrote:

Disintegrate is a good one if you have a low Fort save. Don't want to get hit with that one at the wrong time.

spell immunity only works for up to lvl 4 spells and spells that allow SR.

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Can a creature that is immune to magic be affected by a spell that ignores spell resistance?

In D&D 3.5 and/or Pathfinder if a creature is immune to magic, does a spell that has "SR: No" affect it ? I ask cause technically its a spell and is magic, but of course spells that don't allow SR usually create an effect that is not magical itself.

Follow 243k 44 44 gold badges 785 785 silver badges 1024 1024 bronze badges asked Oct 18, 2016 at 1:38 user11211 user11211 529 5 5 silver badges 10 10 bronze badges \$\endgroup\$

\$\begingroup\$ Did you have a specific creature in mind? The answer to this question may differ from creature to creature. \$\endgroup\$

Oct 18, 2016 at 4:06

For example, the spell "spell immunity" can be cast on a character, granting them immunity to a specific spell or type of spell. This can be particularly useful when facing enemies that heavily rely on a certain type of spell, such as fireballs or mind control spells. Another way to achieve spell immunity is through the use of certain class abilities.

4 Answers 4

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Probably yes. In general when a creature is immune to magic, the text of the ability says it only applies to things that allow spell resistance. For example, the text on the pathfinder flesh golem ability "immune to magic" reads:

A flesh golem is immune to any spell or spell-like ability that allows spell resistance.

Even the spell immunity spell only grants "unbeatable spell resistance" to the spells the target is immune to.

Follow answered Oct 18, 2016 at 2:39 Dan B Dan B 87.8k 14 14 gold badges 191 191 silver badges 334 334 bronze badges \$\endgroup\$

\$\begingroup\$ important note - this is true only for pathfinder flesh golem. There seems to be no general rule about that, each monster with immunity gets it's own entry that might be different. Or not. For D&D, there is an entry in SRD, but it still notes that each creature may have more detailed info. \$\endgroup\$

Oct 18, 2016 at 11:04

\$\begingroup\$ The same thing Molot said goes for the spell "Spell Immunity", it is a specific rule, but there seems to be no general rule that should apply to "Magic Immunity". Each entry has their own exceptions. \$\endgroup\$

Oct 18, 2016 at 14:18 \$\begingroup\$
Pathfinder spell immunity

Some character classes, such as the paladin or the sorcerer, have abilities that grant them immunity to certain types of spells. These abilities are often limited in scope, only granting immunity to spells of a certain level or school. However, they can still be highly effective in certain situations. Spell immunity can also be granted through the use of certain magical items. These items may grant the wearer immunity to certain spells, either temporarily or permanently. This can be a valuable asset for characters who regularly face enemies that rely on a specific type of magic. It is important to note that spell immunity is not absolute in the Pathfinder game. While it can provide significant protection against certain types of spells, there are still ways for enemies to overcome this immunity. Some spells may specifically bypass spell immunity, or enemies may have abilities that can nullify or overcome a character's spell immunity. In conclusion, spell immunity is a powerful tool that characters can use in the Pathfinder game. It can provide significant protection against certain types of spells, increasing a character's survivability in combat situations. Whether achieved through spells, class abilities, or magical items, spell immunity can be a valuable asset for players to utilize in their adventures..

Reviews for "The History and Origins of Spell Immunity in the Pathfinder Universe"

- John - ★★☆☆☆
I found the spell immunity feature in Pathfinder to be quite frustrating and limiting. As a spellcaster, I wanted to have the freedom to use all the spells at my disposal, but this system severely restricted my options. It felt like the developers were trying to balance the game by taking away our ability to counter certain spells or to use crowd control effectively. This made combat encounters feel repetitive and lacking in strategy. I hope they reconsider this design choice in future iterations of the game.
- Sarah - ★☆☆☆☆
The spell immunity mechanic in Pathfinder was one of the main reasons I stopped playing the game. It completely ruins the immersion and makes spellcasting classes feel weak and ineffective. As a wizard, I expected to be able to use my spells creatively and strategically, but the spell immunity system overly limits my choices. It's frustrating to have my spells nullified by enemies just because they have a certain level of spell immunity. It takes away the challenge and fun of being a spellcaster, and I wish the developers would rethink this design aspect.
- Robert - ★★☆☆☆
I was disappointed with the spell immunity mechanics in Pathfinder. It felt like a lazy way to counteract the power of spellcasters without properly balancing the game. Instead of finding creative ways to challenge spellcasters, the designers opted for a blanket immunity system that made certain spellcasting classes nearly useless in certain encounters. It also made combat encounters feel less like a strategic battle and more like a game of chance, where you either have the right spells to bypass immunity or you don't. I hope future updates address this issue and provide a more balanced and interactive experience for all players.

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