Embracing the Unknown: Unveiling the Forbidden Secrets of Occult Spells in Pathfinder 2e

By admin

In Pathfinder 2e, occult spells are a type of magic that draws upon the esoteric and supernatural forces in the world. Occult spells often deal with the mind, spirits, and psychic phenomena rather than the elemental forces and divine power. Occult spells are primarily used by classes such as the occult spellcasting class, known as the psychic, as well as other classes like the witch and the bard. These classes harness the power of the occult to manipulate the minds of their foes, commune with otherworldly spirits, and cast spells that bend reality in unusual ways. There are several different categories of occult spells in Pathfinder 2e, each with its own unique flavor and mechanics. Some common categories include enchantment spells, which allow you to charm or control the minds of others; divination spells, which grant you insights into the future or allow you to gather information from distant sources; and illusion spells, which create sensory illusions to deceive and confuse your enemies.


Today the film stands in Hammer’s filmography as a beautifully photographed, nuanced take on the duality of man as seen through the lens of the werewolf mythos. It served as a launching pad for Oliver Reed’s formidable career, it featured one of frequent Hammer effects artists Roy Ashton’s finest designs and carried a stunning, experimental score by Benjamin Frankel. Altogether, the film is a grand example of the artistry thriving in Hammer’s productions at the time.

Portrayed by frequent Terence Fisher collaborator Anthony Dawson , the Marqués flippant disregard for humanity and irrational emotional swings make his handful of minutes onscreen immensely entertaining and memorable. While a fun little curio positing that werewolves derive from the real life manic depressive condition known as lycanthropy, this ultimately feels like loose end edits strung together in an effort to flesh out the special feature list.

Oliver reed curae of ths werewolf

Some common categories include enchantment spells, which allow you to charm or control the minds of others; divination spells, which grant you insights into the future or allow you to gather information from distant sources; and illusion spells, which create sensory illusions to deceive and confuse your enemies. One of the unique aspects of occult spells is their focus on mental and psychic effects. Many occult spells can manipulate the thoughts and emotions of creatures, causing them to become confused, frightened, or even dominated by the caster.

Curse of the Werewolf, The (Hammer 1961)

Pathfinder 2e occull spells

Occult spells also often involve interacting with spirits or otherworldly entities, such as summoning ghosts or making pacts with powerful extradimensional beings. In terms of mechanics, occult spells in Pathfinder 2e follow the same basic rules as other types of spells. They have a range, a duration, and are cast using spell slots. However, occult spells often have unique effects, such as allowing you to bypass a target's armor by attacking their mind directly, or granting you temporary bonuses to your abilities by tapping into psychic energy. Overall, occult spells in Pathfinder 2e offer a wide range of options for players who want to explore the strange and mysterious aspects of magic. Whether you want to manipulate minds, commune with spirits, or unravel the secrets of the cosmos, occult spells provide plenty of opportunities for exciting and unique gameplay..

Reviews for "Tapping into the Unknown: Unleashing the Power of Pathfinder 2e Occult Spells"

1. John - 2 stars - I was really disappointed with the occult spells in Pathfinder 2e. The mechanics felt clunky and confusing, and it was hard to understand how they fit into the larger spellcasting system. Additionally, I found that the spells themselves were underwhelming and lacked the creativity and versatility that I have come to expect from Pathfinder. Overall, I was not impressed with the occult spells and I don't think I'll be using them in my future games.
2. Sarah - 1 star - I have been a long-time fan of Pathfinder and was excited to try out the occult spells in the new edition. However, I found them to be incredibly underpowered compared to the traditional spells. They lacked the punch and impact that makes spellcasting so exciting in Pathfinder, and I felt like I was wasting my actions casting these weak occult spells. Overall, I was highly disappointed with the occult spells and I hope that future updates will address these issues.
3. Robert - 3 stars - While I appreciate the attempt to introduce a new type of spellcasting with the occult spells in Pathfinder 2e, I found them to be quite difficult to balance in my game. The power level seemed skewed, with some occult spells being too weak while others were too strong. This made it challenging for me as a GM to provide balanced encounters for my players. I think with some revisions and adjustments, the occult spells could become a fun addition to the game, but in their current state, I'm not a fan.
4. Amanda - 2 stars - I found the occult spells in Pathfinder 2e to be overly complicated and unnecessarily convoluted. The rules for casting these spells and the interactions with other spellcasting abilities were not intuitive, and it took me a lot of time and effort to understand how they worked. Additionally, the flavor of the occult spells didn't really align with the setting and theme of my campaign, making them feel out of place. I ended up just sticking to the traditional spells because they were much easier to use and understand.

The Ancient Arts: Unleashing the Power of Occult Spells in Pathfinder 2e

Wielding the Arcane: Mastering Occult Spells in Pathfinder 2e

We recommend