Easy Paper Plate Witch Craft Ideas for Preschoolers

By admin

The paper plate witch project is a fun and simple craft that can be done with children of all ages. With just a few supplies, children can create their own unique and creative witches to hang up as Halloween decorations. To start the project, gather the necessary supplies. You will need paper plates, construction paper, markers or crayons, scissors, glue, and optional embellishments like glitter or googly eyes. Begin by having the children draw a face on the paper plate using markers or crayons. Encourage them to get creative and add any additional details they like, such as a pointy hat or a crooked nose.


The DR for most demons can be overcome by good, but there are a few that require both Good and Cold Iron. A +3 weapon overcomes DR of Cold Iron or Silver. Boosting your bonus up to +3 and taking Holy would allow you to overcome the DR of all Demons. It would also give you extra damage vs most of your foes.

Most people read those paragraphs and inferred that since ammunition fired by a 1 bow was treated as magic and from an aligned bow similarly gained alignment, it would similarly be treated as overcoming other DR if the enhancement bonus was higher. This way as long as your arrow hits a target or lands somewhere you can get to it again you can always recover your valuable enchanted arrows as they will never break.

Enchanted bow of magic

Encourage them to get creative and add any additional details they like, such as a pointy hat or a crooked nose. They can also use construction paper to cut out and glue on additional features, such as hair or a mouth. Once the basic witch face is complete, children can further personalize their witches by adding any desired embellishments.

What Enchantment(s) Should I Add To My long-Bow

I am looking to grade my weapon next chance i Get and could use some advice on what To Add to it.

We Are fighting Dragons (Cromatic) , Demon's and zombies as the main enemies

I have about 44000 Gold I can spend on this

I Know increasing the over all +s on it would do me good but I am wandering if there any specific ability that be worth it

Veering and seeking for enchants on your bow. Bane arrows against common enemies.

Holy (+2) is generally a good enchantment to add to any weapon that is often used against Evil critters. Not sure if that fits in your price range at the moment.

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Seeking is practically a must have for bows… the sheer number of ways a target can gain a miss chance against ranged attacks specifically makes this a godsend… as a +1 equivalent it is easily the most worthwhile enchantment for a bow for its cost.

Veering has potential to be just as useful as Seeking depending on how often your enemies utilize cover. If you deal with enemies that use cover more than concealment then I’d take this over seeking initially. Like seeking it is also only a +1 equivalent.

Interfering is an amazing enchantment letting you make AoOs with your bow against targets within 30ft. It has a hefty +5 equivalent cost, but it is absolutely worth it especially if you take combat reflexes. As n archer you should have a high Dex which means you should be able to get off quite a few AoOs per round with this enchantment.

Heart-piercing is Vorpal but for ranged weapons… if you have a spare +5 and have a lot of luck with your d20 then it’s great… if not, skip it.

Elemental, alignment, and Bane enchantments are good, but for ranged weapons you would actually be better off investing in some ammunition with these enchantments. Recommended ammunition enchantment format is “+1 Indestructible” and then an element, alignment, and/or bane enchantment. This way as long as your arrow hits a target or lands somewhere you can get to it again you can always recover your valuable enchanted arrows as they will never break.

Another vote on Seeking. You barely need See Invisibility with it as you can effortlessly just target their square.

Veering is not a good investment, though. It's a +2 bonus to attack, but only against enemies benefiting from some type of cover.
A straight increase to the enhancement bonus will grant you +1/+1 to Att/Dmg at all times so the Veering ability is effectively just a circumstantial +1 bonus to attack.

If you are worried about Wind Wall or underwater combat, then the +2 equivalent Cyclonic is a priority.
Silver Nocking Point is a cheaper solution to Wind Wall, but only partially solves the issue.

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i will also go to whit seeking, but additionaly i suggest Endless ammunition, this will help you to never get low in arrow since the bow will create 1 normal arrow to shot unlesss you whant to use a special arrow from your quiver.

And prepare a set of 5 arrow (or more) whit the bane property (dragon, demon and undead; 5 of each 1) and 5 whit keen effect just in case. If you get the Efficient quiver then create 15 arrow of each type.

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Seeking is generally fairly useful unless you have other ways to negate the miss chance.

Holy will deal extra damage to all the foes you mentioned and help overcome the DR of some of the demons. Using cold iron arrows will take care of the rest of the DR of the demons.

If you have the full 44,000 to spend on this, you should be able to get both.

More information on your character would be useful. Some feats and class abilities can make certain enchantments more or less useful. For example, if you are a paladin Holy becomes less valuable because you can overcome the DR with smite evil, and probably add it using divine bond. If you already have improved precise shoot seeking becomes less valuable.

Impervious. because having your nice things Sundered sucks.

Seeking. because miss chance is easy come by.

Cyclonic. shooting through wind and water is legit.

Phase Locking. keep things where you can shoot them.

get a lightning bow

Mysterious Stranger wrote:

Seeking is generally fairly useful unless you have other ways to negate the miss chance.

Holy will deal extra damage to all the foes you mentioned and help overcome the DR of some of the demons. Using cold iron arrows will take care of the rest of the DR of the demons.

If you have the full 44,000 to spend on this, you should be able to get both.

More information on your character would be useful. Some feats and class abilities can make certain enchantments more or less useful. For example, if you are a paladin Holy becomes less valuable because you can overcome the DR with smite evil, and probably add it using divine bond. If you already have improved precise shoot seeking becomes less valuable.

1st Level: Point Blank Shot, Precise Shot, Deadly Aim

2nd Level: Rapid Shot

3rd Level: Weapon Focus (longbow)

4th Level: Weapon Specialization (longbow)

5th Level: Point Blank master

6th Level: Manyshot

7th Level: Cluster Shots

8th Level: Improved Critical (longbow)

9th Level: Snap Shot

10th Level: Greater Weapon Focus (longbow)

11th Level: Improved Precise Shot

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The DR for most demons can be overcome by good, but there are a few that require both Good and Cold Iron. A +3 weapon overcomes DR of Cold Iron or Silver. Boosting your bonus up to +3 and taking Holy would allow you to overcome the DR of all Demons. It would also give you extra damage vs most of your foes.

You already have improved precise shot so ignore anything but total cover and total concealment. How often are those coming up? If they are fairly common seeking may still be worthwhile.

Mysterious Stranger wrote:

The DR for most demons can be overcome by good, but there are a few that require both Good and Cold Iron. A +3 weapon overcomes DR of Cold Iron or Silver. Boosting your bonus up to +3 and taking Holy would allow you to overcome the DR of all Demons. It would also give you extra damage vs most of your foes.

That's not actually true per this FAQ. If your bow is holy it does make the arrows bypass DR/Good. But the enhancement bonus (such as +3) does not allow the arrows to bypass any DR other than magic.

Yes, this FAQ is a head-scratcher. Everyone I know understood the rules to say that enhancement bonuses on the bow allowed the arrows to bypass DR - until the FAQ came out.

Belafon wrote: Mysterious Stranger wrote:

The DR for most demons can be overcome by good, but there are a few that require both Good and Cold Iron. A +3 weapon overcomes DR of Cold Iron or Silver. Boosting your bonus up to +3 and taking Holy would allow you to overcome the DR of all Demons. It would also give you extra damage vs most of your foes.

That's not actually true per this FAQ. If your bow is holy it does make the arrows bypass DR/Good. But the enhancement bonus (such as +3) does not allow the arrows to bypass any DR other than magic.

Yes, this FAQ is a head-scratcher. Everyone I know understood the rules to say that enhancement bonuses on the bow allowed the arrows to bypass DR - until the FAQ came out.

Wow… that is a head scratcher… I mean… I can understand why they would rule it that way… it is far easier to an archer to have access to special materials to bypass DR than for a melee character or thrown weapon wielded… since the enhancement bonuses bypass DR rule virtually renders special materials worthless a rule like this does serve to keep some solid value to them.

I can understand how it can be ruled that way. Less understandable is why it would be ruled that way. Most of the time when a FAQ or errata was issued it was to streamline the rules. This one is the exact opposite. “OK, +1 bow counts for overcoming magic, but +3 bow doesn’t count for overcoming silver or cold iron. A Holy bow will make your arrows count as good but a +5 bow won’t.”

All one way or all the other, don’t try to cut it so fine. And making the enhancement bonus count for overcoming DR is the simplest. There are very good reasons not to say “bows don’t give any DR overcoming abilities to their arrows.” If they’d taken away holy they would have dramatically weakened several properties that are ranged weapon properties in the CRB.

Belafon wrote: Mysterious Stranger wrote:

The DR for most demons can be overcome by good, but there are a few that require both Good and Cold Iron. A +3 weapon overcomes DR of Cold Iron or Silver. Boosting your bonus up to +3 and taking Holy would allow you to overcome the DR of all Demons. It would also give you extra damage vs most of your foes.

That's not actually true per this FAQ. If your bow is holy it does make the arrows bypass DR/Good. But the enhancement bonus (such as +3) does not allow the arrows to bypass any DR other than magic.

Yes, this FAQ is a head-scratcher. Everyone I know understood the rules to say that enhancement bonuses on the bow allowed the arrows to bypass DR - until the FAQ came out.

That is why we ignore stupid $#!+ like errata/FAQ's that subtract from the overall experience. Paizo doesn't have a gestapo that will kick in your door should you choose to not follow one of their many "corrections" that actually made the situation worse. Every single errata/FAQ that denies martial characters anything, at all, needs to be ignored. Whatever disallowed Con-casting Scarred Witch Doctors needs to be ignored. Absolutely everything related to the "hand's worth of effort" nonsense needs to be ignored.

It is literally just easier, for everyone, if the bows' enchantment bonus allows its arrows to bypass DR. I literally didn't even know there was an errata/FAQ/rule in existence saying otherwise until this thread. I am a GM, too. Lol. I don't go out of my way looking for dumb $#!+ like that, though. don't even know where people find official errata/FAQ information. Don't care, either. Wouldn't ever look there even if I knew where it was, because I don't trust any errata/FAQ to actually improve gamrplay. they all just make something worse, they always take away options instead of expanding options, which makes gameplay worse.

I guess I will just make a note in my house rules that, despite the stupid errata/FAQ, a ranged weapons' enchantment bonus automatically allows its ammunitions to bypass DR. It makes me mad that I have to include that in my notes, because it should just go without saying. but somebody, somewhere, just HAD to go out of their way to mess that up for everyone. Like it was their moral crusade to bone archers everywhere.

To be fair… I think most people ignore errata and FAQs that change things that they themselves never even questioned in the first place… it makes sense for FAQs to exist for things that are either confusingly written, not written at all and just assumed or referenced, or contains contradictory rulings… and erratas should only exist to correct obvious errors. An errata or FAQ shouldn’t exist simply for the sake of removing options.

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This FAQ wasn't really written for the sake of removing options*. The relevant text it was addressing was in the section on magic weapons on page 468 and repeated verbatim (with additions) in the overcoming DR section on page 562.

Ranged Weapons and Ammunition wrote:

. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

Overcoming DR wrote:

. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).

Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.

Most people read those paragraphs and inferred that since ammunition fired by a +1 bow was treated as magic and from an aligned bow "similarly" gained alignment, it would "similarly" be treated as overcoming other DR if the enhancement bonus was higher. A perfectly reasonable inference in my opinion. But it could also have been read to only grant magic and alignment properties to ammunition. The kind of thing these very messageboards love to fight over. Hence the FAQ.

Do I think the FAQ writers deliberately chose their response based on which was lower power? Yes. Do I think they made a bad choice? Yes, but mainly because the ranged DR rules are now a series of individual cases instead of a unified standard. Either have bows impart no qualities to ammo (which would require errata) or have them impart based on enhancement just like melee (the simplest answer).

*I don't have an issue with an errata (actual errata, not a FAQ) intended to change power level. Sometimes things are too strong or too weak. But such a change shouldn't make the game more complicated. In this particular case I certainly don't think this one was too powerful and didn't need to be weakened as it was.

Every errata/FAQ that seems to be relevant to literally any subject brought up on these boards in the half a decade I have been active here have reduced, never added, the options or opportunities available. Every. Time.

I have never seen an errata/FAQ add to the power level of literally anything. Never. It is as if the errata/FAQ system exists solely to p!ss on everyone's parade. to ruin your potential fun. It is why I ignore all of them.

Whatever bland and boring balance of power Society play is trying to achieve seems to have literally tainted every other part of PF1.

Some options are more powerful than others, and that should be ok. It is not necessary to remove potential from those options in order to make them match other lame options. If anything, you should use errata/FAQ to make the lame options better. Raise the floor, not lower the ceiling. They had a 50% chance, and chose 100% wrong.

In the particular case of a bow's enchantment bonus allowing its ammuntion to overcome DR, they chose so wrong it is now inconsistent. It is literally THAT bad. Now a +1 applies to ammunition, and alignment applies to ammunition, but nothing more? Why would you have enchantment bonuses above +1 suddenly stop applying to ammunition? Why would you decide to invent an entirely new rule system instead of using the one that is already there? They really $#!+ the bed with that one.

It is why we ignore all those asinine errata/FAQ. Until they [errata/FAQ] can prove to actually be useful, we will discard them like the refuse they have all proven to be.

Holy will deal extra damage to all the foes you mentioned and help overcome the DR of some of the demons. Using cold iron arrows will take care of the rest of the DR of the demons.
Paper plate witch project

This is a great opportunity for them to use their imaginations and get creative. They can glue on glitter to create a sparkly effect, or add googly eyes for a fun and whimsical touch. Once the witches are complete, they can be hung up as Halloween decorations. You can punch a hole at the top of the paper plate and thread a string through it, or simply use tape to hang the witches on the wall. Children will be proud to display their artwork and show off their unique and imaginative witches. In conclusion, the paper plate witch project is a fun and easy craft for children to create their own Halloween decorations. By using paper plates, construction paper, and other simple supplies, children can let their imaginations run wild and create their own unique witches. This project is a great opportunity for children to practice their creativity and fine motor skills, and the finished witches will make great Halloween decorations..

Reviews for "Bring Some Magic to Halloween with Paper Plate Witch Crafts"

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