Celebrate the Orlando Magic with every step in these Vapormax shoes

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The Orlando Magic inspired Vapormax shoes are a highly sought-after footwear option for fans of the NBA team. These shoes combine the sleek design of Nike's Vapormax line with the iconic blue and black color scheme of the Orlando Magic. The main idea or standout feature of these shoes is their unique blend of style and team spirit. The design of the Vapormax shoes is known for its sleek and futuristic appearance, with a full-length Air cushioning system that provides unmatched comfort and support. The Orlando Magic inspired edition takes this design to the next level by incorporating the team's colors and logo into the shoe's overall aesthetic. The bold blue and black color scheme is instantly recognizable and pays homage to the team's origins as an expansion franchise in Orlando.


Whether you can counterspell spell-like abilities is still stuck in errata. One place in the rule book says you can, another place says you cannot.

The hard way is to plan ahead, ready an action for a spellcaster to begin casting a spell, then when he does, you interrupt him by cating the same spell as a counterspell, or by casting Dispel Magic as a counterspell. I believe what the rules are trying to say about instantaneous spell effects is that say the wizard goes and casts fireball, and does its damage, and then it s your turn, you cannot cast dispel magic on it.

Dispel magic 3 5

The bold blue and black color scheme is instantly recognizable and pays homage to the team's origins as an expansion franchise in Orlando. The vibrant blue is used as the base color for the upper, while black accents and detailing add contrast and visual interest. The Orlando Magic logo is prominently displayed on the tongue of the shoe, further emphasizing the team's association.

Dispel Magic

School abjuration; Level antipaladin 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, magus 3, medium 3, mesmerist 3, occultist 3, paladin 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3 , summoner/unchained summoner 3, witch 3; Domain magic 3; Subdomain entropy 3; Bloodline arcane 3; Elemental School void 3; Mystery spellscar 3

Casting Time 1 standard action
Components V, S

Range medium (100 ft. + 10 ft./level)
Target or Area one spellcaster, creature, or object
Duration instantaneous
Saving Throw none; Spell Resistance no

You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item’s caster level (DC = 11 + the item’s caster level). If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster’s spell.

Dispel Magic, Greater

School abjuration; Level bard 5, cleric/oracle 6, druid 6, inquisitor 6, magus 6, occultist 5, psychic 6, shaman 6, sorcerer/wizard 6, spiritualist 6 , summoner/unchained summoner 5, witch 6; Domain liberation 6; Bloodline celestial 6; Elemental School void 6

Target or Area one spellcaster, creature, or object; or a 20-ft.-radius burst

This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.

You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:

Targeted Dispel: This functions as a targeted dispel magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.

Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can’t dispel that effect. The DC of this check is equal to the curse’s DC.

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.

You may choose to automatically succeed on dispel checks against any spell that you have cast.

Counterspell: This functions as dispel magic, but you receive a +4 bonus on your dispel check to counter the other spellcaster’s spell.

Mythic

When used as a targeted dispel, this spell can end two spells affecting the target instead of just one. If the targeted dispel successfully dispels at least one spell, you heal 1d4 points of damage for every spell level of the dispelled spell. If you dispel two spells, this healing applies only to the highest-level spell dispelled. If you use this spell to counterspell, roll your dispel check twice and take the higher result.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

Pg 209
Dispel Magic as a Counterspell: You can usually use dispel
magic to counterspell another spell being cast without
needing to identify the spell being cast. Dispel magic doesn’t
always work as a counterspell (see the spell description).
Orlando magic inspired vapormax shoes

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Reviews for "Get ready to take flight with Orlando Magic-inspired Vapormax shoes"

1. Michael - ★☆☆☆☆
I was really disappointed with the Orlando magic inspired vapormax shoes. Firstly, the design looked nothing like the pictures online. The colors were dull and the logo was barely visible. Secondly, the fit was extremely uncomfortable. I ordered my usual size, but they were way too tight and gave me blisters within minutes of wearing them. Overall, I wouldn't recommend these shoes to anyone looking for quality and style.
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I had high hopes for the Orlando magic inspired vapormax shoes, but they fell short of my expectations. The material used felt cheap and not durable at all. After just a few wears, the shoes started to show signs of wear and tear. Additionally, the cushioning was lacking, making them uncomfortable for longer walks or runs. Unfortunately, I regret investing in these shoes and would advise others to look for better alternatives.
3. David - ★☆☆☆☆
The Orlando magic inspired vapormax shoes were a complete letdown. The overall construction felt flimsy and poorly made. Within a week of wearing them, the sole started to detach from the upper, making them unwearable. The shoes also didn't offer enough support, causing discomfort and pain in my feet after wearing them for a short period of time. I wouldn't recommend wasting your money on these subpar shoes.
4. Emily - ★★☆☆☆
I was excited to receive the Orlando magic inspired vapormax shoes, but unfortunately, they didn't live up to the hype. The fit was off, as they were too narrow for my feet even though I ordered my usual size. This led to discomfort and pain when walking or running. Additionally, the colors on the shoes faded quickly, making them look worn out after just a few weeks of use. I expected better quality from this brand and was left disappointed.

Gear up for game day with these Orlando Magic Vapormax shoes

Elevate your sneaker collection with these Orlando Magic-themed Vapormax shoes