The Healing Power of Art: How Magic Creation Transcends the Material Realm

By admin

A magical artifact craftsman is a skilled artisan who possesses the ability to create and imbue objects with magical properties. These craftsmen are highly sought after for their unique talents and their ability to create powerful and enchanted items. Their creations often serve various purposes, such as providing protection, enhancing abilities, or granting special abilities to the user. The process of creating magical artifacts involves a combination of craftsmanship and magic. The craftsman must have a deep understanding of the magical arts and be able to harness and channel the mystical energies required to infuse the object with magical properties. This typically involves using special tools, ingredients, and enchantments to imbue the item with specific qualities.


No, your first rationale was actually the right one. They are making magic items using "background radiation" so to speak, and anything they make is indeed subject to all the normal magic item rules like AMF and dispels.

If they re not actually magic and thus function in AMF, that actually would be worth the extra feat tax to take Master Craftman before the Wondrous Item and Arms and Armor feats, I think. A skilled mundane crafting a magic sword or belt is one thing, but documenting magical theory on scrolls, brewing potions or assembling golems is quite another.

Magical artifact craftsman

This typically involves using special tools, ingredients, and enchantments to imbue the item with specific qualities. The materials used by a magical artifact craftsman are often important components in their creations. These materials can include rare and precious gemstones, metals, and enchantments.

Items

    Artifacts: Powerful object with most of the time better statistics (damage or AC). An artifact gives always positive bonus. These objects are rare, but can be find in multiple copies.

Ways to find them

Reward or Item for a quest

  • Judicious Measure: Treasure of the Dread Pirate Stanley in Ravage Roaming.
  • Sword of Whistlebone: Destroy the Dragon Hunter Encampment for the Wyrm Promotion.
  • Axe of Balthazar: Find Balthazar's Axe for the Minotaur Lord Promotion.
  • Eclipse: Recover the Shield Eclipse, found in the Necromancer's Guild.
  • Ebonest: Recover the Spear Ebonest for the Champion Promotion.
  • Glomenthal: Win the Arcomage Tournament.
  • Scepter of Kings: The Obelisk Puzzle Treasure, in the Vault of Time in Ravenshore.
  • Foulfang: The Obelisk Puzzle Treasure, in the Vault of Time in Ravenshore.
  • Elderaxe: The Obelisk Puzzle Treasure, in the Vault of Time in Ravenshore.

Find it in a special chest

  • Mace of the Sun: In a chest in the Abondoned Pirate Keep in Regna.
  • Ring of Planes: found in a chest of the Dark Dwarf Compound in Alvar.
  • Noblebone Bow: in a chest of Yaardrake's Cave in Shaowspire.
  • Snake: is a chest of the Dragon Hunter's Camp in Garrote Gorge.
  • Terminus: in the Regnan Pirate Outpost in Dagger Wound Island.

Randomly found in a chest or on the floor

  • In a chest in the Escaton's Crystal.
  • In a chest of the back of the Ogres Fortress in Alvar.
  • A rock chest in the Desert of Ironsand.
  • In the Chaine of Fire's only chest of Ironsand Desert.
  • The chest of Ilsingore's Cave in the Desert of Ironsand.
  • In a chest of the Dragon Hunter's Camp of Garrote Gorge.
  • In the Treasure room of the Dragon Cave of Garrote Gorge.
  • The tree chest of the bridge in Ravenshore.
  • The chest of Yaardrake's Cave in Shadowspire.
  • In the chest pill in the Barbarian Fortress (outside) in Ravage Roaming.
  • In the chest of the Dagger Wound Island's Uplifted Library.
  • In Escaton's palace all over the place.
  • In the War camp of the Plane of Fire at the second level.
  • In the Fire Plane's Castle of Fire in some spots and chests.
  • Several chest in the Castle of Air in the Plane of Air.

Looting a Monster

  • Greater Air Elemental with 10%.
  • Chaos Overlord with 30%.
  • Crystal Dragons (Emerald, Sapphire and Ruby) with 100%.
  • Crystal Guardian with 30%.
  • Dragons (Dragon, Dragon Flightleader and Great Wyrm) with 100%.
  • Greater Earth Elemental with 15%, only gems.
  • Greater Fire Elemental with 15%.
  • Demolisher with 40%, only gems.
  • Plane Overlord with 40%.
  • Greater Water Elemental with 10%.
  • Dragon Hunter Pet with 100%.
  • Yaardrake with 100%.
  • Ilsingore with 100%.
  • Old Loeb with 100%.
  • Dragon Guard with 100%.
  • The Uplifted Library in Dagger wound Island.
  • Garrote Gorge and the Dragon Cave of Garrote Gorge.
  • Druide Circle in Murmurwoods.
  • Escaton's Crystal in Ravenshore.
  • The plane of Earth.
  • The plane of Fire and the castle of Fire.
  • The plane of Air and the castle of Air.
  • The plane of Water.
  • The Plane between Planes and all it's dungeons.
  • Ilsingore's Cave in Ironsand Desert.
  • Yaardrake's Cave in Shadowspire.
  • Old Loeb's Cave in Regna.

Items List

Finally nothing is complete without giving you the full list of items the are so good. You will find for each of them: the name, price in gold, object type, defense or attack bonus and the object suffixes.

The AC is given by a base AC + a bonus AC. If the object is broken only the base AC is used.

Artifacts

All artifacts need to have at least 20 points in identification skill in order to identify them. To repair them you need 20 points in the repair item skill.

20'000gp 3D3 + 14 20'000gp 3D3 + 14 15'000gp 3D4 + 14 20'000gp 3D4 + 13 20'000gp 4D2 + 12 15'000gp 3D7 + 15 20'000gp 1D9 + 14 15'000gp 3D6 + 15 20'000gp 2D3 + 10 20'000gp 2D4 + 14 20'000gp 3D3 + 12 20'000gp 3D4 + 10 20'000gp 5D2 + 10 20'000gp 4 + 30 20'000gp 8 + 40 20'000gp 20 + 50 6 + 15 20'000gp 2 + 10 20'000gp 20'000gp 2 + 8 20'000gp 3 + 0 20'000gp 2 + 8 20'000gp

1 The Seer in Ravenshore can multiply this object to an infinite number if you didn't finish the related quest yet.
2 A bug in the implementation makes that the "Feather Falling" bonus does not work properly, you still gets hurt when falling.

Relics

All relics need to have at least 30 points in identification skill in order to identify them. To repair them you need 30 points in the repair item skill.

30'000gp 3D4 + 12 30'000gp 3D3 + 15 30'000gp 4D5 + 15 30'000gp 4D2 + 12 30'000gp 1D9 + 13 30'000gp 2D6 + 13 30'000gp 2D2 + 15 30'000gp 2D4 + 4 30'000gp 5D3 + 10 30'000gp 4D3 + 12 30'000gp 4 + 15 30'000gp 6 + 8 30'000gp 30'000gp 30'000gp

Special Items

All Special Items need no erquirement in identification or repait item except for Noblebone Bow who needs 30 in the skills. These items can not be generated randomly in chests or locations. There locations are fixed (see above).

12'000gp 3D4 + 7 2D9 + 13 4D5 + 12 3D7 + 15 15'000gp 5D4 + 12

3 The Seer in Ravenshore can multiply this object to an infinite number if you didn't finish the related quest yet.

Links

Back to top
Magical artifact craftsman

The artisan might gather these materials through adventurous quests, trade with other magical beings, or inherit them from previous generations of craftsmen. Each material carries its own unique properties and can greatly influence the final result of the crafted artifact. The skills and techniques honed by magical artifact craftsmen are typically passed down from generation to generation. It is a craft that requires years of training and practice to master. Apprentices often study under skilled craftsmen for many years, learning the art of crafting and imbuing objects with magical properties. Through this mentorship, they gain practical experience and refine their skills to eventually become artisans themselves. The demand for magical artifacts is vast, as many beings seek these objects for their own personal gain or protection. It is not uncommon for individuals to commission a craftsman to create a specific item tailored to their needs. These requests can range from weapons infused with powerful spells, to amulets imbued with protective enchantments, to powerful talismans that can manipulate elemental energies. However, the creation of magical artifacts is not without its risks and challenges. Craftsmen must be wary of the potential consequences of imbuing objects with magical energies. If not done properly, the object could become unstable or have unforeseen side effects. This requires a deep understanding of the magical arts and the ability to control and manipulate mystical energies. In conclusion, a magical artifact craftsman is a skilled artisan who combines craftsmanship and magic to create objects imbued with magical properties. Their creations are highly sought after and serve various purposes. These craftsmen possess unique skills and techniques that are passed down through generations, and they must be cautious of the risks and challenges associated with their craft. Overall, they are highly respected and valued in the mystical world for their ability to bring magic and functionality together..

Reviews for "The Secret Lives of Magical Artifacts: Unveiling the Stories Behind the Crafts"

1. John - ★☆☆☆☆
I found "Magical artifact craftsman" to be incredibly boring and unoriginal. The plot was predictable and the characters were one-dimensional. The writing style lacked depth and failed to engage me as a reader. I was expecting a truly magical and captivating story, but instead, I was left feeling disappointed and uninterested. I would not recommend this book to anyone looking for an enjoyable fantasy read.
2. Emily - ★★☆☆☆
While "Magical artifact craftsman" had an intriguing concept, I found the execution to be lacking. The pacing was uneven, with long stretches of monotony followed by rushed and confusing action scenes. The world-building was also minimal, leaving me with many unanswered questions about the magical system and the history of the artifacts. The main character felt flat and lacked growth throughout the story. Overall, I felt the potential of the book was wasted, and it left me unsatisfied.
3. Sarah - ★★☆☆☆
I had high hopes for "Magical artifact craftsman" but unfortunately, it fell short of my expectations. The writing style was uninspiring, with awkward dialogue and descriptions that lacked vividness. I struggled to connect with the characters or care about their fates. The plot twists were predictable, and there were no real surprises. This book failed to capture my attention and left me feeling underwhelmed. I would not recommend it to fans of the fantasy genre.

The Transformative Power of Magical Artifacts: How They Change Lives

Harnessing the Elements: How Magical Artifact Craftsmen Work with Nature's Forces