Breaking Down the Commanders in Magic Starter Commander Decks

By admin

Magic: The Gathering is a popular collectible card game that has been around for decades. One of the main formats in Magic is Commander, where players build decks centered around a legendary creature that serves as the commander of their deck. Each deck consists of 100 cards, with only one copy of each card allowed (excluding basic lands). Starter Commander Decks are designed to be a great starting point for new players interested in getting into the Commander format. These decks come pre-constructed with a mix of powerful and synergistic cards, providing a solid foundation for players to build upon. The idea behind these decks is to provide players with a deck that is ready to play out of the box, while also giving them the freedom to customize and upgrade the deck over time.


Edit: Something I just learned: Farm your own food. Eating "quality food" extends lifespan

Catching those cattle, shooting deer and squirrels, trading with Native Americans and floating your wagon across the river bring back a strong sense of nostalgia. Our games are completely free to play and require no installation, allowing you to enjoy them at school, the office, or in the comfort of your own home.

Thief who cat like and the magical art collection unblocked 76

The idea behind these decks is to provide players with a deck that is ready to play out of the box, while also giving them the freedom to customize and upgrade the deck over time. This allows players to learn the format and become familiar with the rules and mechanics, without the pressure of building a deck from scratch. Starter Commander Decks often feature a variety of themes and strategies, catering to different playstyles and preferences.

Tips for Immortality Idle!

Dev, you did an amazing job for a game that had no public release before this.

SUPER early tip: You need to upgrade your dwelling TWICE to stop the thieves.

Super Late tip: MANA! You need "balanced" elemental-lore stats. This means Metal Lore at 1000 or above, and all other lore at 90% to 110% of Metal Lore to UNLOCK mana via "Core Cultivation". Once you have UNLOCKED MANA, you no longer need balanced stats in any future life.

Super Gimmick Tip: Once you have unlocked mana and gotten enough to support a Spiritual Projection, you can put your rest/meditate ability on that to just auto-recover stamina and mana constantly.

When you hit 100K aptitude, your skill-multiplier jumps up to 10K. 10 aptitude = 10 multiplier, then it scales down for a long while, then it jumps hard at 100K.

The "lore" skills are needed for the "professions" to rank up, not just basic stats. If you get a profession-based lore skill to 10, you unlock the full version of that profession. This can be grinded to start with all professions unlocked.

888 days begging

888 days doing odd jobs

Skills start at 1/10th aptitude until you reach 100K, then they start at 10K-ish regardless of aptitude (up to where I'm at, at least)

Smelting = Metal Lore = Blacksmithing core-skill. Main profession and smelting both level it.

Herb Gathering and Wood Chopping = Wood Lore = Woodcarving core-skill / Alchemy core-skill

Hunting / Fishing = Animal Handling = Leatherworking, I think? (Not sure)

"Master" Professions unlock at 100 points in their lore skill, and pay A TON

Gathering Herbs levels speed and intelligence.

Begging levels Charisma

Farming levels speed and strength

Getting hurt levels toughness

"Rest" eventually becomes "meditation" and unlocks spirituality. 1 full point of spirituality + 5K physical(str/speed/tough) or 5K mental(charisma/int) unlocks Body or Mind cultivation. Spirituality is required, as well as the 5K in all(i think) the relevant stat-types.

Auto-merge weapons shows up when you wield both a high-level metal(131+) and a high-level wood weapon at the same time. Auto-equip is at 8888+

Auto-merge armor shows up similarly(131+) with all armor. Auto-equip at 8888+

WARNING: ALL Ascension Shop purchases reset your aptitude. Including the Bloodline option, which DOES NOT SAY THIS.

Credit to u/itsacrappymeme (with small edit by me): Meditation unlocks when you have 1k of each base stat (str,cha,spd,etc). Meditation recovers 130+ stamina(seems to scale based on some stat, unclear), rather than Rest's 50

Edit: Something I just learned: Farm your own food. Eating "quality food" extends lifespan

Magic stazter commander decks

Some decks may focus on aggressive strategies, while others may emphasize control or combo strategies. This diversity ensures that there is a deck for every type of player, regardless of their preferred playstyle. In addition to the deck itself, Starter Commander Decks also come with a rulebook and guide that explains the basics of the Commander format, including how to play, deck construction rules, and tips for upgrading the deck. This makes them ideal for new players who are just starting to explore the world of Magic: The Gathering. Overall, Starter Commander Decks are a fantastic way for new players to enter the Commander format. They provide a solid deck foundation, while also allowing players the flexibility to customize and upgrade their deck over time. Whether you're a new player or a veteran looking for a new deck to try out, Starter Commander Decks are a great choice..

Reviews for "How to Enhance Your Magic Starter Commander Deck with Sideboard Options"

1. Jane - 2 stars - I was really disappointed with the Magic starter commander decks. The cards included in the deck were not very competitive and lacked synergy. I felt like the deck didn't have a clear strategy or focus, making it difficult to play against more experienced players. Additionally, the deck seemed to have a high mana curve, which made it slow and clunky to play. Overall, I would not recommend these starter commander decks to anyone looking for a competitive and strategy-focused gameplay experience.
2. Mike - 2 stars - I had high hopes for the Magic starter commander decks, but I was let down. The deck seemed poorly balanced, with some cards being too powerful and others not serving any purpose. The lack of coherence in the deck's theme and strategy made it hard to plan ahead and execute a winning game plan. I also found the overall decklist to be underwhelming, with very few exciting cards or combos. If you're a seasoned Magic player looking to dive into the commander format, I would suggest looking elsewhere for a more satisfying deck.
3. Sarah - 1 star - The Magic starter commander decks were a huge letdown for me. The deck felt extremely weak compared to other commander decks I've played against. The lack of powerful and impactful cards made it difficult to compete and have any sort of meaningful impact on the game. The decklist also seemed unbalanced and poorly curated. I would advise new players to avoid these starter commander decks as they may not provide the exciting and enjoyable gameplay experience they are looking for.
4. Kevin - 2 stars - I expected better from the Magic starter commander decks. The deck seemed to lack a clear focus and strategy, making it difficult to build a coherent game plan. The card choices felt random and didn't work well together, resulting in a lackluster gameplay experience. The inclusion of some underwhelming and obscure cards also left me underwhelmed. Overall, I believe these starter commander decks could use some major improvements to make them more enjoyable and competitive.

Exploring the Lore Behind Magic Starter Commander Decks

The Versatility of Magic Starter Commander Decks: Single and Multiplayer