The Impact and Influence of Yellow Magic Orchestra's Iconic Album

By admin

Yellow Magic Orchestra, often abbreviated as YMO, is a pioneering Japanese electronic music band. They are also known as the "Japanese Kraftwerk" due to their influence and similar musical style. One of their most iconic albums is their self-titled debut album, "Yellow Magic Orchestra," released in 1978. The main idea of this album is its groundbreaking fusion of different genres, including electronic music, pop, and traditional Japanese music. YMO's innovative use of synthesizers, drum machines, and other electronic instruments revolutionized the sound of popular music in Japan and inspired countless musicians across the world. The album opens with the track "Computer Game," a mesmerizing instrumental piece that showcases YMO's mastery of creating catchy melodies and infectious rhythms with electronic instruments.



НОСИМЫЕ ВЕЩИ

Этот раздел включает магические предметы, которые вы носите на себе. Большинство имеют атрибут «настраиваемый», и это значит, что вы не можете носить более чем 10 таких предметов одновременно (стр. 598). Носимые предметы включают следующие подразделы, с особыми правилами, описанными в начале раздела.

Носимые Предметы Повышающие предметы Предметы компаньонов

Существует много различных вариантов носимых предметов.

Когда вы Настраиваете Предмет (Invest An Item), имеющий атрибут «повышающий» (apex), он улучшает показатель одной из ваших Характеристик либо на 2, либо до 18, в зависимости от того, что дает большее значение. Это дает вам все преимущества нового показателя Характеристики пока не закончится настройка: увеличенный Интеллект позволяет вам обучиться дополнительному Навыку и выучить новый язык, увеличение Выносливости дает вам больше ПЗ и т.д.

Повышающий предмет дает это преимущество только когда настроен первый раз за 24 часа, и вы можете одновременно получать преимущество только от одного повышающего предмета. Если вы пытаетесь настраивать повышающий предмет, когда у вас уже настроен один, вы не получаете увеличение показателя Характеритики, однако получаете любые другие эффекты от Настроить Предмет (Invest An Item).

Вы можете захотеть получить предметы, которые предоставляют преимущества животному, чудовищу или другого вида существу, которое помогает вам. Эти предметы имеют атрибут «компаньон», означающий что они работают только для животных компаньонов, фамильяров и подобных им существ. Обычно это единственные предметы, которые может использовать компаньон. На усмотрение Ведущего, другие предметы могут также подходить, но компаньон никогда не может Активировать Предмет (Activate an Item).

How should my players realize they misidentified an item?

One of my players critically failed an Identify Magic roll on a Pendant of the Occult, a magic item which can be used to cast Guidance on a target. Since he misidentified it, I told him it can be used on a target to give a -1 status penalty to their next attack roll, Perception check, saving throw, or skill check (basically reverse-Guidance). I immediately realized I didn't make the effect obvious enough, so the players probably won't notice that the Pendant is having the opposite effect unless I add some sort of descriptive flourish to make the effect blatant. Is there any guidance in the rules as to how (or when) PCs should realize that they misidentified a magic item? Or is it up to the GM to provide descriptions and hints as necessary, if the GM wants them to realize their mistake?

Follow David Gay asked Oct 2, 2020 at 13:46 David Gay David Gay 1,081 6 6 silver badges 17 17 bronze badges \$\endgroup\$ \$\begingroup\$ So is this a cursed item? \$\endgroup\$ Oct 2, 2020 at 13:58

\$\begingroup\$ Are the players using the item often enough for this to actually come up in play? \$\endgroup\$

Oct 2, 2020 at 14:54

\$\begingroup\$ @RevenantBacon No, it's a regular Pendant of the Occult. But since I told them it will impose a -1 penalty, they will use it on enemies. But really it will cast the Guidance spell on the enemies, as the Pendant of the Occult does. \$\endgroup\$

Oct 2, 2020 at 17:21

\$\begingroup\$ @Fering They just got the item, so I'm not sure how often they'll use it. +1/-1 is obviously not a huge deal, anyway. My question is mostly asking if there is any particular rules guidance about PCs realizing they misidentified, or if it's up to the GM to give them hints that they misidentified. I edited my question to hopefully make things clearer. \$\endgroup\$

Oct 2, 2020 at 17:23

The album opens with the track "Computer Game," a mesmerizing instrumental piece that showcases YMO's mastery of creating catchy melodies and infectious rhythms with electronic instruments. This song, along with other tracks like "Firecracker" and "Technopolis," became instant staples in the electronic music scene and helped establish YMO as an influential force in the genre. Another standout track on the album is "Tong Poo," which blends traditional Japanese folk music elements with electronic sounds.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$

PCs misidentify an item when they critically fail an Identify Magic task (Core Rules, 238). Although they are allowed to retry on a failure, there is no explicit rule on retrying on a critical failure.

In-fiction it doesn't make much sense to re-identify the item, because the PC already believes they know what it is. Unless they are presented with some clear evidence that their belief is incorrect there is no reason to allow another try at identifying it. Since the effects of the item are so small, that may never happen.

As the GM you can provide the PCs reasons to attempt this check again. Perhaps some NPCs correctly identify it and treat it with disdain, the PCs attempt to sell it and the appraiser won't take it, etc.

Outside of storytelling, each PC can make their own check to identify the item. Unless the entire party critically fails on the task, it seems unlikely everyone will misidentify the item. Additionally, someone with the Recognize Spell skill feat (pg.265) who is trained in Occult can use their reaction to identify the spell as it occurs.

PF2 Bestiary NPC Criminal Charlatan

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.

Base Stat Block – Charlatan

Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +10, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures

Campaign Examples – Charlatan

  • Lyrie Akenja (Human)
Stat Block – Lyrie Akenja

A historian into Thassilonian artifacts found in Varian, she has joined up with an adventuring group to explore ruins in the region.

Notes:

  • Encounters in Season 2.3 (39) of the Friday crew, but allowed to leave with their gear.

Lyrie Akenja – Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common, Thassilonian (read-only)
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +8, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools, Pendant of teh Occult, Everburning torch, Pearl Earrings (5 gp), 3 pp, 278 sp
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +11, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, guidance, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures
  • Familiar – Cat named Skivver.

This is a simplified character replacing the complex D&D 3.5 and Pathfinder 1st edition version updated for Pathfinder 2nd Edition campaign.

Content Updates

  • 2021-06-19 – Updated details for Lyrie
Iconic album by yellow magic orchestra

This fusion of cultural influences was a defining characteristic of YMO's music and set them apart from other electronic music acts of the time. The album also features collaborations with other notable musicians, such as Haruomi Hosono and Ryuichi Sakamoto. Their musical contributions further enhanced the unique sound of YMO and added depth to their compositions. Overall, "Yellow Magic Orchestra" is an iconic album that not only solidified YMO's status as pioneers of electronic music but also left a lasting impact on the global music scene. Its innovative use of technology, diverse musical influences, and infectious melodies continue to inspire and resonate with listeners to this day..

Reviews for "Yellow Magic Orchestra's Iconic Album: A Catalyst for Electronic Music"

1. John - 2/5
I really wanted to like this iconic album by Yellow Magic Orchestra, but unfortunately, it fell flat for me. I appreciate their innovative use of synthesizers and electronic elements, but the overall sound felt dated and lacking in substance. The repetitive beats and simplistic melodies failed to captivate me, and I found myself losing interest after a few tracks. While I understand the importance of this album in the history of electronic music, it just didn't resonate with me personally.
2. Emily - 3/5
I had high expectations for this iconic album by Yellow Magic Orchestra, considering its reputation as a classic in the electronic music genre. However, I was left somewhat underwhelmed. While I can appreciate the group's influence on future artists and their experimental approach to production, I found the overall sound to be a bit repetitive and monotonous. The lack of variety in the tracks made it difficult for me to stay engaged throughout the entire album. There were certainly moments of brilliance, but as a whole, it didn't live up to the hype for me.
3. Chris - 2/5
I cannot understand why this album by Yellow Magic Orchestra is considered iconic. The music feels outdated and lacks any sort of depth or complexity. The tracks blend together, making it hard to distinguish one from another. There's a lack of memorable hooks or melodies, leaving me feeling indifferent towards the whole listening experience. While I can respect the band's contribution to the development of electronic music, this album just didn't resonate with me personally. Overall, I was left disappointed and unimpressed.
4. Sarah - 2/5
As a fan of electronic music, I was excited to listen to this acclaimed album by Yellow Magic Orchestra. However, I found it to be quite underwhelming. The tracks felt repetitive, with little variation in sound or structure. The melodies lacked depth or complexity, and I struggled to find anything truly memorable about the album. It failed to capture my attention or evoke any strong emotions. While I can acknowledge its historical significance, I simply couldn't connect with this particular album.

Unpacking the Innovative Production Techniques on Yellow Magic Orchestra's Iconic Album

The groundbreaking Fusion of Genres on Yellow Magic Orchestra's Seminal Album