If you're looking for a car wash that offers a unique experience, you may have come across the phrase "genuine witchcraft car wash close to me." While it may sound intriguing, it's important to note that this phrase is more of a marketing tactic than a literal statement. The idea behind a "genuine witchcraft car wash" is to pique curiosity and attract customers looking for something different. Car wash businesses often employ catchy and unusual names or themes to stand out in a competitive market. However, it's essential to understand that there is no actual involvement of witchcraft or supernatural practices in these car washes. What you can expect at a car wash labeled as "genuine witchcraft" is likely an unconventional setting or atmosphere.
Increases the level of the target and its surroundings by 1 when thrown. (1 tile radius)
Only grants 500 experience points when Shiren or his allies get hit by the talisman,
so it's mainly used to level up monsters.
Trail Past Present Future Fortune Miracle Rocks Gen Pitfall Manor E SE - SE SE S - FPZM SE FPZM Bizarre Onigiri Chasm Well Lake Inori Old Descent FSPZ FPZM FSPZM FPZM FS FPZM FPZM FSPZM. Perhaps he lost his faith when he came upon the Talisman of Beasts, an amulet in the shape of the Old One, which has the power to cast magic and perform miracles; proving that God and the Old One are one in the same.
What you can expect at a car wash labeled as "genuine witchcraft" is likely an unconventional setting or atmosphere. It may have decorations or employees dressed in witch-themed costumes, playing into the idea of casting a spell to make your car as clean and shiny as possible. These facilities may incorporate fun and whimsical elements to enhance the customer experience.
Details
Inflicts Shadow Bound status on a target and its surroundings when thrown. (1 tile radius)
Lasts 10 turns, and nice for run-away play or defeating enemies from a distance.
Buy | 600 | Duration | 10 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Shadow Bound status. (While afflicted with Shadow Bound status, creatures are unable to move. Be advised, creatures can still attack in this state.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FPZM | FSP | FPZM | FPZM | FSPZM |
Conf. Talisman
Inflicts Confused status on a target and its surroundings when thrown. (1 tile radius)
Easiest to use among the common talismans. (shadow bind, confusion, seal, and sleep)
There's some risk of monsters leveling up or hitting you with direct attacks, but the
confusion lasts 20 turns and is generally reliable for overcoming confrontations.
Buy | 600 | Duration | 20 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Confused status. (While you are afflicted by Confused status, your attacks and movement will be erratic.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FSPZM | FSP | FPZM | FPZM | FSPZM |
Seal Talisman
Inflicts Sealed status on a target and its surroundings when thrown. (1 tile radius)
It's better to use staves or scrolls if a monster with a dangerous special attack
is adjacent to you, since thrown items only have 84% accuracy in this game.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target to afflict all creatures in the area with Sealed status. (Monsters with Sealed status cannot use special attacks.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
P | FP | - | FPZ | FPZ | FP | Novice | FPZM | FSE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FSPZME | FSPZME | FPZME | FSPE | FPZM | FPZM | FSPZME |
Fear Talisman
Inflicts Afraid status on a target and its surroundings when thrown. (1 tile radius)
Lasts 15 turns which is less than Conf. Talisman, but has the advantage of predictability.
It's a bit rarer than the 4 common talismans. (shadow bind, confusion, seal, sleep)
Can be used to level up monsters.
Buy | 600 | Duration | 15 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Afraid status. (While afflicted with Afraid status, your attacks will go in the opposite direction.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | FPZM | SE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FSPZME | FSPZME | FSPZM | FSPE | FPZM | FPZM | FSPZME |
Berserker Tal.
Inflicts Berserk status on a target and its surroundings when thrown. (1 tile radius)
Lasts for 30 turns, and effectively prevents an enemy from using their special attack.
Can be used to level up monsters.
Buy | 600 | Duration | 30 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Berserk status. (A creature afflicted with Berserk status will attack everything, friend or foe.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | E | - | E | E | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | - | FSPZM | FSPZM | - | - | FPZM | FSPZM |
Inacc. Talisman
Inflicts Inaccurate status on a target and its surroundings when thrown. (1 tile radius)
Lasts 10 turns, and doesn't prevent monsters from using their special attacks.
Nice when you want Floaty family monsters to throw you to another floor,
or when you want a Nigiri Morph to change an item into a Large Onigiri, etc.
Buy | 600 | Duration | 10 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Inaccurate status. (Creatures afflicted with Inaccurate status will always miss their attacks. Special attacks will still hit.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | E | - | E | E | - | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FSPZME | SE | SE | FSPZME | FSPZME |
Sleep Talisman
Inflicts Asleep status on a target and its surroundings when thrown. (1 tile radius)
Completely shuts down all targets, making it the best talisman on paper.
However, in practice you'll find that groups of enemies or naturally Swift enemies
will often wake up before you have a chance to defeat them, since it only lasts 6 turns.
Buy | 600 | Duration | 6 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Asleep status. (While you are afflicted by Asleep status, you can't perform any actions.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | FPZM | SE | FPZM |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
FSPZ | FPZM | FSPZM | FPZM | FS | FPZM | FPZM | FSPZM |
Slumber Scroll
Inflicts Sound Asleep status on a target and its surroundings when thrown. (1 tile radius)
Basically a Sleep Talisman that lasts twice as long (12 turns), but with the risk
of targets waking up with increased speed if you don't finish them off in time.
Buy | 600 | Duration | 12 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Sound Asleep status. (Creatures afflicted with Sound Asleep status will Sleep and be unable to act. They will eventually wake, and when they do, they'll have higher stats.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FSPZME | SE | SE | FSPZME | FSPZME |
Slow Talisman
Slows a target and its surroundings by 1 stage when thrown. (1 tile radius)
The decrease in speed is permanent for enemies, so it's quite reliable.
However, it's not as effective against naturally Swift enemies.
Action speed stages (enemy):
Swift (2 attacks) → Swift (1 attack) → Normal → Slow
※ Talismans remove auras if they hit, so no need to worry about Yellow Auras.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target and decrease the speed of everything in the vicinity by 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
E | SE | - | SE | SE | S | - | SE | SE | SE |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
SE | SE | FSPZME | FPZME | SE | SE | FSPZME | FSPZME |
Swift Talisman
Hastens a target and its surroundings by 1 stage when thrown. (1 tile radius)
Throw it at allies to give them Swift status, or at Bored Kappas to give Shiren Swift status.
Action speed stages (enemy):
Slow → Normal → Swift (1 attack) → Swift (2 attacks)
※ Talismans remove auras if they hit, so no need to worry about Yellow Auras.
Synthesize a sword with 2 from the following items to create the Quick Hitting rune:
Swift Grass, Swift Staff, or Swift Talisman.
Buy | 600 | Duration | Lasts all floor | Item Book | Throw this at a target and increase the speed of everything in the vicinity by 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | Quick Hitting |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Enraged Talisman
Inflicts Enraged status on a target and its surroundings when thrown. (1 tile radius)
Throw it at a Bored Kappa monster to give Shiren Enraged status for 15 turns.
The use case is so limited, it's usually a waste of inventory space to carry it.
Buy | 600 | Duration | 50 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Rage status. (Creatures afflicted by Rage status gain increased attack power.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Furious Talisman
Inflicts Furious status on a target and its surroundings when thrown. (1 tile radius)
Throw it at a Bored Kappa monster to give Shiren Furious status for 15 turns.
The use case is so limited, it's usually a waste of inventory space to carry it.
Buy | 600 | Duration | 15 Turns | Item Book | Throw this at a target to afflict all creatures in the area with Furious status. (Creatures afflicted by Furious status gain increased speed and attack power.) |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | FPZM | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | FPZM | FSPZM |
Glorious Talisman
Increases the level of the target and its surroundings by 1 when thrown. (1 tile radius)
Only grants 500 experience points when Shiren or his allies get hit by the talisman,
so it's mainly used to level up monsters.
Buy | 600 | Duration | - | Item Book | Throw this at a target and cause everything in the vicinity to gain 1 level. |
---|---|---|---|---|---|
Sell | 210 | Rune | - |
Trail | Past | Present | Future | Fortune | Miracle | Rocks | Gen | Pitfall | Manor |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Bizarre | Onigiri | Chasm | Well | Lake | Inori | Old | Descent | ||
- | - | FSPZM | FPZM | - | - | - | FSPZM |
Inflicts Sealed status on a target and its surroundings when thrown. (1 tile radius)
It's better to use staves or scrolls if a monster with a dangerous special attack
is adjacent to you, since thrown items only have 84% accuracy in this game.
But at its core, a so-called "genuine witchcraft car wash" will still follow the standard car wash process of using water, soap, brushes, and drying techniques to clean and polish vehicles. They abide by industry standards and regulations just like any other car wash. If you're interested in trying out a car wash with an unconventional theme, a "genuine witchcraft car wash close to you" might be a fun and entertaining experience. However, if you're looking for real witchcraft or supernatural activities, you'll need to search elsewhere. These types of car washes focus on creating an atmosphere that stands out, capturing the imagination, and providing a unique customer experience..
Reviews for "Tap into the Power of Witchcraft at a Genuine Car Wash near Me"
1. Emily - 2 stars
I was really excited to try out the Genuine Witchcraft Car Wash after all the hype, but I was left thoroughly disappointed. First of all, the car wash itself was nowhere near as magical as I expected. Sure, the water had a slightly mystical hue to it, but other than that, it was just a regular car wash. Secondly, the service was terrible. The employees seemed unfriendly and uninterested in providing good customer service. Not to mention, the prices were ridiculously high. I definitely won't be going back anytime soon.
2. David - 1 star
I had such high hopes for the Genuine Witchcraft Car Wash, but it turned out to be a complete waste of time and money. The entire experience was underwhelming and felt like nothing more than a gimmick. The supposed "witchcraft" aspects were barely there, and the car wash itself was no different from any other run-of-the-mill place. On top of that, the staff seemed uninterested and unhelpful. I would not recommend this place to anyone looking for a truly unique or magical car wash experience.
3. Sarah - 2 stars
I had heard great things about the Genuine Witchcraft Car Wash and decided to give it a try, but I was left feeling disappointed. The concept is interesting, but the execution falls flat. The car wash itself was no different from any other car wash in terms of quality, and the "witchcraft" elements felt forced and gimmicky. Additionally, the staff seemed disengaged and not very knowledgeable about the services they were supposed to provide. Overall, it was an overhyped experience that didn't live up to its promises.