fire wand evolution

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As avr says, Wandering Spirit -> choose Waves, Wandering Hex -> select Fluid Magic lets you at least prepare the spells in the slots. It's not exactly what you're asking for, though.

Right now it is sometimes hard to justify preparing more situational spells because Shamans don t have the option to spontaneously cast Cure spells like a Cleric or Summon Nature s Ally like a Druid. For something like the opposite effect the Fluid Magic hex, from the waves spirit whether wandering or your primary , allows you to prepare spirit magic spells in your regular slots.

Shamanic magic slots

One of the most remarkable features of the 5 Ball Magical Roman Candle is its versatility. It can be used in various settings, from small backyard gatherings to large-scale events. Whether it's a wedding, a birthday party, or a New Year's Eve celebration, this firework can easily steal the show.

Shaman: how to get more "spontaneous" spell slots

I can't find other thread on the matter. So, there's any way for a shaman to have something like cleric spontaneous conversion for the spirit spells, instead of just one slot? It would be really helpful for my pc (I don't go in melee, I rely more on my spellcasting. A control/buff type, you know). Only PF material, no 3pp.
thanks in advance :)

Preferred Spell lets you cast one spell spontaneously from any slot that's high enough level.

For something like the opposite effect the Fluid Magic hex, from the waves spirit (whether wandering or your primary), allows you to prepare spirit magic spells in your regular slots. Add the Magical Epiphany feat to prepare a spell in an empty slot as a standard action 1/day.

No, neither of these sounds exactly like what you want, but they might get close.

As avr says, Wandering Spirit -> choose Waves, Wandering Hex -> select Fluid Magic lets you at least prepare the spells in the slots. It's not exactly what you're asking for, though.

The Nature spirit also has Friend of the Animals hex, which lets you spontaneously cast Summon Nature's Ally as a druid.

The Namekeeper Shaman archetype in Adventurer's Guide (not yet PFS legal if it matters) lets the Shaman commune with a caster spirit that gives an extra bonus spirit slot at the highest level the Shaman can cast. It also gives an arcane bond Wayfinder, so another bonus spontaneous spell each day.

Not exactly what you are looking for, by I thought it worth mentioning that my Shaman is about to take the Planned Spontaneity feat. It will allow him to split several regular spell slots between two spell options, which I'm hoping will further expand his versatility.

Right now it is sometimes hard to justify preparing more situational spells because Shamans don't have the option to spontaneously cast Cure spells like a Cleric or Summon Nature's Ally like a Druid. This feat should make that more of an option. Basically I will prepare something more situational like Ice Body in the same 'split slot' as something more reliable like Heal. That way I can use Ice Body if it seems like a good call, but know that Heal is also there if I need it.

Runestones of Power are items to give you extra spontaneous spell slots. Effectively pearls of power, but you need them in hand when you cast a spell rather than using a standard action after the fact. They are expensive though.

Discover the ancient magic of the shaman in this old-school video slot machine by Aristocrat software. Shaman's Magic has 5 reels with 243 ways to win, meaning that punters will be able to find plenty of prizes as they spin the game.
Fire wand evolution

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fire wand evolution

fire wand evolution

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