Experience the Thrills of Magic with the Criss Angel Magic Set

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The Criss Angel Magic Set is a popular toy for young aspiring magicians. Created by the world-renowned magician, Criss Angel, it offers children the opportunity to learn and perform their own magic tricks. This magic set comes with a variety of props, including cards, coins, a magic wand, and more. The set also includes an instructional DVD, which provides step-by-step guidance on how to perform each trick. This is especially helpful for beginners who are just starting to learn magic. The Criss Angel Magic Set is designed to be easy to use, with tricks that can be learned and performed by children as young as 8 years old.


The second part, ?Living a Second Life,? deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.

He s also a screenwriter his script Future Tense was optioned by Canal Plus in 2001 , and as a game developer, wrote for Electronics Arts groundbreaking conspiracy thriller Majestic, and was a designer on America s Army Soldiers. In 2003, she cofounded the LSL Wiki, the collaborative Second Life programming site that has grown to become the defi nitive reference manual for LSL scripting.

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The Criss Angel Magic Set is designed to be easy to use, with tricks that can be learned and performed by children as young as 8 years old. However, it also includes more advanced tricks that can challenge older children and even adults. One of the key features of this magic set is its focus on visual illusions.

Second Life : The Official Guide

Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab?s fascinating Second Life metaverse. This book explores in detail every aspect of Second Life?s rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents.

The first part of the book, ?Getting a Second Life,? acquaints potential and new players with the Second Life world. It describes the metaverse?s geography as well as its society, explaining the written and unwritten rules.

The second part, ?Living a Second Life,? deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.

The third part of the book, ?Success in Second Life,? discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes.

The book closes with a glossary as well as quick-reference and additional-resources appendices.

The accompanying CD-ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.

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The Official Guide Part II LIVING A SECOND LIFE The Official Guide Part III SUCCESS IN SECOND LIFE The Official Guide Appendices

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Об авторе (2007)

Michael Rymaszewski is a veteran writer who has authored more than 20 strategy guides. His Age of Empires III: Sybex Offi cial Strategies and Secrets was named a Best Computer & Internet Book of 2005 by Amazon.com. Michael’s other published work includes reviews, strategy articles, short fi ction, coffee table books, and video/TV movie scripts. He is also a video game writer and designer for City Interactive. Michael authored Chapters 1, 2, 4, 5, 6, 9, and 10. Wagner James Au writes New World Notes (http://nwn.blogs.com) and covers the culture and business of high technology and gaming for GigaOM.com, Kotaku.com, Salon.com, and Wired. He’s also written for the Los Angeles Times, Lingua Franca, Smart Business, and Game Developer, among other publications and websites, primarily on game culture and the game industry, along with politics, fi lm, and pop culture. He’s also a screenwriter (his script Future Tense was optioned by Canal Plus in 2001), and as a game developer, wrote for Electronics Arts’ groundbreaking conspiracy thriller Majestic, and was a designer on America’s Army: Soldiers. His work as the embedded journalist for Second Life has been featured in the BBC, the Washington Post, NPR’s All Things Considered, CNN International, MSNBC, Wired magazine, News.com, New Scientist, Popular Science, and the San Jose Mercury News, among many other publications. He’s also a consultant for businesses and nonprofi ts developing a presence in Second Life and is a part-time coordinator/promoter for Creative Commons’ efforts in Second Life. He’s developing his work in Second Life into an upcoming book of his own. You can contact him at [email protected]. James wrote Chapters 11 and 12. Mark Wallace is the editor of 3pointD.com, a widely read blog covering virtual worlds and other 3D online technologies. His writing on virtual worlds, video games, and other topics has appeared in The New York Times, Financial Times, Wired, GQ, and many other publications. He has written regularly on online games for The Escapist (www.escapistmagazine.com), and since January 2005 has run the Second Life Herald (www.secondlifeherald.com), a popular online newspaper covering virtual worlds. With Herald founder Peter Ludlow, he is coauthor of the forthcoming Only a Game: A Cyberspace Murder on the Bleeding Edge between Real and Online Worlds. He played his fi rst video game, the text-based game Adventure, in 1978 on aPDP-11. He lives in Brooklyn. Mark wrote Chapters 3 and 13. Catherine Winters is one of the longest-tenured residents still active within the Second Life community. In 2003, she cofounded the LSL Wiki, the collaborative Second Life programming site that has grown to become the defi nitive reference manual for LSL scripting. A prolifi c scripter and content creator within Second Life, Catherine is one of the few SL residents to have made Second Life her primary source of real-world income. In her fi rst life, Catherine lives in Vancouver, British Columbia. She enjoys cycling and downhill skiing, as well as curling up with a good book. Her personal web log can be found at www.CatherineOmega.com. Catherine authored Chapter 7. Cory Ondrejka: Cory Ondrejka is chief technical offi cer at Linden Lab. He leads the Second Life development team in creating and leveraging such technologies as distributed physical simulation, 3D streaming, and real-time, in-world editors. He also spearheaded the decision to allow users to retain IP rights to their creations, helped craft Linden’s virtual real-estate policy, and created the Linden Scripting Language. Cory coauthored Chapter 8. Ben Batstone-Cunningham is a Linden Lab programmer and scripting expert. On a brisk morning in February 2002, while cutting a Quantum Physics class, Ben read in the paper about a virtual world where anything was possible. He signed up for the alpha test of what was then called LindenWorld and quickly became addicted. Several months later, having become profi cient with the tools, he was invited to work for Linden Lab in creating the freshly renamed Second Life. Several years later, he is still happily addicted, and still creating scripts for Linden Lab—including example content for residents to learn from. Ben coauthored Chapter 8.

Библиографические данные

Название Second Life: The Official Guide
ITPro collection
Автор Michael Rymaszewski
Издание: иллюстрированное
Издатель John Wiley & Sons, 2007
ISBN 047009608X, 9780470096086
Количество страниц Всего страниц: 342
  
Экспорт цитаты BiBTeX EndNote RefMan
The first part of the book, ?Getting a Second Life,? acquaints potential and new players with the Second Life world. It describes the metaverse?s geography as well as its society, explaining the written and unwritten rules.
Crjss angel magic set

Many of the tricks in the set rely on sleight of hand and misdirection, creating the illusion of magic. This helps to enhance the overall performance and make the tricks even more impressive to the audience. The Criss Angel Magic Set is not just a toy, but also a tool for learning and developing important skills. Through practicing and performing these tricks, children can improve their hand-eye coordination, dexterity, and problem-solving abilities. They also gain confidence as they master each trick and delight their friends and family with their newfound skills. Overall, the Criss Angel Magic Set offers children a fun and interactive way to explore the world of magic. It is a great gift for any young magician and provides hours of entertainment and learning. So, if you have a child who is interested in magic, consider getting them the Criss Angel Magic Set and watch their imagination and creativity soar to new heights..

Reviews for "Explore the Art of Deception with the Criss Angel Magic Set"

1. John - 1/5 stars - I purchased the Criss Angel Magic Set for my nephew and was extremely disappointed. The tricks included were poorly made and lacked any wow factor. The instructions were confusing and difficult to follow, leaving my nephew frustrated. Overall, I feel like I wasted my money on a subpar magic set that did not live up to its hype.
2. Sarah - 2/5 stars - I was excited to try out the Criss Angel Magic Set, but it fell short of my expectations. The tricks were not as impressive as I had hoped, and the props provided were flimsy and cheaply made. The instructions were also inadequate, making it difficult for me to perform the tricks successfully. I would not recommend this magic set to anyone looking for a high-quality and entertaining experience.
3. Mark - 1/5 stars - The Criss Angel Magic Set was a huge disappointment. The tricks included were not original or innovative, and I could easily find better versions of them online. The props provided were of poor quality and broke easily. The instructions were confusing and poorly written, making it difficult for me to understand and execute the tricks properly. Overall, this magic set was a waste of money and time.
4. Emily - 2/5 stars - I was not impressed with the Criss Angel Magic Set. The tricks were basic and uninspiring, with no real sense of wonder or amazement. The props provided were flimsy and broke after minimal use. The instructions were also lacking in detail, leaving me unsure of how to perform the tricks correctly. I would not recommend this magic set to anyone looking for a captivating and enjoyable magic experience.

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