card tricks by jason

By admin

Chomp shkwer door magic refers to the magical abilities and powers associated with the Chomp shkwer door, a mythical object that is said to possess incredible abilities. It is believed to be a portal to another dimension or realm, where magical creatures and entities reside. The Chomp shkwer door is said to be made from a rare and mystical material, which is infused with powerful enchantments. It is believed that anyone who possesses this door can unlock the secrets of the magical realm and tap into its limitless powers. Legend has it that the Chomp shkwer door can grant its wielder the ability to control and manipulate various elements, such as fire, water, earth, and air. It is said to have the power to heal wounds and cure ailments, making its possessor almost invincible.

Tartget magic set Bolt Bend

This spell costs less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

“Give them everything you’ve got … and some things you don’t.”
—Ral Zarek

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Legal Modern Legal Brawl Not Legal Legacy Legal Historic Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Captured by the Consulate

Enchant creature you don’t control

Enchanted creature can’t attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

“At last, the infamous Pia Nalaar.”
—Tezzeret

DailyMTG Story Spotlight

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Commandeer

You may exile two blue cards from your hand rather than pay this spell’s mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Deflection

Change the target of target spell with a single target.

The golden rule of revenge: Do unto others what they tried to do unto you.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Divert

Change the target of target spell with a single target unless that spell’s controller pays .

“What’s the fun of being a wizard if you can’t mess with people’s heads?”

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Emissary of Grudges

As Emissary of Grudges enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Choose new targets for target spell or ability if it’s controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Goblin Flectomancer

Creature — Goblin Wizard

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Rerouting magic through a goblin’s brain is the surest way to throw it wildly off course.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell’s mana value.

“Do the innocent pay for the crimes of the guilty? Of course they do. That’s the fate of the weak.”
—Nicol Bolas

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice I’m Rubber, You’re Glue.

Say “I’m rubber, you’re glue. Everything bounces off me and sticks to you”: Change the target of target spell or ability that targets only you.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Historic Not Legal Vintage Not Legal Pauper Not Legal Commander Not Legal Penny Not Legal Oathbreaker Not Legal

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Lightning Storm

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Misdirection

You may exile a blue card from your hand rather than pay this spell’s mana cost.

Change the target of target spell with a single target.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Mizzium Meddler

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Energy surges in Izzet labs are opportunities for experimentation.

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Muck Drubb

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Perplexing Chimera

Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Psychic Battle

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn’t trigger abilities of permanents named Psychic Battle.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Rebound

Change the target of target spell that targets only a player. The new target must be a player.

Insult, like an arrow, is beyond control once loosed.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Redirect

You may choose new targets for target spell.

“It’s actually quite simple, but since you’ve only recently begun to walk upright, it may take some time to explain.”
—Jace Beleren, to Garruk Wildspeaker

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Reflecting Mirror

, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal Show as sorted by :
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It is said to have the power to heal wounds and cure ailments, making its possessor almost invincible. Additionally, the Chomp shkwer door is rumored to possess the power of foresight and divination. It is believed that those who possess this door can see into the future, enabling them to make accurate predictions and decisions.

Why do some cards say "choose target"?

In Magic, most cards that interact with a specific card will target it. For example, Giant Growth (emphasis is mine):

Target creature gets +3/+3 until end of turn.

There are lots of rules around targeting, and even abilities that interact with targeting, like hexproof and shroud. Some cards sidestep these rules by having you "choose" a permanent without targeting it. Of note, these cards can still effect creatures with shroud or hexproof. For example, Azra Oddsmaker (emphasis is mine):

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Additionally, the rules for targeting explicitly mention that targeting involves choosing:
115.1. Some spells and abilities require their controller to choose one or more targets for them.
  1. Targeting (which implies choosing)
  2. Choosing without targeting.

But then there are cards that say "choose target". For example, Moonlight Hunt (emphasis is mine):

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

What is the purpose of the wording "choose target"? Targeting already involves choosing, so why the double reference?

  • magic-the-gathering
Follow Zags asked Jan 18, 2022 at 16:15 Zags Zags 17.9k 4 4 gold badges 41 41 silver badges 103 103 bronze badges

As a side note, cards like Azra Oddsmaker that don't actually use the word 'target' do not need you to announce the chosen creature when the ability is put on the stack (as a target would), but instead that choice is made on resolution. For cards like Azra Oddsmaker that have choices on resolution (in this case, you only choose a creature if you discard a card), so this is an intended functional difference, and I would assume those cards being able to work around Shroud/Hexproof is a side effect.

Jan 18, 2022 at 21:57
Card tricks by jason

However, the Chomp shkwer door is also said to be a double-edged sword. Its immense power can corrupt its wielder, turning them into a tyrant or a villain. The door is said to feed on the user's desires and ambitions, slowly consuming their soul and personality. Due to the danger associated with the Chomp shkwer door, it is said to be hidden and protected by powerful magical guardians. Only those deemed worthy and pure of heart can obtain and control its powers. In conclusion, Chomp shkwer door magic is a fascinating concept in mythology and folklore. It represents the idea of boundless power and the temptations that come with it. The Chomp shkwer door is a symbol of both creation and destruction, making it a captivating element in stories and legends..

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card tricks by jason

card tricks by jason