Harnessing the power of black magic shamooo for love and prosperity

By admin

Black magic shampoo refers to a popular phenomenon in some cultures where individuals believe that certain shampoos possess magical or supernatural properties. These shampoos are said to have the power to bring about positive changes in a person's life, such as attracting love, wealth, or success. In many cases, black magic shampoos are associated with occult practices and rituals. They may contain ingredients that are believed to possess mystical or metaphysical properties, such as rare herbs, oils, or even certain animal parts. It is believed that these ingredients are infused with spiritual energy, which is then transferred to the person using the shampoo. Some people also believe that black magic shampoos can be used for negative purposes, such as causing harm to others or bringing bad luck.

Hidden wisdom of magical pathfinder 2e pdf

Some people also believe that black magic shampoos can be used for negative purposes, such as causing harm to others or bringing bad luck. This is believed to be achieved through the use of dark or negative energies that are imbued into the shampoo. These negative energies are then said to affect the targeted person, causing them to experience misfortune or other negative effects.

Magic Items: What do you think of them?

My players think PF2 magic items are uninteresting other than weapons and an occasional item here and there like a Greater Cloak of Elvenkind. What do you think of magic items? Are they unappealing and mostly unnecessary?

My players don't use many talismans or temporary magic items and have little trouble still winning. The only magic item that has an noticeable effect on combat is magic weapons and at very high level a stat enhancing item.

I would say casters using wands or spell items are more useful. But even those often get overlooked for using innate powers and abilities.

If your players don't find them very interesting, have you done anything to make them more interesting?

1 person marked this as a favorite.

Overall, I really like and appreciate the way Paizo handled this 2e for what concerns items, for several reasons:

1) There's not powercreep behind them ( meaning that a character won't have huge advantages by purchasing items. It can either go with them or not ).

2) More valude to consumable items ( given the fact items are not powerful, expending resources into scrolls, potions and elixirs, for example, is a good alternative ).

3) Because of alternatives, they are not mandatory.
This means that a character can achieve bonus items in different ways:

- Different Items ( alternatives between items giving the same bonus ).
- Feats ( skill/class ).
- Elixirs.
- Spells.

4) DC based effects ( this one can vary from player to player ).

At first I was skeptic about items with a flat DC, because it seemd low and because a character would have find themselves unable to use them from lvl 1 to lvl 20 ( at some point, they'll have to drop them for better DC ).

The more I played, the more I somehow realized that even if the enemies you are against require just a 5+ ( it's an example ) to succeed, doesn't mean they succeed all the time.

Plus, that a critical failure is always round the corner.

As mentioned before, point 4 is not something which everybody can enjoy ( as for slow progression, and because so the urge to play with FA ), but, whether it was intended or not, I can say that now I feel more comfortable with flat DC items.

11 people marked this as a favorite.

The flat dc items are a signpost that this treasure I received is just a gold amount when I get back to town. Planned obsolescence turns these treasures into thinly veiled, very expensive consumables. I'd much prefer having neutered effects that function as intended 1-20. Just don't blur the line between magic item and consumable. The thaumaturge feat that sets item dcs to class dcs salvages these items. for one class late game

3 people marked this as a favorite.
Deriven Firelion wrote:

My players think PF2 magic items are uninteresting other than weapons and an occasional item here and there like a Greater Cloak of Elvenkind. What do you think of magic items? Are they unappealing and mostly unnecessary?

My players don't use many talismans or temporary magic items and have little trouble still winning. The only magic item that has an noticeable effect on combat is magic weapons and at very high level a stat enhancing item.

I would say casters using wands or spell items are more useful. But even those often get overlooked for using innate powers and abilities.

If your players don't find them very interesting, have you done anything to make them more interesting?

It depends. Some items offer utility in a way that spells or other features simply can't compare. The Cloak of Elvenkind is one solid example of that. Even when you add its uninteresting counterpart, the Boots of Elvenkind, it makes the Cloak more powerful by having multiple uses of Invisibility, which is definitely helpful and removes some of the need for combat decision paralysis that often plagues one-time-use consumables, and festers its way into once-per-day options.

I do agree that a lot of consumables and other magic items are quite lackluster or don't do a whole lot for players unless you specifically build/plan for it, short of scrolls or wands, they aren't very practical. Even a basic potion is difficult to use when you absolutely need it, both due to AoOs making it not really do anything besides waste actions, and because of horrible action economy and free-handedness needed regardless of AoOs being present, and is really only band-aided when you throw Gloves of Storing into the mix, only usable once per fight.

Even with magic items that are good, they largely serve as means to make the math work, which continues to make them uninteresting. Characters without Potency/Striking/Resiliency runes are characters the math does not match. Characters without an Apex item are going to be lackluster or too weak compared to one that isn't based on the monster values. While a lot of the Apex items do include some other useful factors (such as skill increases and some specialty use abilities), they're still mostly math-fixer items, and aren't anything extremely versatile or interesting except in the most niche of circumstances.

Lower levels are also super weaksauce with magic items, since you don't really see anything beyond maybe a couple basic consumables or other items, that it's basically cliche or easily known what the consumable/item is before you even loot it. "Oh, that weapon is magical, it's a +1 [weapon they used]." "Oh, it's a bottled liquid that radiates magic, it's a minor healing potion." That's not very interesting, imaginative, or different from any other game or table. I'm not saying that we can't have these things, I'm saying that we should be able to have more than these things, and that wonder and awe should be restored back to the lower levels in regards to magic items. Where's my Minor Flaming rune, which adds +1 Fire Damage to my attacks with a 1D4 persistent fire critical specialization, able to trigger weaknesses? Where's my Potion of Mana, which restores a spell slot (of your choice) to your character, based on the level/grade of the Potion? Where's a Minor Resistance rune, which reduces the damage I take from a given element by 1? There is plenty of space for Paizo to explore here, and they have with other published options, which I think are cool. The problem I have is that they aren't options simply available to the player base, or aren't categorized to exist.

1 person marked this as a favorite.

Set DC or atk items suck so I just let PCs upgrade them and use the GMG tables to balance cost, DC and level. Much happier with it as a result (I used to use an excel sheet to make it exact cost translation but now I just get a rough cost estimation and it takes seconds)

Other magic items are fine imo and tend to make a pretty big difference to the players who use them. The gap between a spellcaster who has a bunch of scrolls and a couple of wands and one who doesn't at upper low and mid levels is pretty big.

Other consumables are also big power boosts and let casters do other things, mid level mutagens, potions of greater flight, dust of disappearance; all are fantastic and cheap.

Talismans and other trinkets are situational but often benefit from free action activations. Some are awful, some are not useful to specific parties, many are cheap and just nice to have when you need it.

As for static items that aren't static boosts like backfire mantle, I find the best ones are things that expand your options to other areas rather than what the character already specialises in or enable a different style of play. But I can't give many specific examples other than the standard wand/staff/rune examples because they are very campaign, character and party dependent.

But yeah wrapping it up, I strongly believe non atk/dc magic items are great, and atk/dc magic items are super easy to scale. either with crafting as I do, or simply scaling the stats with level (although I would only do this with permanent items).

Deriven Firelion wrote:

I would say casters using wands or spell items are more useful. But even those often get overlooked for using innate powers and abilities.

A caster not buying or crafting niche scrolls either:

- has a GM that never challenges them
- has made suboptimal choices to prepare niche spells or add them to their repertoire and have less generalist options
- is not contributing solutions that spellcasters normally can

All of the above is fine ofc, different styles of play and preferences.

But yeah wrapping it up, I strongly believe non atk/dc magic items are great, and atk/dc magic items are super easy to scale. either with crafting as I do, or simply scaling the stats with level (although I would only do this with permanent items).
Black magic shamooo

It is important to note that belief in black magic shampoos is often based on cultural or religious traditions, and there is little scientific evidence to support the claims made about their magical properties. In many cases, the effects attributed to these shampoos may simply be a result of the placebo effect, where individuals believe that the shampoo is having a positive or negative impact on their lives. While black magic shampoos may have a long history in certain cultures, it is important to approach these beliefs with skepticism and critical thinking. It is always advisable to rely on evidence-based practices and seek professional advice when it comes to making important life decisions or seeking personal growth or improvement..

Reviews for "Black magic shamooo and its place in modern spirituality"

1. Laura - 1 star
I was really disappointed with the Black Magic Shamooo. I had heard great things about it, but it didn't live up to the hype. First of all, the scent was too overpowering and artificial. It was too strong that it gave me a headache every time I used it. Secondly, it didn't provide any noticeable benefits for my hair. My hair still felt dry and frizzy after using it, and I didn't see any improvement in its overall health or appearance. I definitely won't be repurchasing this product.
2. Mark - 2 stars
I have to say, I wasn't impressed with the Black Magic Shamooo. It claims to be a nourishing shampoo, but it left my hair feeling heavy and greasy. Even after thoroughly rinsing, it seemed like there was still a residue left behind. Additionally, I didn't notice any improvement in the shine or smoothness of my hair. I was hoping for better results, considering the price of this shampoo. Unfortunately, I won't be using it again.
3. Emily - 2 stars
I had high hopes for the Black Magic Shamooo, but it didn't meet my expectations. Firstly, the texture of the shampoo was quite thick, making it difficult to distribute evenly throughout my hair. Secondly, while it claims to be suitable for all hair types, it left my scalp feeling itchy and irritated. It also didn't do much to improve the condition of my hair. Overall, I found it to be an average shampoo that didn't deliver the promised results. I won't be purchasing it again.

Demystifying black magic shamooo: separating fact from fiction

The ethics of black magic shamooo: navigating the dark arts