beqch near me

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The presence of mascots in sports and other events is widely known and celebrated. These fictional characters often symbolize a team or organization, and their purpose is to entertain and engage audiences. However, behind the bright and colorful costumes, there is a group of people working tirelessly to portray these mascots. They are the ones who remain in the shadow of the mascot, often overlooked and underappreciated. Mascot performers are not just random individuals wearing costumes; they are trained professionals who undergo rigorous physical and mental preparation. They must execute choreographed routines, interact with fans, and create an atmosphere of excitement and enthusiasm.


Post by Schooly D » 13 Mar 2017, 15:01

Honestly, this is making me want to start a translation project for all the VO magazine stories One Man Rescue, Fragmentary Passage but I don t know where I can find raws for those. A video game adaptation of the crossover was announced at the 2017 Dengeki Bunko Spring Festival, to be released for the PlayStation 4 and PlayStation Vita in 2018.

A particular magical index virtual event

They must execute choreographed routines, interact with fans, and create an atmosphere of excitement and enthusiasm. These performers oftentimes endure challenging conditions, such as high temperatures and limited visibility, all while aiming to bring joy to those in attendance. Despite the significant role they play, mascot performers often go unnoticed and receive little recognition for their contributions.

Virtual-On Forums

Game is based on an LN released a year ago, translation is underway here. Apparently it sold better than expected and now Sega's cashing in. I recommend reading what's translated so far, gives us a little insight into piloting a VR, at least in the brief prologue bit.

Honestly, this is making me want to start a translation project for all the VO magazine stories (One Man Rescue, Fragmentary Passage) but I don't know where I can find raws for those.

But uh, yeah, here's hoping there's actual Virtual-On gameplay.

Schooly D Virtual-On Positive Posts: 409 Joined: 14 Mar 2009, 01:08 Gamertag: Schooly D Location: Bellevue, WA Contact:

Re: A Certain Magical Virtual-On

Post by Schooly D » 13 Mar 2017, 15:01

I haven't read or seen any of the LN or anime, but I still can't get over how bizarre this crossover seems. Can anyone shed light on what kind of game we could expect? I guess the most optimistic outcome is an OMG/VOOT style 1-on-1 arena mech combat game with VRs piloted by anime characters? And the worst is a dating sim where one of the side games is upgrading a VR you keep in a hangar but never pilot?

Made in Malaysia by Kurt Russell and Goldie Hawn shamanic_beat Virtual-On Positive Posts: 457 Joined: 21 Jun 2009, 22:40

Re: A Certain Magical Virtual-On

Post by shamanic_beat » 13 Mar 2017, 17:58

Here are some basic information taken off the official website
http://virtual-on.sega.jp/topics/201703 . 2017031301

Release Date: 2018 TBA
Price: TBA
Supported Device: PS4, PSV
Genre: Versus Battle Action
Player Count: TBA (Online supported)
CERO: Not yet rated

Watari is on board of the project. Nothing concrete is said. They are giving their all into making the game, and they'll have something more to show later on.

Looking at Watari's tweets and the official HP, I am under the impression that the game will have hardcore and casual elements among other things. There should be a proper Virtual-On game in there somewhere. For better or worse, I believe the light novel characters' special abilities will play a role in the gameplay.

Schooly D Virtual-On Positive Posts: 409 Joined: 14 Mar 2009, 01:08 Gamertag: Schooly D Location: Bellevue, WA Contact:

Re: A Certain Magical Virtual-On

Post by Schooly D » 15 Mar 2017, 15:05

Pessimism fuel: a release on PS Vita is not indicative of a game meant to be played with twin sticks Made in Malaysia by Kurt Russell and Goldie Hawn

The World - 2.0 Member Posts: 88 Joined: 07 Oct 2010, 16:34 Gamertag: MakutaTeridax Location: Round Rock, TX

Re: A Certain Magical Virtual-On

Post by The World - 2.0 » 16 Mar 2017, 09:11

Sorry I'm a little late for boarding the so-called 'Hype Train' just now, but.

If we do end up getting another Virtual-On game(emphasis on "if"), I'll be ecstatic!

Off-Topic: How's everybody doing in regards to the Field/Model viewers on Japanese Dreamcast VOOT? I have a couple of updates that I'd like to share with you guys if that's alright. Should I post them on my thread located in the 'Videos/Replays/Memorabilia' section of the forums?

"I am the ultimate being. There is no hope. My hammer of death shall rain down upon you."
-The World ~ Type-β, from House of the Dead 4.

Favorite VRs: VOOT Angelan, Fei-Yen Kn, and Temjin.

Temjin747K Virtual-On Positive Posts: 280 Joined: 03 Sep 2010, 14:04

Re: A Certain Magical Virtual-On

Post by Temjin747K » 28 Mar 2017, 14:16

Wow, now this is super-cool news! To think that Sega would actually make a game based on the crossover manga. Judging from the lack of gameplay footage, it must be pretty early on in development. When they release it next year, I wonder how it's gonna play.

MentholMoose Virtual-On Positive Posts: 2038 Joined: 15 Dec 2008, 22:06 Gamertag: MentholMoose PSN: MentholMoose_ Location: California Contact:

Re: A Certain Magical Virtual-On

Post by MentholMoose » 28 Mar 2017, 17:42

The World - 2.0 wrote: Off-Topic: How's everybody doing in regards to the Field/Model viewers on Japanese Dreamcast VOOT? I have a couple of updates that I'd like to share with you guys if that's alright. Should I post them on my thread located in the 'Videos/Replays/Memorabilia' section of the forums?

Sure, post it! MentholMoose shamanic_beat Virtual-On Positive Posts: 457 Joined: 21 Jun 2009, 22:40

Re: A Certain Magical Virtual-On

Post by shamanic_beat » 29 Mar 2017, 17:53

Temjin747K wrote: Wow, now this is super-cool news! To think that Sega would actually make a game based on the crossover manga. Judging from the lack of gameplay footage, it must be pretty early on in development. When they release it next year, I wonder how it's gonna play.

It's actually a crossover novel, not manga.

And they are just starting to hold meetings and taking care of paperwork/contracts and stuff. Below are taken from the development diaries posted by the producer.

Last edited by shamanic_beat on 20 Jun 2017, 19:43, edited 1 time in total. Temjin747K Virtual-On Positive Posts: 280 Joined: 03 Sep 2010, 14:04

Re: A Certain Magical Virtual-On

Post by Temjin747K » 29 Mar 2017, 18:20

Thanks for the correction. Also, I hope they'll come up with a new gameplay engine that's probably just as good as OT, though I myself never played it. Shoot! I should have asked for the Dreamcast version for my birthday this year!

Porcupine Virtual-On Positive Posts: 587 Joined: 19 Jul 2012, 19:07

Re: A Certain Magical Virtual-On

Post by Porcupine » 16 Jun 2017, 16:10

A fair bit of information and graphics have been coming out for this game in the last 3 months, maybe someone else can post the screenshots. At any rate, although we still can't be certain if the game will be good, it does seem that it will be a whole new VO game, with modern graphics, and some new VRs, probably playing closest to VOOT based on the appearance of the VRs.

At this point it's probably worth buying a PS4 just for this game.

Porcupine Virtual-On Positive Posts: 587 Joined: 19 Jul 2012, 19:07

Re: A Certain Magical Virtual-On

Post by Porcupine » 20 Jun 2017, 17:32

It is sounding very promising, and now it even looks like there is a chance it is going to be what I'd hoped the next VO game would be: a multiplayer game with more than 2~4 participants in an explorable 3D world, kind of like a FPS game but with VO mechanics. Fei-Yen's pilot is a teleporter and it would make sense to have that kind of ability in such a world, it would help Fei-Yen to run away or hide in small corners.

shamanic_beat Virtual-On Positive Posts: 457 Joined: 21 Jun 2009, 22:40

Re: A Certain Magical Virtual-On

Post by shamanic_beat » 20 Jun 2017, 19:41

If the scoring system is set up like the novel version, then the main method of scoring points is to take down the enemy. The novel specifically made comparisons to judo and wrestling with regards to how scoring works.

Knocking down an enemy will score your team a certain amount of points. Blind them and trip them, you score points. You can headshot them or cut them in half, but it would be useless if you don't score any points in the process. You can be penalized and have points deducted from you for being overly passive. Points are tallied up and reset at the end of the round. The winner is determined by best out of three rounds. You can also win by annihilating the enemy team, though the novel makes it sound as though this is an ineffective way to win. Do note this is just how the novel version of the game works, and I have no idea how closely 55.55 will follow any of this. Good job on "stealing downs" by the way, Gematsu.

And Porc, regarding your previous comment, practically nothing was released the last 3 months outside of the official website reboot in March. If you were talking about the twitter stuff, most of the information and artwork released are more along the lines of "hey guys welcome to the world of Virtual-On" rather than things specifically pertaining to 55.55.

Toaru Majutsu no Virtual-On ( とある魔術の 電脳戦機 ( バーチャロン ) , Toaru Majutsu no Den'nō Senki (Bācharon) ? ) is a crossover light novel by Kamachi Kazuma, featuring a crossover between the Toaru series and the arcade game series Dennou Senki Virtual On, commemorating the latter's 20th anniversary, released on May 10th 2016. [1] Illustrations and mecha designs was provided by Virtual-On's mecha designer, Katoki Hajime. [1]
Beqch near me

Audiences may focus solely on the character behind the mask and rarely consider the individual beneath it. This lack of acknowledgment can be disheartening for the performers, who put in long hours of practice and dedicate themselves to their craft. Moreover, the physical demands of being a mascot performer can be overlooked. These individuals must possess athleticism and stamina to effectively entertain the crowd. Whether it's dancing, flipping, or performing acrobatics, these performers put their bodies through immense strain to create an entertaining spectacle. Yet, their physical efforts often go unnoticed as spectators are mainly captivated by the character and its persona. Additionally, there is a significant level of emotional investment required to portray a mascot effectively. Mascot performers must connect with fans on a personal level, create unique interactions, and bring a sense of joy to those around them. This emotional labor often goes unrecognized, leaving the performers feeling unappreciated. In conclusion, behind every beloved mascot, there are hardworking and dedicated individuals who bring these characters to life. These performers often go unnoticed and receive little recognition for their efforts. Their physical and emotional labor adds depth and excitement to the mascot experience, yet it remains in the shadow of the character itself. It is essential for audiences and organizations to acknowledge and appreciate the remarkable work of these individuals who continuously strive to create memorable moments for all..

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beqch near me

beqch near me