baylor university mascot joy

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The Shadow Magic book is a highly intriguing and mystical piece of literature that delves into the world of dark and mysterious arts. It is a book that has captivated readers and scholars alike for many centuries. The book is said to contain ancient and powerful spells that harness the forces of darkness. It is rumored to be filled with forbidden knowledge that grants unimaginable power to those who possess it. However, its true origins and author remain shrouded in secrecy. Throughout its pages, the Shadow Magic book explores various aspects of the occult, including rituals, spells, curses, and summoning.


Because of that, even a dimwit like me managed to figure it out. Setting the two dials properly makes all the teleports stop being random and instead teleporting you to the same spot – to the Volcano God. This guy has a few choices. You can challenge him, which for my party means quick and painful death. You can also ask him for a clue, in which case he transports you to a spot with a checkered message:

But she rightly reminds us that these bindings are human remains something certain repositories have been slow to acknowledge and that they bear witness to the disparate power relations that led to the books creation. In Smith s account, the words on the page are not the only source of meaning; it is drawn also, she argues, from the form of the book itself, which is inextricable from its contents.

Puissance and magic book 1

Throughout its pages, the Shadow Magic book explores various aspects of the occult, including rituals, spells, curses, and summoning. It provides detailed instructions on how to perform these acts, making it a dangerous and controversial piece of literature. Many believe that the Shadow Magic book can unlock the secrets of the universe and tap into the hidden energies that lie beyond our comprehension.

Puissance and magic book 1

I just had a thought (yesterday) and spent a while working things out. The comparison between a weapon with Puissance +3 on it and a ring with ST +3 on it.

At first, I thought they'd do equal damage, but P+3 does more. So. how much more?

I looked at sw/cut weapons because those are where the biggest numbers are. It probably holds just as true with thr/imp or others. Not so much with bows, and of course not with guns.

On average, a +3 damage bonus to a sword or axe or whatever does 0.36 points more than a person with a +3 to ST. This is not what I'd consider to be a good investment.

+3 dmg costs 5000 energy to make and gives +3 to damage for that weapon alone.

+3 ST costs 4500 energy to make and gives almost the same damage increase (for ST's 20 and under), plus extra HP, plus extra lifting capacity, and the damage increase works for all weapons.

Am I missing something or is this a broken as it seems?

Note: One way to fix it would be to make the Puissance increase +1/+2/+3 per die instead of just +1/+2/+3. At low levels of ST (12 or less) this wouldn't change anything (since it'd be doing 1d anyway) but beyond that it can make a much larger difference and make the damage boost more meaningful to someone already doing quite a bit.

OddGamer
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Join Date: Feb 2005 Location: Berkeley, CA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer Am I missing something or is this a broken as it seems?

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

Anthony
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Join Date: Jul 2005 Location: Ontario, Canada Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

OddGamer
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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

Perhaps ST-enhancing items should be more expensive? Perhaps axe-wielding barbarians could benefit more from Graceful Weapon and Penetrating Weapon if they're already doing more than 1d of damage? If you want Puissance to be more common, make it cheaper or more effective. If you don't, don't. Follow your joy.

In my recent fantasy campaign, for example, I decided that there is enough of a market for cheap Invisibility potions that only last a few seconds that they are available in the big city if you have the right Contacts. These are mostly purchased by criminals to assist in planned extreme violence, for obvious reasons, and are cooked up by half-mad alchemist-wannabes who flunked out of the academy, move the lab frequently, do too much of their own Sleep-Be-Gone, and blow themselves up a lot in a deliberate parallel to crystal meth. Is this by the section on alchemy in the Magic book? Not at all, it's just logically consistent with the setting and makes me happy.

Gold & Appel Inc
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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it?

Note two things:

1. Swung weapons are the worst basis of comparison here. Swing goes up by a nominal +1 per +1 to ST, so +1 to swing damage is functionally equivalent to +1 to ST, to within a small error. Thrust goes up by a nominal +1 per +2 to ST, so +1 to thrust damage is functionally equivalent to +2 to ST, to within a small error.

2. Puissance adds to damage without regard for user ST limits, whereas Might encounters the usual cap: maximum effective ST is three times the weapon's ST stat (p. B270). This matters for light weapons, mainly. For a dagger, short baton, small knife, smallsword, etc. (ST 5), you can bring at most ST 15 to bear; therefore, +5 to ST adds no damage for a ST 11+ user, +4 to ST doesn't help a ST 12+ user, and so on. For a baton, jo, jutte, large knife, main-gauche, short spear, short staff, etc. (ST 6) , the limit is ST 18, but this still makes +5 to ST kind of pointless for ST 14+, +4 to ST superfluous for ST 15+, and so on.

Where the two intersect is the market for the Puissance spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST would wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp and have money left to put the spell on a very fine sword that gives another +2 damage, for 1d+5 imp.

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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm

Where the two intersect is the market for the spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST will wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp.

It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling is pretty significant when it gets stuck in your vitals or eye.

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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Gold & Appel Inc


It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling are pretty significant when it gets stuck in your vitals or eye.

Yes. A pixie sword is a joke at 1d-5 . . . but not when it's very fine, with Puissance 3, doing 1d. With +5 to ST, you'd just break the darn thing. GURPS Low-Tech Companion 2 will even have rules for that.

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Join Date: Jan 2005 Location: Japan Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm GURPS Low-Tech Companion 2 will even have rules for that. Wow. We must buy that book now.

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Join Date: Aug 2004 Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

The caps don't affect each other. ST +5 and Puissance +3 generally HURTS.

That said, Puissance works better with thrust impaling weapons as ST based damage for these doesn't improve that fast. A thrust impale attack to the vitals with a +3 Puissance blade can be very effective.

A clock running two hours slow has the correct time zero times a day.

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Join Date: Sep 2006 Location: Seattle, Washington, USA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

ITYM "unlikely to be bothered with save by people making weapons for Royalty (not mere nobility), the champions of a major church, or someone with far more money than sense*."

*for what P+3 costs, you can get a fairly respectable company of mercenaries to follow you around. And it's also likely that anyone spending the time and money to enchant P+3 into something would ensure the thing they were enchanting was an exceptional example- i.e., Very Fine, and possibly special materials to boot. In short, a weapon fit for a King.

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Most strikingly, in recent years Eliot’s Bible, as much as it may have been a tool for the destruction of Algonquin culture at the time, has now become an indispensable tool for the Wôpanâak Language Reclamation Project — or, as Smith puts it, “a resource for the recuperation of the culture that it sought to destroy.” That may not offer vindication, but it does compel us to reflect on the long lifespan of a physical book — and the many uses to which its power may be put along the way.
Baylor university mascot joy

It is said to grant its reader the ability to manipulate shadows, control minds, and even communicate with otherworldly entities. However, the use of such dark and forbidden knowledge comes at a great cost. Legends tell of those who have fallen victim to the shadows, losing their own souls in the process. It is said that the book itself is cursed and carries a dark energy that corrupts the minds of those who come into contact with it. Despite its perilous nature, many brave individuals and scholars have sought after the Shadow Magic book throughout history. Some seek its power for personal gain, while others aim to understand the depths of human existence and the forces that shape our reality. While the existence of the Shadow Magic book cannot be confirmed, its influence can be seen in various elements of popular culture. It has inspired countless tales of dark sorcery and has fueled the imaginations of many writers, artists, and filmmakers. In conclusion, the Shadow Magic book is a mysterious and alluring piece of literature that explores the realm of dark arts and forbidden knowledge. It is both revered and feared for its potential to unlock unimaginable power and change the course of history. However, its true nature remains a mystery, leaving many to wonder if it is merely a work of fiction or a dangerous source of arcane power..

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baylor university mascot joy

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