A deep dive into the character creation system of "The Witch is Dead" ttrpg

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"The Witch is Dead" is a tabletop role-playing game (TTRPG) that takes players on a dark and mysterious adventure in a fantasy world. In this game, players assume the roles of various characters who are connected to the witch, either as friends, enemies, or victims. The central plot revolves around the death of the powerful witch and the consequences it has on the world. Players have the freedom to create their own characters with unique backgrounds, abilities, and motivations. They might be wizards seeking to claim the witch's power for themselves, villagers seeking justice for the witch's atrocities, or even former followers of the witch looking to continue her legacy. The game encourages players to explore different perspectives and moral dilemmas, as each character has their own agenda and desires.



The witch is dead ttrpg

Once upon a time, there was a kind and wise and beautiful witch who lived in the forest with her familiars, and her life was peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her out and fucking MURDERED HER and now she’s DEAD. But: if you get revenge and kill him and bring his EYES to her corpse within a week she’ll come back to life. Or so you’ve heard. Even if it doesn’t work, at least he’s dead.

You are a cute woodland animal. You have four traits: CLEVER (interact with humans and human culture) FIERCE (scare, lift, push, carry, claw, bite) SLY (sneak, steal, hide) QUICK (outpace, climb, evade) SYSTEM: Roll a d10, add your relevant trait, and try to beat the task number. 6 - Simple 7 - Basic 8 - Challenging 9 - Difficult 10 - Nearly impossible

GM: remember to divide tasks into smaller parts. Some tasks remain impossible, as you’re animals. You can talk to other animals of the same or similar species.

Take turns to act. You can’t act twice in a row. Enemies don’t roll dice – they force you to roll dice.

If the task is dangerous, you are gain a point of danger if you fail. Using magic is always dangerous. If you roll equal to or under your current danger, you’re out of the game. You can lower your danger by running away or solving the problem.

Animal types
  1. FOX (C2 F2 S1 Q1)
  2. CAT (C0 F1 S3 Q2)
  3. TOAD (C1 F1 S2 Q1)
  4. SPIDER (C2 F0 S3 Q1)
  5. OWL (C3 F1 S1 Q2)
  6. HARE (C0 F0 S2 Q3)
  7. MAGPIE (C2 F1 S1 Q2)
  8. CROW (C2 F1 S2 Q2)
  9. DOG (C1 F3 S0 Q1)
  10. RAT (C1 F0 S2 Q2)
Spells
  1. Unseen hand
  2. Conjure Light
  3. Speak Human (d6 words)
  4. Lock/Unlock, Open/Close
  5. Conjure Snack
  6. Make Flame
  7. Tidy, Clean and Mend
  8. Plant Growth
  9. Distract/Confuse
  10. Make Book Read Itself Aloud
The village is (roll twice, re-roll doubles):
  1. Under the thumb of the baron
  2. Filled with cheery gnomes
  3. Controlled by a cult
  4. Devoutly religious
  5. Incredibly superstitious
  6. At war with forest tribes
  7. Built around a wizard college
  8. Full of hardy mining folk
  9. Shady and dangerous
  10. Oppressively perfect
The witch-hunter is:
  1. Armoured and tough
  2. Wizened and wise
  3. Drunk and violent
  4. Pious and aggressive
  5. Guarded and cowardly
  6. Magical and jealous
  7. Clever and cruel
  8. Duplicitous and hidden
  9. Jolly and well-meaning
  10. Headstrong and wild
The twist:
  1. The village are in on it
  2. A rival witch set her up
  3. The witch hunter didn’t do it
  4. The witch hunter is waiting for you
  5. The village folk are having a festival
  6. The witch-hunter died, and is being buried
  7. There are two (rival) witch-hunters in town
  8. The village is abandoned for some reason
  9. The witch-hunter has dragged a suspect up for questioning
  10. The village hate the witch-hunter

The game encourages players to explore different perspectives and moral dilemmas, as each character has their own agenda and desires. The setting of "The Witch is Dead" is a dark and foreboding world, often filled with danger and deception. The death of the witch leads to a power vacuum, causing chaos and unrest among rival factions vying for control.

WHO MADE THIS?

Rowan, Rook and Decard are a London-based RPG company comprising of Mary Hamilton, Grant Howitt and Chris Taylor. They’re most famous for their free monthly one-page RPGs (such as Honey Heist, Crash Pandas and Jason Statham’s Big Vacation) and Spire, a fantasy-punk game of dark elf insurrection in a mile-high, high-elf-controlled nightmare city. For more information (and over 20 free games) go to rowanrookanddecard.com.

TTRPG REVIEW: The Witch Is Dead

The Witch Is Dead is an interesting little TTRPG game that you can get for cheap/free at itch.io and DriveThru RPGs by Rowan, Rook & Decard. It’s a simple one-shot module with everything you need to know on one piece of paper:

Once upon a time, there was a kind and wise and beautiful witch who lived in the forest with her familiars, and her life was peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her out and FUCKING MURDERED HER and now she’s DEAD. But if you get revenge and kill him and bring his EYES to her corpse within a week, she’ll come back to life. Even if it doesn’t work, at least he’s dead.

The witch-hunter has retreated to the VILLAGE, the FUCKING COWARD. Get him.

And that’s it! That’s the premise. The players are the witch’s familiars, meaning they can play as one of the following (which is randomly rolled): fox, cat, toad, spider, owl, hare, magpie, crow, dog, rat. You have four stats: Clever, Fierce, Sly, and Quick, as well as a simple cantrip from the following: unseen hand; conjure light; speak human; lock/unlock, open/close; conjure dinner; make flame; tidy, clean, & mend; plant growth; distract/confuse; and make book read itself aloud. These are not big or flashy cantrips, they are very simple magics, making things all the more interesting. Whoever is present plays as an animal familiar trying to hunt down the witch-hunter and get his eyes back to the witch within 1 week, with the die of choice for this game being the D10. Murder-hoboing is often encouraged in this game, which (IMHO) plays out best when no one is taking it too seriously.

There are a few things you can roll to set the scene as well. The first is about the aforementioned Village that the players will encounter. The second is about the aforementioned Witch-hunter. The final, and the one that is kept secret from the players, is the twist. I do have an issue with the game in that all of the potential twists are outright listed on the page where everyone can read them, but I remedy that by often ignoring the paper and making up my own, or combining several from the list.

I’ve played this game perhaps about 4-5 times and it’s a really good starter TTRPG for people who haven’t played before. Not unlike Liminal_, it’s also a good game to help test player dynamics and chemistry. It’s also a really easy game to get into low-stakes character RP. While Liminal_ has you essentially playing as yourself, The Witch Is Dead has you roll your woodland creature and your spells, so everything is streamlined and simple, no need to overthink if you’ve never done this sort of thing before, yet it does allow for some light RP for those who are interested.

This game is also really good for practicing GM improvisation. As you can tell from the game sheet itself, no one is really expected to do any prep for this game, so the GM often has to make up everything on their random whims and whatever the players are doing. While Liminal_ gets you in the mood of action and reaction, The Witch Is Dead gets you into practicing move sets and general improvisation and helps with the overall flow of story-based RP, for which Liminal_ is not so useful.

What I’ve enjoyed best about The Witch Is Dead is exactly how customizable it is. Of course, if you have a rules lawyer in your group, they may not appreciate the GM going off-script, but I’ve personally hosted both a Halloween-themed and Christmas-themed session of this game, where I’ve completely ignored the paper’s suggestions in order to suit the seasonal game.

If you’re looking to gradually introduce someone to TTRPG gaming, I’d say that Liminal_ is perfect for a first-time-ever, while The Witch Is Dead is good second one-shot to run if you want to add a few more new things, like rolling a character and having basic stats. We’ve used The Witch Is Dead to test out player chemistry before starting up campaigns in bigger systems like Mörk Borg, Zweihander, and Dungeons ‘n’ Dragons 5e and I do think it’s a great game to play both for people who can’t commit to longer game sessions or longer-spanning campaigns, yet who still enjoy a night of RP.

Review: The Witch is Dead

The Witch is Dead is a one page RPG by \u\gshowitt on reddit about murder- the witch has been killed and her entourage of woodland creatures must kill the witch hunter and take his eyes in order to revive her. My group had a lot of players out this week so I ran it as a quick old-school revival style bloodfest for the two people who had made it and everyone had a blast.

Taylor the witch was killed by a wild and headstrong witch-hunter from the nearby oppressively perfect village of white supremacists at war with the local forest tribes. The mortality rate for the night was 150%-Hadvar the hare bolted across an open field and managed to convince an orphan boy that he was his father using magic before he was carried off by a falcon. His player rerolled and returned as Gonzalez the rat in about 30 seconds. The predator guarding the village now busy eating, the rest of the party entered through a creek but Tony the NPC toad was almost devoured by koi until Roger the rat beat them back with his unseen hand. After a shouting match with a cat, they managed to infiltrate a rally led by the witch hunter. Gonzalez dropped a bag of sand on him back stage, badly injuring him, and Roger the rat managed to steal a war horn originally taken from the forest tribes and get Tony to blow it as a distraction, at the cost of Tony’s life.

Seeking to finish off the witch hunter at the doctor’s office, the party mistakenly entered an exterminator’s office. Roger attempted to kill said exterminator with his unseen hand spell and the knife he had used to avenge Tony, but was instead killed by a flying mousetrap. His player rerolled as Mosey the cat, and successfully lead the forest entourage and Gonzalez in mobbing the exterminator’s ankles until he fell into his own poison stash and died.

Armed with the information that the sign with dead and hurt animals on it was not the hospital, they soon located the witch hunter. A pitched battle ensued in the doctor’s office, and Mosey was mortally stabbed by the doctor’s pet dove Archimedes before he swallowed it whole. His player took over the NPC Errol the arsonist owl who set fire to the building and with Gonzalez’s help removed the witch hunter’s eyes and flew off. Regrettably, Errol could only carry Gonzalez and the rest of the forest creatures burned to death.

With the high probability of failure and death I think you can’t run it as anything but a funnel world style game, with disposable characters and a deep pool of backups. Using this set up the game flowed well and the quick rerolling and simple rules encouraged the players to take risks- combined with the random generation the group ended up in a lot of interesting situations; it didn’t feel like there was any dead time with this game.

What I would say the downside is like Dungeon World your (meaning the dungeon master’s) ability to improvise is very important. In particular the concept of failing forward is very applicable. Working a vague degrees of success system into this helped- if you stop dead on a bad roll The Witch is Dead is not going to work. The random tables help things get moving quickly but you have to make a lot of snap decisions about how difficult things should be and how to lay out a world created with dice rolls. If you can do that, the system is very good for one shots- I ran mine in about 2 hours with no prep and I think it was one of the best sessions I have ever run. The rules provide a good deal of structure for the players while leaving room to maneuver- a good system for old and new players.

TL,DR; A quick and fun one page RPG in the OSR style- if you are good at improv and don’t take it too seriously you will have a good time. Give it a try.

The witch is dead ttrpg

Players must navigate this volatile landscape, making alliances, uncovering secrets, and engaging in intense battles both physical and magical. One unique aspect of this TTRPG is the emphasis on storytelling and character development. Players have the opportunity to shape the narrative through their choices and actions. The game master guides the story but also acts as a facilitator, allowing players to explore their characters and shape the outcome of the game as a collaborative effort. "The Witch is Dead" offers a rich and immersive experience for players who enjoy dark fantasy settings and engaging storytelling. It provides a unique blend of role-playing, strategy, and exploration, making it an ideal choice for those who want to delve into a captivating and mysterious world where the fate of the witch holds great significance..

Reviews for "The impact of player choices on the narrative of "The Witch is Dead" ttrpg"

1. Sarah - 1/5
I found "The Witch is Dead ttrpg" to be highly disappointing. The gameplay was confusing and convoluted, making it difficult to fully understand and enjoy the game. The rules were also poorly explained, leaving me with more questions than answers throughout the entire gameplay. Additionally, the character development was lacking, as there was little opportunity to truly immerse oneself in the game and its world. Overall, I would not recommend "The Witch is Dead ttrpg" to anyone looking for a satisfying tabletop role-playing experience.
2. Michael - 2/5
"The Witch is Dead ttrpg" had potential, but it fell short of my expectations. The game felt repetitive and the storylines were predictable, making it difficult to stay engaged. The lack of variety in gameplay options was a major drawback, as it limited the opportunities for creativity and strategic thinking. Furthermore, I found that the game lacked a clear objective or goal, leaving me feeling aimless and disconnected from the overall experience. While the concept of "The Witch is Dead ttrpg" is interesting, the execution left much to be desired.
3. Emily - 2/5
As an avid fan of tabletop role-playing games, I was eager to try "The Witch is Dead ttrpg," but unfortunately, it did not live up to my expectations. The game mechanics were poorly designed and the rules were overly complicated, making it difficult to grasp the basic gameplay and progress smoothly. The lack of clear explanations and examples made things even more frustrating. Additionally, the storytelling aspect of the game felt disjointed and lacked depth, leaving me feeling uninvested in the outcome. Overall, I was disappointed with "The Witch is Dead ttrpg" and would not recommend it to experienced players or newcomers to the genre.

Exploring the moral dilemmas of being a witch in "The Witch is Dead" ttrpg

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